Mercurial > hg > early-roguelike
comparison srogue/armor.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 25 Nov 2010 12:21:41 +0000 |
parents | |
children | 94a0d9dd5ce1 |
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35:05018c63a721 | 36:2128c7dc8a40 |
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1 /* | |
2 * This file contains misc functions for dealing with armor | |
3 * | |
4 * @(#)armor.c 9.0 (rdk) 7/17/84 | |
5 * | |
6 * Super-Rogue | |
7 * Copyright (C) 1984 Robert D. Kindelberger | |
8 * All rights reserved. | |
9 * | |
10 * Based on "Rogue: Exploring the Dungeons of Doom" | |
11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
12 * All rights reserved. | |
13 * | |
14 * See the file LICENSE.TXT for full copyright and licensing information. | |
15 */ | |
16 | |
17 #include "rogue.h" | |
18 #include "rogue.ext" | |
19 | |
20 /* | |
21 * wear: | |
22 * The player wants to wear something, so let the hero try | |
23 */ | |
24 wear() | |
25 { | |
26 reg struct linked_list *item; | |
27 reg struct object *obj; | |
28 | |
29 if (cur_armor != NULL) { | |
30 msg("You are already wearing some."); | |
31 after = FALSE; | |
32 return; | |
33 } | |
34 if ((item = get_item("wear", ARMOR)) == NULL) | |
35 return; | |
36 obj = OBJPTR(item); | |
37 if (obj->o_type != ARMOR) { | |
38 msg("You can't wear that."); | |
39 return; | |
40 } | |
41 waste_time(); | |
42 msg("Wearing %s.", a_magic[obj->o_which].mi_name); | |
43 cur_armor = obj; | |
44 setoflg(obj,ISKNOW); | |
45 nochange = FALSE; | |
46 } | |
47 | |
48 | |
49 /* | |
50 * take_off: | |
51 * Get the armor off of the players back | |
52 */ | |
53 take_off() | |
54 { | |
55 reg struct object *obj; | |
56 | |
57 if ((obj = cur_armor) == NULL) { | |
58 msg("Not wearing any armor."); | |
59 return; | |
60 } | |
61 if (!dropcheck(cur_armor)) | |
62 return; | |
63 cur_armor = NULL; | |
64 msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE)); | |
65 nochange = FALSE; | |
66 } | |
67 | |
68 /* | |
69 * initarmor: | |
70 * Initialize some armor. | |
71 */ | |
72 initarmor(obj, what) | |
73 struct object *obj; | |
74 int what; | |
75 { | |
76 struct init_armor *iwa; | |
77 struct magic_item *mi; | |
78 | |
79 obj->o_type = ARMOR; | |
80 obj->o_which = what; | |
81 iwa = &armors[what]; | |
82 mi = &a_magic[what]; | |
83 obj->o_vol = iwa->a_vol; | |
84 obj->o_ac = iwa->a_class; | |
85 obj->o_weight = iwa->a_wght; | |
86 obj->o_typname = things[TYP_ARMOR].mi_name; | |
87 } | |
88 | |
89 /* | |
90 * hurt_armor: | |
91 * Returns TRUE if armor is damaged | |
92 */ | |
93 hurt_armor(obj) | |
94 struct object *obj; | |
95 { | |
96 reg int type, ac; | |
97 | |
98 if (obj != NULL) { | |
99 if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10)) | |
100 return FALSE; | |
101 ac = obj->o_ac; | |
102 type = obj->o_which; | |
103 if (type != PADDED && type != LEATHER) | |
104 if ((type == STUDDED && ac < 8) || (type != STUDDED && ac < 9)) | |
105 return TRUE; | |
106 } | |
107 return FALSE; | |
108 } |