Mercurial > hg > early-roguelike
comparison srogue/passages.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 25 Nov 2010 12:21:41 +0000 |
| parents | |
| children | 7f5f5f1ba09c |
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| 35:05018c63a721 | 36:2128c7dc8a40 |
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| 1 /* | |
| 2 * Draw the connecting passages | |
| 3 * | |
| 4 * @(#)passages.c 9.0 (rdk) 7/17/84 | |
| 5 * | |
| 6 * Super-Rogue | |
| 7 * Copyright (C) 1984 Robert D. Kindelberger | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * Based on "Rogue: Exploring the Dungeons of Doom" | |
| 11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 12 * All rights reserved. | |
| 13 * | |
| 14 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 15 */ | |
| 16 | |
| 17 #include "rogue.h" | |
| 18 #include "rogue.ext" | |
| 19 | |
| 20 /* | |
| 21 * do_passages: | |
| 22 * Draw all the passages on a level. | |
| 23 */ | |
| 24 | |
| 25 do_passages() | |
| 26 { | |
| 27 reg struct rdes *r1, *r2; | |
| 28 reg int i, j; | |
| 29 reg int roomcount; | |
| 30 static struct rdes { | |
| 31 bool conn[MAXROOMS]; /* possible to connect to room i */ | |
| 32 bool isconn[MAXROOMS]; /* connection was made to room i */ | |
| 33 bool ingraph; /* this room in graph already? */ | |
| 34 } rdes[MAXROOMS] = { | |
| 35 {{ 0, 1, 0, 1, 0, 0, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 36 {{ 1, 0, 1, 0, 1, 0, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 37 {{ 0, 1, 0, 0, 0, 1, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 38 {{ 1, 0, 0, 0, 1, 0, 1, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 39 {{ 0, 1, 0, 1, 0, 1, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 40 {{ 0, 0, 1, 0, 1, 0, 0, 0, 1 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 41 {{ 0, 0, 0, 1, 0, 0, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 42 {{ 0, 0, 0, 0, 1, 0, 1, 0, 1 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 43 {{ 0, 0, 0, 0, 0, 1, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 44 }; | |
| 45 | |
| 46 /* | |
| 47 * reinitialize room graph description | |
| 48 */ | |
| 49 for (r1 = rdes; r1 < &rdes[MAXROOMS]; r1++) { | |
| 50 for (j = 0; j < MAXROOMS; j++) | |
| 51 r1->isconn[j] = FALSE; | |
| 52 r1->ingraph = FALSE; | |
| 53 } | |
| 54 | |
| 55 /* | |
| 56 * starting with one room, connect it to a random adjacent room and | |
| 57 * then pick a new room to start with. | |
| 58 */ | |
| 59 roomcount = 1; | |
| 60 r1 = &rdes[rnd(MAXROOMS)]; | |
| 61 r1->ingraph = TRUE; | |
| 62 do { | |
| 63 /* | |
| 64 * find a room to connect with | |
| 65 */ | |
| 66 j = 0; | |
| 67 for (i = 0; i < MAXROOMS; i++) | |
| 68 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
| 69 r2 = &rdes[i]; | |
| 70 /* | |
| 71 * if no adjacent rooms are outside the graph, pick a new room | |
| 72 * to look from | |
| 73 */ | |
| 74 if (j == 0) { | |
| 75 do { | |
| 76 r1 = &rdes[rnd(MAXROOMS)]; | |
| 77 } until (r1->ingraph); | |
| 78 } | |
| 79 /* | |
| 80 * otherwise, connect new room to the graph, and draw a tunnel | |
| 81 * to it | |
| 82 */ | |
| 83 else { | |
| 84 r2->ingraph = TRUE; | |
| 85 i = r1 - rdes; | |
| 86 j = r2 - rdes; | |
| 87 conn(i, j); | |
| 88 r1->isconn[j] = TRUE; | |
| 89 r2->isconn[i] = TRUE; | |
| 90 roomcount++; | |
| 91 } | |
| 92 } while (roomcount < MAXROOMS); | |
| 93 | |
| 94 /* | |
| 95 * attempt to add passages to the graph a random number of times so | |
| 96 * that there isn't just one unique passage through it. | |
| 97 */ | |
| 98 for (roomcount = rnd(5); roomcount > 0; roomcount--) { | |
| 99 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
| 100 /* | |
| 101 * find an adjacent room not already connected | |
| 102 */ | |
| 103 j = 0; | |
| 104 for (i = 0; i < MAXROOMS; i++) | |
| 105 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
| 106 r2 = &rdes[i]; | |
| 107 /* | |
| 108 * if there is one, connect it and look for the next added | |
| 109 * passage | |
| 110 */ | |
| 111 if (j != 0) { | |
| 112 i = r1 - rdes; | |
| 113 j = r2 - rdes; | |
| 114 conn(i, j); | |
| 115 r1->isconn[j] = TRUE; | |
| 116 r2->isconn[i] = TRUE; | |
| 117 } | |
| 118 } | |
| 119 } | |
| 120 | |
| 121 /* | |
| 122 * conn: | |
| 123 * Cconnect two rooms. | |
| 124 */ | |
| 125 | |
| 126 conn(r1, r2) | |
| 127 int r1, r2; | |
| 128 { | |
| 129 reg struct room *rpf, *rpt; | |
| 130 reg char rmt, direc; | |
| 131 reg int distance, turn_spot, turn_distance, rm; | |
| 132 struct coord curr, turn_delta, spos, epos; | |
| 133 | |
| 134 if (r1 < r2) { | |
| 135 rm = r1; | |
| 136 if (r1 + 1 == r2) | |
| 137 direc = 'r'; | |
| 138 else | |
| 139 direc = 'd'; | |
| 140 } | |
| 141 else { | |
| 142 rm = r2; | |
| 143 if (r2 + 1 == r1) | |
| 144 direc = 'r'; | |
| 145 else | |
| 146 direc = 'd'; | |
| 147 } | |
| 148 rpf = &rooms[rm]; | |
| 149 /* | |
| 150 * Set up the movement variables, in two cases: | |
| 151 * first drawing one down. | |
| 152 */ | |
| 153 if (direc == 'd') { | |
| 154 rmt = rm + 3; /* room # of dest */ | |
| 155 rpt = &rooms[rmt]; /* room pointer of dest */ | |
| 156 delta.x = 0; /* direction of move */ | |
| 157 delta.y = 1; | |
| 158 spos.x = rpf->r_pos.x; /* start of move */ | |
| 159 spos.y = rpf->r_pos.y; | |
| 160 epos.x = rpt->r_pos.x; /* end of move */ | |
| 161 epos.y = rpt->r_pos.y; | |
| 162 if (!rf_on(rpf,ISGONE)) { /* if not gone pick door pos */ | |
| 163 spos.x += rnd(rpf->r_max.x-2)+1; | |
| 164 spos.y += rpf->r_max.y-1; | |
| 165 } | |
| 166 if (!rf_on(rpt,ISGONE)) | |
| 167 epos.x += rnd(rpt->r_max.x-2)+1; | |
| 168 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
| 169 turn_delta.y = 0; /* direction to turn */ | |
| 170 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
| 171 turn_distance = abs(spos.x - epos.x); /* how far to turn */ | |
| 172 turn_spot = rnd(distance-1) + 1; /* where turn starts */ | |
| 173 } | |
| 174 else if (direc == 'r') { /* setup for moving right */ | |
| 175 rmt = rm + 1; | |
| 176 rpt = &rooms[rmt]; | |
| 177 delta.x = 1; | |
| 178 delta.y = 0; | |
| 179 spos.x = rpf->r_pos.x; | |
| 180 spos.y = rpf->r_pos.y; | |
| 181 epos.x = rpt->r_pos.x; | |
| 182 epos.y = rpt->r_pos.y; | |
| 183 if (!rf_on(rpf,ISGONE)) { | |
| 184 spos.x += rpf->r_max.x-1; | |
| 185 spos.y += rnd(rpf->r_max.y-2)+1; | |
| 186 } | |
| 187 if (!rf_on(rpt,ISGONE)) | |
| 188 epos.y += rnd(rpt->r_max.y-2)+1; | |
| 189 distance = abs(spos.x - epos.x) - 1; | |
| 190 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
| 191 turn_delta.x = 0; | |
| 192 turn_distance = abs(spos.y - epos.y); | |
| 193 turn_spot = rnd(distance-1) + 1; | |
| 194 } | |
| 195 else { | |
| 196 msg("Error in connection tables."); | |
| 197 } | |
| 198 /* | |
| 199 * Draw in the doors on either side of the passage | |
| 200 * or just put #'s if the rooms are gone. Set up | |
| 201 * pointers to the connected room. | |
| 202 */ | |
| 203 rpf->r_ptr[rpf->r_nexits] = rpt; | |
| 204 if (rf_on(rpf,ISGONE)) { | |
| 205 cmov(spos); | |
| 206 addch('#'); /* gone "from" room */ | |
| 207 } | |
| 208 else | |
| 209 door(rpf, &spos); /* add the door */ | |
| 210 rpt->r_ptr[rpt->r_nexits] = rpf; | |
| 211 if (rf_on(rpt,ISGONE)) { | |
| 212 cmov(epos); | |
| 213 addch('#'); /* gone "to" room */ | |
| 214 } | |
| 215 else | |
| 216 door(rpt, &epos); /* add door */ | |
| 217 /* | |
| 218 * Get ready to move... | |
| 219 */ | |
| 220 curr.x = spos.x; | |
| 221 curr.y = spos.y; | |
| 222 while(distance > 0) { | |
| 223 /* | |
| 224 * Move to new position | |
| 225 */ | |
| 226 curr.x += delta.x; | |
| 227 curr.y += delta.y; | |
| 228 /* | |
| 229 * Check if we are at the turn place, if so do the turn | |
| 230 */ | |
| 231 if (distance == turn_spot && turn_distance > 0) { | |
| 232 while(turn_distance-- > 0) { | |
| 233 cmov(curr); | |
| 234 addch(PASSAGE); | |
| 235 curr.x += turn_delta.x; | |
| 236 curr.y += turn_delta.y; | |
| 237 } | |
| 238 } | |
| 239 /* | |
| 240 * Continue digging along | |
| 241 */ | |
| 242 cmov(curr); | |
| 243 addch(PASSAGE); | |
| 244 distance--; | |
| 245 } | |
| 246 curr.x += delta.x; | |
| 247 curr.y += delta.y; | |
| 248 if (!ce(curr, epos)) { | |
| 249 msg("Warning, connectivity problem on this level."); | |
| 250 } | |
| 251 } | |
| 252 | |
| 253 /* | |
| 254 * Add a door or possibly a secret door | |
| 255 * also enters the door in the exits array of the room. | |
| 256 */ | |
| 257 | |
| 258 door(rm, cp) | |
| 259 struct room *rm; | |
| 260 struct coord *cp; | |
| 261 { | |
| 262 cmov(*cp); | |
| 263 addch(rnd(10) < level - 1 && rnd(100) < 20 ? SECRETDOOR : DOOR); | |
| 264 rm->r_exit[rm->r_nexits++] = *cp; | |
| 265 } | |
| 266 | |
| 267 | |
| 268 /* | |
| 269 * add_pass: | |
| 270 * add the passages to the current window (wizard command) | |
| 271 */ | |
| 272 add_pass() | |
| 273 { | |
| 274 reg int y, x, ch; | |
| 275 | |
| 276 for (y = 1; y < LINES - 3; y++) | |
| 277 for (x = 0; x < COLS; x++) | |
| 278 if ((ch = mvinch(y, x)) == PASSAGE || ch == DOOR || | |
| 279 ch == SECRETDOOR) | |
| 280 mvwaddch(cw, y, x, ch); | |
| 281 } |
