Mercurial > hg > early-roguelike
comparison rogue3/armor.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
| author | edwarj4 |
|---|---|
| date | Tue, 13 Oct 2009 13:33:34 +0000 |
| parents | |
| children |
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| -1:000000000000 | 0:527e2150eaf0 |
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| 1 /* | |
| 2 * This file contains misc functions for dealing with armor | |
| 3 * @(#)armor.c 3.9 (Berkeley) 6/15/81 | |
| 4 * | |
| 5 * Rogue: Exploring the Dungeons of Doom | |
| 6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 7 * All rights reserved. | |
| 8 * | |
| 9 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 10 */ | |
| 11 | |
| 12 #include "curses.h" | |
| 13 #include "rogue.h" | |
| 14 | |
| 15 /* | |
| 16 * wear: | |
| 17 * The player wants to wear something, so let him/her put it on. | |
| 18 */ | |
| 19 | |
| 20 void | |
| 21 wear() | |
| 22 { | |
| 23 register struct linked_list *item; | |
| 24 register struct object *obj; | |
| 25 | |
| 26 if (cur_armor != NULL) | |
| 27 { | |
| 28 addmsg("You are already wearing some"); | |
| 29 if (!terse) | |
| 30 addmsg(". You'll have to take it off first"); | |
| 31 endmsg(); | |
| 32 after = FALSE; | |
| 33 return; | |
| 34 } | |
| 35 if ((item = get_item("wear", ARMOR)) == NULL) | |
| 36 return; | |
| 37 obj = (struct object *) ldata(item); | |
| 38 if (obj->o_type != ARMOR) | |
| 39 { | |
| 40 msg("You can't wear that."); | |
| 41 return; | |
| 42 } | |
| 43 waste_time(); | |
| 44 if (!terse) | |
| 45 addmsg("You are now w"); | |
| 46 else | |
| 47 addmsg("W"); | |
| 48 msg("earing %s.", a_names[obj->o_which]); | |
| 49 cur_armor = obj; | |
| 50 obj->o_flags |= ISKNOW; | |
| 51 } | |
| 52 | |
| 53 /* | |
| 54 * take_off: | |
| 55 * Get the armor off of the players back | |
| 56 */ | |
| 57 | |
| 58 void | |
| 59 take_off() | |
| 60 { | |
| 61 register struct object *obj; | |
| 62 | |
| 63 if ((obj = cur_armor) == NULL) | |
| 64 { | |
| 65 if (terse) | |
| 66 msg("Not wearing armor"); | |
| 67 else | |
| 68 msg("You aren't wearing any armor"); | |
| 69 return; | |
| 70 } | |
| 71 if (!dropcheck(cur_armor)) | |
| 72 return; | |
| 73 cur_armor = NULL; | |
| 74 if (terse) | |
| 75 addmsg("Was"); | |
| 76 else | |
| 77 addmsg("You used to be "); | |
| 78 msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); | |
| 79 } | |
| 80 | |
| 81 /* | |
| 82 * waste_time: | |
| 83 * Do nothing but let other things happen | |
| 84 */ | |
| 85 | |
| 86 void | |
| 87 waste_time() | |
| 88 { | |
| 89 do_daemons(BEFORE); | |
| 90 do_fuses(BEFORE); | |
| 91 do_daemons(AFTER); | |
| 92 do_fuses(AFTER); | |
| 93 } |
