Mercurial > hg > early-roguelike
comparison srogue/things.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 25 Nov 2010 12:21:41 +0000 |
parents | |
children | 984f7d5afb6f |
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35:05018c63a721 | 36:2128c7dc8a40 |
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1 /* | |
2 * Contains functions for dealing with things like | |
3 * potions and scrolls | |
4 * | |
5 * @(#)things.c 9.0 (rdk) 7/17/84 | |
6 * | |
7 * Super-Rogue | |
8 * Copyright (C) 1984 Robert D. Kindelberger | |
9 * All rights reserved. | |
10 * | |
11 * Based on "Rogue: Exploring the Dungeons of Doom" | |
12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
13 * All rights reserved. | |
14 * | |
15 * See the file LICENSE.TXT for full copyright and licensing information. | |
16 */ | |
17 | |
18 #include <ctype.h> | |
19 #include "rogue.h" | |
20 #include "rogue.ext" | |
21 | |
22 | |
23 /* | |
24 * inv_name: | |
25 * Return the name of something as it would appear in an inventory. | |
26 */ | |
27 char * | |
28 inv_name(obj, drop) | |
29 struct object *obj; | |
30 bool drop; | |
31 { | |
32 reg char *pb, *tn, *pl; | |
33 reg int wh, knowit; | |
34 char nm[3], *inm, *q; | |
35 | |
36 wh = obj->o_which; | |
37 knowit = FALSE; | |
38 if (obj->o_count > 1) | |
39 pl = "s"; | |
40 else | |
41 pl = ""; | |
42 if (obj->o_count > 1) | |
43 sprintf(nm, "%d", obj->o_count); | |
44 else | |
45 strcpy(nm, "A"); | |
46 tn = obj->o_typname; | |
47 q = ""; | |
48 switch(obj->o_type) { | |
49 case SCROLL: | |
50 sprintf(prbuf, "%s %s%s ", nm, tn, pl); | |
51 pb = &prbuf[strlen(prbuf)]; | |
52 if (s_know[wh] || o_on(obj,ISPOST)) { | |
53 knowit = TRUE; | |
54 sprintf(pb, "of %s", s_magic[wh].mi_name); | |
55 } | |
56 else if (s_guess[wh]) | |
57 sprintf(pb, "called %s", s_guess[wh]); | |
58 else | |
59 sprintf(pb, "titled '%s'", s_names[wh]); | |
60 when POTION: | |
61 sprintf(prbuf, "%s %s%s ", nm, tn, pl); | |
62 pb = &prbuf[strlen(prbuf)]; | |
63 if (p_know[wh] || o_on(obj, ISPOST)) { | |
64 sprintf(pb, "of %s", p_magic[wh].mi_name); | |
65 knowit = TRUE; | |
66 if (p_know[wh]) { | |
67 pb = &prbuf[strlen(prbuf)]; | |
68 sprintf(pb,"(%s)",p_colors[wh]); | |
69 } | |
70 } | |
71 else if (p_guess[wh]) | |
72 sprintf(pb,"called %s(%s)", p_guess[wh],p_colors[wh]); | |
73 else | |
74 sprintf(prbuf,"%s%s %s %s%s", nm, vowelstr(p_colors[wh]), | |
75 p_colors[wh], tn, pl); | |
76 when FOOD: | |
77 if (wh == 1) { | |
78 if (obj->o_count == 1) | |
79 q = vowelstr(fruit); | |
80 sprintf(prbuf, "%s%s %s%s", nm, q, fruit, pl); | |
81 } | |
82 else { | |
83 if (obj->o_count == 1) | |
84 sprintf(prbuf, "Some %s", tn); | |
85 else | |
86 sprintf(prbuf, "%s rations of %s", nm, tn); | |
87 } | |
88 knowit = TRUE; | |
89 when WEAPON: | |
90 inm = w_magic[wh].mi_name; | |
91 strcpy(prbuf, nm); | |
92 if (obj->o_count == 1) | |
93 q = vowelstr(inm); | |
94 pb = &prbuf[strlen(prbuf)]; | |
95 if (o_on(obj,ISKNOW | ISPOST)) { | |
96 knowit = TRUE; | |
97 sprintf(pb, " %s %s", num(obj->o_hplus, obj->o_dplus), inm); | |
98 } | |
99 else | |
100 sprintf(pb, "%s %s", q, inm); | |
101 strcat(prbuf, pl); | |
102 when ARMOR: | |
103 inm = a_magic[wh].mi_name; | |
104 if (o_on(obj,ISKNOW | ISPOST)) { | |
105 knowit = TRUE; | |
106 sprintf(prbuf, "%s %s",num(armors[wh].a_class - obj->o_ac, 0), | |
107 inm); | |
108 } | |
109 else | |
110 sprintf(prbuf, "%s", inm); | |
111 when AMULET: | |
112 strcpy(prbuf, "The Amulet of Yendor"); | |
113 when STICK: { | |
114 struct rod *rd; | |
115 | |
116 rd = &ws_stuff[wh]; | |
117 sprintf(prbuf, "A %s ", rd->ws_type); | |
118 pb = &prbuf[strlen(prbuf)]; | |
119 if (ws_know[wh] || o_on(obj, ISPOST)) { | |
120 knowit = TRUE; | |
121 sprintf(pb,"of %s%s",ws_magic[wh].mi_name,charge_str(obj)); | |
122 if (ws_know[wh]) { | |
123 pb = &prbuf[strlen(prbuf)]; | |
124 sprintf(pb,"(%s)",rd->ws_made); | |
125 } | |
126 } | |
127 else if (ws_guess[wh]) | |
128 sprintf(pb, "called %s(%s)", ws_guess[wh], rd->ws_made); | |
129 else | |
130 sprintf(prbuf, "A%s %s %s", vowelstr(rd->ws_made), | |
131 rd->ws_made, rd->ws_type); | |
132 } | |
133 when RING: | |
134 if (r_know[wh] || o_on(obj, ISPOST)) { | |
135 knowit = TRUE; | |
136 sprintf(prbuf, "A%s %s of %s", ring_num(obj), tn, | |
137 r_magic[wh].mi_name); | |
138 if (r_know[wh]) { | |
139 pb = &prbuf[strlen(prbuf)]; | |
140 sprintf(pb,"(%s)", r_stones[wh]); | |
141 } | |
142 } | |
143 else if (r_guess[wh]) | |
144 sprintf(prbuf,"A %s called %s(%s)",tn, r_guess[wh], | |
145 r_stones[wh]); | |
146 else | |
147 sprintf(prbuf,"A%s %s %s",vowelstr(r_stones[wh]), | |
148 r_stones[wh], tn); | |
149 otherwise: | |
150 sprintf(prbuf,"Something bizarre %s", unctrl(obj->o_type)); | |
151 } | |
152 if (obj == cur_armor) | |
153 strcat(prbuf, " (being worn)"); | |
154 if (obj == cur_weapon) | |
155 strcat(prbuf, " (weapon in hand)"); | |
156 if (obj == cur_ring[LEFT]) | |
157 strcat(prbuf, " (on left hand)"); | |
158 else if (obj == cur_ring[RIGHT]) | |
159 strcat(prbuf, " (on right hand)"); | |
160 if (drop && isupper(prbuf[0])) | |
161 prbuf[0] = tolower(prbuf[0]); | |
162 else if (!drop && islower(*prbuf)) | |
163 *prbuf = toupper(*prbuf); | |
164 if (o_on(obj, ISPROT)) | |
165 strcat(prbuf, " [!]"); | |
166 if (o_on(obj, ISPOST)) | |
167 strcat(prbuf, " [$]"); | |
168 if (knowit) { | |
169 if (o_on(obj, ISCURSED)) | |
170 strcat(prbuf, " [-]"); | |
171 else if (o_on(obj, ISBLESS)) | |
172 strcat(prbuf, " [+]"); | |
173 } | |
174 if (!drop) | |
175 strcat(prbuf, "."); | |
176 return prbuf; | |
177 } | |
178 | |
179 /* | |
180 * money: | |
181 * Add to characters purse | |
182 */ | |
183 money() | |
184 { | |
185 reg struct room *rp; | |
186 reg struct linked_list *item; | |
187 reg struct thing *tp; | |
188 | |
189 rp = player.t_room; | |
190 if (rp != NULL && ce(hero, rp->r_gold)) { | |
191 msg("%d gold pieces.", rp->r_goldval); | |
192 purse += rp->r_goldval; | |
193 rp->r_goldval = 0; | |
194 cmov(rp->r_gold); | |
195 addch(FLOOR); | |
196 /* | |
197 * once gold is taken, all monsters will chase him | |
198 */ | |
199 for (item = mlist; item != NULL; item = next(item)) { | |
200 tp = THINGPTR(item); | |
201 if (rnd(100) < 70 && tp->t_room == rp && !iswearing(R_STEALTH) | |
202 && ((tp->t_flags & (ISMEAN | ISGREED)) || rnd(1000) < 20)) | |
203 runto(&tp->t_pos, &hero); | |
204 } | |
205 } | |
206 else | |
207 msg("That gold must have been counterfeit."); | |
208 } | |
209 | |
210 | |
211 /* | |
212 * drop: | |
213 * put something down | |
214 */ | |
215 drop(item) | |
216 struct linked_list *item; | |
217 { | |
218 reg char ch; | |
219 reg struct linked_list *ll, *nll; | |
220 reg struct object *op; | |
221 | |
222 if (item == NULL) { | |
223 ch = mvinch(hero.y, hero.x); | |
224 if (ch != FLOOR && ch != PASSAGE && ch != POOL) { | |
225 msg("There is something there already."); | |
226 after = FALSE; | |
227 return SOMTHERE; | |
228 } | |
229 if ((ll = get_item("drop", 0)) == NULL) | |
230 return FALSE; | |
231 } | |
232 else { | |
233 ll = item; | |
234 } | |
235 op = OBJPTR(ll); | |
236 if (!dropcheck(op)) | |
237 return CANTDROP; | |
238 /* | |
239 * Take it out of the pack | |
240 */ | |
241 if (op->o_count >= 2 && op->o_type != WEAPON) { | |
242 nll = new_item(sizeof *op); | |
243 op->o_count--; | |
244 op->o_vol = itemvol(op); | |
245 op = OBJPTR(nll); | |
246 *op = *(OBJPTR(ll)); | |
247 op->o_count = 1; | |
248 op->o_vol = itemvol(op); | |
249 ll = nll; | |
250 } | |
251 else { | |
252 detach(pack, ll); | |
253 } | |
254 if (ch == POOL) { | |
255 msg("%s sinks out of sight.",inv_name(op, TRUE)); | |
256 discard(ll); | |
257 } | |
258 else { /* put on dungeon floor */ | |
259 if (levtype == POSTLEV) { | |
260 op->o_pos = hero; /* same place as hero */ | |
261 fall(ll,FALSE); | |
262 if (item == NULL) /* if item wasn't sold */ | |
263 msg("Thanks for your donation to the Fiend's flea market."); | |
264 } | |
265 else { | |
266 attach(lvl_obj, ll); | |
267 mvaddch(hero.y, hero.x, op->o_type); | |
268 op->o_pos = hero; | |
269 msg("Dropped %s", inv_name(op, TRUE)); | |
270 } | |
271 } | |
272 updpack(); /* new pack weight */ | |
273 return TRUE; | |
274 } | |
275 | |
276 | |
277 /* | |
278 * dropcheck: | |
279 * Do special checks for dropping or unweilding|unwearing|unringing | |
280 */ | |
281 dropcheck(op) | |
282 struct object *op; | |
283 { | |
284 if (op == NULL) | |
285 return TRUE; | |
286 if (levtype == POSTLEV) { | |
287 if (o_on(op,ISCURSED) && o_on(op,ISKNOW)) { | |
288 msg("The trader does not accept shoddy merchandise."); | |
289 return FALSE; | |
290 } | |
291 else { | |
292 cur_null(op); /* update cur_weapon, etc */ | |
293 return TRUE; | |
294 } | |
295 } | |
296 if (op != cur_armor && op != cur_weapon | |
297 && op != cur_ring[LEFT] && op != cur_ring[RIGHT]) | |
298 return TRUE; | |
299 if (o_on(op,ISCURSED)) { | |
300 msg("You can't. It appears to be cursed."); | |
301 return FALSE; | |
302 } | |
303 if (op == cur_weapon) | |
304 cur_weapon = NULL; | |
305 else if (op == cur_armor) { | |
306 waste_time(); | |
307 cur_armor = NULL; | |
308 } | |
309 else if (op == cur_ring[LEFT] || op == cur_ring[RIGHT]) | |
310 toss_ring(op); | |
311 return TRUE; | |
312 } | |
313 | |
314 | |
315 /* | |
316 * new_thing: | |
317 * Return a new thing | |
318 */ | |
319 struct linked_list * | |
320 new_thing(treas, type, which) | |
321 int type, which; | |
322 bool treas; | |
323 { | |
324 struct linked_list *item; | |
325 struct magic_item *mi; | |
326 struct object *cur; | |
327 int chance, whi; | |
328 | |
329 item = new_item(sizeof *cur); | |
330 cur = OBJPTR(item); | |
331 basic_init(cur); | |
332 if (type == DONTCARE) { | |
333 if (++no_food > 4 && !treas) | |
334 whi = TYP_FOOD; | |
335 else | |
336 whi = pick_one(things); | |
337 } | |
338 else { | |
339 whi = getindex(type); | |
340 } | |
341 mi = thnginfo[whi].mf_magic; | |
342 if (which == DONTCARE) { | |
343 which = 0; | |
344 if (mi != NULL) | |
345 which = pick_one(mi); | |
346 } | |
347 cur->o_typname = things[whi].mi_name; | |
348 cur->o_weight = things[whi].mi_wght; | |
349 switch (whi) { | |
350 case TYP_AMULET: | |
351 cur->o_type = AMULET; | |
352 cur->o_hplus = 500; | |
353 strcpy(cur->o_hurldmg,"80d8"); /* if thrown, WOW!!! */ | |
354 cur->o_vol = itemvol(cur); | |
355 when TYP_POTION: | |
356 cur->o_type = POTION; | |
357 cur->o_which = which; | |
358 cur->o_count += extras(); | |
359 cur->o_vol = itemvol(cur); | |
360 when TYP_SCROLL: | |
361 cur->o_type = SCROLL; | |
362 cur->o_which = which; | |
363 cur->o_count += extras(); | |
364 cur->o_vol = itemvol(cur); | |
365 when TYP_FOOD: | |
366 no_food = 0; | |
367 initfood(cur); | |
368 when TYP_WEAPON: | |
369 cur->o_which = which; | |
370 init_weapon(cur, which); | |
371 if ((chance = rnd(100)) < 10) { | |
372 setoflg(cur,ISCURSED); | |
373 cur->o_hplus -= rnd(3)+1; | |
374 cur->o_dplus -= rnd(3)+1; | |
375 } | |
376 else if (chance < 15) { | |
377 cur->o_hplus += rnd(3)+1; | |
378 cur->o_dplus += rnd(3)+1; | |
379 } | |