Mercurial > hg > early-roguelike
comparison arogue5/rogue.c @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 09 Aug 2012 22:58:48 +0000 |
parents | |
children | a98834ce7e04 |
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62:0ef99244acb8 | 63:0ed67132cf10 |
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1 /* | |
2 * global variable declaration | |
3 * | |
4 * Advanced Rogue | |
5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
6 * All rights reserved. | |
7 * | |
8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
10 * All rights reserved. | |
11 * | |
12 * See the file LICENSE.TXT for full copyright and licensing information. | |
13 */ | |
14 | |
15 #include <ctype.h> | |
16 #include "curses.h" | |
17 #include "rogue.h" | |
18 | |
19 /* | |
20 * Now all the global variables | |
21 */ | |
22 struct trap traps[MAXTRAPS]; | |
23 struct room rooms[MAXROOMS]; /* One for each room -- A level */ | |
24 struct room *oldrp; /* Roomin(&player.t_oldpos) */ | |
25 struct thing player; /* The rogue */ | |
26 struct object *cur_armor; /* What a well dresssed rogue wears */ | |
27 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */ | |
28 struct object *cur_misc[NUM_MM]; /* which MM's are in use */ | |
29 int cur_relic[MAXRELIC]; /* Currently used relics */ | |
30 struct linked_list *lvl_obj = NULL; | |
31 struct linked_list *mlist = NULL; | |
32 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */ | |
33 struct linked_list *monst_dead = NULL; /* monster killed by monster */ | |
34 struct object *cur_weapon = NULL; | |
35 int char_type = -1; /* what type of character is player */ | |
36 int foodlev = 1; /* how fast he eats food */ | |
37 int ntraps; /* Number of traps on this level */ | |
38 int trader = 0; /* no. of purchases */ | |
39 int curprice = -1; /* current price of item */ | |
40 int no_move; /* Number of turns held in place */ | |
41 int seed; /* Random number seed */ | |
42 int dnum; /* Dungeon number */ | |
43 int max_level; /* Deepest player has gone ever */ | |
44 int cur_max; /* Deepest player has gone currently */ | |
45 int lost_dext; /* amount of lost dexterity */ | |
46 int mpos = 0; | |
47 int no_command = 0; | |
48 int level = 1; | |
49 int purse = 0; | |
50 int inpack = 0; | |
51 int total = 0; | |
52 int no_food = 0; /* how long has he gone with no food */ | |
53 int foods_this_level = 0; /* foods made per level */ | |
54 int count = 0; | |
55 int food_left = HUNGERTIME; | |
56 int group = 1; | |
57 int hungry_state = F_OKAY; | |
58 int infest_dam=0; | |
59 int lost_str=0; | |
60 int lastscore = -1; | |
61 int hold_count = 0; | |
62 int trap_tries = 0; | |
63 int pray_time = 0; | |
64 int spell_power = 0; | |
65 int turns = 0; /* Number of turns player has taken */ | |
66 int quest_item = 0; /* Item player is looking for */ | |
67 char nfloors = -1; /* Number of floors in this dungeon */ | |
68 char curpurch[15]; /* name of item ready to buy */ | |
69 char PLAYER = VPLAYER; /* what the player looks like */ | |
70 char take; /* Thing the rogue is taking */ | |
71 char prbuf[LINELEN*2]; /* Buffer for sprintfs */ | |
72 char outbuf[BUFSIZ]; /* Output buffer for stdout */ | |
73 char runch; /* Direction player is running */ | |
74 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ | |
75 char *p_colors[MAXPOTIONS]; /* Colors of the potions */ | |
76 char *r_stones[MAXRINGS]; /* Stone settings of the rings */ | |
77 char *ws_made[MAXSTICKS]; /* What sticks are made of */ | |
78 char whoami[LINELEN]; /* Name of player */ | |
79 char fruit[LINELEN]; /* Favorite fruit */ | |
80 char huh[LINELEN]; /* The last message printed */ | |
81 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ | |
82 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ | |
83 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ | |
84 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ | |
85 char *m_guess[MAXMM]; /* Players guess at what MM is */ | |
86 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ | |
87 char file_name[LINELEN]; /* Save file name */ | |
88 char score_file[LINELEN]; /* Score file name */ | |
89 char home[LINELEN]; /* User's home directory */ | |
90 WINDOW *cw; /* Window that the player sees */ | |
91 WINDOW *hw; /* Used for the help command */ | |
92 WINDOW *mw; /* Used to store mosnters */ | |
93 WINDOW *msgw; /* Used to display messages */ | |
94 bool pool_teleport = FALSE; /* just teleported from a pool */ | |
95 bool inwhgt = FALSE; /* true if from wghtchk() */ | |
96 bool after; /* True if we want after daemons */ | |
97 bool waswizard; /* Was a wizard sometime */ | |
98 bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ | |
99 bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ | |
100 bool r_know[MAXRINGS]; /* Does he know what a ring does */ | |
101 bool ws_know[MAXSTICKS]; /* Does he know what a stick does */ | |
102 bool m_know[MAXMM]; /* Does he know what a MM does */ | |
103 bool playing = TRUE; | |
104 bool running = FALSE; | |
105 bool wizard = FALSE; | |
106 bool notify = TRUE; | |
107 bool fight_flush = FALSE; | |
108 bool terse = FALSE; | |
109 bool auto_pickup = TRUE; | |
110 bool door_stop = FALSE; | |
111 bool jump = FALSE; | |
112 bool slow_invent = FALSE; | |
113 bool firstmove = FALSE; | |
114 bool askme = FALSE; | |
115 bool in_shell = FALSE; | |
116 bool daytime = TRUE; | |
117 coord delta; /* Change indicated to get_dir() */ | |
118 LEVTYPE levtype; /* type of level i'm on */ | |
119 | |
120 char *nothing = "Nothing seems to happen."; | |
121 char *spacemsg = "--Press space to continue--"; | |
122 char *morestr = "-- More --"; | |
123 char *retstr = "[Press return to continue]"; | |
124 | |
125 | |
126 /* | |
127 * NOTE: the ordering of the points in this array is critical. They MUST | |
128 * be listed in the following sequence: | |
129 * | |
130 * 7 4 6 | |
131 * 1 0 2 | |
132 * 5 3 8 | |
133 */ | |
134 | |
135 coord grid[9] = {{0,0}, | |
136 { 0,-1}, { 0, 1}, {-1, 0}, { 1, 0}, | |
137 {-1,-1}, { 1, 1}, { 1,-1}, {-1, 1} | |
138 }; | |
139 | |
140 struct death_type deaths[DEATHNUM] = { | |
141 { D_ARROW, "an arrow"}, | |
142 { D_DART, "a dart"}, | |
143 { D_BOLT, "a bolt"}, | |
144 { D_POISON, "poison"}, | |
145 { D_POTION, "a cursed potion"}, | |
146 { D_PETRIFY, "petrification"}, | |
147 { D_SUFFOCATION, "suffocation"}, | |
148 { D_INFESTATION, "a parasite"}, | |
149 { D_DROWN, "drowning"}, | |
150 { D_ROT, "body rot"}, | |
151 { D_CONSTITUTION, "poor health"}, | |
152 { D_STRENGTH, "being too weak"}, | |
153 { D_SIGNAL, "a bug"}, | |
154 { D_CHOKE, "dust of choking"}, | |
155 { D_STRANGLE, "strangulation"}, | |
156 { D_FALL, "a fall"}, | |
157 { D_RELIC, "an artifact's wrath"}, | |
158 }; | |
159 | |
160 | |
161 /* | |
162 * weapons and their attributes | |
163 */ | |
164 struct init_weps weaps[MAXWEAPONS] = { | |
165 { "mace", "2d4", "1d3", NONE, ISMETAL, 100, 8 }, | |
166 { "long sword", "1d12", "1d2", NONE, ISMETAL, 60, 18 }, | |
167 { "short bow", "1d1", "1d1", NONE, 0, 40, 15 }, | |
168 { "arrow", "1d1", "1d6", BOW, ISMANY|ISMISL, 5, 1 }, | |
169 { "dagger", "1d6", "1d4", NONE, ISMETAL|ISMISL|ISMANY, 10, 2 }, | |
170 { "rock", "1d2", "1d4", SLING, ISMANY|ISMISL, 5, 1 }, | |
171 { "two-handed sword","3d6", "1d2", NONE, ISMETAL, 250, 40 }, | |
172 { "sling", "0d0", "0d0", NONE, 0, 5, 1 }, | |
173 { "dart", "1d1", "1d3", NONE, ISMANY|ISMISL, 5, 1 }, | |
174 { "crossbow", "1d1", "1d1", NONE, 0, 100, 15 }, | |
175 { "crossbow bolt", "1d2", "1d12", CROSSBOW, ISMANY|ISMISL, 7, 1 }, | |
176 { "spear", "1d6", "1d8", NONE, ISMETAL|ISMISL, 50, 8 }, | |
177 { "trident", "3d4", "1d4", NONE, ISMETAL, 50, 20 }, | |
178 { "spetum", "2d6", "1d3", NONE, ISMETAL, 50, 20 }, | |
179 { "bardiche", "3d4", "1d2", NONE, ISMETAL, 125, 20 }, | |
180 { "pike", "1d12", "1d8", NONE, ISMETAL, 80, 18 }, | |
181 { "bastard sword", "2d8", "1d2", NONE, ISMETAL, 100, 30 }, | |
182 { "halberd", "2d6", "1d3", NONE, ISMETAL, 175, 10 }, | |
183 { "battle axe", "1d8", "1d3", NONE, ISMETAL, 80, 10 }, | |
184 }; | |
185 | |
186 struct init_armor armors[MAXARMORS] = { | |
187 { "leather armor", 11, 8, 70, 100 }, | |
188 { "ring mail", 22, 7, 50, 250 }, | |
189 { "studded leather armor", 33, 7, 50, 200 }, | |
190 { "scale mail", 45, 6, 70, 250 }, | |
191 { "padded armor", 57, 6, 150, 150 }, | |
192 { "chain mail", 69, 5, 100, 300 }, | |
193 { "splint mail", 80, 4, 150, 350 }, | |
194 { "banded mail", 90, 4, 150, 350 }, | |
195 { "plate mail", 96, 3, 400, 400 }, | |
196 { "plate armor", 100, 2, 650, 450 }, | |
197 }; | |
198 | |
199 struct magic_item things[NUMTHINGS] = { | |
200 { "potion", 260, 10 }, /* potion */ | |
201 { "scroll", 260, 30 }, /* scroll */ | |
202 { "food", 180, 20 }, /* food */ | |
203 { "weapon", 80, 0 }, /* weapon */ | |
204 { "armor", 80, 0 }, /* armor */ | |
205 { "ring", 50, 5 }, /* ring */ | |
206 { "stick", 60, 0 }, /* stick */ | |
207 { "miscellaneous magic", 30, 50 }, /* miscellaneous magic */ | |
208 { "artifact", 0, 10 }, /* artifact */ | |
209 }; | |
210 | |
211 struct magic_item s_magic[MAXSCROLLS] = { | |
212 { "monster confusion", 60, 125, 0, 0 }, | |
213 { "magic mapping", 50, 150, 0, 0 }, | |
214 { "light", 80, 100, 21, 15 }, | |
215 { "hold monster", 30, 200, 33, 20 }, | |
216 { "sleep", 30, 150, 20, 0 }, | |
217 { "enchantment", 180, 200, 9, 9 }, | |
218 { "identify", 200, 100, 0, 25 }, | |
219 { "scare monster", 40, 250, 27, 21 }, | |
220 { "gold detection", 30, 110, 0, 0 }, | |
221 { "teleportation", 60, 165, 10, 20 }, | |
222 { "create monster", 30, 75, 0, 0 }, | |
223 { "remove curse", 70, 120, 9, 15 }, | |
224 { "petrification", 10, 185, 0, 0 }, | |
225 { "genocide", 10, 300, 0, 0 }, | |
226 { "cure disease", 80, 160, 0, 0 }, | |
227 { "acquirement", 10, 400, 0, 0 }, | |
228 { "protection", 30, 190, 20, 0 }, | |
229 }; | |
230 | |
231 struct magic_item p_magic[MAXPOTIONS] = { | |
232 { "clear thought", 60, 180, 27, 10 }, | |
233 { "gain ability", 160, 210, 15, 15 }, | |
234 { "see invisible", 60, 150, 25, 15 }, | |
235 { "healing", 170, 130, 27, 27 }, | |
236 { "monster detection", 60, 120, 0, 0 }, | |
237 { "magic detection", 60, 105, 0, 0 }, | |
238 { "raise level", 20, 350, 11, 10 }, | |
239 { "haste self", 100, 180, 30, 5 }, | |
240 { "restore abilities", 160, 140, 0, 0 }, | |
241 { "phasing", 50, 210, 21, 20 }, | |
242 { "invisibility", 50, 230, 0, 15 }, | |
243 { "flying", 50, 130, 0, 20 }, | |
244 }; | |
245 | |
246 struct magic_item r_magic[MAXRINGS] = { | |
247 { "protection", 50, 200, 33, 25 }, | |
248 { "add strength", 60, 200, 33, 25 }, | |
249 { "sustain ability", 50, 500, 0, 0 }, | |
250 { "searching", 60, 400, 0, 0 }, | |
251 { "extra sight", 40, 350, 0, 0 }, | |
252 { "alertness", 40, 380, 0, 0 }, | |
253 { "aggravate monster", 30, 100, 100, 0 }, | |
254 { "dexterity", 60, 220, 33, 25 }, | |
255 { "increase damage", 60, 220, 33, 25 }, | |
256 { "regeneration", 40, 600, 0, 0 }, | |
257 { "slow digestion", 40, 240, 15, 15 }, | |
258 { "teleportation", 20, 100, 100, 0 }, | |
259 { "stealth", 40, 300, 0, 0 }, | |
260 { "add intelligence", 60, 240, 33, 25 }, | |
261 { "increase wisdom", 60, 220, 33, 25 }, | |
262 { "sustain health", 80, 500, 0, 0 }, | |
263 { "burden", 20, 100, 100, 0 }, | |
264 { "illumination", 30, 520, 0, 0 }, | |
265 { "delusion", 20, 100, 75, 0 }, | |
266 { "fear", 20, 100, 100, 0}, | |
267 { "heroism", 30, 390, 0, 0 }, | |
268 { "fire resistance", 40, 400, 0, 0 }, | |
269 { "warmth", 40, 400, 0, 0 }, | |
270 { "vampiric regeneration", 10,1000, 0, 0}, | |
271 }; | |
272 | |
273 struct magic_item ws_magic[MAXSTICKS] = { | |
274 { "light", 90, 120, 20, 20 }, | |
275 { "striking", 60, 115, 0, 0 }, | |
276 { "lightning", 35, 200, 0, 0 }, | |
277 { "fire", 35, 200, 0, 0 }, | |
278 { "cold", 35, 200, 0, 0 }, | |
279 { "polymorph", 80, 150, 0, 0 }, | |
280 { "magic missile", 80, 170, 0, 0 }, | |
281 { "slow monster", 80, 220, 25, 20 }, | |
282 { "drain life", 90, 210, 20, 0 }, | |
283 { "charging", 80, 400, 0, 0 }, | |
284 { "teleport monster", 90, 140, 25, 20 }, | |
285 { "cancellation", 40, 130, 0, 0 }, | |
286 { "confuse monster", 35, 100, 15, 0}, | |
287 { "disintegration", 10, 300, 33, 0}, | |
288 { "petrification", 10, 300, 0, 0}, | |
289 { "paralyze monster", 30, 180, 15, 0}, | |
290 { "degenerate monster", 30, 250, 30, 0}, | |
291 { "curing", 10, 250, 25, 0}, | |
292 { "wonder", 50, 110, 0, 0}, | |
293 { "fear", 30, 180, 0, 0}, | |
294 }; | |
295 | |
296 /* | |
297 * WARNING: unique miscellaneous magic items must be put at the end | |
298 * of this list. They MUST be the last items. The function | |
299 * create_obj() in wizard.c depends on it. | |
300 */ | |
301 struct magic_item m_magic[MAXMM] = { | |
302 { "alchemy jug", 40, 240, 0, 0}, | |
303 { "beaker of potions", 60, 300, 0, 0}, | |
304 { "book of spells", 60, 300, 0, 0}, | |
305 { "boots of elvenkind", 50, 500, 0, 0}, | |
306 { "bracers of defense", 140, 100, 15, 0}, | |
307 { "chime of opening", 50, 250, 0, 0}, | |
308 { "chime of hunger", 50, 100,100, 0}, | |
309 { "cloak of displacement", 60, 500, 0, 0}, | |
310 { "cloak of protection", 70, 200, 15, 0}, | |
311 { "drums of panic", 40, 350, 0, 0}, | |
312 { "dust of disappearance", 40, 300, 0, 0}, | |
313 { "dust of choking", 30, 100,100, 0}, | |
314 { "gauntlets of dexterity", 30, 600, 25, 0}, | |
315 { "gauntlets of ogre power", 30, 600, 25, 0}, | |
316 { "jewel of attacks", 40, 150,100, 0}, | |
317 { "keoghtoms ointment", 50, 200, 0, 0}, | |
318 { "robe of powerlessness", 30, 100,100, 0}, | |
319 { "gauntlets of fumbling", 30, 100,100, 0}, | |
320 { "necklace of adaptation", 20, 500, 0, 0}, | |
321 { "necklace of strangulation",30, 110,100, 0}, | |
322 { "boots of dancing", 30, 120,100, 0}, | |
323 { "book of skills", 20, 650, 0, 0}, | |
324 }; | |
325 | |
326 | |
327 struct magic_item rel_magic[MAXRELIC] = { | |
328 { "Daggers of Musty Doit", 0, 50000, 0, 0}, | |
329 { "Cloak of Emori", 0, 50000, 0, 0}, | |
330 { "Ankh of Heil", 0, 50000, 0, 0}, | |
331 { "Staff of Ming", 0, 50000, 0, 0}, | |
332 { "Wand of Orcus", 0, 50000, 0, 0}, | |
333 { "Rod of Asmodeus", 0, 50000, 0, 0}, | |
334 { "Amulet of Yendor", 0, 50000, 0, 0}, | |
335 { "Mandolin of Brian", 0, 50000, 0, 0}, | |
336 { "Horn of Geryon", 0, 50000, 0, 0}, | |
337 { "Morning Star of Hruggek", 0, 50000, 0, 0}, | |
338 { "Flail of Yeenoghu", 0, 50000, 0, 0}, | |