comparison srogue/rogue.nr @ 36:2128c7dc8a40

Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 25 Nov 2010 12:21:41 +0000
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35:05018c63a721 36:2128c7dc8a40
1 .PH
2 .fp 9 CR
3 .nr Hu 1
4 .nr Pt 0
5 .SA 1
6 .S +4 C
7 .ad c
8 .B "Super-Rogue Version 9.0"
9 .br
10 .ad b
11 .SP 0.45
12 .S -4 C
13 .ad c
14 .I "Robert D. Kindelberger"
15 .br
16 .ad b
17 .SP 2.6
18 .ad c
19 .I "A Tutorial on the Visual Game of Rogue - Version 9.0"
20 .br
21 .ad b
22 .SP 2
23 .P
24 Rogue is a visual CRT based fantasy game which runs
25 under the UNIX\*F
26 .FS
27 UNIX is a trademark of AT&T Bell Laboratories.
28 .FE
29 timesharing system. This paper describes
30 how to play rogue and gives a few hints for those who might
31 otherwise get lost (or killed) in the Dungeons of Doom.
32 .SP 5
33 .PH "''- % -''"
34 .H 1 INTRODUCTION
35 .P
36 You have just finished your years as a student
37 at the local fighter's guild.
38 After much practice and sweat you have finally completed your training and
39 are ready to embark upon a perilous adventure. As a test of your skills,
40 the local guildmasters have sent you into the Dungeons of Doom. Your
41 task is to return with the Amulet of Yendor.
42 Your reward for the completion
43 of this task will be a full membership in the local guild.
44 In addition, you are
45 allowed to keep all the loot you bring back from the dungeons.
46 .P
47 In preparation for your journey, you are given an enchanted weapon, taken
48 from a dragon's hoard in the far off Dark Mountains.
49 You are also outfitted
50 with elf-crafted armor and given enough food to reach the dungeons. You
51 say good-bye to family and friends for what may be the last time and head
52 up the road.
53 .P
54 You set out on your way to the dungeons and after
55 several days of uneventful
56 travel, you see the ancient ruins that mark the entrance to the Dungeons
57 of Doom. It is late at night so you make camp at the entrance and spend
58 the night sleeping under the open skies. In the morning you gather
59 your weapon, put on your armor, eat what is almost your last food and enter
60 the dungeons.
61 .H 1 "WHAT IS GOING ON HERE?"
62 .P
63 You have just begun a game of rogue.
64 Your goal is to grab as much treasure
65 as you can, find the \f3Amulet of Yendor\f1, and get out of the Dungeons
66 of Doom alive.
67 On the screen, a map of where you have been and what you have seen on
68 the current dungeon level is kept. As you explore more of the level,
69 it appears on the screen in front of you.
70 .P
71 Rogue differs from most computer fantasy games in that it is screen
72 oriented. Commands are all one or two keystrokes\*F
73 .FS
74 As opposed to pseudo English sentences.
75 .FE
76 and the results of your commands are displayed
77 graphically on the screen rather than being explained in words.
78 .P
79 Another major difference between rogue and other computer fantasy games
80 is that once you have solved all the puzzles in a standard fantasy game,
81 it has lost most of its excitement and it ceases to be fun. Rogue on the
82 other hand generates a new dungeon every time you play it and
83 even the author finds it an entertaining and exciting game.
84 .H 1 "WHAT DO ALL THOSE THINGS ON THE SCREEN MEAN?"
85 .P
86 In order to understand what is going on in rogue you have to first get
87 some grasp of what rogue is doing with the screen.
88 The rogue screen is intended to replace the \f3You can see ...\f1 descriptions
89 of standard fantasy games. Here is a sample of what a rogue screen might
90 look like:
91 .SP
92 .DS
93 \f9
94 ---------------------
95 |...................+###########+
96 |...@...........[...|
97 |........H..........|
98 |...................|
99 --------+------------
100 ####
101 +
102
103 Level: 1 Gold: 0 Hp:12(12) Ac: 6 Exp:1/0 Vol:36%
104 Str:16(16) Exp:12(12) Dex:11(11) Wis:14(14) Con:18(18) Carry:50/170
105 \f1
106 .DE
107 .H 1 "THE BOTTOM LINES"
108 At the bottom line of the screen is a few pieces of cryptic information,
109 describing your current status. Here is an explanation of what these
110 things mean:
111 .SP
112 .H 2 "LEVEL"
113 .SP
114 This number indicates how deep you have gone in the dungeon. It starts
115 at one and goes up forever.\*F
116 .FS
117 Or until you get killed or decide to quit. Level 500 is really the
118 maximum, but almost impossible.
119 .FE
120 .SP
121 .H 2 "GOLD"
122 .SP
123 The number of gold pieces you have managed to attain.
124 .SP
125 .H 2 "HP"
126 .SP
127 Your current and maximum hit points. Hit points indicate how much
128 damage you can take before you die. The more you get hit in a
129 fight, the lower they
130 get. You can regain hit points by moving around. The number in
131 parentheses is the maximum number of hit points you can regain.
132 .SP
133 .H 2 "AC"
134 .SP
135 Your current armor class. This number indicates how effective
136 your armor is in stopping blows from unfriendly creatures. The lower
137 this number is, the more effective the armor. Armor class can get
138 lower than zero.
139 .SP
140 .H 2 "EXP"
141 .SP
142 These two numbers give your current experience level and experience points.
143 As you kill monsters, you gain experience points. At certain experience
144 point totals, you gain an experience level. The more experienced you are,
145 the better you are able to fight and to withstand magical attacks. You
146 must gain 10 experience points to advance to the 2nd experience level.
147 Now you must double the previous experience point total to advance
148 to the next experience level. (i.e. 20 to get to level 3, 40 to 4...)
149 Every time you advance to a new experience level, your hit points
150 will increase. This is random, so don't expect a lot every time.
151 .SP
152 .H 2 "VOL"
153 .SP
154 This is the percentage of what your pack contains. \f3100%\f1
155 means that your pack is full.
156 .SP
157 .H 2 "STR"
158 .SP
159 Your current strength. This can be any integer from 0 to 24.
160 The larger the number, the stronger you are.
161 .SP
162 .H 2 "DEX"
163 .SP
164 This is your dexterity. Dexterity gives you the ability to dodge arrow
165 and dart traps more effectively. It also gives you the ability to dodge
166 attacks from monters (maximum of 18).
167 .SP
168 .H 2 "WIS"
169 .SP
170 This is your wisdom. If you are smarter than the monsters,
171 then you have a better chance of defeating them (maximum of 18).
172 .SP
173 .H 2 "CON"
174 .SP
175 This is your constitution. Constitution makes up your ability to
176 regain your hit points, once you have been battered. The higher
177 your constitution (maximum of 18), the faster you will gain back
178 the hit points you have lost.
179 .SP
180 .H 2 "CARRY"
181 .SP
182 This is similar to your volume, but tells you the maximum of what
183 you can carry and what you are currently carrying in weight.
184 .H 1 "THE TOP LINE"
185 .P
186 The top line of the screen is reserved for printing messages that describe
187 things that are impossible to represent visually. If you see a
188 \f3-- More --\f1 on the top line, this means that rogue wants to print another
189 message on the screen, but it wants to make certain that you have read
190 the one that is there first. To read the next message, just press a
191 space.
192 .H 1 "THE REST OF THE SCREEN"
193 .P
194 The rest of the screen is the map of the level
195 as you have explored it so far.
196 Each symbol on the screen represents something. Here is a list of what
197 the various symbols mean:
198 .bp
199 .DS
200 .B "@ " "This symbol represents you, the adventurer."
201
202 .B "| " "A wall running north/south."
203
204 .B "- " "A wall running east/west."
205
206 .B "+ " "A door to/from a room."
207
208 .B "\. " "The floor of a room."
209
210 .B "# " "The floor of a passage between rooms."
211
212 .B "* " "A pile or pot of gold."
213
214 .B ") " "A weapon of some sort."
215
216 .B "] " "A suit of armor."
217
218 .B "! " "A flask containing a magic potion."
219
220 .B "? " "A piece of paper, usually a magic scroll."
221
222 .B "/ " "A wand or staff of magic."
223
224 .B "= " "A magical ring. Can be good or bad."
225
226 .B "{ " "An arrow trap. Loss of hit points."
227
228 .B "} " "A bear trap. Holds you for awhile."
229
230 .B "~ " "A teleportation trap. Teleports you to a random room."
231
232 .B "` " "A dart trap. Loss of strength."
233
234 .B "$ " "A sleeping gas trap, watch out for these."
235
236 .B "> " "A trap door leading down to the next level."
237
238 .B "^ " "A flee market to exchange gold for objects, or vice-versa."
239
240 .B "\e " "A trap door that leads down to an invisible maze."
241
242 \f3"\f1 A magical pool that does strange things to wielded objects.
243
244 .B "% " "The staircase leading down to the next level."
245
246 .B ": " "A piece of food or zany fruit."
247
248 .B ", AMULET OF YENDOR."
249
250 .B "a-Z " "There are 52 inhabitants of the Dungeons of Doom."
251 .DE
252 .bp
253 .H 1 COMMANDS
254 .P
255 Commands are given to rogue by pressing single letters. Some commands can
256 be preceded by a count to repeat them
257 (i.e. typing \f310s\f1 will do ten searches)
258 The list of commands is rather long, but it can be read at any time during
259 the game with the \f3?\f1 command. Here it is for reference, with a short
260 explanation of each command:
261 .SP
262 .DS
263 \f3?\f1 The help command. Asks for a character to give help on.
264 If you type a \f3*\f1, it will list all the commands, otherwise
265 it will explain what the character you type does.
266
267 \f3/\f1 This is the \f3What is that on the screen\f1? command.
268 A \f3/\f1 followed by any character that you see on the level,
269 will tell you what that character is. For instance, typing
270 \f3/@\f1 will tell you that the \f3@\f1 symbol represents you,
271 the player.
272
273 \f3h, H\f1 Move left. You move one space to the left. If you use
274 upper case, \f3H,\f1 you will continue to move left until you
275 run into something. This works for all movement commands.
276 (i.e. \f3L\f1 means run in direction \f3l\f1)
277
278 .B "j, J " "Move down."
279
280 .B "k, K " "Move up."
281
282 .B "l, L " "Move right."
283
284 .B "y, Y " "Move diagonally up and left."
285
286 .B "u, U " "Move diagonally up and right."
287
288 .B "b, B " "Move diagonally down and left."
289
290 .B "n, N " "Move diagonally down and right."
291
292 \f3f\f1 Find prefix. When followed by a direction it means to
293 continue moving in the specified direction until you pass
294 something interesting or run into a wall.
295
296 \f3t\f1 Throw an object. This is a prefix command. Follow it
297 with a direction and you throw an object in the specified
298 direction. (i.e. type \f3th\f1 to throw something left.)
299
300 \f3p\f1 Zap an object with a staff or wand. This is a prefix
301 command. Follow it with a direction and you will zap in the
302 specified direction. (i.e. type \f3ph\f1 to zap something left.)
303 .DE
304 .bp
305 .DS
306 \f3z\f1 Zap an object with no direction. This means that you
307 could be zapped with it as well.
308
309 .B "D " "Dip an object in the magic pool."
310
311 \f3>\f1 If you are standing over the passage down to the next
312 level, this command means to climb down.
313
314 \f3<\f1 If you have found the \f3Amulet of Yendor\f1, then
315 you have the ability to climb back up a level, hopefully on
316 your way out.
317
318 \f3s\f1 Search for traps and secret doors. Examine each space
319 immediately adjacent to you for the existence of a trap or
320 secret door. There is a large chance that even if there is
321 something there, you won't find it so you might have to
322 search a while before you find something.
323
324 .B "\. " "Rest. This is the \f3do nothing\f1 command. This is
325 good for waiting and healing."
326
327 .B "i " "Inventory. List what you are carrying in your pack."
328
329 \f3I\f1 Selective inventory. Tells you what a single item in
330 your pack is.
331
332 .B "q " "Quaff. Drink one of the potions you are carrying."
333
334 .B "r " "Read. Read one of the scrolls in your pack."
335
336 .B "e " "Eat food. Take some food out of your pack and eat it."
337
338 \f3w\f1 Wield a weapon. Take a weapon out of your pack and carry
339 it. You must be wielding a weapon to use it (except to
340 throw things). To fire an arrow, you must wield the bow.
341 You can only wield one weapon at a time.
342
343 \f3W\f1 Wear armor. Take a piece of armor out of your pack and
344 put it on. You can only wear one suit of armor at a time.
345
346 .B "T " "Take armor off. You can't remove armor that is cursed."
347
348 \f3P\f1 Put a ring on your finger. You can only wear two rings
349 at a time.
350
351 \f3R\f1 Remove a ring from your finger. Cursed rings are hard
352 to remove.