comparison srogue/rogue.nr @ 36:2128c7dc8a40

Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 25 Nov 2010 12:21:41 +0000
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35:05018c63a721 36:2128c7dc8a40
1 .PH
2 .fp 9 CR
3 .nr Hu 1
4 .nr Pt 0
5 .SA 1
6 .S +4 C
7 .ad c
8 .B "Super-Rogue Version 9.0"
9 .br
10 .ad b
11 .SP 0.45
12 .S -4 C
13 .ad c
14 .I "Robert D. Kindelberger"
15 .br
16 .ad b
17 .SP 2.6
18 .ad c
19 .I "A Tutorial on the Visual Game of Rogue - Version 9.0"
20 .br
21 .ad b
22 .SP 2
23 .P
24 Rogue is a visual CRT based fantasy game which runs
25 under the UNIX\*F
26 .FS
27 UNIX is a trademark of AT&T Bell Laboratories.
28 .FE
29 timesharing system. This paper describes
30 how to play rogue and gives a few hints for those who might
31 otherwise get lost (or killed) in the Dungeons of Doom.
32 .SP 5
33 .PH "''- % -''"
34 .H 1 INTRODUCTION
35 .P
36 You have just finished your years as a student
37 at the local fighter's guild.
38 After much practice and sweat you have finally completed your training and
39 are ready to embark upon a perilous adventure. As a test of your skills,
40 the local guildmasters have sent you into the Dungeons of Doom. Your
41 task is to return with the Amulet of Yendor.
42 Your reward for the completion
43 of this task will be a full membership in the local guild.
44 In addition, you are
45 allowed to keep all the loot you bring back from the dungeons.
46 .P
47 In preparation for your journey, you are given an enchanted weapon, taken
48 from a dragon's hoard in the far off Dark Mountains.
49 You are also outfitted
50 with elf-crafted armor and given enough food to reach the dungeons. You
51 say good-bye to family and friends for what may be the last time and head
52 up the road.
53 .P
54 You set out on your way to the dungeons and after
55 several days of uneventful
56 travel, you see the ancient ruins that mark the entrance to the Dungeons
57 of Doom. It is late at night so you make camp at the entrance and spend
58 the night sleeping under the open skies. In the morning you gather
59 your weapon, put on your armor, eat what is almost your last food and enter
60 the dungeons.
61 .H 1 "WHAT IS GOING ON HERE?"
62 .P
63 You have just begun a game of rogue.
64 Your goal is to grab as much treasure
65 as you can, find the \f3Amulet of Yendor\f1, and get out of the Dungeons
66 of Doom alive.
67 On the screen, a map of where you have been and what you have seen on
68 the current dungeon level is kept. As you explore more of the level,
69 it appears on the screen in front of you.
70 .P
71 Rogue differs from most computer fantasy games in that it is screen
72 oriented. Commands are all one or two keystrokes\*F
73 .FS
74 As opposed to pseudo English sentences.
75 .FE
76 and the results of your commands are displayed
77 graphically on the screen rather than being explained in words.
78 .P
79 Another major difference between rogue and other computer fantasy games
80 is that once you have solved all the puzzles in a standard fantasy game,
81 it has lost most of its excitement and it ceases to be fun. Rogue on the
82 other hand generates a new dungeon every time you play it and
83 even the author finds it an entertaining and exciting game.
84 .H 1 "WHAT DO ALL THOSE THINGS ON THE SCREEN MEAN?"
85 .P
86 In order to understand what is going on in rogue you have to first get
87 some grasp of what rogue is doing with the screen.
88 The rogue screen is intended to replace the \f3You can see ...\f1 descriptions
89 of standard fantasy games. Here is a sample of what a rogue screen might
90 look like:
91 .SP
92 .DS
93 \f9
94 ---------------------
95 |...................+###########+
96 |...@...........[...|
97 |........H..........|
98 |...................|
99 --------+------------
100 ####
101 +
102
103 Level: 1 Gold: 0 Hp:12(12) Ac: 6 Exp:1/0 Vol:36%
104 Str:16(16) Exp:12(12) Dex:11(11) Wis:14(14) Con:18(18) Carry:50/170
105 \f1
106 .DE
107 .H 1 "THE BOTTOM LINES"
108 At the bottom line of the screen is a few pieces of cryptic information,
109 describing your current status. Here is an explanation of what these
110 things mean:
111 .SP
112 .H 2 "LEVEL"
113 .SP
114 This number indicates how deep you have gone in the dungeon. It starts
115 at one and goes up forever.\*F
116 .FS
117 Or until you get killed or decide to quit. Level 500 is really the
118 maximum, but almost impossible.
119 .FE
120 .SP
121 .H 2 "GOLD"
122 .SP
123 The number of gold pieces you have managed to attain.
124 .SP
125 .H 2 "HP"
126 .SP
127 Your current and maximum hit points. Hit points indicate how much
128 damage you can take before you die. The more you get hit in a
129 fight, the lower they
130 get. You can regain hit points by moving around. The number in
131 parentheses is the maximum number of hit points you can regain.
132 .SP
133 .H 2 "AC"
134 .SP
135 Your current armor class. This number indicates how effective
136 your armor is in stopping blows from unfriendly creatures. The lower
137 this number is, the more effective the armor. Armor class can get
138 lower than zero.
139 .SP
140 .H 2 "EXP"
141 .SP
142 These two numbers give your current experience level and experience points.
143 As you kill monsters, you gain experience points. At certain experience
144 point totals, you gain an experience level. The more experienced you are,
145 the better you are able to fight and to withstand magical attacks. You
146 must gain 10 experience points to advance to the 2nd experience level.
147 Now you must double the previous experience point total to advance
148 to the next experience level. (i.e. 20 to get to level 3, 40 to 4...)
149 Every time you advance to a new experience level, your hit points
150 will increase. This is random, so don't expect a lot every time.
151 .SP
152 .H 2 "VOL"
153 .SP
154 This is the percentage of what your pack contains. \f3100%\f1
155 means that your pack is full.
156 .SP
157 .H 2 "STR"
158 .SP
159 Your current strength. This can be any integer from 0 to 24.
160 The larger the number, the stronger you are.
161 .SP
162 .H 2 "DEX"
163 .SP
164 This is your dexterity. Dexterity gives you the ability to dodge arrow
165 and dart traps more effectively. It also gives you the ability to dodge
166 attacks from monters (maximum of 18).
167 .SP