Mercurial > hg > early-roguelike
comparison rogue4/scrolls.c @ 305:3900f3cfe07d
Rogue V4: fix arithmetic operations on boolean variables.
Monsters created by scrolls should now have their placement randomized
correctly again.
author | John "Elwin" Edwards |
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date | Thu, 15 Apr 2021 20:55:34 -0400 |
parents | 1b73a8641b37 |
children |
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304:e52a8a7ad4c5 | 305:3900f3cfe07d |
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88 * Create a monster | 88 * Create a monster |
89 * First look in a circle around him, next try his room | 89 * First look in a circle around him, next try his room |
90 * otherwise give up | 90 * otherwise give up |
91 */ | 91 */ |
92 { | 92 { |
93 register bool appear = 0; | 93 register int appear = 0; |
94 coord mp; | 94 coord mp; |
95 | 95 |
96 /* | 96 /* |
97 * Search for an open place | 97 * Search for an open place |
98 */ | 98 */ |