Mercurial > hg > early-roguelike
comparison srogue/command.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
---|---|
date | Thu, 25 Nov 2010 12:21:41 +0000 |
parents | |
children | 5ea4a4d8f961 |
comparison
equal
deleted
inserted
replaced
35:05018c63a721 | 36:2128c7dc8a40 |
---|---|
1 /* | |
2 * Read and execute the user commands | |
3 * | |
4 * @(#)command.c 9.0 (rdk) 7/17/84 | |
5 * | |
6 * Super-Rogue | |
7 * Copyright (C) 1984 Robert D. Kindelberger | |
8 * All rights reserved. | |
9 * | |
10 * Based on "Rogue: Exploring the Dungeons of Doom" | |
11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
12 * All rights reserved. | |
13 * | |
14 * See the file LICENSE.TXT for full copyright and licensing information. | |
15 */ | |
16 | |
17 #include <ctype.h> | |
18 #include <signal.h> | |
19 #include <limits.h> | |
20 #include "rogue.h" | |
21 #include "rogue.ext" | |
22 #ifdef __DJGPP__ | |
23 #include <process.h> | |
24 #endif | |
25 | |
26 /* | |
27 * command: | |
28 * Process the user commands | |
29 */ | |
30 command() | |
31 { | |
32 reg char ch; | |
33 reg int ntimes = 1; /* Number of player moves */ | |
34 static char countch, direction, newcount = FALSE; | |
35 | |
36 if (pl_on(ISHASTE)) | |
37 ntimes++; | |
38 /* | |
39 * Let the daemons start up | |
40 */ | |
41 while (ntimes-- > 0) { | |
42 do_daemons(BEFORE); | |
43 look(TRUE); | |
44 if (!running) | |
45 door_stop = FALSE; | |
46 lastscore = purse; | |
47 wmove(cw, hero.y, hero.x); | |
48 if (!(running || count)) | |
49 draw(cw); /* Draw screen */ | |
50 take = 0; | |
51 after = TRUE; | |
52 /* | |
53 * Read command or continue run | |
54 */ | |
55 if (wizard) | |
56 waswizard = TRUE; | |
57 if (player.t_nocmd <= 0) { | |
58 player.t_nocmd = 0; | |
59 if (running) | |
60 ch = runch; | |
61 else if (count) | |
62 ch = countch; | |
63 else { | |
64 ch = readchar(); | |
65 if (mpos != 0 && !running) /* Erase message if its there */ | |
66 msg(""); | |
67 } | |
68 } | |
69 else | |
70 ch = '.'; | |
71 if (player.t_nocmd > 0) { | |
72 if (--player.t_nocmd <= 0) | |
73 msg("You can move again."); | |
74 } | |
75 else { | |
76 /* | |
77 * check for prefixes | |
78 */ | |
79 if (isdigit(ch)) { | |
80 count = 0; | |
81 newcount = TRUE; | |
82 while (isdigit(ch)) { | |
83 count = count * 10 + (ch - '0'); | |
84 ch = readchar(); | |
85 } | |
86 countch = ch; | |
87 /* | |
88 * turn off count for commands which don't make sense | |
89 * to repeat | |
90 */ | |
91 switch (ch) { | |
92 case 'h': case 'j': case 'k': case 'l': | |
93 case 'y': case 'u': case 'b': case 'n': | |
94 case 'H': case 'J': case 'K': case 'L': | |
95 case 'Y': case 'U': case 'B': case 'N': | |
96 case 'q': case 'r': case 's': case 'f': | |
97 case 't': case 'C': case 'I': case '.': | |
98 case 'z': case 'p': | |
99 break; | |
100 default: | |
101 count = 0; | |
102 } | |
103 } | |
104 switch (ch) { | |
105 case 'f': | |
106 case 'g': | |
107 if (pl_off(ISBLIND)) { | |
108 door_stop = TRUE; | |
109 firstmove = TRUE; | |
110 } | |
111 if (count && !newcount) | |
112 ch = direction; | |
113 else | |
114 ch = readchar(); | |
115 switch (ch) { | |
116 case 'h': case 'j': case 'k': case 'l': | |
117 case 'y': case 'u': case 'b': case 'n': | |
118 ch = toupper(ch); | |
119 } | |
120 direction = ch; | |
121 } | |
122 newcount = FALSE; | |
123 /* | |
124 * execute a command | |
125 */ | |
126 if (count && !running) | |
127 count--; | |
128 switch (ch) { | |
129 case '!' : shell(); after = FALSE; | |
130 when 'h' : do_move(0, -1); | |
131 when 'j' : do_move(1, 0); | |
132 when 'k' : do_move(-1, 0); | |
133 when 'l' : do_move(0, 1); | |
134 when 'y' : do_move(-1, -1); | |
135 when 'u' : do_move(-1, 1); | |
136 when 'b' : do_move(1, -1); | |
137 when 'n' : do_move(1, 1); | |
138 when 'H' : do_run('h'); | |
139 when 'J' : do_run('j'); | |
140 when 'K' : do_run('k'); | |
141 when 'L' : do_run('l'); | |
142 when 'Y' : do_run('y'); | |
143 when 'U' : do_run('u'); | |
144 when 'B' : do_run('b'); | |
145 when 'N' : do_run('n'); | |
146 when 't': | |
147 if (!get_dir()) | |
148 after = FALSE; | |
149 else | |
150 missile(delta.y, delta.x); | |
151 when 'Q' : after = FALSE; quit(-1); | |
152 when 'i' : after = FALSE; inventory(pack, 0); | |
153 when 'I' : after = FALSE; picky_inven(); | |
154 when 'd' : drop(NULL); | |
155 when 'q' : quaff(); | |
156 when 'r' : read_scroll(); | |
157 when 'e' : eat(); | |
158 when 'w' : wield(); | |
159 when 'W' : wear(); | |
160 when 'T' : take_off(); | |
161 when 'P' : ring_on(); | |
162 when 'R' : ring_off(); | |
163 when 'O' : option(); | |
164 when 'c' : call(); | |
165 when '>' : after = FALSE; d_level(); | |
166 when '<' : after = FALSE; u_level(); | |
167 when '?' : after = FALSE; help(); | |
168 when '/' : after = FALSE; identify(0); | |
169 when 's' : search(); | |
170 when 'z' : do_zap(FALSE); | |
171 when 'p': | |
172 if (get_dir()) | |
173 do_zap(TRUE); | |
174 else | |
175 after = FALSE; | |
176 when 'v': msg("Super Rogue version %s.",release); | |
177 when 'D': dip_it(); | |
178 when CTRL('L') : after = FALSE; restscr(cw); | |
179 when CTRL('R') : after = FALSE; msg(huh); | |
180 when 'a': after = FALSE; dispmax(); | |
181 when '@' : if (author()) | |
182 msg("Hero @ %d,%d : Stairs @ %d,%d",hero.y,hero.x,stairs.y,stairs.x); | |
183 when 'S' : | |
184 after = FALSE; | |
185 if (save_game()) { | |
186 wclear(cw); | |
187 draw(cw); | |
188 endwin(); | |
189 byebye(0); | |
190 } | |
191 when '.' : ; /* Rest command */ | |
192 when ' ' : after = FALSE; /* do nothing */ | |
193 when '=' : | |
194 if (author()) { | |
195 activity(); | |
196 after = FALSE; | |
197 } | |
198 when CTRL('P') : | |
199 after = FALSE; | |
200 if (wizard) { | |
201 wizard = FALSE; | |
202 msg("Not wizard any more"); | |
203 } | |
204 else { | |
205 wizard = passwd(); | |
206 if (wizard) { | |
207 msg("Welcome back, Bob!!!!!"); | |
208 waswizard = TRUE; | |
209 } | |
210 else | |
211 msg("Sorry"); | |
212 } | |
213 when ESCAPE : /* Escape */ | |
214 door_stop = FALSE; | |
215 count = 0; | |
216 after = FALSE; | |
217 when '#': | |
218 if (levtype == POSTLEV) /* buy something */ | |
219 buy_it(); | |
220 after = FALSE; | |
221 when '$': | |
222 if (levtype == POSTLEV) /* price something */ | |
223 price_it(); | |
224 after = FALSE; | |
225 when '%': | |
226 if (levtype == POSTLEV) /* sell something */ | |
227 sell_it(); | |
228 after = FALSE; | |
229 otherwise : | |
230 after = FALSE; | |
231 if (wizard) switch (ch) { | |
232 case CTRL('A') : ; | |
233 when 'C' : create_obj(FALSE); | |
234 when CTRL('I') : inventory(lvl_obj, 1); | |
235 when CTRL('W') : whatis(NULL); | |
236 when CTRL('D') : level++; new_level(NORMLEV); | |
237 when CTRL('U') : if (level > 1) level--; new_level(NORMLEV); | |
238 when CTRL('F') : displevl(); | |
239 when CTRL('X') : dispmons(); | |
240 when CTRL('T') : teleport(rndspot,&player); | |
241 when CTRL('E') : msg("food left: %d", food_left); | |
242 when CTRL('O') : add_pass(); | |
243 when 'M' : { | |
244 int tlev, whichlev; | |
245 prbuf[0] = '\0'; | |
246 msg("Which level? "); | |
247 if (get_str(prbuf,cw) == NORM) { | |
248 whichlev = NORMLEV; | |
249 tlev = atoi(prbuf); | |
250 if (tlev < 1) | |
251 level = 1; | |
252 if (tlev >= 200) { | |
253 tlev -= 199; | |
254 whichlev = MAZELEV; | |
255 } | |
256 else if (tlev >= 100) { | |
257 tlev -= 99; | |
258 whichlev = POSTLEV; | |
259 } | |
260 level = tlev; | |
261 new_level(whichlev); | |
262 } | |
263 } | |
264 when CTRL('N') : { | |
265 struct linked_list *item; | |
266 | |
267 item = get_item("charge", STICK); | |
268 if (item != NULL) { | |
269 (OBJPTR(item))->o_charges = 10000; | |
270 msg(""); | |
271 } | |
272 } | |
273 when CTRL('H') : { | |
274 int i; | |
275 struct linked_list *item; | |
276 struct object *obj; | |
277 | |
278 him->s_exp = e_levels[him->s_lvl + 7] + 1; | |
279 check_level(); | |
280 /* | |
281 * Give the rogue a very good sword | |
282 */ | |
283 item = new_thing(FALSE, WEAPON, TWOSWORD); | |
284 obj = OBJPTR(item); | |
285 obj->o_hplus = 3; | |
286 obj->o_dplus = 3; | |
287 obj->o_flags = ISKNOW; | |
288 i = add_pack(item, TRUE); | |
289 if (i) | |
290 cur_weapon = obj; | |
291 else | |
292 discard(item); | |
293 /* | |
294 * And his suit of armor | |
295 */ | |
296 item = new_thing(FALSE, ARMOR, PLATEARMOR); | |
297 obj = OBJPTR(item); | |
298 obj->o_ac = -8; | |
299 obj->o_flags = ISKNOW; | |
300 i = add_pack(item, TRUE); | |
301 if (i) | |
302 cur_armor = obj; | |
303 else | |
304 discard(item); | |
305 nochange = FALSE; | |
306 } | |
307 otherwise: | |
308 msg(illegal, unctrl(ch)); | |
309 count = 0; | |
310 } | |
311 else { | |
312 msg(illegal, unctrl(ch)); | |
313 count = 0; | |
314 } | |
315 } | |
316 /* | |
317 * turn off flags if no longer needed | |
318 */ | |
319 if (!running) | |
320 door_stop = FALSE; | |
321 } | |
322 /* | |
323 * If he ran into something to take, let the | |
324 * hero pick it up if not in a trading post. | |
325 */ | |
326 if (take != 0 && levtype != POSTLEV) | |
327 pick_up(take); | |
328 if (!running) | |
329 door_stop = FALSE; | |
330 } | |
331 /* | |
332 * Kick off the rest if the daemons and fuses | |
333 */ | |
334 if (after) { | |
335 int j; | |
336 | |
337 look(FALSE); | |
338 do_daemons(AFTER); | |
339 do_fuses(); | |
340 if (pl_on(ISSLOW)) | |
341 waste_time(); | |
342 for (j = LEFT; j <= RIGHT; j++) { | |
343 if (cur_ring[j] != NULL) { | |
344 if (cur_ring[j]->o_which == R_SEARCH) | |
345 search(); | |
346 else if (cur_ring[j]->o_which == R_TELEPORT) | |
347 if (rnd(100) < 5) | |
348 teleport(rndspot, &player); | |
349 } | |
350 } | |
351 } | |
352 } | |
353 | |
354 | |
355 /* | |
356 * quit: | |
357 * Have player make certain, then exit. | |
358 */ | |
359 void | |
360 quit(int a) | |
361 { | |
362 reg char ch, good; | |
363 /* | |
364 * Reset the signal in case we got here via an interrupt | |
365 */ | |
366 if (signal(SIGINT, quit) != quit) | |
367 mpos = 0; | |
368 msg("Really quit? [y/n/s]"); | |
369 /* ch = tolower(readchar());*/ | |
370 ch = readchar(); | |
371 if (ch == 'y') { | |
372 clear(); | |
373 move(LINES-1, 0); | |
374 refresh(); | |
375 score(purse, CHICKEN, 0); | |
376 byebye(0); | |
377 } | |
378 else if (ch == 's') { | |
379 good = save_game(); | |
380 if (good) { | |
381 wclear(cw); | |
382 draw(cw); | |
383 endwin(); |