Mercurial > hg > early-roguelike
comparison rogue4/potions.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 9535a08ddc39 |
children | 696277507a2e |
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214:e5a15b09ce1d | 215:1b73a8641b37 |
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15 | 15 |
16 /* | 16 /* |
17 * quaff: | 17 * quaff: |
18 * Quaff a potion from the pack | 18 * Quaff a potion from the pack |
19 */ | 19 */ |
20 quaff() | 20 void |
21 quaff(void) | |
21 { | 22 { |
22 register THING *obj, *th; | 23 register THING *obj, *th; |
23 register bool discardit = FALSE; | 24 register bool discardit = FALSE; |
24 | 25 |
25 obj = get_item("quaff", POTION); | 26 obj = get_item("quaff", POTION); |
201 | 202 |
202 /* | 203 /* |
203 * invis_on: | 204 * invis_on: |
204 * Turn on the ability to see invisible | 205 * Turn on the ability to see invisible |
205 */ | 206 */ |
206 invis_on() | 207 void |
208 invis_on(void) | |
207 { | 209 { |
208 register THING *th; | 210 register THING *th; |
209 | 211 |
210 player.t_flags |= CANSEE; | 212 player.t_flags |= CANSEE; |
211 for (th = mlist; th != NULL; th = next(th)) | 213 for (th = mlist; th != NULL; th = next(th)) |
218 | 220 |
219 /* | 221 /* |
220 * see_monst: | 222 * see_monst: |
221 * Put on or off seeing monsters on this level | 223 * Put on or off seeing monsters on this level |
222 */ | 224 */ |
223 turn_see(turn_off) | 225 bool |
224 register bool turn_off; | 226 turn_see(bool turn_off) |
225 { | 227 { |
226 register THING *mp; | 228 register THING *mp; |
227 register bool can_see, add_new; | 229 register bool can_see, add_new; |
228 | 230 |
229 add_new = FALSE; | 231 add_new = FALSE; |