Mercurial > hg > early-roguelike
comparison arogue5/rogue.h @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
author | elwin |
---|---|
date | Thu, 09 Aug 2012 22:58:48 +0000 |
parents | |
children | a98834ce7e04 |
comparison
equal
deleted
inserted
replaced
62:0ef99244acb8 | 63:0ed67132cf10 |
---|---|
1 /* | |
2 * Rogue definitions and variable declarations | |
3 * | |
4 * Advanced Rogue | |
5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
6 * All rights reserved. | |
7 * | |
8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
10 * All rights reserved. | |
11 * | |
12 * See the file LICENSE.TXT for full copyright and licensing information. | |
13 */ | |
14 | |
15 #define reg register /* register abbr. */ | |
16 #define NOOP(x) (x += 0) | |
17 #define CCHAR(x) ( (char) (x & A_CHARTEXT) ) | |
18 | |
19 /* | |
20 * Maximum number of different things | |
21 */ | |
22 | |
23 #define MAXDAEMONS 10 | |
24 #define MAXFUSES 20 | |
25 | |
26 #define NCOLORS 32 | |
27 #define NSTONES 47 | |
28 #define NWOOD 24 | |
29 #define NMETAL 16 | |
30 #define NSYLLS 159 | |
31 | |
32 #define MAXROOMS 9 | |
33 #define MAXTHINGS 9 | |
34 #define MAXOBJ 9 | |
35 #define MAXSTATS 62 /* max total of all stats at startup */ | |
36 #define MAXPACK 23 | |
37 #define MAXCONTENTS 10 | |
38 #define MAXENCHANT 10 /* max number of enchantments on an item */ | |
39 #define MAXTREAS 15 /* number monsters/treasure in treasure room */ | |
40 #define MAXTRAPS 20 | |
41 #define MAXTRPTRY 8 /* attempts/level allowed for setting traps */ | |
42 #define MAXDOORS 4 /* Maximum doors to a room */ | |
43 #define MAXPRAYERS 15 /* Maximum number of prayers for cleric */ | |
44 #define MAXSPELLS 20 /* Maximum number of spells (for magician) */ | |
45 #define NUMMONST 120 /* Current number of monsters */ | |
46 #define NUMUNIQUE 24 /* number of UNIQUE creatures */ | |
47 #define NLEVMONS 3 /* Number of new monsters per level */ | |
48 #define MAXFOODS 1 | |
49 #define NUMSCORE 20 /* number of entries in score file */ | |
50 #define HARDER 35 /* at this level start making things harder */ | |
51 #define MAXPURCH 4 /* max purchases per trading post visit */ | |
52 #define LINELEN 80 /* characters in a buffer */ | |
53 #define JUG_EMPTY -1 /* signifys that the alchemy jug is empty */ | |
54 | |
55 /* Movement penalties */ | |
56 #define BACKPENALTY 3 | |
57 #define SHOTPENALTY 2 /* In line of sight of missile */ | |
58 #define DOORPENALTY 1 /* Moving out of current room */ | |
59 | |
60 /* | |
61 * these defines are used in calls to get_item() to signify what | |
62 * it is we want | |
63 */ | |
64 #define ALL -1 | |
65 #define WEARABLE -2 | |
66 #define CALLABLE -3 | |
67 #define WIELDABLE -4 | |
68 #define USEABLE -5 | |
69 #define IDENTABLE -6 | |
70 #define REMOVABLE -7 | |
71 #define PROTECTABLE -8 | |
72 #define ZAPPABLE -9 | |
73 | |
74 /* | |
75 * stuff to do with encumberance | |
76 */ | |
77 #define NORMENCB 1500 /* normal encumberance */ | |
78 #define F_OKAY 0 /* have plenty of food in stomach */ | |
79 #define F_HUNGRY 1 /* player is hungry */ | |
80 #define F_WEAK 2 /* weak from lack of food */ | |
81 #define F_FAINT 3 /* fainting from lack of food */ | |
82 | |
83 /* | |
84 * return values for get functions | |
85 */ | |
86 #define NORM 0 /* normal exit */ | |
87 #define QUIT 1 /* quit option setting */ | |
88 #define MINUS 2 /* back up one option */ | |
89 | |
90 /* | |
91 * The character types | |
92 */ | |
93 #define C_FIGHTER 0 | |
94 #define C_MAGICIAN 1 | |
95 #define C_CLERIC 2 | |
96 #define C_THIEF 3 | |
97 #define C_MONSTER 4 | |
98 | |
99 /* | |
100 * Number of hit points for going up a level | |
101 */ | |
102 #define HIT_FIGHTER 10 | |
103 #define HIT_MAGICIAN 8 | |
104 #define HIT_CLERIC 8 | |
105 #define HIT_THIEF 6 | |
106 | |
107 /* | |
108 * values for games end | |
109 */ | |
110 #define UPDATE -2 | |
111 #define SCOREIT -1 | |
112 #define KILLED 0 | |
113 #define CHICKEN 1 | |
114 #define WINNER 2 | |
115 | |
116 /* | |
117 * definitions for function step_ok: | |
118 * MONSTOK indicates it is OK to step on a monster -- it | |
119 * is only OK when stepping diagonally AROUND a monster | |
120 */ | |
121 #define MONSTOK 1 | |
122 #define NOMONST 2 | |
123 | |
124 /* | |
125 * used for ring stuff | |
126 */ | |
127 #define LEFT_1 0 | |
128 #define LEFT_2 1 | |
129 #define LEFT_3 2 | |
130 #define LEFT_4 3 | |
131 #define RIGHT_1 4 | |
132 #define RIGHT_2 5 | |
133 #define RIGHT_3 6 | |
134 #define RIGHT_4 7 | |
135 #define NUM_FINGERS 8 | |
136 | |
137 /* | |
138 * used for micellaneous magic (MM) stuff | |
139 */ | |
140 #define WEAR_BOOTS 0 | |
141 #define WEAR_BRACERS 1 | |
142 #define WEAR_CLOAK 2 | |
143 #define WEAR_GAUNTLET 3 | |
144 #define WEAR_JEWEL 4 | |
145 #define WEAR_NECKLACE 5 | |
146 #define NUM_MM 6 | |
147 | |
148 /* | |
149 * All the fun defines | |
150 */ | |
151 #define next(ptr) (*ptr).l_next | |
152 #define prev(ptr) (*ptr).l_prev | |
153 #define ldata(ptr) (*ptr).l_data | |
154 #define inroom(rp, cp) (\ | |
155 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \ | |
156 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y) | |
157 #define winat(y, x) (mvwinch(mw, y, x)==' '?mvwinch(stdscr, y, x):winch(mw)) | |
158 #define debug if (wizard) msg | |
159 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1) | |
160 #define unc(cp) (cp).y, (cp).x | |
161 #define cmov(xy) move((xy).y, (xy).x) | |
162 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) | |
163 #define OBJPTR(what) (struct object *)((*what).l_data) | |
164 #define THINGPTR(what) (struct thing *)((*what).l_data) | |
165 #define DOORPTR(what) (coord *)((*what).l_data) | |
166 #define when break;case | |
167 #define otherwise break;default | |
168 #define until(expr) while(!(expr)) | |
169 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) | |
170 #define draw(window) wrefresh(window) | |
171 #define hero player.t_pos | |
172 #define pstats player.t_stats | |
173 #define max_stats player.maxstats | |
174 #define pack player.t_pack | |
175 #define attach(a, b) _attach(&a, b) | |
176 #define detach(a, b) _detach(&a, b) | |
177 #define o_free_list(a) _o_free_list(&a) | |
178 #define t_free_list(a) _t_free_list(&a) | |
179 #undef max | |
180 #undef min | |
181 #define max(a, b) ((a) > (b) ? (a) : (b)) | |
182 #define min(a, b) ((a) < (b) ? (a) : (b)) | |
183 #define on(thing, flag) \ | |
184 (((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] & flag) != 0) | |
185 #define off(thing, flag) \ | |
186 (((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] & flag) == 0) | |
187 #define turn_on(thing, flag) \ | |
188 ((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] |= (flag & ~FLAGMASK)) | |
189 #define turn_off(thing, flag) \ | |
190 ((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] &= ~flag) | |
191 | |
192 #undef CTRL | |
193 #define CTRL(ch) (ch & 037) | |
194 | |
195 #define ALLOC(x) calloc((unsigned int) x,1) | |
196 #define FREE(x) free((char *) x) | |
197 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) | |
198 #define EQUAL(a, b) (strcmp(a, b) == 0) | |
199 #define GOLDCALC (rnd(50 + 10 * level) + 2) | |
200 #define ISRING(h, r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) | |
201 #define ISWEARING(r) (ISRING(LEFT_1, r) || ISRING(LEFT_2, r) ||\ | |
202 ISRING(LEFT_3, r) || ISRING(LEFT_4, r) ||\ | |
203 ISRING(RIGHT_1, r) || ISRING(RIGHT_2, r) ||\ | |
204 ISRING(RIGHT_3, r) || ISRING(RIGHT_4, r)) | |
205 #define newgrp() ++group | |
206 #define o_charges o_ac | |
207 #define ISMULT(type) (type == FOOD) | |
208 #define isrock(ch) ((ch == WALL) || (ch == '-') || (ch == '|')) | |
209 #define invisible(monst) \ | |
210 (((on(*monst, ISINVIS) || \ | |
211 (on(*monst, ISSHADOW) && rnd(100) < 90)) && \ | |
212 off(player, CANSEE)) || \ | |
213 (on(*monst, CANSURPRISE) && !ISWEARING(R_ALERT))) | |
214 #define is_stealth(tp) \ | |
215 (rnd(25) < (tp)->t_stats.s_dext || (tp == &player && ISWEARING(R_STEALTH))) | |
216 | |
217 #define has_light(rp) (((rp)->r_flags & HASFIRE) || ISWEARING(R_LIGHT)) | |
218 #define mi_wght mi_worth | |
219 | |
220 /* | |
221 * Ways to die | |
222 */ | |
223 #define D_PETRIFY -1 | |
224 #define D_ARROW -2 | |
225 #define D_DART -3 | |
226 #define D_POISON -4 | |
227 #define D_BOLT -5 | |
228 #define D_SUFFOCATION -6 | |
229 #define D_POTION -7 | |
230 #define D_INFESTATION -8 | |
231 #define D_DROWN -9 | |
232 #define D_ROT -10 | |
233 #define D_CONSTITUTION -11 | |
234 #define D_STRENGTH -12 | |
235 #define D_SIGNAL -13 | |
236 #define D_CHOKE -14 | |
237 #define D_STRANGLE -15 | |
238 #define D_FALL -16 | |
239 #define D_RELIC -17 | |
240 #define DEATHNUM 17 /* number of ways to die */ | |
241 | |
242 /* | |
243 * Things that appear on the screens | |
244 */ | |
245 #define WALL ' ' | |
246 #define PASSAGE '#' | |
247 #define DOOR '+' | |
248 #define FLOOR '.' | |
249 #define VPLAYER '@' | |
250 #define IPLAYER '_' | |
251 #define POST '^' | |
252 #define TRAPDOOR '>' | |
253 #define ARROWTRAP '{' | |
254 #define SLEEPTRAP '$' | |
255 #define BEARTRAP '}' | |
256 #define TELTRAP '~' | |
257 #define DARTTRAP '`' | |
258 #define POOL '"' | |
259 #define MAZETRAP '\'' | |
260 #define SECRETDOOR '&' | |
261 #define STAIRS '%' | |
262 #define GOLD '*' | |
263 #define POTION '!' | |
264 #define SCROLL '?' | |
265 #define MAGIC '$' | |
266 #define BMAGIC '>' /* Blessed magic */ | |
267 #define CMAGIC '<' /* Cursed magic */ | |
268 #define FOOD ':' | |
269 #define WEAPON ')' | |
270 #define MISSILE '*' /* Magic Missile */ | |
271 #define ARMOR ']' | |
272 #define MM ';' | |
273 #define RELIC ',' | |
274 #define RING '=' | |
275 #define STICK '/' | |
276 #define FOREST '\\' | |
277 | |
278 /* | |
279 * Various constants | |
280 */ | |
281 #define PASSWD "SihQX7.LYSmbo" | |
282 #define BEARTIME 3 | |
283 #define SLEEPTIME 4 | |
284 #define FREEZETIME 6 | |
285 #define PAINTIME (roll(1, 6)) | |
286 #define HEALTIME 30 | |
287 #define CHILLTIME (roll(20, 4)) | |
288 #define SMELLTIME 20 | |
289 #define STONETIME 8 | |
290 #define HASTETIME 6 | |
291 #define SICKTIME 10 | |
292 #define STPOS 0 | |
293 #define WANDERTIME (max(5, HARDER-rnd(vlevel))) | |
294 #define BEFORE 1 | |
295 #define AFTER 2 | |
296 #define HUHDURATION 20 | |
297 #define SEEDURATION 850 | |
298 #define CLRDURATION 15 | |
299 #define GONETIME 200 | |
300 #define FLYTIME 300 | |
301 #define DUSTTIME (20+roll(1,10)) | |
302 #define PHASEDURATION 300 | |
303 #define HUNGERTIME 1300 | |
304 #define MORETIME 150 | |
305 #define STINKTIME 6 | |
306 #define STOMACHSIZE 2000 | |
307 #define ESCAPE 27 | |
308 #define BOLT_LENGTH 10 | |
309 #define MARKLEN 20 | |
310 #define DAYLENGTH 400 | |
311 #define ALCHEMYTIME (400+rnd(100)) | |
312 | |
313 /* | |
314 * Save against things | |
315 */ | |
316 #define VS_POISON 00 | |
317 #define VS_PARALYZATION 00 | |
318 #define VS_DEATH 00 | |
319 #define VS_PETRIFICATION 01 | |
320 #define VS_WAND 02 | |
321 #define VS_BREATH 03 | |
322 #define VS_MAGIC 04 | |
323 | |
324 /* | |
325 * attributes for treasures in dungeon | |
326 */ | |
327 #define ISCURSED 01 | |
328 #define ISKNOW 02 | |
329 #define ISPOST 04 /* object is in a trading post */ | |
330 #define ISMETAL 010 | |
331 #define ISPROT 020 /* object is protected */ | |
332 #define ISBLESSED 040 | |
333 #define ISMISL 020000 | |
334 #define ISMANY 040000 | |
335 /* | |
336 * Various flag bits | |
337 */ | |
338 #define ISDARK 01 | |
339 #define ISGONE 02 | |
340 #define ISTREAS 04 | |
341 #define ISFOUND 010 | |
342 #define ISTHIEFSET 020 | |
343 #define FORCEDARK 040 | |
344 /* | |
345 * 1st set of creature flags (this might include player) | |
346 */ | |
347 #define ISBLIND 0x00000001 | |
348 #define ISINWALL 0x00000002 | |
349 #define ISRUN 0x00000004 | |
350 #define ISFLEE 0x00000008 | |
351 #define ISINVIS 0x00000010 | |
352 #define ISMEAN 0x00000020 | |
353 #define ISGREED 0x00000040 | |
354 #define CANSHOOT 0x00000080 | |
355 #define ISHELD 0x00000100 | |
356 #define ISHUH 0x00000200 | |
357 #define ISREGEN 0x00000400 | |
358 #define CANHUH 0x00000800 | |
359 #define CANSEE 0x00001000 | |
360 #define HASFIRE 0x00002000 | |
361 #define ISSLOW 0x00004000 | |
362 #define ISHASTE 0x00008000 | |
363 #define ISCLEAR 0x00010000 | |
364 #define CANINWALL 0x00020000 | |
365 #define ISDISGUISE 0x00040000 | |
366 #define CANBLINK 0x00080000 | |
367 #define CANSNORE 0x00100000 | |
368 #define HALFDAMAGE 0x00200000 | |
369 #define CANSUCK 0x00400000 | |
370 #define CANRUST 0x00800000 | |
371 #define CANPOISON 0x01000000 | |
372 #define CANDRAIN 0x02000000 | |