comparison rogue4/potions.c @ 305:3900f3cfe07d

Rogue V4: fix arithmetic operations on boolean variables. Monsters created by scrolls should now have their placement randomized correctly again.
author John "Elwin" Edwards
date Thu, 15 Apr 2021 20:55:34 -0400
parents 696277507a2e
children
comparison
equal deleted inserted replaced
304:e52a8a7ad4c5 305:3900f3cfe07d
244 standout(); 244 standout();
245 addch(mp->t_type); 245 addch(mp->t_type);
246 if (!can_see) 246 if (!can_see)
247 { 247 {
248 standend(); 248 standend();
249 add_new++; 249 add_new = TRUE;
250 } 250 }
251 } 251 }
252 } 252 }
253 if (turn_off) 253 if (turn_off)
254 player.t_flags &= ~SEEMONST; 254 player.t_flags &= ~SEEMONST;