comparison srogue/rooms.c @ 225:4f6e056438eb

Merge the GCC5 and build fix branches.
author John "Elwin" Edwards
date Wed, 02 Mar 2016 21:28:34 -0500
parents 94a0d9dd5ce1
children e52a8a7ad4c5
comparison
equal deleted inserted replaced
224:4d0f53998e8a 225:4f6e056438eb
15 */ 15 */
16 16
17 #include "rogue.h" 17 #include "rogue.h"
18 #include "rogue.ext" 18 #include "rogue.ext"
19 19
20 void horiz(int cnt);
21 void vert(int cnt);
22
20 /* 23 /*
21 * do_rooms: 24 * do_rooms:
22 * Place the rooms in the dungeon 25 * Place the rooms in the dungeon
23 */ 26 */
24 do_rooms() 27 void
28 do_rooms(void)
25 { 29 {
26 int mloops, mchance, nummons, left_out, roomtries; 30 int mloops, mchance, nummons, left_out, roomtries;
27 bool treas = FALSE; 31 bool treas = FALSE;
28 reg int i; 32 reg int i;
29 reg struct room *rp; 33 reg struct room *rp;
129 133
130 /* 134 /*
131 * add_mon: 135 * add_mon:
132 * Add a monster to a room 136 * Add a monster to a room
133 */ 137 */
134 add_mon(rm, treas) 138 void
135 struct room *rm; 139 add_mon(struct room *rm, bool treas)
136 bool treas;
137 { 140 {
138 reg struct thing *tp; 141 reg struct thing *tp;
139 reg struct linked_list *item; 142 reg struct linked_list *item;
140 struct coord mp; 143 struct coord mp;
141 int chance; 144 int chance;
163 166
164 /* 167 /*
165 * draw_room: 168 * draw_room:
166 * Draw a box around a room 169 * Draw a box around a room
167 */ 170 */
168 draw_room(rp) 171 void
169 struct room *rp; 172 draw_room(struct room *rp)
170 { 173 {
171 reg int j, k; 174 reg int j, k;
172 175
173 move(rp->r_pos.y, rp->r_pos.x+1); 176 move(rp->r_pos.y, rp->r_pos.x+1);
174 vert(rp->r_max.y-2); /* Draw left side */ 177 vert(rp->r_max.y-2); /* Draw left side */
195 198
196 /* 199 /*
197 * horiz: 200 * horiz:
198 * draw a horizontal line 201 * draw a horizontal line
199 */ 202 */
200 horiz(cnt) 203 void
201 int cnt; 204 horiz(int cnt)
202 { 205 {
203 while (cnt-- > 0) 206 while (cnt-- > 0)
204 addch('-'); 207 addch('-');
205 } 208 }
206 209
207 210
208 /* 211 /*
209 * vert: 212 * vert:
210 * draw a vertical line 213 * draw a vertical line
211 */ 214 */
212 vert(cnt) 215 void
213 int cnt; 216 vert(int cnt)
214 { 217 {
215 reg int x, y; 218 reg int x, y;
216 219
217 getyx(stdscr, y, x); 220 getyx(stdscr, y, x);
218 x--; 221 x--;
226 /* 229 /*
227 * rnd_pos: 230 * rnd_pos:
228 * pick a random spot in a room 231 * pick a random spot in a room
229 */ 232 */
230 struct coord * 233 struct coord *
231 rnd_pos(rp) 234 rnd_pos(struct room *rp)
232 struct room *rp;
233 { 235 {
234 reg int y, x, i; 236 reg int y, x, i;
235 static struct coord spot; 237 static struct coord spot;
236 238
237 i = 0; 239 i = 0;
247 249
248 /* 250 /*
249 * rf_on: 251 * rf_on:
250 * Returns TRUE if flag is set for room stuff 252 * Returns TRUE if flag is set for room stuff
251 */ 253 */
252 rf_on(rm, bit) 254 bool
253 struct room *rm; 255 rf_on(struct room *rm, long bit)
254 long bit;
255 { 256 {
256 return (rm->r_flags & bit); 257 return (rm->r_flags & bit);
257 } 258 }