Mercurial > hg > early-roguelike
comparison arogue5/rogue.h @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 09 Aug 2012 22:58:48 +0000 |
| parents | |
| children | a98834ce7e04 |
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| 62:0ef99244acb8 | 63:0ed67132cf10 |
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| 1 /* | |
| 2 * Rogue definitions and variable declarations | |
| 3 * | |
| 4 * Advanced Rogue | |
| 5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 6 * All rights reserved. | |
| 7 * | |
| 8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 10 * All rights reserved. | |
| 11 * | |
| 12 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 13 */ | |
| 14 | |
| 15 #define reg register /* register abbr. */ | |
| 16 #define NOOP(x) (x += 0) | |
| 17 #define CCHAR(x) ( (char) (x & A_CHARTEXT) ) | |
| 18 | |
| 19 /* | |
| 20 * Maximum number of different things | |
| 21 */ | |
| 22 | |
| 23 #define MAXDAEMONS 10 | |
| 24 #define MAXFUSES 20 | |
| 25 | |
| 26 #define NCOLORS 32 | |
| 27 #define NSTONES 47 | |
| 28 #define NWOOD 24 | |
| 29 #define NMETAL 16 | |
| 30 #define NSYLLS 159 | |
| 31 | |
| 32 #define MAXROOMS 9 | |
| 33 #define MAXTHINGS 9 | |
| 34 #define MAXOBJ 9 | |
| 35 #define MAXSTATS 62 /* max total of all stats at startup */ | |
| 36 #define MAXPACK 23 | |
| 37 #define MAXCONTENTS 10 | |
| 38 #define MAXENCHANT 10 /* max number of enchantments on an item */ | |
| 39 #define MAXTREAS 15 /* number monsters/treasure in treasure room */ | |
| 40 #define MAXTRAPS 20 | |
| 41 #define MAXTRPTRY 8 /* attempts/level allowed for setting traps */ | |
| 42 #define MAXDOORS 4 /* Maximum doors to a room */ | |
| 43 #define MAXPRAYERS 15 /* Maximum number of prayers for cleric */ | |
| 44 #define MAXSPELLS 20 /* Maximum number of spells (for magician) */ | |
| 45 #define NUMMONST 120 /* Current number of monsters */ | |
| 46 #define NUMUNIQUE 24 /* number of UNIQUE creatures */ | |
| 47 #define NLEVMONS 3 /* Number of new monsters per level */ | |
| 48 #define MAXFOODS 1 | |
| 49 #define NUMSCORE 20 /* number of entries in score file */ | |
| 50 #define HARDER 35 /* at this level start making things harder */ | |
| 51 #define MAXPURCH 4 /* max purchases per trading post visit */ | |
| 52 #define LINELEN 80 /* characters in a buffer */ | |
| 53 #define JUG_EMPTY -1 /* signifys that the alchemy jug is empty */ | |
| 54 | |
| 55 /* Movement penalties */ | |
| 56 #define BACKPENALTY 3 | |
| 57 #define SHOTPENALTY 2 /* In line of sight of missile */ | |
| 58 #define DOORPENALTY 1 /* Moving out of current room */ | |
| 59 | |
| 60 /* | |
| 61 * these defines are used in calls to get_item() to signify what | |
| 62 * it is we want | |
| 63 */ | |
| 64 #define ALL -1 | |
| 65 #define WEARABLE -2 | |
| 66 #define CALLABLE -3 | |
| 67 #define WIELDABLE -4 | |
| 68 #define USEABLE -5 | |
| 69 #define IDENTABLE -6 | |
| 70 #define REMOVABLE -7 | |
| 71 #define PROTECTABLE -8 | |
| 72 #define ZAPPABLE -9 | |
| 73 | |
| 74 /* | |
| 75 * stuff to do with encumberance | |
| 76 */ | |
| 77 #define NORMENCB 1500 /* normal encumberance */ | |
| 78 #define F_OKAY 0 /* have plenty of food in stomach */ | |
| 79 #define F_HUNGRY 1 /* player is hungry */ | |
| 80 #define F_WEAK 2 /* weak from lack of food */ | |
| 81 #define F_FAINT 3 /* fainting from lack of food */ | |
| 82 | |
| 83 /* | |
| 84 * return values for get functions | |
| 85 */ | |
| 86 #define NORM 0 /* normal exit */ | |
| 87 #define QUIT 1 /* quit option setting */ | |
| 88 #define MINUS 2 /* back up one option */ | |
| 89 | |
| 90 /* | |
| 91 * The character types | |
| 92 */ | |
| 93 #define C_FIGHTER 0 | |
| 94 #define C_MAGICIAN 1 | |
| 95 #define C_CLERIC 2 | |
| 96 #define C_THIEF 3 | |
| 97 #define C_MONSTER 4 | |
| 98 | |
| 99 /* | |
| 100 * Number of hit points for going up a level | |
| 101 */ | |
| 102 #define HIT_FIGHTER 10 | |
| 103 #define HIT_MAGICIAN 8 | |
| 104 #define HIT_CLERIC 8 | |
| 105 #define HIT_THIEF 6 | |
| 106 | |
| 107 /* | |
| 108 * values for games end | |
| 109 */ | |
| 110 #define UPDATE -2 | |
| 111 #define SCOREIT -1 | |
| 112 #define KILLED 0 | |
| 113 #define CHICKEN 1 | |
| 114 #define WINNER 2 | |
| 115 | |
| 116 /* | |
| 117 * definitions for function step_ok: | |
| 118 * MONSTOK indicates it is OK to step on a monster -- it | |
| 119 * is only OK when stepping diagonally AROUND a monster | |
| 120 */ | |
| 121 #define MONSTOK 1 | |
| 122 #define NOMONST 2 | |
| 123 | |
| 124 /* | |
| 125 * used for ring stuff | |
| 126 */ | |
| 127 #define LEFT_1 0 | |
| 128 #define LEFT_2 1 | |
| 129 #define LEFT_3 2 | |
| 130 #define LEFT_4 3 | |
| 131 #define RIGHT_1 4 | |
| 132 #define RIGHT_2 5 | |
| 133 #define RIGHT_3 6 | |
| 134 #define RIGHT_4 7 | |
| 135 #define NUM_FINGERS 8 | |
| 136 | |
| 137 /* | |
| 138 * used for micellaneous magic (MM) stuff | |
| 139 */ | |
| 140 #define WEAR_BOOTS 0 | |
| 141 #define WEAR_BRACERS 1 | |
| 142 #define WEAR_CLOAK 2 | |
| 143 #define WEAR_GAUNTLET 3 | |
| 144 #define WEAR_JEWEL 4 | |
| 145 #define WEAR_NECKLACE 5 | |
| 146 #define NUM_MM 6 | |
| 147 | |
| 148 /* | |
| 149 * All the fun defines | |
| 150 */ | |
| 151 #define next(ptr) (*ptr).l_next | |
| 152 #define prev(ptr) (*ptr).l_prev | |
| 153 #define ldata(ptr) (*ptr).l_data | |
| 154 #define inroom(rp, cp) (\ | |
| 155 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \ | |
| 156 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y) | |
| 157 #define winat(y, x) (mvwinch(mw, y, x)==' '?mvwinch(stdscr, y, x):winch(mw)) | |
| 158 #define debug if (wizard) msg | |
| 159 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1) | |
| 160 #define unc(cp) (cp).y, (cp).x | |
| 161 #define cmov(xy) move((xy).y, (xy).x) | |
| 162 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) | |
| 163 #define OBJPTR(what) (struct object *)((*what).l_data) | |
| 164 #define THINGPTR(what) (struct thing *)((*what).l_data) | |
| 165 #define DOORPTR(what) (coord *)((*what).l_data) | |
| 166 #define when break;case | |
| 167 #define otherwise break;default | |
| 168 #define until(expr) while(!(expr)) | |
| 169 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) | |
| 170 #define draw(window) wrefresh(window) | |
| 171 #define hero player.t_pos | |
| 172 #define pstats player.t_stats | |
| 173 #define max_stats player.maxstats | |
| 174 #define pack player.t_pack | |
| 175 #define attach(a, b) _attach(&a, b) | |
| 176 #define detach(a, b) _detach(&a, b) | |
| 177 #define o_free_list(a) _o_free_list(&a) | |
| 178 #define t_free_list(a) _t_free_list(&a) | |
| 179 #undef max | |
| 180 #undef min | |
| 181 #define max(a, b) ((a) > (b) ? (a) : (b)) | |
| 182 #define min(a, b) ((a) < (b) ? (a) : (b)) | |
| 183 #define on(thing, flag) \ | |
| 184 (((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] & flag) != 0) | |
| 185 #define off(thing, flag) \ | |
| 186 (((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] & flag) == 0) | |
| 187 #define turn_on(thing, flag) \ | |
| 188 ((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] |= (flag & ~FLAGMASK)) | |
| 189 #define turn_off(thing, flag) \ | |
| 190 ((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] &= ~flag) | |
| 191 | |
| 192 #undef CTRL | |
| 193 #define CTRL(ch) (ch & 037) | |
| 194 | |
| 195 #define ALLOC(x) calloc((unsigned int) x,1) | |
| 196 #define FREE(x) free((char *) x) | |
| 197 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) | |
| 198 #define EQUAL(a, b) (strcmp(a, b) == 0) | |
| 199 #define GOLDCALC (rnd(50 + 10 * level) + 2) | |
| 200 #define ISRING(h, r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) | |
| 201 #define ISWEARING(r) (ISRING(LEFT_1, r) || ISRING(LEFT_2, r) ||\ | |
| 202 ISRING(LEFT_3, r) || ISRING(LEFT_4, r) ||\ | |
| 203 ISRING(RIGHT_1, r) || ISRING(RIGHT_2, r) ||\ | |
| 204 ISRING(RIGHT_3, r) || ISRING(RIGHT_4, r)) | |
| 205 #define newgrp() ++group | |
| 206 #define o_charges o_ac | |
| 207 #define ISMULT(type) (type == FOOD) | |
| 208 #define isrock(ch) ((ch == WALL) || (ch == '-') || (ch == '|')) | |
| 209 #define invisible(monst) \ | |
| 210 (((on(*monst, ISINVIS) || \ | |
| 211 (on(*monst, ISSHADOW) && rnd(100) < 90)) && \ | |
| 212 off(player, CANSEE)) || \ | |
| 213 (on(*monst, CANSURPRISE) && !ISWEARING(R_ALERT))) | |
| 214 #define is_stealth(tp) \ | |
| 215 (rnd(25) < (tp)->t_stats.s_dext || (tp == &player && ISWEARING(R_STEALTH))) | |
| 216 | |
| 217 #define has_light(rp) (((rp)->r_flags & HASFIRE) || ISWEARING(R_LIGHT)) | |
| 218 #define mi_wght mi_worth | |
| 219 | |
| 220 /* | |
| 221 * Ways to die | |
| 222 */ | |
| 223 #define D_PETRIFY -1 | |
| 224 #define D_ARROW -2 | |
| 225 #define D_DART -3 | |
| 226 #define D_POISON -4 | |
| 227 #define D_BOLT -5 | |
| 228 #define D_SUFFOCATION -6 | |
| 229 #define D_POTION -7 | |
| 230 #define D_INFESTATION -8 | |
| 231 #define D_DROWN -9 | |
| 232 #define D_ROT -10 | |
| 233 #define D_CONSTITUTION -11 | |
| 234 #define D_STRENGTH -12 | |
| 235 #define D_SIGNAL -13 | |
| 236 #define D_CHOKE -14 | |
| 237 #define D_STRANGLE -15 | |
| 238 #define D_FALL -16 | |
| 239 #define D_RELIC -17 | |
| 240 #define DEATHNUM 17 /* number of ways to die */ | |
| 241 | |
| 242 /* | |
| 243 * Things that appear on the screens | |
| 244 */ | |
| 245 #define WALL ' ' | |
| 246 #define PASSAGE '#' | |
| 247 #define DOOR '+' | |
| 248 #define FLOOR '.' | |
| 249 #define VPLAYER '@' | |
| 250 #define IPLAYER '_' | |
| 251 #define POST '^' | |
| 252 #define TRAPDOOR '>' | |
| 253 #define ARROWTRAP '{' | |
| 254 #define SLEEPTRAP '$' | |
| 255 #define BEARTRAP '}' | |
| 256 #define TELTRAP '~' | |
| 257 #define DARTTRAP '`' | |
| 258 #define POOL '"' | |
| 259 #define MAZETRAP '\'' | |
| 260 #define SECRETDOOR '&' | |
| 261 #define STAIRS '%' | |
| 262 #define GOLD '*' | |
| 263 #define POTION '!' | |
| 264 #define SCROLL '?' | |
| 265 #define MAGIC '$' | |
| 266 #define BMAGIC '>' /* Blessed magic */ | |
| 267 #define CMAGIC '<' /* Cursed magic */ | |
| 268 #define FOOD ':' | |
| 269 #define WEAPON ')' | |
| 270 #define MISSILE '*' /* Magic Missile */ | |
| 271 #define ARMOR ']' | |
| 272 #define MM ';' | |
| 273 #define RELIC ',' | |
| 274 #define RING '=' | |
| 275 #define STICK '/' | |
| 276 #define FOREST '\\' | |
| 277 | |
| 278 /* | |
| 279 * Various constants | |
| 280 */ | |
| 281 #define PASSWD "SihQX7.LYSmbo" | |
| 282 #define BEARTIME 3 | |
| 283 #define SLEEPTIME 4 | |
| 284 #define FREEZETIME 6 | |
| 285 #define PAINTIME (roll(1, 6)) | |
| 286 #define HEALTIME 30 | |
| 287 #define CHILLTIME (roll(20, 4)) | |
| 288 #define SMELLTIME 20 | |
| 289 #define STONETIME 8 | |
| 290 #define HASTETIME 6 | |
| 291 #define SICKTIME 10 | |
| 292 #define STPOS 0 | |
| 293 #define WANDERTIME (max(5, HARDER-rnd(vlevel))) | |
| 294 #define BEFORE 1 | |
| 295 #define AFTER 2 | |
| 296 #define HUHDURATION 20 | |
| 297 #define SEEDURATION 850 | |
| 298 #define CLRDURATION 15 | |
| 299 #define GONETIME 200 | |
| 300 #define FLYTIME 300 | |
| 301 #define DUSTTIME (20+roll(1,10)) | |
| 302 #define PHASEDURATION 300 | |
| 303 #define HUNGERTIME 1300 | |
| 304 #define MORETIME 150 | |
| 305 #define STINKTIME 6 | |
| 306 #define STOMACHSIZE 2000 | |
| 307 #define ESCAPE 27 | |
| 308 #define BOLT_LENGTH 10 | |
| 309 #define MARKLEN 20 | |
| 310 #define DAYLENGTH 400 | |
| 311 #define ALCHEMYTIME (400+rnd(100)) | |
| 312 | |
| 313 /* | |
| 314 * Save against things | |
| 315 */ | |
| 316 #define VS_POISON 00 | |
| 317 #define VS_PARALYZATION 00 | |
| 318 #define VS_DEATH 00 | |
| 319 #define VS_PETRIFICATION 01 | |
| 320 #define VS_WAND 02 | |
| 321 #define VS_BREATH 03 | |
| 322 #define VS_MAGIC 04 | |
| 323 | |
| 324 /* | |
| 325 * attributes for treasures in dungeon | |
| 326 */ | |
| 327 #define ISCURSED 01 | |
| 328 #define ISKNOW 02 | |
| 329 #define ISPOST 04 /* object is in a trading post */ | |
| 330 #define ISMETAL 010 | |
| 331 #define ISPROT 020 /* object is protected */ | |
| 332 #define ISBLESSED 040 | |
| 333 #define ISMISL 020000 | |
| 334 #define ISMANY 040000 | |
| 335 /* | |
| 336 * Various flag bits | |
| 337 */ | |
| 338 #define ISDARK 01 | |
| 339 #define ISGONE 02 | |
| 340 #define ISTREAS 04 | |
| 341 #define ISFOUND 010 | |
| 342 #define ISTHIEFSET 020 | |
| 343 #define FORCEDARK 040 | |
| 344 /* | |
| 345 * 1st set of creature flags (this might include player) | |
| 346 */ | |
| 347 #define ISBLIND 0x00000001 | |
| 348 #define ISINWALL 0x00000002 | |
| 349 #define ISRUN 0x00000004 | |
| 350 #define ISFLEE 0x00000008 | |
| 351 #define ISINVIS 0x00000010 | |
| 352 #define ISMEAN 0x00000020 | |
| 353 #define ISGREED 0x00000040 | |
| 354 #define CANSHOOT 0x00000080 | |
| 355 #define ISHELD 0x00000100 | |
| 356 #define ISHUH 0x00000200 | |
| 357 #define ISREGEN 0x00000400 | |
| 358 #define CANHUH 0x00000800 | |
| 359 #define CANSEE 0x00001000 | |
| 360 #define HASFIRE 0x00002000 | |
| 361 #define ISSLOW 0x00004000 | |
| 362 #define ISHASTE 0x00008000 | |
| 363 #define ISCLEAR 0x00010000 | |
| 364 #define CANINWALL 0x00020000 | |
| 365 #define ISDISGUISE 0x00040000 | |
| 366 #define CANBLINK 0x00080000 | |
| 367 #define CANSNORE 0x00100000 | |
| 368 #define HALFDAMAGE 0x00200000 | |
| 369 #define CANSUCK 0x00400000 | |
| 370 #define CANRUST 0x00800000 | |
| 371 #define CANPOISON 0x01000000 | |
| 372 #define CANDRAIN 0x02000000 | |
