comparison rogue4/scrolls.c @ 305:3900f3cfe07d

Rogue V4: fix arithmetic operations on boolean variables. Monsters created by scrolls should now have their placement randomized correctly again.
author John "Elwin" Edwards
date Thu, 15 Apr 2021 20:55:34 -0400
parents 1b73a8641b37
children
comparison
equal deleted inserted replaced
304:e52a8a7ad4c5 305:3900f3cfe07d
88 * Create a monster 88 * Create a monster
89 * First look in a circle around him, next try his room 89 * First look in a circle around him, next try his room
90 * otherwise give up 90 * otherwise give up
91 */ 91 */
92 { 92 {
93 register bool appear = 0; 93 register int appear = 0;
94 coord mp; 94 coord mp;
95 95
96 /* 96 /*
97 * Search for an open place 97 * Search for an open place
98 */ 98 */