Mercurial > hg > early-roguelike
comparison srogue/rogue.nr @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 25 Nov 2010 12:21:41 +0000 |
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35:05018c63a721 | 36:2128c7dc8a40 |
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1 .PH | |
2 .fp 9 CR | |
3 .nr Hu 1 | |
4 .nr Pt 0 | |
5 .SA 1 | |
6 .S +4 C | |
7 .ad c | |
8 .B "Super-Rogue Version 9.0" | |
9 .br | |
10 .ad b | |
11 .SP 0.45 | |
12 .S -4 C | |
13 .ad c | |
14 .I "Robert D. Kindelberger" | |
15 .br | |
16 .ad b | |
17 .SP 2.6 | |
18 .ad c | |
19 .I "A Tutorial on the Visual Game of Rogue - Version 9.0" | |
20 .br | |
21 .ad b | |
22 .SP 2 | |
23 .P | |
24 Rogue is a visual CRT based fantasy game which runs | |
25 under the UNIX\*F | |
26 .FS | |
27 UNIX is a trademark of AT&T Bell Laboratories. | |
28 .FE | |
29 timesharing system. This paper describes | |
30 how to play rogue and gives a few hints for those who might | |
31 otherwise get lost (or killed) in the Dungeons of Doom. | |
32 .SP 5 | |
33 .PH "''- % -''" | |
34 .H 1 INTRODUCTION | |
35 .P | |
36 You have just finished your years as a student | |
37 at the local fighter's guild. | |
38 After much practice and sweat you have finally completed your training and | |
39 are ready to embark upon a perilous adventure. As a test of your skills, | |
40 the local guildmasters have sent you into the Dungeons of Doom. Your | |
41 task is to return with the Amulet of Yendor. | |
42 Your reward for the completion | |
43 of this task will be a full membership in the local guild. | |
44 In addition, you are | |
45 allowed to keep all the loot you bring back from the dungeons. | |
46 .P | |
47 In preparation for your journey, you are given an enchanted weapon, taken | |
48 from a dragon's hoard in the far off Dark Mountains. | |
49 You are also outfitted | |
50 with elf-crafted armor and given enough food to reach the dungeons. You | |
51 say good-bye to family and friends for what may be the last time and head | |
52 up the road. | |
53 .P | |
54 You set out on your way to the dungeons and after | |
55 several days of uneventful | |
56 travel, you see the ancient ruins that mark the entrance to the Dungeons | |
57 of Doom. It is late at night so you make camp at the entrance and spend | |
58 the night sleeping under the open skies. In the morning you gather | |
59 your weapon, put on your armor, eat what is almost your last food and enter | |
60 the dungeons. | |
61 .H 1 "WHAT IS GOING ON HERE?" | |
62 .P | |
63 You have just begun a game of rogue. | |
64 Your goal is to grab as much treasure | |
65 as you can, find the \f3Amulet of Yendor\f1, and get out of the Dungeons | |
66 of Doom alive. | |
67 On the screen, a map of where you have been and what you have seen on | |
68 the current dungeon level is kept. As you explore more of the level, | |
69 it appears on the screen in front of you. | |
70 .P | |
71 Rogue differs from most computer fantasy games in that it is screen | |
72 oriented. Commands are all one or two keystrokes\*F | |
73 .FS | |
74 As opposed to pseudo English sentences. | |
75 .FE | |
76 and the results of your commands are displayed | |
77 graphically on the screen rather than being explained in words. | |
78 .P | |
79 Another major difference between rogue and other computer fantasy games | |
80 is that once you have solved all the puzzles in a standard fantasy game, | |
81 it has lost most of its excitement and it ceases to be fun. Rogue on the | |
82 other hand generates a new dungeon every time you play it and | |
83 even the author finds it an entertaining and exciting game. | |
84 .H 1 "WHAT DO ALL THOSE THINGS ON THE SCREEN MEAN?" | |
85 .P | |
86 In order to understand what is going on in rogue you have to first get | |
87 some grasp of what rogue is doing with the screen. | |
88 The rogue screen is intended to replace the \f3You can see ...\f1 descriptions | |
89 of standard fantasy games. Here is a sample of what a rogue screen might | |
90 look like: | |
91 .SP | |
92 .DS | |
93 \f9 | |
94 --------------------- | |
95 |...................+###########+ | |
96 |...@...........[...| | |
97 |........H..........| | |
98 |...................| | |
99 --------+------------ | |
100 #### | |
101 + | |
102 | |
103 Level: 1 Gold: 0 Hp:12(12) Ac: 6 Exp:1/0 Vol:36% | |
104 Str:16(16) Exp:12(12) Dex:11(11) Wis:14(14) Con:18(18) Carry:50/170 | |
105 \f1 | |
106 .DE | |
107 .H 1 "THE BOTTOM LINES" | |
108 At the bottom line of the screen is a few pieces of cryptic information, | |
109 describing your current status. Here is an explanation of what these | |
110 things mean: | |
111 .SP | |
112 .H 2 "LEVEL" | |
113 .SP | |
114 This number indicates how deep you have gone in the dungeon. It starts | |
115 at one and goes up forever.\*F | |
116 .FS | |
117 Or until you get killed or decide to quit. Level 500 is really the | |
118 maximum, but almost impossible. | |
119 .FE | |
120 .SP | |
121 .H 2 "GOLD" | |
122 .SP | |
123 The number of gold pieces you have managed to attain. | |
124 .SP | |
125 .H 2 "HP" | |
126 .SP | |
127 Your current and maximum hit points. Hit points indicate how much | |
128 damage you can take before you die. The more you get hit in a | |
129 fight, the lower they | |
130 get. You can regain hit points by moving around. The number in | |
131 parentheses is the maximum number of hit points you can regain. | |
132 .SP | |
133 .H 2 "AC" | |
134 .SP | |
135 Your current armor class. This number indicates how effective | |
136 your armor is in stopping blows from unfriendly creatures. The lower | |
137 this number is, the more effective the armor. Armor class can get | |
138 lower than zero. | |
139 .SP | |
140 .H 2 "EXP" | |
141 .SP | |
142 These two numbers give your current experience level and experience points. | |
143 As you kill monsters, you gain experience points. At certain experience | |
144 point totals, you gain an experience level. The more experienced you are, | |
145 the better you are able to fight and to withstand magical attacks. You | |
146 must gain 10 experience points to advance to the 2nd experience level. | |
147 Now you must double the previous experience point total to advance | |
148 to the next experience level. (i.e. 20 to get to level 3, 40 to 4...) | |
149 Every time you advance to a new experience level, your hit points | |
150 will increase. This is random, so don't expect a lot every time. | |
151 .SP | |
152 .H 2 "VOL" | |
153 .SP | |
154 This is the percentage of what your pack contains. \f3100%\f1 | |
155 means that your pack is full. | |
156 .SP | |
157 .H 2 "STR" | |
158 .SP | |
159 Your current strength. This can be any integer from 0 to 24. | |
160 The larger the number, the stronger you are. | |
161 .SP | |
162 .H 2 "DEX" | |
163 .SP | |
164 This is your dexterity. Dexterity gives you the ability to dodge arrow | |
165 and dart traps more effectively. It also gives you the ability to dodge | |
166 attacks from monters (maximum of 18). | |
167 .SP | |
168 .H 2 "WIS" | |
169 .SP | |
170 This is your wisdom. If you are smarter than the monsters, | |
171 then you have a better chance of defeating them (maximum of 18). | |
172 .SP | |
173 .H 2 "CON" | |
174 .SP | |
175 This is your constitution. Constitution makes up your ability to | |
176 regain your hit points, once you have been battered. The higher | |
177 your constitution (maximum of 18), the faster you will gain back | |
178 the hit points you have lost. | |
179 .SP | |
180 .H 2 "CARRY" | |
181 .SP | |
182 This is similar to your volume, but tells you the maximum of what | |
183 you can carry and what you are currently carrying in weight. | |
184 .H 1 "THE TOP LINE" | |
185 .P | |
186 The top line of the screen is reserved for printing messages that describe | |
187 things that are impossible to represent visually. If you see a | |
188 \f3-- More --\f1 on the top line, this means that rogue wants to print another | |
189 message on the screen, but it wants to make certain that you have read | |
190 the one that is there first. To read the next message, just press a | |
191 space. | |
192 .H 1 "THE REST OF THE SCREEN" | |
193 .P | |
194 The rest of the screen is the map of the level | |
195 as you have explored it so far. | |
196 Each symbol on the screen represents something. Here is a list of what | |
197 the various symbols mean: | |
198 .bp | |
199 .DS | |
200 .B "@ " "This symbol represents you, the adventurer." | |
201 | |
202 .B "| " "A wall running north/south." | |
203 | |
204 .B "- " "A wall running east/west." | |
205 | |
206 .B "+ " "A door to/from a room." | |
207 | |
208 .B "\. " "The floor of a room." | |
209 | |
210 .B "# " "The floor of a passage between rooms." | |
211 | |
212 .B "* " "A pile or pot of gold." | |
213 | |
214 .B ") " "A weapon of some sort." | |
215 | |
216 .B "] " "A suit of armor." | |
217 | |
218 .B "! " "A flask containing a magic potion." | |
219 | |
220 .B "? " "A piece of paper, usually a magic scroll." | |
221 | |
222 .B "/ " "A wand or staff of magic." | |
223 | |
224 .B "= " "A magical ring. Can be good or bad." | |
225 | |
226 .B "{ " "An arrow trap. Loss of hit points." | |
227 | |
228 .B "} " "A bear trap. Holds you for awhile." | |
229 | |
230 .B "~ " "A teleportation trap. Teleports you to a random room." | |
231 | |
232 .B "` " "A dart trap. Loss of strength." | |
233 | |
234 .B "$ " "A sleeping gas trap, watch out for these." | |
235 | |
236 .B "> " "A trap door leading down to the next level." | |
237 | |
238 .B "^ " "A flee market to exchange gold for objects, or vice-versa." | |
239 | |
240 .B "\e " "A trap door that leads down to an invisible maze." | |
241 | |
242 \f3"\f1 A magical pool that does strange things to wielded objects. | |
243 | |
244 .B "% " "The staircase leading down to the next level." | |
245 | |
246 .B ": " "A piece of food or zany fruit." | |
247 | |
248 .B ", AMULET OF YENDOR." | |
249 | |
250 .B "a-Z " "There are 52 inhabitants of the Dungeons of Doom." | |
251 .DE | |
252 .bp | |
253 .H 1 COMMANDS | |
254 .P | |
255 Commands are given to rogue by pressing single letters. Some commands can | |
256 be preceded by a count to repeat them | |
257 (i.e. typing \f310s\f1 will do ten searches) | |
258 The list of commands is rather long, but it can be read at any time during | |
259 the game with the \f3?\f1 command. Here it is for reference, with a short | |
260 explanation of each command: | |
261 .SP | |
262 .DS | |
263 \f3?\f1 The help command. Asks for a character to give help on. | |
264 If you type a \f3*\f1, it will list all the commands, otherwise | |
265 it will explain what the character you type does. | |
266 | |
267 \f3/\f1 This is the \f3What is that on the screen\f1? command. | |
268 A \f3/\f1 followed by any character that you see on the level, | |
269 will tell you what that character is. For instance, typing | |
270 \f3/@\f1 will tell you that the \f3@\f1 symbol represents you, | |
271 the player. | |
272 | |
273 \f3h, H\f1 Move left. You move one space to the left. If you use | |
274 upper case, \f3H,\f1 you will continue to move left until you | |
275 run into something. This works for all movement commands. | |
276 (i.e. \f3L\f1 means run in direction \f3l\f1) | |
277 | |
278 .B "j, J " "Move down." | |
279 | |
280 .B "k, K " "Move up." | |
281 | |
282 .B "l, L " "Move right." | |
283 | |
284 .B "y, Y " "Move diagonally up and left." | |
285 | |
286 .B "u, U " "Move diagonally up and right." | |
287 | |
288 .B "b, B " "Move diagonally down and left." | |
289 | |
290 .B "n, N " "Move diagonally down and right." | |
291 | |
292 \f3f\f1 Find prefix. When followed by a direction it means to | |
293 continue moving in the specified direction until you pass | |
294 something interesting or run into a wall. | |
295 | |
296 \f3t\f1 Throw an object. This is a prefix command. Follow it | |
297 with a direction and you throw an object in the specified | |
298 direction. (i.e. type \f3th\f1 to throw something left.) | |
299 | |
300 \f3p\f1 Zap an object with a staff or wand. This is a prefix | |
301 command. Follow it with a direction and you will zap in the | |
302 specified direction. (i.e. type \f3ph\f1 to zap something left.) | |
303 .DE | |
304 .bp | |
305 .DS | |
306 \f3z\f1 Zap an object with no direction. This means that you | |
307 could be zapped with it as well. | |
308 | |
309 .B "D " "Dip an object in the magic pool." | |
310 | |
311 \f3>\f1 If you are standing over the passage down to the next | |
312 level, this command means to climb down. | |
313 | |
314 \f3<\f1 If you have found the \f3Amulet of Yendor\f1, then | |
315 you have the ability to climb back up a level, hopefully on | |
316 your way out. | |
317 | |
318 \f3s\f1 Search for traps and secret doors. Examine each space | |
319 immediately adjacent to you for the existence of a trap or | |
320 secret door. There is a large chance that even if there is | |
321 something there, you won't find it so you might have to | |
322 search a while before you find something. | |
323 | |
324 .B "\. " "Rest. This is the \f3do nothing\f1 command. This is | |
325 good for waiting and healing." | |
326 | |
327 .B "i " "Inventory. List what you are carrying in your pack." | |
328 | |
329 \f3I\f1 Selective inventory. Tells you what a single item in | |
330 your pack is. | |
331 | |
332 .B "q " "Quaff. Drink one of the potions you are carrying." | |
333 | |
334 .B "r " "Read. Read one of the scrolls in your pack." | |
335 | |
336 .B "e " "Eat food. Take some food out of your pack and eat it." | |
337 | |
338 \f3w\f1 Wield a weapon. Take a weapon out of your pack and carry | |
339 it. You must be wielding a weapon to use it (except to | |
340 throw things). To fire an arrow, you must wield the bow. | |
341 You can only wield one weapon at a time. | |
342 | |
343 \f3W\f1 Wear armor. Take a piece of armor out of your pack and | |
344 put it on. You can only wear one suit of armor at a time. | |
345 | |
346 .B "T " "Take armor off. You can't remove armor that is cursed." | |
347 | |
348 \f3P\f1 Put a ring on your finger. You can only wear two rings | |
349 at a time. | |
350 | |
351 \f3R\f1 Remove a ring from your finger. Cursed rings are hard | |
352 to remove. | |
353 | |
354 \f3d\f1 Drop an object. Take something out of your pack and | |
355 leave it lying on the floor. Only one object can occupy | |
356 each space. | |
357 .DE | |
358 .bp | |
359 .DS | |
360 \f3O\f1 Examine and set options. This command is further | |
361 explained in the section on options. | |
362 | |
363 \f3^l\f1 Redraws the screen. Useful if spurious messages or | |
364 transmission errors have messed up the display. | |
365 | |
366 \f3^r\f1 Repeat last message. Useful when a message disappears | |
367 before you can read it. | |
368 | |
369 .B "^[ " "This is the escape key. This will cancel the last command." | |
370 | |
371 \f3a\f1 Reports your encumbrance. This is the weight factor of | |
372 your pack. The heavier your pack is weighted down with | |
373 objects, the less effective you are in an attack and the | |
374 more food you'll eat. | |
375 | |
376 .B "c " "Call an object. You can call an object anything you like." | |
377 | |
378 .B "v " "Prints the program version number." | |
379 | |
380 .B "Q " "Quit. Leave the game. This is the chicken-way out." | |
381 | |
382 \f3!\f1 This is the shell escape key. Use this to get back to | |
383 shell level. To get back to the game, just hit \f3^d\f1. | |
384 | |
385 \f3S\f1 Save the current game in a file. Rogue won't let | |
386 you start up a copy of a saved game, and it removes the | |
387 save file as soon as you start up a restored game. This | |
388 is to prevent people from saving a game just before a | |
389 dangerous position and then restarting it, if they die. | |
390 Sorry no linking, copying, moving, or anything. | |
391 .DE | |
392 .bp | |
393 .H 1 "DEALING WITH OBJECTS" | |
394 .P | |
395 When you find something in the dungeon, it is common to want to pick the | |
396 object up. This is accomplished in rogue by walking over the object. | |
397 If you are carrying too many things, you won't be able to pick the | |
398 object up. Otherwise, the object will be added to your pack and you | |
399 will be notified of what you just picked up. | |
400 .P | |
401 Many of the commands that operate on objects must prompt you to find | |
402 out which object you want to use. | |
403 If you change your mind and don't want to | |
404 do that command after all, just press an \f3escape\f1 key and the command | |
405 will be aborted. | |
406 .H 1 ROOMS | |
407 .P | |
408 Rooms in the dungeons are either lit or dark. | |
409 If you walk into a lit room, | |
410 the entire room will be drawn on the screen as soon as you enter. If you | |
411 walk into a dark room, you will only be able to see the spaces immediately | |
412 next to you. | |
413 Upon leaving a dark room, all objects inside the room are | |
414 removed from the screen. | |
415 .H 1 FIGHTING | |
416 .P | |
417 If you see a monster and you wish to fight it, just attempt to run into it. | |
418 You also may throw things at it or zap it with a wand or staff. | |
419 Many times a monster you find will mind its own business unless you attack | |
420 it. It is often the case that discretion is the better part of valor. | |
421 .P | |
422 Smart monsters have the ability to run when they realize that their | |
423 lives are endangered. This will be denoted that you have wounded | |
424 the monster. | |
425 .P | |
426 Monsters will avoid lit traps. You can use this to your | |
427 advantage, if you figure out how. If the traps are not lit, they can | |
428 fall through them as you would. The hard part is trying to get them to | |
429 fall through a trap that you don't know is there. | |
430 .bp | |
431 .H 1 ARMOR | |
432 .P | |
433 There are various sorts of armor lying around in the dungeon. Some of it | |
434 is enchanted, some is cursed and some is just normal. Different armor | |
435 types have different armor classes. The lower the armor class, the | |
436 more protection the armor affords against the blows of monsters. | |
437 If a piece of armor is enchanted or | |
438 cursed, its armor class will be higher or lower than normal. Here is | |
439 a list of the various armor types and their normal armor class: | |
440 .DS 3 | |
441 .TS | |
442 box; | |
443 c|c | |
444 l|l. | |
445 TYPE CLASS | |
446 = | |
447 LEATHER ARMOR 8 | |
448 RING MAIL 7 | |
449 STUDDED LEATHER ARMOR 7 | |
450 SCALE MAIL 6 | |
451 PADDED ARMOR 6 | |
452 CHAIN MAIL 5 | |
453 SPLINT MAIL 4 | |
454 BANDED MAIL 4 | |
455 PLATE MAIL 3 | |
456 PLATE ARMOR 2 | |
457 .TE | |
458 .DE | |
459 .H 1 WEAPONS | |
460 .P | |
461 There may be many different types of weapons lying around in the dungeon, | |
462 probably left there when their previous owners ran into a monster they | |
463 couldn't handle. In order to fire arrows and crossbow bolts you must be | |
464 wielding the bow or the crossbow. Rocks are effective when thrown but | |
465 can be even more dangerous when hurled with a sling. Daggers can be used | |
466 as stabbing weapons or they can be thrown. Beware of cursed weapons, | |
467 they will not work as well as normal or enchanted weapons and once you | |
468 wield them, you will be stuck with them until you can get the curse | |
469 removed. Staffs and wands are special weapons. They need not be | |
470 wielded for you to use them. | |
471 .bp | |
472 .H 1 "POTIONS AND SCROLLS" | |
473 .P | |
474 Left by the wizard Yendor, the potions and scrolls found in the dungeon | |
475 constitute a mixed blessing. By drinking or reading these magical items, | |
476 the intelligent adventurer can greatly increase his chances of survival. | |
477 A few of them can backfire on the unwary rogue, causing everything from | |
478 a weakening sickness to the creation of an angry monster. | |
479 .H 1 OPTIONS | |
480 .P | |
481 Due to variations in personal tastes and conceptions of the way rogue | |
482 should do things, there are a set of options you can set that cause | |
483 rogue to behave in various different ways. | |
484 .H 2 "SETTING THE OPTIONS" | |
485 .P | |
486 There are basically two ways to set the options. The first is with the | |
487 \f3O\f1 command of rogue, the second is with the \f3ROGUEOPTS\f1 environment | |
488 variable. | |
489 .H 2 "USING THE O COMMAND" | |
490 .P | |
491 When you press \f3O\f1 in rogue, it clears the screen and displays the | |
492 current settings for all the options. | |
493 It then places the cursor by the value of the | |
494 first option and waits for you to type. | |
495 You can type a \f3RETURN\f1 which means to | |
496 go to the next option, a \f3-\f1 which means to go to the previous option, | |
497 an escape which means to return to the game, or you can give the option a | |
498 value. For string options, type the new value followed by a return. | |
499 .H 2 "USING THE ROGUEOPTS VARIABLE" | |
500 .P | |
501 The \f3ROGUEOPTS\f1 variable is a string containing a comma | |
502 separated list of initial values for the various options. | |
503 Thus to set up an environment variable so that the name is | |
504 set to \f3Rapid Robert\f1, the fruit is \f3cherry\f1, | |
505 and your save file is \f3fun\f1, use the command: | |
506 .SP 2 | |
507 .DS | |
508 ROGUEOPTS="name=Rapid Robert,fruit=cherry,file=fun" | |
509 export ROGUEOPTS | |
510 .DE | |
511 .bp | |
512 .H 2 "OPTION LIST" | |
513 .P | |
514 Here is a list of the options and an explanation for each one. | |
515 The default value for each is enclosed in square brackets: | |
516 .BL | |
517 .LI | |
518 .B "NAME [LOGIN NAME]" | |
519 This is the name of your character. It is used if you get on the top ten | |
520 scorer's list. It should be less than eighty characters long. | |
521 .LI | |
522 .B "FRUIT [JUICY-FRUIT]" | |
523 This should hold the name of a | |
524 fruit that you enjoy eating. It is basically | |
525 a whimsy that the program uses in a couple of places. | |
526 .LI | |
527 .B "FILE [.ROGUE.SAVE]" | |
528 The default file name for saving the game. If your phone is hung up by | |
529 accident, rogue will automatically save the game in this file. The | |
530 file name may contain the special character \f3~\f1 which expands to be | |
531 your home directory. | |
532 .LE | |
533 .H 1 "SAVED GAMES" | |
534 .P | |
535 This is how one would restore a saved game: | |
536 .SP | |
537 .DS 1 | |
538 .B "rogue .rogue.save" | |
539 .DE | |
540 .SP | |
541 This is how one would read the top ten score list of rogue: | |
542 .SP | |
543 .DS 1 | |
544 .B "rogue -s" | |
545 .DE | |
546 .SP | |
547 .bp | |
548 .H 1 SYNOPSIS | |
549 .B Rogue | |
550 is a video oriented game with the object being to survive the attacks | |
551 of various monsters and gather a lot of gold. | |
552 To get started, you really only need to know two commands. The command | |
553 .B ? | |
554 will give you a list of the available commands and the command | |
555 .B / | |
556 will identify the things you see on the screen. | |
557 .P | |
558 To win the game (as opposed to merely playing to beat other people high | |
559 scores) you must locate the | |
560 .B "Amulet of Yendor" | |
561 which is somewhere below | |
562 the \f335th\f1 level of the dungeon and get it out. | |
563 .P | |
564 When the game ends, either by your death, when you chicken-out by | |
565 quitting, or if you (by some miracle) manage to win, | |
566 .B rogue | |
567 will give you a list of what was in your pack and | |
568 will give you a list of the top ten scorers. The scoring is based | |
569 upon how much gold you get. | |
570 If for some reason you manage to win, then the stuff in your | |
571 pack is also worth points. The better the stuff, the more points you'll | |
572 get. There is a \f310%\f1 penalty for getting yourself killed. | |
573 .H 1 ACKNOWLEDGEMENTS | |
574 Rogue was originally conceived of by Glenn Wichman and Michael Toy. The | |
575 version of Super-Rogue 9.0 has been established | |
576 through the persistence of a co-worker, who would like to remain nameless. | |
577 He conceived the idea of 52 monsters, magic pools, the Flea Market, | |
578 and mazes. Many bug fixes and joys of Super-Rogue 9.0 wouldn't | |
579 be here without the savage attack that he has put on this game. | |
580 .H 1 FILES | |
581 .BL | |
582 .LI | |
583 \f3srogue:\f1 Rogue game (object) | |
584 .LI | |
585 \f3Rogue score file search for as follows:\f1 | |
586 \f3$ROGUEHOME/srogue.scr \f1 | |
587 .br | |
588 \f3/var/games/roguelike/srogue.scr \f1 | |
589 .br | |
590 \f3/var/lib/roguelike/srogue.scr \f1 | |
591 .br | |
592 \f3/var/roguelike/srogue.scr \f1 | |
593 .br .br | |
594 \f3/usr/games/lib/srogue.scr \f1 | |
595 .br | |
596 \f3/games/roguelik/srogue.scr \f1 | |
597 .br | |
598 \f3srogue.scr:\f1 | |
599 .LI | |
600 \f3srogue.sav (user defineable):\f1 Rogue save file | |
601 .LE | |
602 .H 1 BUGS | |
603 As of the release of this memo, there are no known bugs. | |
604 Going past level 500 would be suicidal. | |
605 .bp | |
606 .H 1 "SHORT REFERENCE OF COMMANDS" | |
607 .DS | |
608 \f9 | |
609 ? prints help / identify object | |
610 h left H run left | |
611 j down J run down | |
612 k up K run up | |
613 l right L run right | |
614 y up & left Y run up & left | |
615 u up & right U run up & right | |
616 b down & left B run down & left | |
617 n down & right N run down & right | |
618 i inventory pack I one item inventory | |
619 w wield a weapon W wear armor | |
620 a encumbrance O examine/set options | |
621 c call object R remove ring | |
622 d drop object P put on ring | |
623 e eat food T take armor off | |
624 q quaff potion Q quit game | |
625 r read a scroll S save game | |
626 v program version number D dip object in magic pool | |
627 z zap a wand or staff s search for traps | |
628 t <dir> throw something f <dir> forward until find | |
629 p <dir> directional zap \. rest for a while | |
630 > go down a staircase < go up a staircase | |
631 ^r repeat last message ^l redraw screen | |
632 ^[ cancel last command ^d return from shell | |
633 ! escape to shell | |
634 \f1 | |
635 .DE | |
636 |