Mercurial > hg > early-roguelike
comparison arogue5/passages.c @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 09 Aug 2012 22:58:48 +0000 |
| parents | |
| children | 56e748983fa8 |
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| 62:0ef99244acb8 | 63:0ed67132cf10 |
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| 1 /* | |
| 2 * Draw the connecting passages | |
| 3 * | |
| 4 * @(#)passages.c 3.4 (Berkeley) 6/15/81 | |
| 5 * | |
| 6 * Advanced Rogue | |
| 7 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 12 * All rights reserved. | |
| 13 * | |
| 14 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 15 */ | |
| 16 | |
| 17 #include "curses.h" | |
| 18 #include "rogue.h" | |
| 19 | |
| 20 /* | |
| 21 * do_passages: | |
| 22 * Draw all the passages on a level. | |
| 23 */ | |
| 24 | |
| 25 do_passages() | |
| 26 { | |
| 27 register struct rdes *r1, *r2 = NULL; | |
| 28 register int i, j; | |
| 29 register int roomcount; | |
| 30 static struct rdes | |
| 31 { | |
| 32 bool conn[MAXROOMS]; /* possible to connect to room i? */ | |
| 33 bool isconn[MAXROOMS]; /* connection been made to room i? */ | |
| 34 bool ingraph; /* this room in graph already? */ | |
| 35 } rdes[MAXROOMS] = { | |
| 36 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 37 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 38 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 39 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 40 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 41 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 42 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 43 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 44 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 45 }; | |
| 46 | |
| 47 /* | |
| 48 * reinitialize room graph description | |
| 49 */ | |
| 50 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) | |
| 51 { | |
| 52 for (j = 0; j < MAXROOMS; j++) | |
| 53 r1->isconn[j] = FALSE; | |
| 54 r1->ingraph = FALSE; | |
| 55 } | |
| 56 | |
| 57 /* | |
| 58 * starting with one room, connect it to a random adjacent room and | |
| 59 * then pick a new room to start with. | |
| 60 */ | |
| 61 roomcount = 1; | |
| 62 r1 = &rdes[rnd(MAXROOMS)]; | |
| 63 r1->ingraph = TRUE; | |
| 64 do | |
| 65 { | |
| 66 /* | |
| 67 * find a room to connect with | |
| 68 */ | |
| 69 j = 0; | |
| 70 for (i = 0; i < MAXROOMS; i++) | |
| 71 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
| 72 r2 = &rdes[i]; | |
| 73 /* | |
| 74 * if no adjacent rooms are outside the graph, pick a new room | |
| 75 * to look from | |
| 76 */ | |
| 77 if (j == 0) | |
| 78 { | |
| 79 do | |
| 80 r1 = &rdes[rnd(MAXROOMS)]; | |
| 81 until (r1->ingraph); | |
| 82 } | |
| 83 /* | |
| 84 * otherwise, connect new room to the graph, and draw a tunnel | |
| 85 * to it | |
| 86 */ | |
| 87 else | |
| 88 { | |
| 89 r2->ingraph = TRUE; | |
| 90 i = (int)(r1 - rdes); | |
| 91 j = (int)(r2 - rdes); | |
| 92 conn(i, j); | |
| 93 r1->isconn[j] = TRUE; | |
| 94 r2->isconn[i] = TRUE; | |
| 95 roomcount++; | |
| 96 } | |
| 97 } while (roomcount < MAXROOMS); | |
| 98 | |
| 99 /* | |
| 100 * attempt to add passages to the graph a random number of times so | |
| 101 * that there isn't just one unique passage through it. | |
| 102 */ | |
| 103 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
| 104 { | |
| 105 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
| 106 /* | |
| 107 * find an adjacent room not already connected | |
| 108 */ | |
| 109 j = 0; | |
| 110 for (i = 0; i < MAXROOMS; i++) | |
| 111 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
| 112 r2 = &rdes[i]; | |
| 113 /* | |
| 114 * if there is one, connect it and look for the next added | |
| 115 * passage | |
| 116 */ | |
| 117 if (j != 0) | |
| 118 { | |
| 119 i = (int)(r1 - rdes); | |
| 120 j = (int)(r2 - rdes); | |
| 121 conn(i, j); | |
| 122 r1->isconn[j] = TRUE; | |
| 123 r2->isconn[i] = TRUE; | |
| 124 } | |
| 125 } | |
| 126 } | |
| 127 | |
| 128 /* | |
| 129 * conn: | |
| 130 * Draw a corridor from a room in a certain direction. | |
| 131 */ | |
| 132 | |
| 133 conn(r1, r2) | |
| 134 int r1, r2; | |
| 135 { | |
| 136 register struct room *rpf, *rpt = NULL; | |
| 137 register char rmt; | |
| 138 register int distance = 0, turn_spot = 0, turn_distance = 0; | |
| 139 register int rm; | |
| 140 register char direc; | |
| 141 coord delta = { 0, 0 }, curr, turn_delta = { 0, 0 }, spos = { 0, 0 }, epos = { 0, 0 }; | |
| 142 | |
| 143 if (r1 < r2) | |
| 144 { | |
| 145 rm = r1; | |
| 146 if (r1 + 1 == r2) | |
| 147 direc = 'r'; | |
| 148 else | |
| 149 direc = 'd'; | |
| 150 } | |
| 151 else | |
| 152 { | |
| 153 rm = r2; | |
| 154 if (r2 + 1 == r1) | |
| 155 direc = 'r'; | |
| 156 else | |
| 157 direc = 'd'; | |
| 158 } | |
| 159 rpf = &rooms[rm]; | |
| 160 /* | |
| 161 * Set up the movement variables, in two cases: | |
| 162 * first drawing one down. | |
| 163 */ | |
| 164 if (direc == 'd') | |
| 165 { | |
| 166 rmt = rm + 3; /* room # of dest */ | |
| 167 rpt = &rooms[rmt]; /* room pointer of dest */ | |
| 168 delta.x = 0; /* direction of move */ | |
| 169 delta.y = 1; | |
| 170 spos.x = rpf->r_pos.x; /* start of move */ | |
| 171 spos.y = rpf->r_pos.y; | |
| 172 epos.x = rpt->r_pos.x; /* end of move */ | |
| 173 epos.y = rpt->r_pos.y; | |
| 174 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
| 175 { | |
| 176 spos.x += rnd(rpf->r_max.x-2)+1; | |
| 177 spos.y += rpf->r_max.y-1; | |
| 178 } | |
| 179 if (!(rpt->r_flags & ISGONE)) | |
| 180 epos.x += rnd(rpt->r_max.x-2)+1; | |
| 181 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
| 182 turn_delta.y = 0; /* direction to turn */ | |
| 183 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
| 184 turn_distance = abs(spos.x - epos.x); /* how far to turn */ | |
| 185 turn_spot = rnd(distance-1) + 1; /* where turn starts */ | |
| 186 } | |
| 187 else if (direc == 'r') /* setup for moving right */ | |
| 188 { | |
| 189 rmt = rm + 1; | |
| 190 rpt = &rooms[rmt]; | |
| 191 delta.x = 1; | |
| 192 delta.y = 0; | |
| 193 spos.x = rpf->r_pos.x; | |
| 194 spos.y = rpf->r_pos.y; | |
| 195 epos.x = rpt->r_pos.x; | |
| 196 epos.y = rpt->r_pos.y; | |
| 197 if (!(rpf->r_flags & ISGONE)) | |
| 198 { | |
| 199 spos.x += rpf->r_max.x-1; | |
| 200 spos.y += rnd(rpf->r_max.y-2)+1; | |
| 201 } | |
| 202 if (!(rpt->r_flags & ISGONE)) | |
| 203 epos.y += rnd(rpt->r_max.y-2)+1; | |
| 204 distance = abs(spos.x - epos.x) - 1; | |
| 205 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
| 206 turn_delta.x = 0; | |
| 207 turn_distance = abs(spos.y - epos.y); | |
| 208 turn_spot = rnd(distance-1) + 1; | |
| 209 } | |
| 210 else | |
| 211 debug("error in connection tables"); | |
| 212 /* | |
| 213 * Draw in the doors on either side of the passage or just put #'s | |
| 214 * if the rooms are gone. | |
| 215 */ | |
| 216 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); | |
| 217 else | |
| 218 { | |
| 219 cmov(spos); | |
| 220 addch('#'); | |
| 221 } | |
| 222 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); | |
| 223 else | |
| 224 { | |
| 225 cmov(epos); | |
| 226 addch('#'); | |
| 227 } | |
| 228 /* | |
| 229 * Get ready to move... | |
| 230 */ | |
| 231 curr.x = spos.x; | |
| 232 curr.y = spos.y; | |
| 233 while(distance) | |
| 234 { | |
| 235 /* | |
| 236 * Move to new position | |
| 237 */ | |
| 238 curr.x += delta.x; | |
| 239 curr.y += delta.y; | |
| 240 /* | |
| 241 * Check if we are at the turn place, if so do the turn | |
| 242 */ | |
| 243 if (distance == turn_spot && turn_distance > 0) | |
| 244 while(turn_distance--) | |
| 245 { | |
| 246 cmov(curr); | |
| 247 addch(PASSAGE); | |
| 248 curr.x += turn_delta.x; | |
| 249 curr.y += turn_delta.y; | |
| 250 } | |
| 251 /* | |
| 252 * Continue digging along | |
| 253 */ | |
| 254 cmov(curr); | |
| 255 addch(PASSAGE); | |
| 256 distance--; | |
| 257 } | |
| 258 curr.x += delta.x; | |
| 259 curr.y += delta.y; | |
| 260 if (!ce(curr, epos)) | |
| 261 msg("Warning, connectivity problem on this level."); | |
| 262 } | |
| 263 | |
| 264 /* | |
| 265 * Add a door or possibly a secret door | |
| 266 * also enters the door in the exits array of the room. | |
| 267 */ | |
| 268 | |
| 269 door(rm, cp) | |
| 270 register struct room *rm; | |
| 271 register coord *cp; | |
| 272 { | |
| 273 struct linked_list *newroom; | |
| 274 coord *exit; | |
| 275 | |
| 276 cmov(*cp); | |
| 277 addch( (rnd(10) < level - 1 && rnd(100) < 20 ? SECRETDOOR : DOOR) ); | |
| 278 | |
| 279 /* Insert the new room into the linked list of rooms */ | |
| 280 newroom = new_item(sizeof(coord)); | |
| 281 exit = DOORPTR(newroom); | |
| 282 *exit = *cp; | |
| 283 attach(rm->r_exit, newroom); | |
| 284 } |
