Mercurial > hg > early-roguelike
comparison srogue/armor.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 25 Nov 2010 12:21:41 +0000 |
| parents | |
| children | 94a0d9dd5ce1 |
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| 35:05018c63a721 | 36:2128c7dc8a40 |
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| 1 /* | |
| 2 * This file contains misc functions for dealing with armor | |
| 3 * | |
| 4 * @(#)armor.c 9.0 (rdk) 7/17/84 | |
| 5 * | |
| 6 * Super-Rogue | |
| 7 * Copyright (C) 1984 Robert D. Kindelberger | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 12 * All rights reserved. | |
| 13 * | |
| 14 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 15 */ | |
| 16 | |
| 17 #include "rogue.h" | |
| 18 #include "rogue.ext" | |
| 19 | |
| 20 /* | |
| 21 * wear: | |
| 22 * The player wants to wear something, so let the hero try | |
| 23 */ | |
| 24 wear() | |
| 25 { | |
| 26 reg struct linked_list *item; | |
| 27 reg struct object *obj; | |
| 28 | |
| 29 if (cur_armor != NULL) { | |
| 30 msg("You are already wearing some."); | |
| 31 after = FALSE; | |
| 32 return; | |
| 33 } | |
| 34 if ((item = get_item("wear", ARMOR)) == NULL) | |
| 35 return; | |
| 36 obj = OBJPTR(item); | |
| 37 if (obj->o_type != ARMOR) { | |
| 38 msg("You can't wear that."); | |
| 39 return; | |
| 40 } | |
| 41 waste_time(); | |
| 42 msg("Wearing %s.", a_magic[obj->o_which].mi_name); | |
| 43 cur_armor = obj; | |
| 44 setoflg(obj,ISKNOW); | |
| 45 nochange = FALSE; | |
| 46 } | |
| 47 | |
| 48 | |
| 49 /* | |
| 50 * take_off: | |
| 51 * Get the armor off of the players back | |
| 52 */ | |
| 53 take_off() | |
| 54 { | |
| 55 reg struct object *obj; | |
| 56 | |
| 57 if ((obj = cur_armor) == NULL) { | |
| 58 msg("Not wearing any armor."); | |
| 59 return; | |
| 60 } | |
| 61 if (!dropcheck(cur_armor)) | |
| 62 return; | |
| 63 cur_armor = NULL; | |
| 64 msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE)); | |
| 65 nochange = FALSE; | |
| 66 } | |
| 67 | |
| 68 /* | |
| 69 * initarmor: | |
| 70 * Initialize some armor. | |
| 71 */ | |
| 72 initarmor(obj, what) | |
| 73 struct object *obj; | |
| 74 int what; | |
| 75 { | |
| 76 struct init_armor *iwa; | |
| 77 struct magic_item *mi; | |
| 78 | |
| 79 obj->o_type = ARMOR; | |
| 80 obj->o_which = what; | |
| 81 iwa = &armors[what]; | |
| 82 mi = &a_magic[what]; | |
| 83 obj->o_vol = iwa->a_vol; | |
| 84 obj->o_ac = iwa->a_class; | |
| 85 obj->o_weight = iwa->a_wght; | |
| 86 obj->o_typname = things[TYP_ARMOR].mi_name; | |
| 87 } | |
| 88 | |
| 89 /* | |
| 90 * hurt_armor: | |
| 91 * Returns TRUE if armor is damaged | |
| 92 */ | |
| 93 hurt_armor(obj) | |
| 94 struct object *obj; | |
| 95 { | |
| 96 reg int type, ac; | |
| 97 | |
| 98 if (obj != NULL) { | |
| 99 if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10)) | |
| 100 return FALSE; | |
| 101 ac = obj->o_ac; | |
| 102 type = obj->o_which; | |
| 103 if (type != PADDED && type != LEATHER) | |
| 104 if ((type == STUDDED && ac < 8) || (type != STUDDED && ac < 9)) | |
| 105 return TRUE; | |
| 106 } | |
| 107 return FALSE; | |
| 108 } |
