Mercurial > hg > early-roguelike
comparison srogue/command.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 25 Nov 2010 12:21:41 +0000 |
| parents | |
| children | 5ea4a4d8f961 |
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| 35:05018c63a721 | 36:2128c7dc8a40 |
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| 1 /* | |
| 2 * Read and execute the user commands | |
| 3 * | |
| 4 * @(#)command.c 9.0 (rdk) 7/17/84 | |
| 5 * | |
| 6 * Super-Rogue | |
| 7 * Copyright (C) 1984 Robert D. Kindelberger | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 12 * All rights reserved. | |
| 13 * | |
| 14 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 15 */ | |
| 16 | |
| 17 #include <ctype.h> | |
| 18 #include <signal.h> | |
| 19 #include <limits.h> | |
| 20 #include "rogue.h" | |
| 21 #include "rogue.ext" | |
| 22 #ifdef __DJGPP__ | |
| 23 #include <process.h> | |
| 24 #endif | |
| 25 | |
| 26 /* | |
| 27 * command: | |
| 28 * Process the user commands | |
| 29 */ | |
| 30 command() | |
| 31 { | |
| 32 reg char ch; | |
| 33 reg int ntimes = 1; /* Number of player moves */ | |
| 34 static char countch, direction, newcount = FALSE; | |
| 35 | |
| 36 if (pl_on(ISHASTE)) | |
| 37 ntimes++; | |
| 38 /* | |
| 39 * Let the daemons start up | |
| 40 */ | |
| 41 while (ntimes-- > 0) { | |
| 42 do_daemons(BEFORE); | |
| 43 look(TRUE); | |
| 44 if (!running) | |
| 45 door_stop = FALSE; | |
| 46 lastscore = purse; | |
| 47 wmove(cw, hero.y, hero.x); | |
| 48 if (!(running || count)) | |
| 49 draw(cw); /* Draw screen */ | |
| 50 take = 0; | |
| 51 after = TRUE; | |
| 52 /* | |
| 53 * Read command or continue run | |
| 54 */ | |
| 55 if (wizard) | |
| 56 waswizard = TRUE; | |
| 57 if (player.t_nocmd <= 0) { | |
| 58 player.t_nocmd = 0; | |
| 59 if (running) | |
| 60 ch = runch; | |
| 61 else if (count) | |
| 62 ch = countch; | |
| 63 else { | |
| 64 ch = readchar(); | |
| 65 if (mpos != 0 && !running) /* Erase message if its there */ | |
| 66 msg(""); | |
| 67 } | |
| 68 } | |
| 69 else | |
| 70 ch = '.'; | |
| 71 if (player.t_nocmd > 0) { | |
| 72 if (--player.t_nocmd <= 0) | |
| 73 msg("You can move again."); | |
| 74 } | |
| 75 else { | |
| 76 /* | |
| 77 * check for prefixes | |
| 78 */ | |
| 79 if (isdigit(ch)) { | |
| 80 count = 0; | |
| 81 newcount = TRUE; | |
| 82 while (isdigit(ch)) { | |
| 83 count = count * 10 + (ch - '0'); | |
| 84 ch = readchar(); | |
| 85 } | |
| 86 countch = ch; | |
| 87 /* | |
| 88 * turn off count for commands which don't make sense | |
| 89 * to repeat | |
| 90 */ | |
| 91 switch (ch) { | |
| 92 case 'h': case 'j': case 'k': case 'l': | |
| 93 case 'y': case 'u': case 'b': case 'n': | |
| 94 case 'H': case 'J': case 'K': case 'L': | |
| 95 case 'Y': case 'U': case 'B': case 'N': | |
| 96 case 'q': case 'r': case 's': case 'f': | |
| 97 case 't': case 'C': case 'I': case '.': | |
| 98 case 'z': case 'p': | |
| 99 break; | |
| 100 default: | |
| 101 count = 0; | |
| 102 } | |
| 103 } | |
| 104 switch (ch) { | |
| 105 case 'f': | |
| 106 case 'g': | |
| 107 if (pl_off(ISBLIND)) { | |
| 108 door_stop = TRUE; | |
| 109 firstmove = TRUE; | |
| 110 } | |
| 111 if (count && !newcount) | |
| 112 ch = direction; | |
| 113 else | |
| 114 ch = readchar(); | |
| 115 switch (ch) { | |
| 116 case 'h': case 'j': case 'k': case 'l': | |
| 117 case 'y': case 'u': case 'b': case 'n': | |
| 118 ch = toupper(ch); | |
| 119 } | |
| 120 direction = ch; | |
| 121 } | |
| 122 newcount = FALSE; | |
| 123 /* | |
| 124 * execute a command | |
| 125 */ | |
| 126 if (count && !running) | |
| 127 count--; | |
| 128 switch (ch) { | |
| 129 case '!' : shell(); after = FALSE; | |
| 130 when 'h' : do_move(0, -1); | |
| 131 when 'j' : do_move(1, 0); | |
| 132 when 'k' : do_move(-1, 0); | |
| 133 when 'l' : do_move(0, 1); | |
| 134 when 'y' : do_move(-1, -1); | |
| 135 when 'u' : do_move(-1, 1); | |
| 136 when 'b' : do_move(1, -1); | |
| 137 when 'n' : do_move(1, 1); | |
| 138 when 'H' : do_run('h'); | |
| 139 when 'J' : do_run('j'); | |
| 140 when 'K' : do_run('k'); | |
| 141 when 'L' : do_run('l'); | |
| 142 when 'Y' : do_run('y'); | |
| 143 when 'U' : do_run('u'); | |
| 144 when 'B' : do_run('b'); | |
| 145 when 'N' : do_run('n'); | |
| 146 when 't': | |
| 147 if (!get_dir()) | |
| 148 after = FALSE; | |
| 149 else | |
| 150 missile(delta.y, delta.x); | |
| 151 when 'Q' : after = FALSE; quit(-1); | |
| 152 when 'i' : after = FALSE; inventory(pack, 0); | |
| 153 when 'I' : after = FALSE; picky_inven(); | |
| 154 when 'd' : drop(NULL); | |
| 155 when 'q' : quaff(); | |
| 156 when 'r' : read_scroll(); | |
| 157 when 'e' : eat(); | |
| 158 when 'w' : wield(); | |
| 159 when 'W' : wear(); | |
| 160 when 'T' : take_off(); | |
| 161 when 'P' : ring_on(); | |
| 162 when 'R' : ring_off(); | |
| 163 when 'O' : option(); | |
| 164 when 'c' : call(); | |
| 165 when '>' : after = FALSE; d_level(); | |
| 166 when '<' : after = FALSE; u_level(); | |
| 167 when '?' : after = FALSE; help(); | |
| 168 when '/' : after = FALSE; identify(0); | |
| 169 when 's' : search(); | |
| 170 when 'z' : do_zap(FALSE); | |
| 171 when 'p': | |
| 172 if (get_dir()) | |
| 173 do_zap(TRUE); | |
| 174 else | |
| 175 after = FALSE; | |
| 176 when 'v': msg("Super Rogue version %s.",release); | |
| 177 when 'D': dip_it(); | |
| 178 when CTRL('L') : after = FALSE; restscr(cw); | |
| 179 when CTRL('R') : after = FALSE; msg(huh); | |
| 180 when 'a': after = FALSE; dispmax(); | |
| 181 when '@' : if (author()) | |
| 182 msg("Hero @ %d,%d : Stairs @ %d,%d",hero.y,hero.x,stairs.y,stairs.x); | |
| 183 when 'S' : | |
| 184 after = FALSE; | |
| 185 if (save_game()) { | |
| 186 wclear(cw); | |
| 187 draw(cw); | |
| 188 endwin(); | |
| 189 byebye(0); | |
| 190 } | |
| 191 when '.' : ; /* Rest command */ | |
| 192 when ' ' : after = FALSE; /* do nothing */ | |
| 193 when '=' : | |
| 194 if (author()) { | |
| 195 activity(); | |
| 196 after = FALSE; | |
| 197 } | |
| 198 when CTRL('P') : | |
| 199 after = FALSE; | |
| 200 if (wizard) { | |
| 201 wizard = FALSE; | |
| 202 msg("Not wizard any more"); | |
| 203 } | |
| 204 else { | |
| 205 wizard = passwd(); | |
| 206 if (wizard) { | |
| 207 msg("Welcome back, Bob!!!!!"); | |
| 208 waswizard = TRUE; | |
| 209 } | |
| 210 else | |
| 211 msg("Sorry"); | |
| 212 } | |
| 213 when ESCAPE : /* Escape */ | |
| 214 door_stop = FALSE; | |
| 215 count = 0; | |
| 216 after = FALSE; | |
| 217 when '#': | |
| 218 if (levtype == POSTLEV) /* buy something */ | |
| 219 buy_it(); | |
| 220 after = FALSE; | |
| 221 when '$': | |
| 222 if (levtype == POSTLEV) /* price something */ | |
| 223 price_it(); | |
| 224 after = FALSE; | |
| 225 when '%': | |
| 226 if (levtype == POSTLEV) /* sell something */ | |
| 227 sell_it(); | |
| 228 after = FALSE; | |
| 229 otherwise : | |
| 230 after = FALSE; | |
| 231 if (wizard) switch (ch) { | |
| 232 case CTRL('A') : ; | |
| 233 when 'C' : create_obj(FALSE); | |
| 234 when CTRL('I') : inventory(lvl_obj, 1); | |
| 235 when CTRL('W') : whatis(NULL); | |
| 236 when CTRL('D') : level++; new_level(NORMLEV); | |
| 237 when CTRL('U') : if (level > 1) level--; new_level(NORMLEV); | |
| 238 when CTRL('F') : displevl(); | |
| 239 when CTRL('X') : dispmons(); | |
| 240 when CTRL('T') : teleport(rndspot,&player); | |
| 241 when CTRL('E') : msg("food left: %d", food_left); | |
| 242 when CTRL('O') : add_pass(); | |
| 243 when 'M' : { | |
| 244 int tlev, whichlev; | |
| 245 prbuf[0] = '\0'; | |
| 246 msg("Which level? "); | |
| 247 if (get_str(prbuf,cw) == NORM) { | |
| 248 whichlev = NORMLEV; | |
| 249 tlev = atoi(prbuf); | |
| 250 if (tlev < 1) | |
| 251 level = 1; | |
| 252 if (tlev >= 200) { | |
| 253 tlev -= 199; | |
| 254 whichlev = MAZELEV; | |
| 255 } | |
| 256 else if (tlev >= 100) { | |
| 257 tlev -= 99; | |
| 258 whichlev = POSTLEV; | |
| 259 } | |
| 260 level = tlev; | |
| 261 new_level(whichlev); | |
| 262 } | |
| 263 } | |
| 264 when CTRL('N') : { | |
| 265 struct linked_list *item; | |
| 266 | |
| 267 item = get_item("charge", STICK); | |
| 268 if (item != NULL) { | |
| 269 (OBJPTR(item))->o_charges = 10000; | |
| 270 msg(""); | |
| 271 } | |
| 272 } | |
| 273 when CTRL('H') : { | |
| 274 int i; | |
| 275 struct linked_list *item; | |
| 276 struct object *obj; | |
| 277 | |
| 278 him->s_exp = e_levels[him->s_lvl + 7] + 1; | |
| 279 check_level(); | |
| 280 /* | |
| 281 * Give the rogue a very good sword | |
| 282 */ | |
| 283 item = new_thing(FALSE, WEAPON, TWOSWORD); | |
| 284 obj = OBJPTR(item); | |
| 285 obj->o_hplus = 3; | |
| 286 obj->o_dplus = 3; | |
| 287 obj->o_flags = ISKNOW; | |
| 288 i = add_pack(item, TRUE); | |
| 289 if (i) | |
| 290 cur_weapon = obj; | |
| 291 else | |
| 292 discard(item); | |
| 293 /* | |
| 294 * And his suit of armor | |
| 295 */ | |
| 296 item = new_thing(FALSE, ARMOR, PLATEARMOR); | |
| 297 obj = OBJPTR(item); | |
| 298 obj->o_ac = -8; | |
| 299 obj->o_flags = ISKNOW; | |
| 300 i = add_pack(item, TRUE); | |
| 301 if (i) | |
| 302 cur_armor = obj; | |
| 303 else | |
| 304 discard(item); | |
| 305 nochange = FALSE; | |
| 306 } | |
| 307 otherwise: | |
| 308 msg(illegal, unctrl(ch)); | |
| 309 count = 0; | |
| 310 } | |
| 311 else { | |
| 312 msg(illegal, unctrl(ch)); | |
| 313 count = 0; | |
| 314 } | |
| 315 } | |
| 316 /* | |
| 317 * turn off flags if no longer needed | |
| 318 */ | |
| 319 if (!running) | |
| 320 door_stop = FALSE; | |
| 321 } | |
| 322 /* | |
| 323 * If he ran into something to take, let the | |
| 324 * hero pick it up if not in a trading post. | |
| 325 */ | |
| 326 if (take != 0 && levtype != POSTLEV) | |
| 327 pick_up(take); | |
| 328 if (!running) | |
| 329 door_stop = FALSE; | |
| 330 } | |
| 331 /* | |
| 332 * Kick off the rest if the daemons and fuses | |
| 333 */ | |
| 334 if (after) { | |
| 335 int j; | |
| 336 | |
| 337 look(FALSE); | |
| 338 do_daemons(AFTER); | |
| 339 do_fuses(); | |
| 340 if (pl_on(ISSLOW)) | |
| 341 waste_time(); | |
| 342 for (j = LEFT; j <= RIGHT; j++) { | |
| 343 if (cur_ring[j] != NULL) { | |
| 344 if (cur_ring[j]->o_which == R_SEARCH) | |
| 345 search(); | |
| 346 else if (cur_ring[j]->o_which == R_TELEPORT) | |
| 347 if (rnd(100) < 5) | |
| 348 teleport(rndspot, &player); | |
| 349 } | |
| 350 } | |
| 351 } | |
| 352 } | |
| 353 | |
| 354 | |
| 355 /* | |
| 356 * quit: | |
| 357 * Have player make certain, then exit. | |
| 358 */ | |
| 359 void | |
| 360 quit(int a) | |
| 361 { | |
| 362 reg char ch, good; | |
| 363 /* | |
| 364 * Reset the signal in case we got here via an interrupt | |
| 365 */ | |
| 366 if (signal(SIGINT, quit) != quit) | |
| 367 mpos = 0; | |
| 368 msg("Really quit? [y/n/s]"); | |
| 369 /* ch = tolower(readchar());*/ | |
| 370 ch = readchar(); | |
| 371 if (ch == 'y') { | |
| 372 clear(); | |
| 373 move(LINES-1, 0); | |
| 374 refresh(); | |
| 375 score(purse, CHICKEN, 0); | |
| 376 byebye(0); | |
| 377 } | |
| 378 else if (ch == 's') { | |
| 379 good = save_game(); | |
| 380 if (good) { | |
| 381 wclear(cw); | |
| 382 draw(cw); | |
| 383 endwin(); |
