Mercurial > hg > early-roguelike
comparison arogue5/wizard.c @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 09 Aug 2012 22:58:48 +0000 |
| parents | |
| children | c49f7927b0fa |
comparison
equal
deleted
inserted
replaced
| 62:0ef99244acb8 | 63:0ed67132cf10 |
|---|---|
| 1 /* | |
| 2 * Special wizard commands (some of which are also non-wizard commands | |
| 3 * under strange circumstances) | |
| 4 * | |
| 5 * Advanced Rogue | |
| 6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 7 * All rights reserved. | |
| 8 * | |
| 9 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 11 * All rights reserved. | |
| 12 * | |
| 13 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 14 */ | |
| 15 | |
| 16 #include "curses.h" | |
| 17 #include <ctype.h> | |
| 18 #include "rogue.h" | |
| 19 | |
| 20 | |
| 21 /* | |
| 22 * create_obj: | |
| 23 * Create any object for wizard, scroll, magician, or cleric | |
| 24 */ | |
| 25 create_obj(prompt, which_item, which_type) | |
| 26 bool prompt; | |
| 27 int which_item, which_type; | |
| 28 { | |
| 29 reg struct linked_list *item; | |
| 30 reg struct object *obj; | |
| 31 reg int wh; | |
| 32 reg char ch, newitem, newtype = 0, whc, msz, *pt; | |
| 33 WINDOW *thiswin; | |
| 34 | |
| 35 thiswin = cw; | |
| 36 if (prompt) { | |
| 37 bool nogood = TRUE; | |
| 38 | |
| 39 thiswin = hw; | |
| 40 wclear(hw); | |
| 41 wprintw(hw,"Item\t\t\tKey\n\n"); | |
| 42 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, | |
| 43 things[TYP_STICK].mi_name,STICK); | |
| 44 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, | |
| 45 things[TYP_SCROLL].mi_name,SCROLL); | |
| 46 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, | |
| 47 things[TYP_WEAPON].mi_name,WEAPON); | |
| 48 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); | |
| 49 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); | |
| 50 if (wizard) { | |
| 51 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); | |
| 52 waddstr(hw,"monster\t\t\tm"); | |
| 53 } | |
| 54 wprintw(hw,"\n\nWhat do you want to create? "); | |
| 55 draw(hw); | |
| 56 do { | |
| 57 ch = wgetch(hw); | |
| 58 if (ch == ESCAPE) { | |
| 59 restscr(cw); | |
| 60 return; | |
| 61 } | |
| 62 switch (ch) { | |
| 63 case RING: | |
| 64 case STICK: | |
| 65 case POTION: | |
| 66 case SCROLL: | |
| 67 case ARMOR: | |
| 68 case WEAPON: | |
| 69 case FOOD: | |
| 70 case MM: | |
| 71 nogood = FALSE; | |
| 72 break; | |
| 73 case RELIC: | |
| 74 case 'm': | |
| 75 if (wizard) | |
| 76 nogood = FALSE; | |
| 77 break; | |
| 78 default: | |
| 79 nogood = TRUE; | |
| 80 } | |
| 81 } while (nogood); | |
| 82 newitem = ch; | |
| 83 } | |
| 84 else | |
| 85 newitem = which_item; | |
| 86 | |
| 87 pt = "those"; | |
| 88 msz = 0; | |
| 89 if(newitem == 'm') { | |
| 90 makemonster(TRUE); /* make monster and be done with it */ | |
| 91 return; | |
| 92 } | |
| 93 if(newitem == GOLD) | |
| 94 pt = "gold"; | |
| 95 /* else if(isatrap(newitem)) | |
| 96 pt = "traps"; | |
| 97 */ | |
| 98 switch(newitem) { | |
| 99 case POTION: whc = TYP_POTION; msz = MAXPOTIONS; | |
| 100 when SCROLL: whc = TYP_SCROLL; msz = MAXSCROLLS; | |
| 101 when WEAPON: whc = TYP_WEAPON; msz = MAXWEAPONS; | |
| 102 when ARMOR: whc = TYP_ARMOR; msz = MAXARMORS; | |
| 103 when RING: whc = TYP_RING; msz = MAXRINGS; | |
| 104 when STICK: whc = TYP_STICK; msz = MAXSTICKS; | |
| 105 when MM: whc = TYP_MM; msz = MAXMM; | |
| 106 when RELIC: whc = TYP_RELIC; msz = MAXRELIC; | |
| 107 when FOOD: | |
| 108 whc = TYP_FOOD; | |
| 109 msz = MAXFOODS; | |
| 110 if (thiswin == hw) | |
| 111 restscr(cw); | |
| 112 mpos = 0; | |
| 113 otherwise: | |
| 114 if (thiswin == hw) | |
| 115 restscr(cw); | |
| 116 mpos = 0; | |
| 117 msg("Even wizards can't create %s !!",pt); | |
| 118 return; | |
| 119 } | |
| 120 if(msz == 1) { /* if only one type of item */ | |
| 121 ch = 'a'; | |
| 122 } | |
| 123 else if (prompt) { | |
| 124 register struct magic_item *wmi; | |
| 125 char wmn; | |
| 126 register int ii; | |
| 127 int old_prob; | |
| 128 | |
| 129 mpos = 0; | |
| 130 wmi = NULL; | |
| 131 wmn = 0; | |
| 132 switch(newitem) { | |
| 133 case POTION: wmi = &p_magic[0]; | |
| 134 when SCROLL: wmi = &s_magic[0]; | |
| 135 when RING: wmi = &r_magic[0]; | |
| 136 when STICK: wmi = &ws_magic[0]; | |
| 137 when MM: wmi = &m_magic[0]; | |
| 138 when RELIC: wmi = &rel_magic[0]; | |
| 139 when WEAPON: wmn = 1; | |
| 140 when ARMOR: wmn = 2; | |
| 141 } | |
| 142 wclear(hw); | |
| 143 thiswin = hw; | |
| 144 if (wmi != NULL) { | |
| 145 ii = old_prob = 0; | |
| 146 while (ii < msz) { | |
| 147 if(wmi->mi_prob == old_prob && wizard == FALSE) { | |
| 148 msz--; /* can't make a unique item */ | |
| 149 } | |
| 150 else { | |
| 151 mvwaddch(hw,ii % 13,ii > 12 ? COLS/2 : 0, ii + 'a'); | |
| 152 waddstr(hw,") "); | |
| 153 waddstr(hw,wmi->mi_name); | |
| 154 ii++; | |
| 155 } | |
| 156 old_prob = wmi->mi_prob; | |
| 157 wmi++; | |
| 158 } | |
| 159 } | |
| 160 else if (wmn != 0) { | |
| 161 for(ii = 0 ; ii < msz ; ii++) { | |
| 162 mvwaddch(hw,ii % 13,ii > 12 ? COLS/2 : 0, ii + 'a'); | |
| 163 waddstr(hw,") "); | |
| 164 if(wmn == 1) | |
| 165 waddstr(hw,weaps[ii].w_name); | |
| 166 else | |
| 167 waddstr(hw,armors[ii].a_name); | |
| 168 } | |
| 169 } | |
| 170 sprintf(prbuf,"Which %s? ",things[whc].mi_name); | |
| 171 mvwaddstr(hw,LINES - 1, 0, prbuf); | |
| 172 draw(hw); | |
| 173 do { | |
| 174 ch = wgetch(hw); | |
| 175 if (ch == ESCAPE) { | |
| 176 restscr(cw); | |
| 177 msg(""); | |
| 178 return; | |
| 179 } | |
| 180 } until (isalpha(ch)); | |
| 181 if (thiswin == hw) /* restore screen if need be */ | |
| 182 restscr(cw); | |
| 183 newtype = tolower(ch) - 'a'; | |
| 184 if(newtype < 0 || newtype >= msz) { /* if an illegal value */ | |
| 185 mpos = 0; | |
| 186 msg("There is no such %s",things[whc].mi_name); | |
| 187 return; | |
| 188 } | |
| 189 } | |
| 190 else | |
| 191 newtype = which_type; | |
| 192 item = new_item(sizeof *obj); /* get some memory */ | |
| 193 obj = OBJPTR(item); | |
| 194 obj->o_type = newitem; /* store the new items */ | |
| 195 obj->o_mark[0] = '\0'; | |
| 196 obj->o_which = newtype; | |
| 197 obj->o_group = 0; | |
| 198 obj->contents = NULL; | |
| 199 obj->o_count = 1; | |
| 200 obj->o_flags = 0; | |
| 201 obj->o_dplus = obj->o_hplus = 0; | |
| 202 obj->o_weight = 0; | |
| 203 wh = obj->o_which; | |
| 204 mpos = 0; | |
| 205 if (!wizard) /* users get 0 to +3 */ | |
| 206 whc = rnd(4); | |
| 207 else /* wizard gets to choose */ | |
| 208 whc = getbless(); | |
| 209 if (whc < 0) | |
| 210 obj->o_flags |= ISCURSED; | |
| 211 switch (obj->o_type) { | |
| 212 case WEAPON: | |
| 213 case ARMOR: | |
| 214 if (obj->o_type == WEAPON) { | |
| 215 init_weapon(obj, wh); | |
| 216 obj->o_hplus += whc; | |
| 217 obj->o_dplus += whc; | |
| 218 } | |
| 219 else { /* armor here */ | |
| 220 obj->o_weight = armors[wh].a_wght; | |
| 221 obj->o_ac = armors[wh].a_class - whc; | |
| 222 } | |
| 223 when RING: | |
| 224 if (whc > 1 && r_magic[wh].mi_bless != 0) | |
| 225 obj->o_flags |= ISBLESSED; | |
| 226 r_know[wh] = TRUE; | |
| 227 switch(wh) { | |
| 228 case R_ADDSTR: | |
| 229 case R_ADDWISDOM: | |
| 230 case R_ADDINTEL: | |
| 231 case R_PROTECT: | |
| 232 case R_ADDHIT: | |
| 233 case R_ADDDAM: | |
| 234 case R_DIGEST: | |
| 235 obj->o_ac = whc + 1; | |
| 236 break; | |
| 237 default: | |
| 238 obj->o_ac = 0; | |
| 239 } | |
| 240 obj->o_weight = things[TYP_RING].mi_wght; | |
| 241 when MM: | |
| 242 if (whc > 1 && m_magic[wh].mi_bless != 0) | |
| 243 obj->o_flags |= ISBLESSED; | |
| 244 m_know[wh] = TRUE; | |
| 245 switch(wh) { | |
| 246 case MM_JUG: | |
| 247 switch(rnd(9)) { | |
| 248 case 0: obj->o_ac = P_PHASE; | |
| 249 when 1: obj->o_ac = P_CLEAR; | |
| 250 when 2: obj->o_ac = P_SEEINVIS; | |
| 251 when 3: obj->o_ac = P_HEALING; | |
| 252 when 4: obj->o_ac = P_MFIND; | |
| 253 when 5: obj->o_ac = P_TFIND; | |
| 254 when 6: obj->o_ac = P_HASTE; | |
| 255 when 7: obj->o_ac = P_RESTORE; | |
| 256 when 8: obj->o_ac = P_FLY; | |
| 257 } | |
| 258 when MM_OPEN: | |
| 259 case MM_HUNGER: | |
| 260 case MM_DRUMS: | |
| 261 case MM_DISAPPEAR: | |
| 262 case MM_CHOKE: | |
| 263 case MM_KEOGHTOM: | |
| 264 if (whc < 0) | |
| 265 whc = -whc; /* these cannot be negative */ | |
| 266 obj->o_ac = (whc + 1) * 5; | |
| 267 break; | |
| 268 when MM_BRACERS: | |
| 269 obj->o_ac = whc * 2 + 1; | |
| 270 when MM_DISP: | |
| 271 obj->o_ac = 2; | |
| 272 when MM_PROTECT: | |
| 273 obj->o_ac = whc; | |
| 274 when MM_SKILLS: | |
| 275 if (wizard && whc != 0) | |
| 276 obj->o_ac = rnd(4); | |
| 277 else | |
| 278 obj->o_ac = player.t_ctype; | |
| 279 otherwise: | |
| 280 obj->o_ac = 0; | |
| 281 } | |
| 282 obj->o_weight = things[TYP_MM].mi_wght; | |
| 283 when STICK: | |
| 284 if (whc > 1 && ws_magic[wh].mi_bless != 0) | |
| 285 obj->o_flags |= ISBLESSED; | |
| 286 ws_know[wh] = TRUE; | |
| 287 fix_stick(obj); | |
| 288 when SCROLL: | |
| 289 if (whc > 1 && s_magic[wh].mi_bless != 0) | |
| 290 obj->o_flags |= ISBLESSED; | |
| 291 obj->o_weight = things[TYP_SCROLL].mi_wght; | |
| 292 s_know[wh] = TRUE; | |
| 293 when POTION: | |
| 294 if (whc > 1 && p_magic[wh].mi_bless != 0) | |
| 295 obj->o_flags |= ISBLESSED; | |
| 296 obj->o_weight = things[TYP_POTION].mi_wght; | |
| 297 p_know[wh] = TRUE; | |
| 298 when RELIC: | |
| 299 obj->o_weight = things[TYP_RELIC].mi_wght; | |
| 300 } | |
| 301 mpos = 0; | |
| 302 obj->o_flags |= ISKNOW; | |
| 303 if (add_pack(item, FALSE, NULL) == FALSE) { | |
| 304 obj->o_pos = hero; | |
| 305 fall(item, TRUE); | |
| 306 } | |
| 307 } | |
| 308 | |
| 309 /* | |
| 310 * getbless: | |
| 311 * Get a blessing for a wizards object | |
| 312 */ | |
| 313 getbless() | |
| 314 { | |
| 315 reg char bless; | |
| 316 | |
| 317 msg("Blessing? (+,-,n)"); | |
| 318 bless = readchar(); | |
| 319 if (bless == '+') | |
| 320 return (rnd(3) + 2); | |
| 321 else if (bless == '-') | |
| 322 return (-rnd(3) - 1); | |
| 323 else | |
| 324 return (0); | |
| 325 } | |
| 326 | |
| 327 /* | |
| 328 * get a non-monster death type | |
| 329 */ | |
| 330 getdeath() | |
| 331 { | |
| 332 register int i; | |
| 333 int which_death; | |
| 334 char label[80]; | |
| 335 | |
| 336 clear(); | |
| 337 for (i=0; i<DEATHNUM; i++) { | |
| 338 sprintf(label, "[%d] %s", i+1, deaths[i].name); | |
| 339 mvaddstr(i+2, 0, label); | |
| 340 } | |
| 341 mvaddstr(0, 0, "Which death? "); | |
| 342 refresh(); | |
| 343 | |
| 344 /* Get the death */ | |
| 345 for (;;) { | |
| 346 get_str(label, stdscr); | |
| 347 which_death = atoi(label); | |
| 348 if ((which_death < 1 || which_death > DEATHNUM)) { | |
| 349 mvaddstr(0, 0, "Please enter a number in the displayed range -- "); | |
| 350 refresh(); | |
| 351 } | |
| 352 else break; | |
| 353 } | |
| 354 return(deaths[which_death-1].reason); | |
| 355 } | |
| 356 | |
| 357 /* | |
| 358 * make a monster for the wizard | |
| 359 */ | |
| 360 makemonster(create) | |
| 361 bool create; | |
| 362 { | |
| 363 register int i; | |
| 364 register short which_monst; | |
| 365 register int num_monst = NUMMONST, pres_monst=1, num_lines=2*(LINES-3); | |
| 366 char monst_name[40]; | |
| 367 | |
| 368 /* Print out the monsters */ | |
| 369 while (num_monst > 0) { | |
| 370 register left_limit; | |
| 371 | |
| 372 if (num_monst < num_lines) left_limit = (num_monst+1)/2; | |
| 373 else left_limit = num_lines/2; | |
| 374 | |
| 375 wclear(hw); | |
| 376 touchwin(hw); | |
| 377 | |
| 378 /* Print left column */ | |
| 379 wmove(hw, 2, 0); | |
