Mercurial > hg > early-roguelike
comparison srogue/fight.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
| author | elwin | 
|---|---|
| date | Thu, 25 Nov 2010 12:21:41 +0000 | 
| parents | |
| children | 94a0d9dd5ce1 | 
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| 35:05018c63a721 | 36:2128c7dc8a40 | 
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| 1 /* | |
| 2 * All the fighting gets done here | |
| 3 * | |
| 4 * @(#)fight.c 9.0 (rdk) 7/17/84 | |
| 5 * | |
| 6 * Super-Rogue | |
| 7 * Copyright (C) 1984 Robert D. Kindelberger | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 12 * All rights reserved. | |
| 13 * | |
| 14 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 15 */ | |
| 16 | |
| 17 #include <ctype.h> | |
| 18 #include "rogue.h" | |
| 19 #include "rogue.ext" | |
| 20 | |
| 21 | |
| 22 /* | |
| 23 * fight: | |
| 24 * The player attacks the monster. | |
| 25 */ | |
| 26 fight(mp, weap, thrown) | |
| 27 struct coord *mp; | |
| 28 struct object *weap; | |
| 29 bool thrown; | |
| 30 { | |
| 31 | |
| 32 reg struct thing *tp; | |
| 33 reg struct stats *st; | |
| 34 reg struct linked_list *item; | |
| 35 bool did_hit = TRUE; | |
| 36 | |
| 37 if (pl_on(ISETHER)) /* cant fight when ethereal */ | |
| 38 return 0; | |
| 39 | |
| 40 if ((item = find_mons(mp->y, mp->x)) == NULL) { | |
| 41 mvaddch(mp->y, mp->x, FLOOR); | |
| 42 mvwaddch(mw, mp->y, mp->x, ' '); | |
| 43 look(FALSE); | |
| 44 msg("That monster must have been an illusion."); | |
| 45 return 0; | |
| 46 } | |
| 47 tp = THINGPTR(item); | |
| 48 st = &tp->t_stats; | |
| 49 /* | |
| 50 * Since we are fighting, things are not quiet so | |
| 51 * no healing takes place. | |
| 52 */ | |
| 53 quiet = 0; | |
| 54 isfight = TRUE; | |
| 55 runto(mp, &hero); | |
| 56 /* | |
| 57 * Let him know it was really a mimic (if it was one). | |
| 58 */ | |
| 59 if(tp->t_type == 'M' && tp->t_disguise != 'M' && pl_off(ISBLIND)) { | |
| 60 msg("Wait! That's a mimic!"); | |
| 61 tp->t_disguise = 'M'; | |
| 62 did_hit = thrown; | |
| 63 } | |
| 64 if (did_hit) { | |
| 65 reg char *mname; | |
| 66 | |
| 67 did_hit = FALSE; | |
| 68 if (pl_on(ISBLIND)) | |
| 69 mname = "it"; | |
| 70 else | |
| 71 mname = monsters[tp->t_indx].m_name; | |
| 72 /* | |
| 73 * If the hero can see the invisibles, then | |
| 74 * make it easier to hit. | |
| 75 */ | |
| 76 if (pl_on(CANSEE) && on(*tp, ISINVIS) && off(*tp, WASHIT)) { | |
| 77 tp->t_flags |= WASHIT; | |
| 78 st->s_arm += 3; | |
| 79 } | |
| 80 if (roll_em(him, st, weap, thrown)) { | |
| 81 did_hit = TRUE; | |
| 82 if (thrown) | |
| 83 thunk(weap, mname); | |
| 84 else | |
| 85 hit(NULL); | |
| 86 if (pl_on(CANHUH)) { | |
| 87 msg("Your hands stop glowing red"); | |
| 88 msg("The %s appears confused.", mname); | |
| 89 tp->t_flags |= ISHUH; | |
| 90 player.t_flags &= ~CANHUH; | |
| 91 /* | |
| 92 * If our hero was stuck by a bone devil, | |
| 93 * release him now because the devil is | |
| 94 * confused. | |
| 95 */ | |
| 96 if (pl_on(ISHELD)) | |
| 97 unhold(tp->t_type); | |
| 98 } | |
| 99 if (st->s_hpt <= 0) | |
| 100 killed(item, TRUE); | |
| 101 else if (monhurt(tp) && off(*tp, ISWOUND)) { | |
| 102 if (levtype != MAZELEV && tp->t_room != NULL && | |
| 103 !rf_on(tp->t_room, ISTREAS)) { | |
| 104 tp->t_flags |= ISWOUND; | |
| 105 msg("You wounded %s.",prname(mname,FALSE)); | |
| 106 unhold(tp->t_type); | |
| 107 } | |
| 108 } | |
| 109 } | |
| 110 else { | |
| 111 if (thrown) | |
| 112 bounce(weap, mname); | |
| 113 else | |
| 114 miss(NULL); | |
| 115 } | |
| 116 } | |
| 117 count = 0; | |
| 118 return did_hit; | |
| 119 } | |
| 120 | |
| 121 | |
| 122 /* | |
| 123 * attack: | |
| 124 * The monster attacks the player | |
| 125 */ | |
| 126 attack(mp) | |
| 127 struct thing *mp; | |
| 128 { | |
| 129 reg char *mname; | |
| 130 | |
| 131 if (pl_on(ISETHER)) /* ethereal players cant be hit */ | |
| 132 return(0); | |
| 133 if (mp->t_flags & ISPARA) /* paralyzed monsters */ | |
| 134 return(0); | |
| 135 running = FALSE; | |
| 136 quiet = 0; | |
| 137 isfight = TRUE; | |
| 138 if (mp->t_type == 'M' && pl_off(ISBLIND)) | |
| 139 mp->t_disguise = 'M'; | |
| 140 if (pl_on(ISBLIND)) | |
| 141 mname = "it"; | |
| 142 else | |
| 143 mname = monsters[mp->t_indx].m_name; | |
| 144 if (roll_em(&mp->t_stats, him, NULL, FALSE)) { | |
| 145 if (pl_on(ISINVINC)) { | |
| 146 msg("%s does not harm you.",prname(mname,TRUE)); | |
| 147 } | |
| 148 else { | |
| 149 nochange = FALSE; | |
| 150 if (mp->t_type != 'E') | |
| 151 hit(mname); | |
| 152 if (him->s_hpt <= 0) | |
| 153 death(mp->t_indx); | |
| 154 if (off(*mp, ISCANC)) | |
| 155 switch (mp->t_type) { | |
| 156 case 'R': | |
| 157 if (hurt_armor(cur_armor)) { | |
| 158 msg("Your armor weakens."); | |
| 159 cur_armor->o_ac++; | |
| 160 } | |
| 161 when 'E': | |
| 162 /* | |
| 163 * The gaze of the floating eye hypnotizes you | |
| 164 */ | |
| 165 if (pl_off(ISBLIND) && player.t_nocmd <= 0) { | |
| 166 player.t_nocmd = rnd(16) + 25; | |
| 167 msg("You are transfixed."); | |
| 168 } | |
| 169 when 'Q': | |
| 170 if (!save(VS_POISON) && !iswearing(R_SUSAB)) { | |
| 171 if (him->s_ef.a_dex > MINABIL) { | |
| 172 chg_abil(DEX, -1, TRUE); | |
| 173 msg("You feel less agile."); | |
| 174 } | |
| 175 } | |
| 176 when 'A': | |
| 177 if (!save(VS_POISON) && herostr() > MINABIL) { | |
| 178 if (!iswearing(R_SUSTSTR) && !iswearing(R_SUSAB)) { | |
| 179 if (levcount > 0) { | |
| 180 chg_abil(STR, -1, TRUE); | |
| 181 msg("A sting has weakened you"); | |
| 182 } | |
| 183 } | |
| 184 else | |
| 185 msg("Sting has no effect."); | |
| 186 } | |
| 187 when 'W': | |
| 188 if (rnd(100) < 15 && !iswearing(R_SUSAB)) { | |
| 189 if (him->s_exp <= 0) | |
| 190 death(mp->t_indx); | |
| 191 msg("You suddenly feel weaker."); | |
| 192 if (--him->s_lvl == 0) { | |
| 193 him->s_exp = 0; | |
| 194 him->s_lvl = 1; | |
| 195 } | |
| 196 else | |
| 197 him->s_exp = e_levels[him->s_lvl - 1] + 1; | |
| 198 chg_hpt(-roll(1,10),TRUE,mp->t_indx); | |
| 199 } | |
| 200 when 'F': | |
| 201 player.t_flags |= ISHELD; | |
| 202 sprintf(monsters[midx('F')].m_stats.s_dmg,"%dd1",++fung_hit); | |
| 203 when 'L': { | |
| 204 long lastpurse; | |
| 205 struct linked_list *lep; | |
| 206 | |
| 207 lastpurse = purse; | |
| 208 purse -= GOLDCALC; | |
| 209 if (!save(VS_MAGIC)) | |
| 210 purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC; | |
| 211 if (purse < 0) | |
| 212 purse = 0; | |
| 213 if (purse != lastpurse) | |
| 214 msg("Your purse feels lighter."); | |
| 215 lep = find_mons(mp->t_pos.y,mp->t_pos.x); | |
| 216 if (lep != NULL) | |
| 217 { | |
| 218 remove_monster(&mp->t_pos, lep); | |
| 219 mp = NULL; | |
| 220 } | |
| 221 } | |
| 222 when 'N': { | |
| 223 struct linked_list *steal, *list; | |
| 224 struct object *sobj; | |
| 225 int stworth = 0, wo; | |
| 226 | |
| 227 /* | |
| 228 * Nymph's steal a magic item, look through the pack | |
| 229 * and pick out one we like, namely the object worth | |
| 230 * the most bucks. | |
| 231 */ | |
| 232 steal = NULL; | |
| 233 for (list = pack; list != NULL; list = next(list)) { | |
| 234 wo = get_worth(OBJPTR(list)); | |
| 235 if (wo > stworth) { | |
| 236 stworth = wo; | |
| 237 steal = list; | |
| 238 } | |
| 239 } | |
| 240 if (steal != NULL) { | |
| 241 sobj = OBJPTR(steal); | |
| 242 if (o_off(sobj, ISPROT)) { | |
| 243 struct linked_list *nym; | |
| 244 | |
| 245 nym = find_mons(mp->t_pos.y, mp->t_pos.x); | |
| 246 if (nym != NULL) | |
| 247 { | |
| 248 remove_monster(&mp->t_pos, nym); | |
| 249 mp = NULL; | |
| 250 } | |
| 251 msg("She stole %s!", inv_name(sobj, TRUE)); | |
| 252 detach(pack, steal); | |
| 253 discard(steal); | |
| 254 cur_null(sobj); | |
| 255 updpack(); | |
| 256 } | |
| 257 } | |
| 258 } | |
| 259 when 'c': | |
| 260 if (!save(VS_PETRIFICATION)) { | |
| 261 msg("Your body begins to solidify."); | |
| 262 msg("You are turned to stone !!! --More--"); | |
| 263 wait_for(cw, ' '); | |
| 264 death(mp->t_indx); | |
| 265 } | |
| 266 when 'd': | |
| 267 if (rnd(100) < 50 && !(mp->t_flags & ISHUH)) | |
| 268 player.t_flags |= ISHELD; | |
| 269 if (!save(VS_POISON)) { | |
| 270 if (iswearing(R_SUSAB) || iswearing(R_SUSTSTR)) | |
| 271 msg("Sting has no effect."); | |
| 272 else { | |
| 273 int fewer, ostr; | |
| 274 | |
| 275 fewer = roll(1,4); | |
| 276 ostr = herostr(); | |
| 277 chg_abil(STR,-fewer,TRUE); | |
| 278 if (herostr() < ostr) { | |
| 279 fewer = ostr - herostr(); | |
| 280 fuse(rchg_str, fewer - 1, 10); | |
| 281 } | |
| 282 msg("You feel weaker now."); | |
| 283 } | |
| 284 } | |
| 285 when 'g': | |
| 286 if (!save(VS_BREATH) && !iswearing(R_BREATH)) { | |
| 287 msg("You feel singed."); | |
| 288 chg_hpt(-roll(1,8),FALSE,mp->t_indx); | |
| 289 } | |
| 290 when 'h': | |
| 291 if (!save(VS_BREATH) && !iswearing(R_BREATH)) { | |
| 292 msg("You are seared."); | |
| 293 chg_hpt(-roll(1,4),FALSE,mp->t_indx); | |
| 294 } | |
| 295 when 'p': | |
| 296 if (!save(VS_POISON) && herostr() > MINABIL) { | |
| 297 if (!iswearing(R_SUSTSTR) && !iswearing(R_SUSAB)) { | |
| 298 msg("You are gnawed."); | |
| 299 chg_abil(STR,-1,TRUE); | |
| 300 } | |
| 301 } | |
| 302 when 'u': | |
| 303 if (!save(VS_POISON) && herostr() > MINABIL) { | |
| 304 if (!iswearing(R_SUSTSTR) && !iswearing(R_SUSAB)) { | |
| 305 msg("You are bitten."); | |
| 306 chg_abil(STR, -1, TRUE); | |
| 307 fuse(rchg_str, 1, roll(5,10)); | |
| 308 } | |
| 309 } | |
| 310 when 'w': | |
| 311 if (!save(VS_POISON) && !iswearing(R_SUSAB)) { | |
| 312 msg("You feel devitalized."); | |
| 313 chg_hpt(-1,TRUE,mp->t_indx); | |
| 314 } | |
| 315 when 'i': | |
| 316 if (!save(VS_PARALYZATION) && !iswearing(R_SUSAB)) { | |
| 317 if (pl_on(ISSLOW)) | |
| 318 lengthen(notslow,roll(3,10)); | |
| 319 else { | |
| 320 msg("You feel impaired."); | |
| 321 player.t_flags |= ISSLOW; | |
| 322 fuse(notslow,TRUE,roll(5,10)); | |
| 323 } | |
| 324 } | |
| 325 otherwise: | |
| 326 break; | |
| 327 } | |
| 328 } | |
| 329 } | |
| 330 else if (mp->t_type != 'E') { | |
| 331 if (mp->t_type == 'F') { | |
| 332 him->s_hpt -= fung_hit; | |
| 333 if (him->s_hpt <= 0) | |
| 334 death(mp->t_indx); | |
| 335 } | |
| 336 miss(mname); | |
| 337 } | |
| 338 flushinp(); /* flush type ahead */ | |
| 339 count = 0; | |
| 340 | |
| 341 if (mp == NULL) | |
| 342 return(-1); | |
| 343 else | |
| 344 return(0); | |
| 345 } | |
| 346 | |
| 347 | |
| 348 /* | |
| 349 * swing: | |
| 350 * Returns true if the swing hits | |
| 351 */ | |
| 352 swing(at_lvl, op_arm, wplus) | |
| 353 int at_lvl, op_arm, wplus; | |
| 354 { | |
| 355 reg int res = rnd(20)+1; | |
| 356 reg int need = (21 - at_lvl) - op_arm; | |
| 357 | |
| 358 return (res + wplus >= need); | |
| 359 } | |
| 360 | |
| 361 | |
| 362 /* | |
| 363 * check_level: | |
| 364 * Check to see if the guy has gone up a level. | |
| 365 */ | |
| 366 check_level() | |
| 367 { | |
| 368 reg int lev, add, dif; | |
| 369 | |
| 370 for (lev = 0; e_levels[lev] != 0; lev++) | |
| 371 if (e_levels[lev] > him->s_exp) | |
| 372 break; | |
| 373 lev += 1; | |
| 374 if (lev > him->s_lvl) { | |
| 375 dif = lev - him->s_lvl; | |
| 376 add = roll(dif, 10) + (dif * getpcon(him)); | |
| 377 him->s_maxhp += add; | |
| 378 if ((him->s_hpt += add) > him->s_maxhp) | |
| 379 | 
