Mercurial > hg > early-roguelike
comparison srogue/rogue.nr @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 25 Nov 2010 12:21:41 +0000 |
| parents | |
| children |
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| 35:05018c63a721 | 36:2128c7dc8a40 |
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| 1 .PH | |
| 2 .fp 9 CR | |
| 3 .nr Hu 1 | |
| 4 .nr Pt 0 | |
| 5 .SA 1 | |
| 6 .S +4 C | |
| 7 .ad c | |
| 8 .B "Super-Rogue Version 9.0" | |
| 9 .br | |
| 10 .ad b | |
| 11 .SP 0.45 | |
| 12 .S -4 C | |
| 13 .ad c | |
| 14 .I "Robert D. Kindelberger" | |
| 15 .br | |
| 16 .ad b | |
| 17 .SP 2.6 | |
| 18 .ad c | |
| 19 .I "A Tutorial on the Visual Game of Rogue - Version 9.0" | |
| 20 .br | |
| 21 .ad b | |
| 22 .SP 2 | |
| 23 .P | |
| 24 Rogue is a visual CRT based fantasy game which runs | |
| 25 under the UNIX\*F | |
| 26 .FS | |
| 27 UNIX is a trademark of AT&T Bell Laboratories. | |
| 28 .FE | |
| 29 timesharing system. This paper describes | |
| 30 how to play rogue and gives a few hints for those who might | |
| 31 otherwise get lost (or killed) in the Dungeons of Doom. | |
| 32 .SP 5 | |
| 33 .PH "''- % -''" | |
| 34 .H 1 INTRODUCTION | |
| 35 .P | |
| 36 You have just finished your years as a student | |
| 37 at the local fighter's guild. | |
| 38 After much practice and sweat you have finally completed your training and | |
| 39 are ready to embark upon a perilous adventure. As a test of your skills, | |
| 40 the local guildmasters have sent you into the Dungeons of Doom. Your | |
| 41 task is to return with the Amulet of Yendor. | |
| 42 Your reward for the completion | |
| 43 of this task will be a full membership in the local guild. | |
| 44 In addition, you are | |
| 45 allowed to keep all the loot you bring back from the dungeons. | |
| 46 .P | |
| 47 In preparation for your journey, you are given an enchanted weapon, taken | |
| 48 from a dragon's hoard in the far off Dark Mountains. | |
| 49 You are also outfitted | |
| 50 with elf-crafted armor and given enough food to reach the dungeons. You | |
| 51 say good-bye to family and friends for what may be the last time and head | |
| 52 up the road. | |
| 53 .P | |
| 54 You set out on your way to the dungeons and after | |
| 55 several days of uneventful | |
| 56 travel, you see the ancient ruins that mark the entrance to the Dungeons | |
| 57 of Doom. It is late at night so you make camp at the entrance and spend | |
| 58 the night sleeping under the open skies. In the morning you gather | |
| 59 your weapon, put on your armor, eat what is almost your last food and enter | |
| 60 the dungeons. | |
| 61 .H 1 "WHAT IS GOING ON HERE?" | |
| 62 .P | |
| 63 You have just begun a game of rogue. | |
| 64 Your goal is to grab as much treasure | |
| 65 as you can, find the \f3Amulet of Yendor\f1, and get out of the Dungeons | |
| 66 of Doom alive. | |
| 67 On the screen, a map of where you have been and what you have seen on | |
| 68 the current dungeon level is kept. As you explore more of the level, | |
| 69 it appears on the screen in front of you. | |
| 70 .P | |
| 71 Rogue differs from most computer fantasy games in that it is screen | |
| 72 oriented. Commands are all one or two keystrokes\*F | |
| 73 .FS | |
| 74 As opposed to pseudo English sentences. | |
| 75 .FE | |
| 76 and the results of your commands are displayed | |
| 77 graphically on the screen rather than being explained in words. | |
| 78 .P | |
| 79 Another major difference between rogue and other computer fantasy games | |
| 80 is that once you have solved all the puzzles in a standard fantasy game, | |
| 81 it has lost most of its excitement and it ceases to be fun. Rogue on the | |
| 82 other hand generates a new dungeon every time you play it and | |
| 83 even the author finds it an entertaining and exciting game. | |
| 84 .H 1 "WHAT DO ALL THOSE THINGS ON THE SCREEN MEAN?" | |
| 85 .P | |
| 86 In order to understand what is going on in rogue you have to first get | |
| 87 some grasp of what rogue is doing with the screen. | |
| 88 The rogue screen is intended to replace the \f3You can see ...\f1 descriptions | |
| 89 of standard fantasy games. Here is a sample of what a rogue screen might | |
| 90 look like: | |
| 91 .SP | |
| 92 .DS | |
| 93 \f9 | |
| 94 --------------------- | |
| 95 |...................+###########+ | |
| 96 |...@...........[...| | |
| 97 |........H..........| | |
| 98 |...................| | |
| 99 --------+------------ | |
| 100 #### | |
| 101 + | |
| 102 | |
| 103 Level: 1 Gold: 0 Hp:12(12) Ac: 6 Exp:1/0 Vol:36% | |
| 104 Str:16(16) Exp:12(12) Dex:11(11) Wis:14(14) Con:18(18) Carry:50/170 | |
| 105 \f1 | |
| 106 .DE | |
| 107 .H 1 "THE BOTTOM LINES" | |
| 108 At the bottom line of the screen is a few pieces of cryptic information, | |
| 109 describing your current status. Here is an explanation of what these | |
| 110 things mean: | |
| 111 .SP | |
| 112 .H 2 "LEVEL" | |
| 113 .SP | |
| 114 This number indicates how deep you have gone in the dungeon. It starts | |
| 115 at one and goes up forever.\*F | |
| 116 .FS | |
| 117 Or until you get killed or decide to quit. Level 500 is really the | |
| 118 maximum, but almost impossible. | |
| 119 .FE | |
| 120 .SP | |
| 121 .H 2 "GOLD" | |
| 122 .SP | |
| 123 The number of gold pieces you have managed to attain. | |
| 124 .SP | |
| 125 .H 2 "HP" | |
| 126 .SP | |
| 127 Your current and maximum hit points. Hit points indicate how much | |
| 128 damage you can take before you die. The more you get hit in a | |
| 129 fight, the lower they | |
| 130 get. You can regain hit points by moving around. The number in | |
| 131 parentheses is the maximum number of hit points you can regain. | |
| 132 .SP | |
| 133 .H 2 "AC" | |
| 134 .SP | |
| 135 Your current armor class. This number indicates how effective | |
| 136 your armor is in stopping blows from unfriendly creatures. The lower | |
| 137 this number is, the more effective the armor. Armor class can get | |
| 138 lower than zero. | |
| 139 .SP | |
| 140 .H 2 "EXP" | |
| 141 .SP | |
| 142 These two numbers give your current experience level and experience points. | |
| 143 As you kill monsters, you gain experience points. At certain experience | |
| 144 point totals, you gain an experience level. The more experienced you are, | |
| 145 the better you are able to fight and to withstand magical attacks. You | |
| 146 must gain 10 experience points to advance to the 2nd experience level. | |
| 147 Now you must double the previous experience point total to advance | |
| 148 to the next experience level. (i.e. 20 to get to level 3, 40 to 4...) | |
| 149 Every time you advance to a new experience level, your hit points | |
| 150 will increase. This is random, so don't expect a lot every time. | |
| 151 .SP | |
| 152 .H 2 "VOL" | |
| 153 .SP | |
| 154 This is the percentage of what your pack contains. \f3100%\f1 | |
| 155 means that your pack is full. | |
| 156 .SP | |
| 157 .H 2 "STR" | |
| 158 .SP | |
| 159 Your current strength. This can be any integer from 0 to 24. | |
| 160 The larger the number, the stronger you are. | |
| 161 .SP | |
| 162 .H 2 "DEX" | |
| 163 .SP | |
| 164 This is your dexterity. Dexterity gives you the ability to dodge arrow | |
| 165 and dart traps more effectively. It also gives you the ability to dodge | |
| 166 attacks from monters (maximum of 18). | |
| 167 .SP |
