comparison srogue/global.c @ 36:2128c7dc8a40

Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 25 Nov 2010 12:21:41 +0000
parents
children 34d7a614855e
comparison
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35:05018c63a721 36:2128c7dc8a40
1 /*
2 * global variable declaration
3 *
4 * @(#)global.c 9.0 (rdk) 7/17/84
5 *
6 * Super-Rogue
7 * Copyright (C) 1984 Robert D. Kindelberger
8 * All rights reserved.
9 *
10 * Based on "Rogue: Exploring the Dungeons of Doom"
11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
12 * All rights reserved.
13 *
14 * See the file LICENSE.TXT for full copyright and licensing information.
15 */
16
17 #include "rogue.h"
18
19 struct room rooms[MAXROOMS]; /* One for each room -- A level */
20 struct room *oldrp; /* Roomin(&oldpos) */
21 struct linked_list *mlist = NULL; /* monsters on this level */
22 struct thing player; /* The rogue */
23 struct stats max_stats; /* The maximum for the player */
24 struct linked_list *lvl_obj = NULL; /* objects on this level */
25 struct object *cur_weapon = NULL; /* Which weapon he is weilding */
26 struct object *cur_armor = NULL; /* the rogue's armor */
27 struct object *cur_ring[2]; /* Which rings are being worn */
28 struct stats *him; /* pointer to hero stats */
29 struct trap traps[MAXTRAPS]; /* traps on this level */
30
31 int playuid; /* uid of current player */
32 int playgid; /* gid of current player */
33 int level = 1; /* What level rogue is on */
34 int levcount = 0; /* # of active mons this level */
35 int levtype = NORMLEV; /* type of level this is, maze, etc. */
36 int trader = 0; /* no. of purchases */
37 int curprice = -1; /* current price of item */
38 int purse = 0; /* How much gold the rogue has */
39 int mpos = 0; /* Where cursor is on top line */
40 int ntraps; /* # of traps on this level */
41 int packvol = 0; /* volume of things in pack */
42 int total = 0; /* Total dynamic memory bytes */
43 int demoncnt = 0; /* number of active daemons */
44 int lastscore = -1; /* Score before this turn */
45 int no_food = 0; /* # of levels without food */
46 int seed; /* Random number seed */
47 int dnum; /* Dungeon number */
48 int count = 0; /* # of times to repeat cmd */
49 int fung_hit = 0; /* # of time fungi has hit */
50 int quiet = 0; /* # of quiet turns */
51 int max_level = 1; /* Deepest player has gone */
52 int food_left = HUNGERTIME; /* Amount of food stomach */
53 int group = NEWGROUP; /* Current group number */
54 int hungry_state = F_OKAY; /* How hungry is he */
55 int foodlev = 1; /* how fast he eats food */
56 int ringfood = 0; /* rings affect on food consumption */
57 char take; /* Thing the rogue is taking */
58 char runch; /* Direction player is running */
59 char curpurch[15]; /* name of item ready to buy */
60
61 char prbuf[LINLEN]; /* Buffer for sprintfs */
62 char whoami[LINLEN]; /* Name of player */
63 char fruit[LINLEN]; /* Favorite fruit */
64 char huh[LINLEN]; /* The last message printed */
65 char file_name[LINLEN]; /* Save file name */
66 char scorefile[LINLEN]; /* place for scorefile */
67 char home[LINLEN]; /* User's home directory */
68 char outbuf[BUFSIZ]; /* Output buffer for stdout */
69
70 char *s_guess[MAXSCROLLS]; /* his guess at what scroll is */
71 char *p_guess[MAXPOTIONS]; /* his guess at what potion is */
72 char *r_guess[MAXRINGS]; /* his guess at what ring is */
73 char *ws_guess[MAXSTICKS]; /* his guess at what wand is */
74
75 bool isfight = FALSE; /* true if player is fighting */
76 bool nlmove = FALSE; /* true when transported to new level */
77 bool inpool = FALSE; /* true if hero standing in pool */
78 bool inwhgt = FALSE; /* true if from wghtchk() */
79 bool running = FALSE; /* True if player is running */
80 bool playing = TRUE; /* True until he quits */
81 bool wizard = FALSE; /* True if he is a wizard */
82 bool after = TRUE; /* True if we want after daemons */
83 bool door_stop = FALSE; /* Stop run when we pass a door */
84 bool firstmove = FALSE; /* First move after door_stop */
85 bool waswizard = FALSE; /* Was a wizard sometime */
86 bool amulet = FALSE; /* He found the amulet */
87 bool in_shell = FALSE; /* True if executing a shell */
88 bool nochange = FALSE; /* true if last stat same as now */
89
90 bool s_know[MAXSCROLLS]; /* Does he know about a scroll */
91 bool p_know[MAXPOTIONS]; /* Does he know about a potion */
92 bool r_know[MAXRINGS]; /* Does he know about a ring */
93 bool ws_know[MAXSTICKS]; /* Does he know about a stick */
94
95 char spacemsg[] = { "-- Press space to continue --" };
96 char morestr[] = { "-- More --" };
97 char retstr[] = { "[Press return to continue]" };
98 char wizstr[] = { "Wizards Password: " };
99 char illegal[] = { "Illegal command '%s'." };
100 char callit[] = { "Call it: " };
101 char starlist[] = { " (* for a list)" };
102
103 struct coord oldpos; /* Pos before last look() call */
104 struct coord delta; /* Change indicated to get_dir() */
105 struct coord stairs; /* where the stairs are put */
106 struct coord rndspot = { -1, -1 }; /* for random teleporting */
107
108 struct monster *mtlev[MONRANGE];
109
110 #define _r {10,10,10,10} /* real ability (unused) */
111 #define _p 0,0,0,0 /* hit points, pack, carry (unused) */
112 #define _c 10 /* constitution (unused) */
113
114 /*
115 * NAME SHOW CARRY {LEVEL} FLAGS _r {STR DEX WIS _c} EXP LVL ARM _p DMG
116 */
117 struct monster monsters[MAXMONS + 1] = {
118 {"giant ant",'A',0,{3,12,1},ISMEAN,{_r,{10,16,5,_c},10,2,3,_p,"1d6"}},
119 {"bat",'B',0,{1,6,1},ISHUH,{_r,{10,10,10,_c},1,1,3,_p,"1d2"}},
120 {"centaur",'C',15,{8,17,1},0,{_r,{16,10,15,_c},15,4,4,_p,"1d6/1d6"}},
121 {"red dragon",'D',100,{21,500,0},ISGREED,{_r,{17,10,17,_c},9000,11,-1,_p,"1d8/1d8/3d10"}},
122 {"floating eye",'E',0,{2,11,0},0,{_r,{10,10,10,_c},5,1,9,_p,"0d0"}},
123 {"violet fungi",'F',0,{15,24,0},ISMEAN|ISSTUCK,{_r,{10,5,3,_c},85,8,2,_p,"000d0"}},
124 {"gnome",'G',10,{6,15,1},0,{_r,{10,10,11,_c},8,1,5,_p,"1d6"}},
125 {"hobgoblin",'H',0,{1,8,1},ISMEAN,{_r,{10,10,10,_c},3,1,5,_p,"1d8"}},
126 {"invisible stalker",'I',0,{16,25,1},ISINVIS|ISHUH,{_r,{10,15,15,_c},120,8,2,_p,"4d4"}},
127 {"jackal",'J',0,{1,6,1},ISMEAN,{_r,{10,10,10,_c},2,1,7,_p,"1d2"}},
128 {"kobold",'K',0,{1,6,1},ISMEAN,{_r,{10,10,10,_c},1,1,8,_p,"1d4"}},
129 {"leprechaun",'L',0,{7,16,0},0,{_r,{10,15,16,_c},10,3,8,_p,"1d1"}},
130 {"mimic",'M',30,{19,500,0},0,{_r,{10,10,10,_c},140,8,7,_p,"3d4"}},
131 {"nymph",'N',100,{11,20,0},0,{_r,{10,18,18,_c},40,3,9,_p,"0d0"}},
132 {"orc",'O',15,{4,13,1},0,{_r,{10,10,10,10},5,1,6,_p,"1d8"}},
133 {"purple worm",'P',70,{22,500,0},0,{_r,{18,5,10,_c},7000,15,6,_p,"2d12/2d4"}},
134 {"quasit",'Q',30,{10,19,1},ISMEAN,{_r,{10,15,16,_c},35,3,2,_p,"1d2/1d2/1d4"}},
135 {"rust monster",'R',0,{9,18,1},ISMEAN,{_r,{10,10,10,_c},25,5,2,_p,"0d0/0d0"}},
136 {"snake",'S',0,{1,7,1},ISMEAN,{_r,{10,10,10,_c},3,1,5,_p,"1d3"}},
137 {"troll",'T',50,{13,22,0},ISMEAN|ISREGEN,{_r,{10,10,11,_c},55,6,4,_p,"1d8/1d8/2d6"}},
138 {"umber hulk",'U',40,{18,500,1},ISMEAN,{_r,{17,10,10,_c},130,8,2,_p,"3d4/3d4/2d5"}},
139 {"vampire",'V',20,{20,500,1},ISMEAN|ISREGEN,{_r,{21,16,16,_c},380,8,1,_p,"1d10"}},
140 {"wraith",'W',0,{14,23,1},ISMEAN,{_r,{10,10,10,_c},55,5,4,_p,"1d6"}},
141 {"xorn",'X',0,{17,26,1},ISMEAN,{_r,{17,6,11,_c},120,7,-2,_p,"1d3/1d3/1d3/4d6"}},
142 {"yeti",'Y',30,{12,21,1},ISMEAN,{_r,{10,10,10,_c},50,4,6,_p,"1d6/1d6"}},
143 {"zombie",'Z',0,{5,14,1},ISMEAN,{_r,{10,10,10,_c},7,2,8,_p,"1d8"}},
144 {"anhkheg",'a',10,{7,16,1},ISMEAN,{_r,{10,15,3,_c},20,3,2,_p,"3d6"}},
145 {"giant beetle",'b',0,{9,18,1},ISMEAN,{_r,{10,15,10,_c},30,5,3,_p,"4d4"}},
146 {"cockatrice",'c',100,{8,17,0},0,{_r,{10,10,11,_c},200,5,6,_p,"1d3"}},
147 {"bone devil",'d',0,{27,500,1},ISMEAN,{_r,{18,10,16,_c},8000,12,-1,_p,"5d4"}},
148 {"elasmosaurus",'e',0,{28,500,1},ISMEAN,{_r,{17,5,3,_c},4500,12,7,_p,"4d6"}},
149 {"killer frog",'f',0,{3,8,1},ISMEAN,{_r,{10,10,10,_c},4,3,8,_p,"2d3/1d4"}},
150 {"green dragon",'g',50,{25,500,1},0,{_r,{18,10,18,_c},7500,10,2,_p,"1d6/1d6/2d10"}},
151 {"hell hound",'h',20,{10,19,1},ISMEAN,{_r,{10,15,10,_c},30,5,4,_p,"1d10"}},
152 {"imp",'i',20,{2,9,1},ISMEAN|ISREGEN,{_r,{10,14,11,_c},6,2,1,_p,"1d4"}},
153 {"jaguar",'j',0,{10,19,0},0,{_r,{10,10,11,_c},25,8,6,_p,"2d3/2d5"}},
154 {"koppleganger",'k',20,{8,17,1},ISMEAN,{_r,{10,10,16,_c},35,4,5,_p,"1d12"}},
155 {"lonchu",'l',15,{2,9,1},ISMEAN,{_r,{10,4,18,_c},5,2,1,_p,"1d4/1d4"}},
156 {"minotaur",'m',0,{12,21,1},ISMEAN,{_r,{10,10,11,_c},40,8,6,_p,"1d3/2d4"}},
157 {"neotyugh",'n',10,{14,23,1},ISMEAN,{_r,{10,6,4,_c},50,6,3,_p,"1d8/1d8/2d3"}},
158 {"ogre",'o',50,{7,16,1},0,{_r,{20,10,10,_c},15,4,5,_p,"2d6"}},
159 {"pseudo dragon",'p',50,{9,18,1},0,{_r,{10,10,16,_c},20,4,2,_p,"2d3/1d6"}},
160 {"quellit",'q',85,{30,500,1},0,{_r,{17,10,10,_c},12500,17,0,_p,"2d10/2d6"}},
161 {"rhynosphinx",'r',40,{26,500,0},0,{_r,{19,6,18,_c},5000,13,-1,_p,"2d10/2d8"}},
162 {"shadow",'s',15,{5,14,1},ISMEAN|ISREGEN|ISINVIS,{_r,{10,17,18,_c},6,3,5,_p,"1d6"}},
163 {"titanothere",'t',0,{19,500,0},0,{_r,{17,6,3,_c},750,14,6,_p,"2d8/1d6"}},
164 {"ulodyte",'u',10,{2,8,1},ISMEAN,{_r,{10,10,10,_c},3,2,5,_p,"1d3/1d3"}},
165 {"vrock",'v',0,{4,13,1},ISMEAN,{_r,{10,10,11,_c},8,3,2,_p,"1d4/1d6"}},
166 {"wuccubi",'w',0,{14,23,1},ISMEAN,{_r,{10,10,10,_c},90,6,0,_p,"1d4/1d10"}},
167 {"xonoclon",'x',0,{20,500,0},0,{_r,{19,10,4,_c},1750,14,0,_p,"3d8"}},
168 {"yeenoghu",'y',10,{15,24,1},ISMEAN,{_r,{17,15,10,_c},250,8,1,_p,"3d6"}},
169 {"zemure",'z',0,{1,6,1},ISMEAN|ISREGEN,{_r,{10,10,10,_c},4,2,7,_p,"1d4"}},
170 {"devil Asmodeus",'A',-1,{1,500,1},ISMEAN|ISREGEN,{_r,{24,18,18,_c},500000,40,-10,_p,"4d10/4d10"}},
171 };
172
173 #undef _p /* erase these definitions */
174 #undef _c
175 #undef _r
176
177 struct h_list helpstr[] = {
178 '?', " prints help",
179 '/', " identify object",
180 'h', " left",
181 'j', " down",
182 'k', " up",
183 'l', " right",
184 'y', " up & left",
185 'u', " up & right",
186 'b', " down & left",
187 'n', " down & right",
188 'H', " run left",
189 'J', " run down",
190 'K', " run up",
191 'L', " run right",
192 'Y', " run up & left",
193 'U', " run up & right",
194 'B', " run down & left",
195 'N', " run down & right",
196 't', "<dir> throw something",
197 'f', "<dir> forward until find something",
198 'p', "<dir> zap a wand in a direction",
199 'z', " zap a wand or staff",
200 '>', " go down a staircase",
201 's', " search for trap/secret door",
202 '.', " (dot) rest for a while",
203 'i', " inventory pack",
204 'I', " inventory single item",
205 'q', " quaff potion",
206 'r', " read a scroll",
207 'e', " eat food",
208 'w', " wield a weapon",
209 'W', " wear armor",
210 'T', " take armor off",
211 'P', " put on ring",
212 'R', " remove ring",
213 'd', " drop object",
214 'c', " call object",
215 'O', " examine/set options",
216 'a', " display maximum stats",
217 'D', " dip object in pool",
218 CTRL('L')," redraw screen",
219 ESCAPE, " cancel command",
220 '!', " shell escape",
221 'S', " save game",
222 'Q', " quit",
223 0, 0
224 };
225
226 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
227 char *p_colors[MAXPOTIONS]; /* Colors of the potions */
228 char *r_stones[MAXRINGS]; /* Stone settings of the rings */
229 struct rod ws_stuff[MAXSTICKS]; /* Stuff for sticks */
230
231 struct magic_item things[NUMTHINGS + 1] = {
232 { "potion", 257, 5, },
233 { "scroll", 250, 30, },
234 { "food", 185, 7, },
235 { "weapon", 92, 0, },
236 { "armor", 92, 0, },
237 { "ring", 62, 5, },
238 { "stick", 62, 0, },
239 { "amulet", 0, -250, },
240 { NULL, 0, 0, },
241 };
242
243 struct magic_item a_magic[MAXARMORS + 1] = {
244 { "leather armor", 170, 5 },
245 { "ring mail", 130, 30 },
246 { "studded leather armor", 130, 20 },
247 { "scale mail", 120, 3 },
248 { "padded armor", 100, 250 },
249 { "chain mail", 90, 75 },
250 { "splint mail", 90, 80 },
251 { "banded mail", 90, 90 },
252 { "plate mail", 50, 400 },
253 { "plate armor", 30, 650 },
254 { NULL, 0, 0 },
255 };
256 struct init_armor armors[MAXARMORS] = {
257 { 8, 150, 500, },
258 { 7, 250, 650, },
259 { 7, 200, 550, },
260 { 6, 400, 900, },
261 { 6, 100, 450, },
262 { 5, 300, 650, },
263 { 4, 400, 700, },
264 { 4, 350, 600, },
265 { 3, 450, 950, },
266 { 2, 350, 750, },
267 };
268 struct magic_item w_magic[MAXWEAPONS + 1] = {
269 { "mace", 70, 25 },
270 { "long sword", 70, 60 },
271 { "short bow", 60, 150 },
272 { "arrow", 60, 2 },
273 { "dagger", 20, 5 },
274 { "rock", 20, 1 },
275 { "two-handed sword", 50, 120 },
276 { "sling", 20, 5 },
277 { "dart", 30, 3 },
278 { "crossbow", 60, 70 },
279 { "crossbow bolt", 60, 3 },
280 { "spear", 70, 8 },
281 { "trident", 70, 90 },
282 { "spetum", 70, 50 },
283 { "bardiche", 70, 30 },
284 { "pike", 70, 75 },
285 { "bastard sword", 60, 100 },
286 { "halberd", 70, 40 },
287 { NULL, 0, 0 },
288 };
289
290 struct init_weps weaps[MAXWEAPONS] = {
291 { "2d4", "1d3", 0, 100, 300, NONE },
292 { "1d10", "1d2", 0, 60, 180, NONE },
293 { "1d1", "1d1", 0, 40, 190, NONE },
294 { "1d1", "1d6", ISMANY|ISMISL, 5, 8, BOW },
295 { "1d6", "1d4", ISMISL, 10, 30, NONE },
296 { "1d2", "1d4", ISMANY|ISMISL, 5, 10, SLING },
297 { "3d6", "1d2", 0, 250, 550, NONE },
298 { "0d0", "0d0", 0, 5, 7, NONE },
299 { "1d1", "1d3", ISMANY|ISMISL, 5, 5, NONE },
300 { "1d1", "1d1", 0, 100, 250, NONE },
301 { "1d2", "1d10", ISMANY|ISMISL, 7, 11, CROSSBOW },
302 { "1d8", "1d6", ISMISL, 50, 200, NONE },
303 { "3d4", "1d4", 0, 50, 220, NONE },
304 { "2d5", "1d3", 0, 50, 200, NONE },
305 { "3d3", "1d2", 0, 125, 270, NONE },
306 { "1d12", "1d8", 0, 80, 260, NONE },
307 { "2d7", "1d2", 0, 100, 400, NONE },
308 { "2d6", "1d3", 0, 175, 370, NONE },
309 };
310
311 struct magic_item s_magic[MAXSCROLLS + 1] = {
312 { "monster confusion", 50, 200 },
313 { "magic mapping", 52, 200 },
314 { "light", 80, 100 },
315 { "hold monster", 25, 200 },
316 { "sleep", 41, 50 },
317 { "enchant armor", 75, 175 },
318 { "identify", 211, 150 },
319 { "scare monster", 42, 300 },
320 { "gold detection", 32, 100 },
321 { "teleportation", 73, 200 },
322 { "enchant weapon", 91, 175 },
323 { "create monster", 34, 75 },
324 { "remove curse", 82, 100 },
325 { "aggravate monsters", 10, 50 },
326 { "blank paper", 11, 50 },
327 { "genocide", 5, 350 },
328 { "item knowledge", 14, 250 },
329 { "item protection", 9, 250 },
330 { "demons curse", 5, 25 },
331 { "transport", 11, 100 },