Mercurial > hg > early-roguelike
comparison arogue5/rooms.c @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 09 Aug 2012 22:58:48 +0000 |
| parents | |
| children | c49f7927b0fa |
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| 62:0ef99244acb8 | 63:0ed67132cf10 |
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| 1 /* | |
| 2 * Draw the nine rooms on the screen | |
| 3 * | |
| 4 * Advanced Rogue | |
| 5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 6 * All rights reserved. | |
| 7 * | |
| 8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 10 * All rights reserved. | |
| 11 * | |
| 12 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 13 */ | |
| 14 | |
| 15 #include "curses.h" | |
| 16 #include "rogue.h" | |
| 17 | |
| 18 do_rooms() | |
| 19 { | |
| 20 register int i; | |
| 21 register struct room *rp; | |
| 22 register struct linked_list *item; | |
| 23 register struct thing *tp; | |
| 24 register int left_out; | |
| 25 coord top; | |
| 26 coord bsze; | |
| 27 coord mp; | |
| 28 | |
| 29 /* | |
| 30 * bsze is the maximum room size | |
| 31 */ | |
| 32 bsze.x = COLS/3; | |
| 33 bsze.y = (LINES-2)/3; | |
| 34 /* | |
| 35 * Clear things for a new level | |
| 36 */ | |
| 37 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { | |
| 38 rp->r_flags = 0; | |
| 39 rp->r_fires = NULL; | |
| 40 } | |
| 41 /* | |
| 42 * Put the gone rooms, if any, on the level | |
| 43 */ | |
| 44 left_out = rnd(4); | |
| 45 for (i = 0; i < left_out; i++) | |
| 46 rooms[rnd_room()].r_flags |= ISGONE; | |
| 47 /* | |
| 48 * dig and populate all the rooms on the level | |
| 49 */ | |
| 50 for (i = 0, rp = rooms; i < MAXROOMS; rp++, i++) | |
| 51 { | |
| 52 bool has_gold=FALSE; | |
| 53 | |
| 54 /* | |
| 55 * Find upper left corner of box that this room goes in | |
| 56 */ | |
| 57 top.x = (i%3)*bsze.x; | |
| 58 top.y = i/3*bsze.y + 1; | |
| 59 if (rp->r_flags & ISGONE) | |
| 60 { | |
| 61 /* | |
| 62 * Place a gone room. Make certain that there is a blank line | |
| 63 * for passage drawing. | |
| 64 */ | |
| 65 do | |
| 66 { | |
| 67 rp->r_pos.x = top.x + rnd(bsze.x-2) + 1; | |
| 68 rp->r_pos.y = top.y + rnd(bsze.y-2) + 1; | |
| 69 rp->r_max.x = -COLS; | |
| 70 rp->r_max.x = -LINES; | |
| 71 } until(rp->r_pos.y > 0 && rp->r_pos.y < LINES-2); | |
| 72 continue; | |
| 73 } | |
| 74 if (rnd(10) < level-1) | |
| 75 rp->r_flags |= ISDARK; | |
| 76 /* | |
| 77 * Find a place and size for a random room | |
| 78 */ | |
| 79 do | |
| 80 { | |
| 81 rp->r_max.x = rnd(bsze.x - 4) + 4; | |
| 82 rp->r_max.y = rnd(bsze.y - 4) + 4; | |
| 83 rp->r_pos.x = top.x + rnd(bsze.x - rp->r_max.x); | |
| 84 rp->r_pos.y = top.y + rnd(bsze.y - rp->r_max.y); | |
| 85 } until (rp->r_pos.y != 0); | |
| 86 | |
| 87 /* Draw the room */ | |
| 88 draw_room(rp); | |
| 89 | |
| 90 /* | |
| 91 * Put the gold in | |
| 92 */ | |
| 93 if (rnd(100) < 50 && level >= cur_max) | |
| 94 { | |
| 95 register struct linked_list *item; | |
| 96 register struct object *cur; | |
| 97 coord tp; | |
| 98 | |
| 99 has_gold = TRUE; /* This room has gold in it */ | |
| 100 | |
| 101 item = spec_item(GOLD, NULL, NULL, NULL); | |
| 102 cur = OBJPTR(item); | |
| 103 | |
| 104 /* Put the gold into the level list of items */ | |
| 105 attach(lvl_obj, item); | |
| 106 | |
| 107 /* Put it somewhere */ | |
| 108 rnd_pos(rp, &tp); | |
| 109 mvaddch(tp.y, tp.x, GOLD); | |
| 110 cur->o_pos = tp; | |
| 111 if (roomin(&tp) != rp) { | |
| 112 endwin(); | |
| 113 printf("\n"); | |
| 114 abort(); | |
| 115 } | |
| 116 } | |
| 117 | |
| 118 /* | |
| 119 * Put the monster in | |
| 120 */ | |
| 121 if (rnd(100) < (has_gold ? 80 : 25) + vlevel/2) | |
| 122 { | |
| 123 item = new_item(sizeof *tp); | |
| 124 tp = THINGPTR(item); | |
| 125 do | |
| 126 { | |
| 127 rnd_pos(rp, &mp); | |
| 128 } until(mvwinch(stdscr, mp.y, mp.x) == FLOOR); | |
| 129 new_monster(item, randmonster(FALSE, FALSE), &mp, FALSE); | |
| 130 /* | |
| 131 * See if we want to give it a treasure to carry around. | |
| 132 */ | |
| 133 carry_obj(tp, monsters[tp->t_index].m_carry); | |
| 134 | |
| 135 /* | |
| 136 * If it has a fire, mark it | |
| 137 */ | |
| 138 if (on(*tp, HASFIRE)) { | |
| 139 register struct linked_list *fire_item; | |
| 140 | |
| 141 fire_item = creat_item(); | |
| 142 ldata(fire_item) = (char *) tp; | |
| 143 attach(rp->r_fires, fire_item); | |
| 144 rp->r_flags |= HASFIRE; | |
| 145 } | |
| 146 } | |
| 147 } | |
| 148 } | |
| 149 | |
| 150 | |
| 151 /* | |
| 152 * Draw a box around a room | |
| 153 */ | |
| 154 | |
| 155 draw_room(rp) | |
| 156 register struct room *rp; | |
| 157 { | |
| 158 register int j, k; | |
| 159 | |
| 160 move(rp->r_pos.y, rp->r_pos.x+1); | |
| 161 vert(rp->r_max.y-2); /* Draw left side */ | |
| 162 move(rp->r_pos.y+rp->r_max.y-1, rp->r_pos.x); | |
| 163 horiz(rp->r_max.x); /* Draw bottom */ | |
| 164 move(rp->r_pos.y, rp->r_pos.x); | |
| 165 horiz(rp->r_max.x); /* Draw top */ | |
| 166 vert(rp->r_max.y-2); /* Draw right side */ | |
| 167 /* | |
| 168 * Put the floor down | |
| 169 */ | |
| 170 for (j = 1; j < rp->r_max.y-1; j++) | |
| 171 { | |
| 172 move(rp->r_pos.y + j, rp->r_pos.x+1); | |
| 173 for (k = 1; k < rp->r_max.x-1; k++) | |
| 174 addch(FLOOR); | |
| 175 } | |
| 176 } | |
| 177 | |
| 178 /* | |
| 179 * horiz: | |
| 180 * draw a horizontal line | |
| 181 */ | |
| 182 | |
| 183 horiz(cnt) | |
| 184 register int cnt; | |
| 185 { | |
| 186 while (cnt--) | |
| 187 addch('-'); | |
| 188 } | |
| 189 | |
| 190 /* | |
| 191 * rnd_pos: | |
| 192 * pick a random spot in a room | |
| 193 */ | |
| 194 | |
| 195 rnd_pos(rp, cp) | |
| 196 register struct room *rp; | |
| 197 register coord *cp; | |
| 198 { | |
| 199 cp->x = rp->r_pos.x + rnd(rp->r_max.x-2) + 1; | |
| 200 cp->y = rp->r_pos.y + rnd(rp->r_max.y-2) + 1; | |
| 201 } | |
| 202 | |
| 203 | |
| 204 | |
| 205 /* | |
| 206 * roomin: | |
| 207 * Find what room some coordinates are in. NULL means they aren't | |
| 208 * in any room. | |
| 209 */ | |
| 210 | |
| 211 struct room * | |
| 212 roomin(cp) | |
| 213 register coord *cp; | |
| 214 { | |
| 215 register struct room *rp; | |
| 216 | |
| 217 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) | |
| 218 if (inroom(rp, cp)) | |
| 219 return rp; | |
| 220 return NULL; | |
| 221 } | |
| 222 | |
| 223 /* | |
| 224 * vert: | |
| 225 * draw a vertical line | |
| 226 */ | |
| 227 | |
| 228 vert(cnt) | |
| 229 register int cnt; | |
| 230 { | |
| 231 register int x, y; | |
| 232 | |
| 233 getyx(stdscr, y, x); | |
| 234 x--; | |
| 235 while (cnt--) { | |
| 236 move(++y, x); | |
| 237 addch('|'); | |
| 238 } | |
| 239 } |
