comparison srogue/things.c @ 36:2128c7dc8a40

Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 25 Nov 2010 12:21:41 +0000
parents
children 984f7d5afb6f
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35:05018c63a721 36:2128c7dc8a40
1 /*
2 * Contains functions for dealing with things like
3 * potions and scrolls
4 *
5 * @(#)things.c 9.0 (rdk) 7/17/84
6 *
7 * Super-Rogue
8 * Copyright (C) 1984 Robert D. Kindelberger
9 * All rights reserved.
10 *
11 * Based on "Rogue: Exploring the Dungeons of Doom"
12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
13 * All rights reserved.
14 *
15 * See the file LICENSE.TXT for full copyright and licensing information.
16 */
17
18 #include <ctype.h>
19 #include "rogue.h"
20 #include "rogue.ext"
21
22
23 /*
24 * inv_name:
25 * Return the name of something as it would appear in an inventory.
26 */
27 char *
28 inv_name(obj, drop)
29 struct object *obj;
30 bool drop;
31 {
32 reg char *pb, *tn, *pl;
33 reg int wh, knowit;
34 char nm[3], *inm, *q;
35
36 wh = obj->o_which;
37 knowit = FALSE;
38 if (obj->o_count > 1)
39 pl = "s";
40 else
41 pl = "";
42 if (obj->o_count > 1)
43 sprintf(nm, "%d", obj->o_count);
44 else
45 strcpy(nm, "A");
46 tn = obj->o_typname;
47 q = "";
48 switch(obj->o_type) {
49 case SCROLL:
50 sprintf(prbuf, "%s %s%s ", nm, tn, pl);
51 pb = &prbuf[strlen(prbuf)];
52 if (s_know[wh] || o_on(obj,ISPOST)) {
53 knowit = TRUE;
54 sprintf(pb, "of %s", s_magic[wh].mi_name);
55 }
56 else if (s_guess[wh])
57 sprintf(pb, "called %s", s_guess[wh]);
58 else
59 sprintf(pb, "titled '%s'", s_names[wh]);
60 when POTION:
61 sprintf(prbuf, "%s %s%s ", nm, tn, pl);
62 pb = &prbuf[strlen(prbuf)];
63 if (p_know[wh] || o_on(obj, ISPOST)) {
64 sprintf(pb, "of %s", p_magic[wh].mi_name);
65 knowit = TRUE;
66 if (p_know[wh]) {
67 pb = &prbuf[strlen(prbuf)];
68 sprintf(pb,"(%s)",p_colors[wh]);
69 }
70 }
71 else if (p_guess[wh])
72 sprintf(pb,"called %s(%s)", p_guess[wh],p_colors[wh]);
73 else
74 sprintf(prbuf,"%s%s %s %s%s", nm, vowelstr(p_colors[wh]),
75 p_colors[wh], tn, pl);
76 when FOOD:
77 if (wh == 1) {
78 if (obj->o_count == 1)
79 q = vowelstr(fruit);
80 sprintf(prbuf, "%s%s %s%s", nm, q, fruit, pl);
81 }
82 else {
83 if (obj->o_count == 1)
84 sprintf(prbuf, "Some %s", tn);
85 else
86 sprintf(prbuf, "%s rations of %s", nm, tn);
87 }
88 knowit = TRUE;
89 when WEAPON:
90 inm = w_magic[wh].mi_name;
91 strcpy(prbuf, nm);
92 if (obj->o_count == 1)
93 q = vowelstr(inm);
94 pb = &prbuf[strlen(prbuf)];
95 if (o_on(obj,ISKNOW | ISPOST)) {
96 knowit = TRUE;
97 sprintf(pb, " %s %s", num(obj->o_hplus, obj->o_dplus), inm);
98 }
99 else
100 sprintf(pb, "%s %s", q, inm);
101 strcat(prbuf, pl);
102 when ARMOR:
103 inm = a_magic[wh].mi_name;
104 if (o_on(obj,ISKNOW | ISPOST)) {
105 knowit = TRUE;
106 sprintf(prbuf, "%s %s",num(armors[wh].a_class - obj->o_ac, 0),
107 inm);
108 }
109 else
110 sprintf(prbuf, "%s", inm);
111 when AMULET:
112 strcpy(prbuf, "The Amulet of Yendor");
113 when STICK: {
114 struct rod *rd;
115
116 rd = &ws_stuff[wh];
117 sprintf(prbuf, "A %s ", rd->ws_type);
118 pb = &prbuf[strlen(prbuf)];
119 if (ws_know[wh] || o_on(obj, ISPOST)) {
120 knowit = TRUE;
121 sprintf(pb,"of %s%s",ws_magic[wh].mi_name,charge_str(obj));
122 if (ws_know[wh]) {
123 pb = &prbuf[strlen(prbuf)];
124 sprintf(pb,"(%s)",rd->ws_made);
125 }
126 }
127 else if (ws_guess[wh])
128 sprintf(pb, "called %s(%s)", ws_guess[wh], rd->ws_made);
129 else
130 sprintf(prbuf, "A%s %s %s", vowelstr(rd->ws_made),
131 rd->ws_made, rd->ws_type);
132 }
133 when RING:
134 if (r_know[wh] || o_on(obj, ISPOST)) {
135 knowit = TRUE;
136 sprintf(prbuf, "A%s %s of %s", ring_num(obj), tn,
137 r_magic[wh].mi_name);
138 if (r_know[wh]) {
139 pb = &prbuf[strlen(prbuf)];
140 sprintf(pb,"(%s)", r_stones[wh]);
141 }
142 }
143 else if (r_guess[wh])
144 sprintf(prbuf,"A %s called %s(%s)",tn, r_guess[wh],
145 r_stones[wh]);
146 else
147 sprintf(prbuf,"A%s %s %s",vowelstr(r_stones[wh]),
148 r_stones[wh], tn);
149 otherwise:
150 sprintf(prbuf,"Something bizarre %s", unctrl(obj->o_type));
151 }
152 if (obj == cur_armor)
153 strcat(prbuf, " (being worn)");
154 if (obj == cur_weapon)
155 strcat(prbuf, " (weapon in hand)");
156 if (obj == cur_ring[LEFT])
157 strcat(prbuf, " (on left hand)");
158 else if (obj == cur_ring[RIGHT])
159 strcat(prbuf, " (on right hand)");
160 if (drop && isupper(prbuf[0]))
161 prbuf[0] = tolower(prbuf[0]);
162 else if (!drop && islower(*prbuf))
163 *prbuf = toupper(*prbuf);
164 if (o_on(obj, ISPROT))
165 strcat(prbuf, " [!]");
166 if (o_on(obj, ISPOST))
167 strcat(prbuf, " [$]");
168 if (knowit) {
169 if (o_on(obj, ISCURSED))
170 strcat(prbuf, " [-]");
171 else if (o_on(obj, ISBLESS))
172 strcat(prbuf, " [+]");
173 }
174 if (!drop)
175 strcat(prbuf, ".");
176 return prbuf;
177 }
178
179 /*
180 * money:
181 * Add to characters purse
182 */
183 money()
184 {
185 reg struct room *rp;
186 reg struct linked_list *item;
187 reg struct thing *tp;
188
189 rp = player.t_room;
190 if (rp != NULL && ce(hero, rp->r_gold)) {
191 msg("%d gold pieces.", rp->r_goldval);
192 purse += rp->r_goldval;
193 rp->r_goldval = 0;
194 cmov(rp->r_gold);
195 addch(FLOOR);
196 /*
197 * once gold is taken, all monsters will chase him
198 */
199 for (item = mlist; item != NULL; item = next(item)) {
200 tp = THINGPTR(item);
201 if (rnd(100) < 70 && tp->t_room == rp && !iswearing(R_STEALTH)
202 && ((tp->t_flags & (ISMEAN | ISGREED)) || rnd(1000) < 20))
203 runto(&tp->t_pos, &hero);
204 }
205 }
206 else
207 msg("That gold must have been counterfeit.");
208 }
209
210
211 /*
212 * drop:
213 * put something down
214 */
215 drop(item)
216 struct linked_list *item;
217 {
218 reg char ch;
219 reg struct linked_list *ll, *nll;
220 reg struct object *op;
221
222 if (item == NULL) {
223 ch = mvinch(hero.y, hero.x);
224 if (ch != FLOOR && ch != PASSAGE && ch != POOL) {
225 msg("There is something there already.");
226 after = FALSE;
227 return SOMTHERE;
228 }
229 if ((ll = get_item("drop", 0)) == NULL)
230 return FALSE;
231 }
232 else {
233 ll = item;
234 }
235 op = OBJPTR(ll);
236 if (!dropcheck(op))
237 return CANTDROP;
238 /*
239 * Take it out of the pack
240 */
241 if (op->o_count >= 2 && op->o_type != WEAPON) {
242 nll = new_item(sizeof *op);
243 op->o_count--;
244 op->o_vol = itemvol(op);
245 op = OBJPTR(nll);
246 *op = *(OBJPTR(ll));
247 op->o_count = 1;
248 op->o_vol = itemvol(op);
249 ll = nll;
250 }
251 else {
252 detach(pack, ll);
253 }
254 if (ch == POOL) {
255 msg("%s sinks out of sight.",inv_name(op, TRUE));
256 discard(ll);
257 }
258 else { /* put on dungeon floor */
259 if (levtype == POSTLEV) {
260 op->o_pos = hero; /* same place as hero */
261 fall(ll,FALSE);
262 if (item == NULL) /* if item wasn't sold */
263 msg("Thanks for your donation to the Fiend's flea market.");
264 }
265 else {
266 attach(lvl_obj, ll);
267 mvaddch(hero.y, hero.x, op->o_type);
268 op->o_pos = hero;
269 msg("Dropped %s", inv_name(op, TRUE));
270 }
271 }
272 updpack(); /* new pack weight */
273 return TRUE;
274 }
275
276
277 /*
278 * dropcheck:
279 * Do special checks for dropping or unweilding|unwearing|unringing
280 */
281 dropcheck(op)
282 struct object *op;
283 {
284 if (op == NULL)
285 return TRUE;
286 if (levtype == POSTLEV) {
287 if (o_on(op,ISCURSED) && o_on(op,ISKNOW)) {
288 msg("The trader does not accept shoddy merchandise.");
289 return FALSE;
290 }
291 else {
292 cur_null(op); /* update cur_weapon, etc */
293 return TRUE;
294 }
295 }
296 if (op != cur_armor && op != cur_weapon
297 && op != cur_ring[LEFT] && op != cur_ring[RIGHT])
298 return TRUE;
299 if (o_on(op,ISCURSED)) {
300 msg("You can't. It appears to be cursed.");
301 return FALSE;
302 }
303 if (op == cur_weapon)
304 cur_weapon = NULL;
305 else if (op == cur_armor) {
306 waste_time();
307 cur_armor = NULL;
308 }
309 else if (op == cur_ring[LEFT] || op == cur_ring[RIGHT])
310 toss_ring(op);
311 return TRUE;
312 }
313
314
315 /*
316 * new_thing:
317 * Return a new thing
318 */
319 struct linked_list *
320 new_thing(treas, type, which)
321 int type, which;
322 bool treas;
323 {
324 struct linked_list *item;
325 struct magic_item *mi;
326 struct object *cur;
327 int chance, whi;
328
329 item = new_item(sizeof *cur);
330 cur = OBJPTR(item);
331 basic_init(cur);
332 if (type == DONTCARE) {
333 if (++no_food > 4 && !treas)
334 whi = TYP_FOOD;
335 else
336 whi = pick_one(things);
337 }
338 else {
339 whi = getindex(type);
340 }
341 mi = thnginfo[whi].mf_magic;
342 if (which == DONTCARE) {
343 which = 0;
344 if (mi != NULL)
345 which = pick_one(mi);
346 }
347 cur->o_typname = things[whi].mi_name;
348 cur->o_weight = things[whi].mi_wght;
349 switch (whi) {
350 case TYP_AMULET:
351 cur->o_type = AMULET;
352 cur->o_hplus = 500;
353 strcpy(cur->o_hurldmg,"80d8"); /* if thrown, WOW!!! */
354 cur->o_vol = itemvol(cur);
355 when TYP_POTION:
356 cur->o_type = POTION;
357 cur->o_which = which;
358 cur->o_count += extras();
359 cur->o_vol = itemvol(cur);
360 when TYP_SCROLL:
361 cur->o_type = SCROLL;
362 cur->o_which = which;
363 cur->o_count += extras();
364 cur->o_vol = itemvol(cur);
365 when TYP_FOOD:
366 no_food = 0;
367 initfood(cur);
368 when TYP_WEAPON:
369 cur->o_which = which;
370 init_weapon(cur, which);
371 if ((chance = rnd(100)) < 10) {
372 setoflg(cur,ISCURSED);
373 cur->o_hplus -= rnd(3)+1;
374 cur->o_dplus -= rnd(3)+1;
375 }
376 else if (chance < 15) {
377 cur->o_hplus += rnd(3)+1;
378 cur->o_dplus += rnd(3)+1;
379 }