Mercurial > hg > early-roguelike
comparison arogue5/misc.c @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 09 Aug 2012 22:58:48 +0000 |
| parents | |
| children | c49f7927b0fa |
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| 62:0ef99244acb8 | 63:0ed67132cf10 |
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| 1 /* | |
| 2 * routines dealing specifically with miscellaneous magic | |
| 3 * | |
| 4 * Advanced Rogue | |
| 5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 6 * All rights reserved. | |
| 7 * | |
| 8 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 9 */ | |
| 10 | |
| 11 #include "curses.h" | |
| 12 #include <ctype.h> | |
| 13 #include "rogue.h" | |
| 14 | |
| 15 /* | |
| 16 * See if a monster has some magic it can use. Use it and return TRUE if so. | |
| 17 */ | |
| 18 bool | |
| 19 m_use_item(monster, monst_pos, defend_pos) | |
| 20 register struct thing *monster; | |
| 21 register coord *monst_pos, *defend_pos; | |
| 22 { | |
| 23 register struct linked_list *pitem; | |
| 24 register struct object *obj; | |
| 25 register coord *shoot_dir = can_shoot(monst_pos, defend_pos); | |
| 26 int dist=DISTANCE(monst_pos->y, monst_pos->x, defend_pos->y, defend_pos->x); | |
| 27 | |
| 28 for (pitem=monster->t_pack; pitem; pitem=next(pitem)) { | |
| 29 obj = OBJPTR(pitem); | |
| 30 if (obj->o_type != RELIC) continue; /* Only care about relics now */ | |
| 31 switch (obj->o_which) { | |
| 32 case MING_STAFF: { | |
| 33 static struct object missile = { | |
| 34 MISSILE, {0,0}, "", 0, "", "0d4 " , NULL, 0, WS_MISSILE, 100, 1 | |
| 35 }; | |
| 36 | |
| 37 if (shoot_dir != NULL) { | |
| 38 sprintf(missile.o_hurldmg, "%dd4", monster->t_stats.s_lvl); | |
| 39 do_motion(&missile, shoot_dir->y, shoot_dir->x, monster); | |
| 40 hit_monster(unc(missile.o_pos), &missile, monster); | |
| 41 return(TRUE); | |
| 42 } | |
| 43 } | |
| 44 when ASMO_ROD: | |
| 45 /* The bolt must be able to reach the defendant */ | |
| 46 if (shoot_dir != NULL && dist < BOLT_LENGTH * BOLT_LENGTH) { | |
| 47 char *name; | |
| 48 | |
| 49 switch (rnd(3)) { /* Select a function */ | |
| 50 case 0: name = "lightning bolt"; | |
| 51 when 1: name = "flame"; | |
| 52 otherwise: name = "ice"; | |
| 53 } | |
| 54 shoot_bolt( monster, | |
| 55 *monst_pos, | |
| 56 *shoot_dir, | |
| 57 FALSE, | |
| 58 monster->t_index, | |
| 59 name, | |
| 60 roll(monster->t_stats.s_lvl,6)); | |
| 61 return(TRUE); | |
| 62 } | |
| 63 when BRIAN_MANDOLIN: | |
| 64 /* The defendant must be the player and within 2 spaces */ | |
| 65 if (ce(*defend_pos, hero) && dist < 9 && no_command == 0 && | |
| 66 rnd(100) < 33) { | |
| 67 if (!save(VS_MAGIC, &player, -4) && | |
| 68 !ISWEARING(R_ALERT)) { | |
| 69 msg("Some beautiful music enthralls you."); | |
| 70 no_command += FREEZETIME; | |
| 71 } | |
| 72 else msg("You wince at a sour note."); | |
| 73 return(TRUE); | |
| 74 } | |
| 75 when GERYON_HORN: | |
| 76 /* The defendant must be the player and within 2 spaces */ | |
| 77 if (ce(*defend_pos, hero) && dist < 9 && | |
| 78 (off(player, ISFLEE) || player.t_dest != &monster->t_pos) | |
| 79 && rnd(100) < 33) { | |
| 80 if (!ISWEARING(R_HEROISM) && | |
| 81 !save(VS_MAGIC, &player, -4)) { | |
| 82 turn_on(player, ISFLEE); | |
| 83 player.t_dest = &monster->t_pos; | |
| 84 msg("A shrill blast terrifies you."); | |
| 85 } | |
| 86 else msg("A shrill blast sends chills up your spine."); | |
| 87 return(TRUE); | |
| 88 } | |
| 89 } | |
| 90 } | |
| 91 return(FALSE); | |
| 92 } | |
| 93 | |
| 94 /* | |
| 95 * add something to the contents of something else | |
| 96 */ | |
| 97 put_contents(bag, item) | |
| 98 register struct object *bag; /* the holder of the items */ | |
| 99 register struct linked_list *item; /* the item to put inside */ | |
| 100 { | |
| 101 register struct linked_list *titem; | |
| 102 register struct object *tobj; | |
| 103 | |
| 104 bag->o_ac++; | |
| 105 tobj = OBJPTR(item); | |
| 106 for (titem = bag->contents; titem != NULL; titem = next(titem)) { | |
| 107 if ((OBJPTR(titem))->o_which == tobj->o_which) | |
| 108 break; | |
| 109 } | |
| 110 if (titem == NULL) { /* if not a duplicate put at beginning */ | |
| 111 attach(bag->contents, item); | |
| 112 } | |
| 113 else { | |
| 114 item->l_prev = titem; | |
| 115 item->l_next = titem->l_next; | |
| 116 if (next(titem) != NULL) | |
| 117 (titem->l_next)->l_prev = item; | |
| 118 titem->l_next = item; | |
| 119 } | |
| 120 } | |
| 121 | |
| 122 /* | |
| 123 * remove something from something else | |
| 124 */ | |
| 125 take_contents(bag, item) | |
| 126 register struct object *bag; /* the holder of the items */ | |
| 127 register struct linked_list *item; | |
| 128 { | |
| 129 | |
| 130 if (bag->o_ac <= 0) { | |
| 131 msg("Nothing to take out"); | |
| 132 return; | |
| 133 } | |
| 134 bag->o_ac--; | |
| 135 detach(bag->contents, item); | |
| 136 if (!add_pack(item, FALSE, NULL)) | |
| 137 put_contents(bag, item); | |
| 138 } | |
| 139 | |
| 140 | |
| 141 do_bag(item) | |
| 142 register struct linked_list *item; | |
| 143 { | |
| 144 | |
| 145 register struct linked_list *titem = NULL; | |
| 146 register struct object *obj; | |
| 147 bool doit = TRUE; | |
| 148 | |
| 149 obj = OBJPTR(item); | |
| 150 while (doit) { | |
| 151 msg("What do you want to do? (* for a list): "); | |
| 152 mpos = 0; | |
| 153 switch (readchar()) { | |
| 154 case EOF: | |
| 155 case ESCAPE: | |
| 156 msg (""); | |
| 157 doit = FALSE; | |
| 158 when '1': | |
| 159 inventory(obj->contents, ALL); | |
| 160 | |
| 161 when '2': | |
| 162 if (obj->o_ac >= MAXCONTENTS) { | |
| 163 msg("the %s is full", m_magic[obj->o_which].mi_name); | |
| 164 break; | |
| 165 } | |
| 166 switch (obj->o_which) { | |
| 167 case MM_BEAKER: titem = get_item(pack, "put in", POTION); | |
| 168 when MM_BOOK: titem = get_item(pack, "put in", SCROLL); | |
| 169 } | |
| 170 if (titem == NULL) | |
| 171 break; | |
| 172 detach(pack, titem); | |
| 173 inpack--; | |
| 174 put_contents(obj, titem); | |
| 175 | |
| 176 when '3': | |
| 177 titem = get_item(obj->contents,"take out",ALL); | |
| 178 if (titem == NULL) | |
| 179 break; | |
| 180 take_contents(obj, titem); | |
| 181 | |
| 182 when '4': | |
| 183 switch (obj->o_which) { | |
| 184 case MM_BEAKER: | |
| 185 titem = get_item(obj->contents,"quaff",ALL); | |
| 186 if (titem == NULL) | |
| 187 break; | |
| 188 obj->o_ac--; | |
| 189 detach(obj->contents, titem); | |
| 190 quaff((OBJPTR(titem))->o_which, | |
| 191 (OBJPTR(titem))->o_flags & (ISCURSED | ISBLESSED), | |
| 192 TRUE); | |
| 193 o_discard(titem); | |
| 194 when MM_BOOK: | |
| 195 if (on(player, ISBLIND)) { | |
| 196 msg("You can't see to read anything"); | |
| 197 break; | |
| 198 } | |
| 199 titem = get_item(obj->contents,"read",ALL); | |
| 200 if (titem == NULL) | |
| 201 break; | |
| 202 obj->o_ac--; | |
| 203 detach(obj->contents, titem); | |
| 204 read_scroll((OBJPTR(titem))->o_which, | |
| 205 (OBJPTR(titem))->o_flags & (ISCURSED|ISBLESSED), | |
| 206 TRUE); | |
| 207 o_discard(titem); | |
| 208 } | |
| 209 doit = FALSE; | |
| 210 | |
| 211 otherwise: | |
| 212 wclear(hw); | |
| 213 touchwin(hw); | |
| 214 mvwaddstr(hw,0,0,"The following operations are available:"); | |
| 215 mvwaddstr(hw,2,0,"[1]\tInventory\n"); | |
| 216 wprintw(hw,"[2]\tPut something in the %s\n", | |
| 217 m_magic[obj->o_which].mi_name); | |
| 218 wprintw(hw,"[3]\tTake something out of the %s\n", | |
| 219 m_magic[obj->o_which].mi_name); | |
| 220 switch(obj->o_which) { | |
| 221 case MM_BEAKER: waddstr(hw,"[4]\tQuaff a potion\n"); | |
| 222 when MM_BOOK: waddstr(hw,"[4]\tRead a scroll\n"); | |
| 223 } | |
| 224 waddstr(hw,"[ESC]\tLeave this menu\n"); | |
| 225 mvwaddstr(hw, LINES-1, 0, spacemsg); | |
| 226 draw(hw); | |
| 227 wait_for (hw,' '); | |
| 228 clearok(cw, TRUE); | |
| 229 touchwin(cw); | |
| 230 } | |
| 231 } | |
| 232 } | |
| 233 | |
| 234 do_panic() | |
| 235 { | |
| 236 register int x,y; | |
| 237 register struct linked_list *mon; | |
| 238 register struct thing *th; | |
| 239 | |
| 240 for (x = hero.x-2; x <= hero.x+2; x++) { | |
| 241 for (y = hero.y-2; y <= hero.y+2; y++) { | |
| 242 if (y < 1 || x < 0 || y > LINES - 3 || x > COLS - 1) | |
| 243 continue; | |
| 244 if (isalpha(mvwinch(mw, y, x))) { | |
| 245 if ((mon = find_mons(y, x)) != NULL) { | |
| 246 th = THINGPTR(mon); | |
| 247 if (!on(*th, ISUNDEAD) && !save(VS_MAGIC, th, 0)) { | |
| 248 turn_on(*th, ISFLEE); | |
| 249 turn_on(*th, WASTURNED); | |
| 250 | |
| 251 /* If monster was suffocating, stop it */ | |
| 252 if (on(*th, DIDSUFFOCATE)) { | |
| 253 turn_off(*th, DIDSUFFOCATE); | |
| 254 extinguish(suffocate); | |
| 255 } | |
| 256 | |
| 257 /* If monster held us, stop it */ | |
| 258 if (on(*th, DIDHOLD) && (--hold_count == 0)) | |
| 259 turn_off(player, ISHELD); | |
| 260 turn_off(*th, DIDHOLD); | |
| 261 } | |
| 262 runto(th, &hero); | |
| 263 } | |
| 264 } | |
| 265 } | |
| 266 } | |
| 267 } | |
| 268 | |
| 269 /* | |
| 270 * print miscellaneous magic bonuses | |
| 271 */ | |
| 272 char * | |
| 273 misc_name(obj) | |
| 274 register struct object *obj; | |
| 275 { | |
| 276 static char buf[LINELEN]; | |
| 277 char buf1[LINELEN]; | |
| 278 | |
| 279 buf[0] = '\0'; | |
| 280 buf1[0] = '\0'; | |
| 281 if (!(obj->o_flags & ISKNOW)) | |
| 282 return (m_magic[obj->o_which].mi_name); | |
| 283 switch (obj->o_which) { | |
| 284 case MM_BRACERS: | |
| 285 case MM_PROTECT: | |
| 286 strcat(buf, num(obj->o_ac, 0)); | |
| 287 strcat(buf, " "); | |
| 288 } | |
| 289 switch (obj->o_which) { | |
| 290 case MM_G_OGRE: | |
| 291 case MM_G_DEXTERITY: | |
| 292 case MM_JEWEL: | |
| 293 case MM_STRANGLE: | |
| 294 case MM_R_POWERLESS: | |
| 295 case MM_DANCE: | |
| 296 if (obj->o_flags & ISCURSED) | |
| 297 strcat(buf, "cursed "); | |
| 298 } | |
| 299 strcat(buf, m_magic[obj->o_which].mi_name); | |
| 300 switch (obj->o_which) { | |
| 301 case MM_JUG: | |
| 302 if (obj->o_ac == JUG_EMPTY) | |
| 303 strcat(buf1, " [empty]"); | |
| 304 else if (p_know[obj->o_ac]) | |
| 305 sprintf(buf1, " [containing a potion of %s (%s)]", | |
| 306 p_magic[obj->o_ac].mi_name, | |
| 307 p_colors[obj->o_ac]); | |
| 308 else sprintf(buf1, " [containing a%s %s liquid]", | |
| 309 vowelstr(p_colors[obj->o_ac]), | |
| 310 p_colors[obj->o_ac]); | |
| 311 when MM_BEAKER: | |
| 312 case MM_BOOK: { | |
| 313 sprintf(buf1, " [containing %d]", obj->o_ac); | |
| 314 } | |
| 315 when MM_OPEN: | |
| 316 case MM_HUNGER: | |
| 317 sprintf(buf1, " [%d ring%s]", obj->o_charges, | |
| 318 obj->o_charges == 1 ? "" : "s"); | |
| 319 when MM_DRUMS: | |
| 320 sprintf(buf1, " [%d beat%s]", obj->o_charges, | |
| 321 obj->o_charges == 1 ? "" : "s"); | |
| 322 when MM_DISAPPEAR: | |
| 323 case MM_CHOKE: | |
| 324 sprintf(buf1, " [%d pinch%s]", obj->o_charges, | |
| 325 obj->o_charges == 1 ? "" : "es"); | |
| 326 when MM_KEOGHTOM: | |
| 327 sprintf(buf1, " [%d application%s]", obj->o_charges, | |
| 328 obj->o_charges == 1 ? "" : "s"); | |
| 329 when MM_SKILLS: | |
| 330 switch (obj->o_ac) { | |
| 331 case C_MAGICIAN: strcpy(buf1, " [magic user]"); | |
| 332 when C_FIGHTER: strcpy(buf1, " [fighter]"); | |
| 333 when C_CLERIC: strcpy(buf1, " [cleric]"); | |
| 334 when C_THIEF: strcpy(buf1, " [thief]"); | |
| 335 } | |
| 336 } | |
| 337 strcat (buf, buf1); | |
| 338 return buf; | |
| 339 } | |
| 340 | |
| 341 use_emori() | |
| 342 { | |
| 343 char selection; /* Cloak function */ | |
| 344 int state = 0; /* Menu state */ | |
| 345 | |
| 346 msg("What do you want to do? (* for a list): "); | |
| 347 do { | |
| 348 selection = tolower(readchar()); | |
| 349 switch (selection) { | |
| 350 case '*': | |
| 351 if (state != 1) { | |
| 352 wclear(hw); | |
| 353 touchwin(hw); | |
| 354 mvwaddstr(hw, 2, 0, "[1] Fly\n[2] Stop flying\n"); | |
| 355 waddstr(hw, "[3] Turn invisible\n[4] Turn Visible\n"); | |
| 356 mvwaddstr(hw, 0, 0, "What do you want to do? "); | |
| 357 draw(hw); | |
| 358 state = 1; /* Now in prompt window */ | |
| 359 } | |
| 360 break; | |
| 361 | |
| 362 case ESCAPE: | |
| 363 if (state == 1) { | |
| 364 clearok(cw, TRUE); /* Set up for redraw */ | |
| 365 touchwin(cw); | |
| 366 } | |
| 367 msg(""); | |
| 368 | |
| 369 after = FALSE; | |
| 370 return; | |
| 371 | |
