comparison xrogue/sticks.c @ 314:2f0eb38da609

Advanced Rogue 7: fix a crash when casting magic missile. do_zap() dereferenced a struct object pointer while ignoring the result of a NULL check. XRogue had the same problem, though triggering it was unlikely, since XRogue does not include a magic missile spell. Reported by John Harris of @Play.
author John "Elwin" Edwards
date Thu, 21 Oct 2021 21:00:15 -0400
parents e52a8a7ad4c5
children
comparison
equal deleted inserted replaced
313:2f75940cc544 314:2f0eb38da609
321 MISSILE , {0, 0}, 0, "", "1d4 " , NULL, 0, WS_MISSILE, 50, 1 321 MISSILE , {0, 0}, 0, "", "1d4 " , NULL, 0, WS_MISSILE, 50, 1
322 }; 322 };
323 323
324 if (!obj) 324 if (!obj)
325 dice = zapper->t_stats.s_lvl; 325 dice = zapper->t_stats.s_lvl;
326 if (obj->o_type == RELIC) 326 else if (obj->o_type == RELIC)
327 dice = 15; 327 dice = 15;
328 else if (EQUAL(ws_type[which], "staff")) 328 else if (EQUAL(ws_type[which], "staff"))
329 dice = 10; 329 dice = 10;
330 else 330 else
331 dice = 6; 331 dice = 6;