Mercurial > hg > early-roguelike
comparison srogue/encumb.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 25 Nov 2010 12:21:41 +0000 |
| parents | |
| children | 94a0d9dd5ce1 |
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| 35:05018c63a721 | 36:2128c7dc8a40 |
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| 1 /* | |
| 2 * Stuff to do with encumberence | |
| 3 * | |
| 4 * @(#)encumb.c 9.0 (rdk) 7/17/84 | |
| 5 * | |
| 6 * Super-Rogue | |
| 7 * Copyright (C) 1984 Robert D. Kindelberger | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 11 */ | |
| 12 | |
| 13 #include "rogue.h" | |
| 14 #include "rogue.ext" | |
| 15 | |
| 16 /* | |
| 17 * updpack: | |
| 18 * Update his pack weight and adjust fooduse accordingly | |
| 19 */ | |
| 20 updpack() | |
| 21 { | |
| 22 reg int topcarry, curcarry; | |
| 23 | |
| 24 him->s_carry = totalenc(); /* get total encumb */ | |
| 25 curcarry = packweight(); /* get pack weight */ | |
| 26 topcarry = him->s_carry / 5; /* 20% of total carry */ | |
| 27 if (curcarry > 4 * topcarry) { | |
| 28 if (rnd(100) < 80) | |
| 29 foodlev = 3; /* > 80% of pack */ | |
| 30 } | |
| 31 else if (curcarry > 3 * topcarry) { | |
| 32 if (rnd(100) < 60) | |
| 33 foodlev = 2; /* > 60% of pack */ | |
| 34 } | |
| 35 else | |
| 36 foodlev = 1; /* <= 60% of pack */ | |
| 37 him->s_pack = curcarry; /* update pack weight */ | |
| 38 packvol = pack_vol(); /* update pack volume */ | |
| 39 nochange = FALSE; /* also change display */ | |
| 40 } | |
| 41 | |
| 42 | |
| 43 /* | |
| 44 * packweight: | |
| 45 * Get the total weight of the hero's pack | |
| 46 */ | |
| 47 packweight() | |
| 48 { | |
| 49 reg struct object *obj; | |
| 50 reg struct linked_list *pc; | |
| 51 reg int weight, i; | |
| 52 | |
| 53 weight = 0; | |
| 54 for (pc = pack ; pc != NULL ; pc = next(pc)) { | |
| 55 obj = OBJPTR(pc); | |
| 56 weight += itemweight(obj) * obj->o_count; | |
| 57 } | |
| 58 if (weight < 0) /* in case of amulet */ | |
| 59 weight = 0; | |
| 60 for (i = LEFT; i <= RIGHT; i += 1) { | |
| 61 obj = cur_ring[i]; | |
| 62 if (obj != NULL) { | |
| 63 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) | |
| 64 weight += weight / 4; | |
| 65 } | |
| 66 } | |
| 67 return weight; | |
| 68 } | |
| 69 | |
| 70 | |
| 71 /* | |
| 72 * itemweight: | |
| 73 * Get the weight of an object | |
| 74 */ | |
| 75 itemweight(wh) | |
| 76 struct object *wh; | |
| 77 { | |
| 78 reg int weight; | |
| 79 | |
| 80 weight = wh->o_weight; /* get base weight */ | |
| 81 switch (wh->o_type) { | |
| 82 case ARMOR: | |
| 83 if ((armors[wh->o_which].a_class - wh->o_ac) > 0) | |
| 84 weight /= 2; | |
| 85 when WEAPON: | |
| 86 if ((wh->o_hplus + wh->o_dplus) > 0) | |
| 87 weight /= 2; | |
| 88 } | |
| 89 if (o_on(wh,ISCURSED)) | |
| 90 weight += weight / 5; /* 20% more for cursed */ | |
| 91 if (o_on(wh, ISBLESS)) | |
| 92 weight -= weight / 5; /* 20% less for blessed */ | |
| 93 return weight; | |
| 94 } | |
| 95 | |
| 96 /* | |
| 97 * pack_vol: | |
| 98 * Get the total volume of the hero's pack | |
| 99 */ | |
| 100 pack_vol() | |
| 101 { | |
| 102 reg struct object *obj; | |
| 103 reg struct linked_list *pc; | |
| 104 reg int volume; | |
| 105 | |
| 106 volume = 0; | |
| 107 for (pc = pack ; pc != NULL ; pc = next(pc)) { | |
| 108 obj = OBJPTR(pc); | |
| 109 volume += itemvol(obj); | |
| 110 } | |
| 111 return volume; | |
| 112 } | |
| 113 | |
| 114 /* | |
| 115 * itemvol: | |
| 116 * Get the volume of an object | |
| 117 */ | |
| 118 itemvol(wh) | |
| 119 struct object *wh; | |
| 120 { | |
| 121 reg int volume, what, extra; | |
| 122 | |
| 123 extra = 0; | |
| 124 what = getindex(wh->o_type); | |
| 125 switch (wh->o_type) { | |
| 126 case ARMOR: extra = armors[wh->o_which].a_vol; | |
| 127 when WEAPON: extra = weaps[wh->o_which].w_vol; | |
| 128 when STICK: if (strcmp(ws_stuff[wh->o_which].ws_type,"staff") == 0) | |
| 129 extra = V_WS_STAFF; | |
| 130 else | |
| 131 extra = V_WS_WAND; | |
| 132 } | |
| 133 volume = thnginfo[what].mf_vol + extra; | |
| 134 volume *= wh->o_count; | |
| 135 return volume; | |
| 136 } | |
| 137 | |
| 138 /* | |
| 139 * playenc: | |
| 140 * Get hero's carrying ability above norm | |
| 141 */ | |
| 142 playenc() | |
| 143 { | |
| 144 reg estr = him->s_ef.a_str; | |
| 145 if (estr >= 24) | |
| 146 return 3000; | |
| 147 switch(him->s_ef.a_str) { | |
| 148 case 23: return 2000; | |
| 149 case 22: return 1500; | |
| 150 case 21: return 1250; | |
| 151 case 20: return 1100; | |
| 152 case 19: return 1000; | |
| 153 case 18: return 700; | |
| 154 case 17: return 500; | |
| 155 case 16: return 350; | |
| 156 case 15: | |
| 157 case 14: return 200; | |
| 158 case 13: | |
| 159 case 12: return 100; | |
| 160 case 11: | |
| 161 case 10: | |
| 162 case 9: | |
| 163 case 8: return 0; | |
| 164 case 7: | |
| 165 case 6: return -150; | |
| 166 case 5: | |
| 167 case 4: return -250; | |
| 168 } | |
| 169 return -350; | |
| 170 } | |
| 171 | |
| 172 | |
| 173 /* | |
| 174 * totalenc: | |
| 175 * Get total weight that the hero can carry | |
| 176 */ | |
| 177 totalenc() | |
| 178 { | |
| 179 reg int wtotal; | |
| 180 | |
| 181 wtotal = NORMENCB + playenc(); | |
| 182 switch(hungry_state) { | |
| 183 case F_OKAY: | |
| 184 case F_HUNGRY: ; /* no change */ | |
| 185 when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */ | |
| 186 when F_FAINT: wtotal /= 2; /* 50% off faint */ | |
| 187 } | |
| 188 return wtotal; | |
| 189 } | |
| 190 | |
| 191 /* | |
| 192 * whgtchk: | |
| 193 * See if the hero can carry his pack | |
| 194 */ | |
| 195 wghtchk(fromfuse) | |
| 196 int fromfuse; | |
| 197 { | |
| 198 reg int dropchk, err = TRUE; | |
| 199 reg char ch; | |
| 200 | |
| 201 inwhgt = TRUE; | |
| 202 if (him->s_pack > him->s_carry) { | |
| 203 ch = player.t_oldch; | |
| 204 extinguish(wghtchk); | |
| 205 if ((ch != FLOOR && ch != PASSAGE) || isfight) { | |
| 206 fuse(wghtchk, TRUE, 1); | |
| 207 inwhgt = FALSE; | |
| 208 return; | |
| 209 } | |
| 210 msg("Your pack is too heavy for you."); | |
| 211 do { | |
| 212 dropchk = drop(NULL); | |
| 213 if (dropchk == SOMTHERE) | |
| 214 err = FALSE; | |
| 215 else if (dropchk == FALSE) { | |
| 216 mpos = 0; | |
| 217 msg("You must drop something"); | |
| 218 } | |
| 219 if (dropchk == TRUE) | |
| 220 err = FALSE; | |
| 221 } while(err); | |
| 222 } | |
| 223 inwhgt = FALSE; | |
| 224 } | |
| 225 | |
| 226 | |
| 227 /* | |
| 228 * hitweight: | |
| 229 * Gets the fighting ability according to current weight | |
| 230 * This returns a +1 hit for light pack weight | |
| 231 * 0 hit for medium pack weight | |
| 232 * -1 hit for heavy pack weight | |
| 233 */ | |
| 234 hitweight() | |
| 235 { | |
| 236 return(2 - foodlev); | |
| 237 } |
