Mercurial > hg > early-roguelike
comparison rogue3/command.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
| author | edwarj4 |
|---|---|
| date | Tue, 13 Oct 2009 13:33:34 +0000 |
| parents | |
| children | e551d384f7c6 |
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| -1:000000000000 | 0:527e2150eaf0 |
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| 1 /* | |
| 2 * Read and execute the user commands | |
| 3 * | |
| 4 * @(#)command.c 3.45 (Berkeley) 6/15/81 | |
| 5 * | |
| 6 * Rogue: Exploring the Dungeons of Doom | |
| 7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 11 */ | |
| 12 | |
| 13 #include <stdlib.h> | |
| 14 #include <ctype.h> | |
| 15 #include <signal.h> | |
| 16 #include <string.h> | |
| 17 #include "curses.h" | |
| 18 #include "machdep.h" | |
| 19 #include "rogue.h" | |
| 20 | |
| 21 /* | |
| 22 * command: | |
| 23 * Process the user commands | |
| 24 */ | |
| 25 | |
| 26 void | |
| 27 command() | |
| 28 { | |
| 29 int ch; | |
| 30 int ntimes = 1; /* Number of player moves */ | |
| 31 static int countch, direction, newcount = FALSE; | |
| 32 | |
| 33 | |
| 34 if (on(player, ISHASTE)) ntimes++; | |
| 35 /* | |
| 36 * Let the daemons start up | |
| 37 */ | |
| 38 do_daemons(BEFORE); | |
| 39 do_fuses(BEFORE); | |
| 40 while (ntimes--) | |
| 41 { | |
| 42 look(TRUE); | |
| 43 if (!running) | |
| 44 door_stop = FALSE; | |
| 45 status(); | |
| 46 lastscore = purse; | |
| 47 wmove(cw, hero.y, hero.x); | |
| 48 if (!((running || count) && jump)) | |
| 49 draw(cw); /* Draw screen */ | |
| 50 take = 0; | |
| 51 after = TRUE; | |
| 52 /* | |
| 53 * Read command or continue run | |
| 54 */ | |
| 55 if (wizard) | |
| 56 waswizard = TRUE; | |
| 57 if (!no_command) | |
| 58 { | |
| 59 if (running) ch = runch; | |
| 60 else if (count) ch = countch; | |
| 61 else | |
| 62 { | |
| 63 ch = readchar(cw); | |
| 64 if (mpos != 0 && !running) /* Erase message if its there */ | |
| 65 msg(""); | |
| 66 } | |
| 67 } | |
| 68 else ch = ' '; | |
| 69 if (no_command) | |
| 70 { | |
| 71 if (--no_command == 0) | |
| 72 msg("You can move again."); | |
| 73 } | |
| 74 else | |
| 75 { | |
| 76 /* | |
| 77 * check for prefixes | |
| 78 */ | |
| 79 if (isdigit(ch)) | |
| 80 { | |
| 81 count = 0; | |
| 82 newcount = TRUE; | |
| 83 while (isdigit(ch)) | |
| 84 { | |
| 85 count = count * 10 + (ch - '0'); | |
| 86 ch = readchar(cw); | |
| 87 } | |
| 88 countch = ch; | |
| 89 /* | |
| 90 * turn off count for commands which don't make sense | |
| 91 * to repeat | |
| 92 */ | |
| 93 switch (ch) { | |
| 94 case 'h': case 'j': case 'k': case 'l': | |
| 95 case 'y': case 'u': case 'b': case 'n': | |
| 96 case 'H': case 'J': case 'K': case 'L': | |
| 97 case 'Y': case 'U': case 'B': case 'N': | |
| 98 case 'q': case 'r': case 's': case 'f': | |
| 99 case 't': case 'C': case 'I': case ' ': | |
| 100 case 'z': case 'p': | |
| 101 break; | |
| 102 default: | |
| 103 count = 0; | |
| 104 } | |
| 105 } | |
| 106 switch (ch) | |
| 107 { | |
| 108 case 'f': | |
| 109 if (!on(player, ISBLIND)) | |
| 110 { | |
| 111 door_stop = TRUE; | |
| 112 firstmove = TRUE; | |
| 113 } | |
| 114 if (count && !newcount) | |
| 115 ch = direction; | |
| 116 else | |
| 117 ch = readchar(cw); | |
| 118 switch (ch) | |
| 119 { | |
| 120 case 'h': case 'j': case 'k': case 'l': | |
| 121 case 'y': case 'u': case 'b': case 'n': | |
| 122 ch = toupper(ch); | |
| 123 } | |
| 124 direction = ch; | |
| 125 } | |
| 126 newcount = FALSE; | |
| 127 /* | |
| 128 * execute a command | |
| 129 */ | |
| 130 if (count && !running) | |
| 131 count--; | |
| 132 switch (ch) | |
| 133 { | |
| 134 case '!' : shell(); | |
| 135 when 'h' : do_move(0, -1); | |
| 136 when 'j' : do_move(1, 0); | |
| 137 when 'k' : do_move(-1, 0); | |
| 138 when 'l' : do_move(0, 1); | |
| 139 when 'y' : do_move(-1, -1); | |
| 140 when 'u' : do_move(-1, 1); | |
| 141 when 'b' : do_move(1, -1); | |
| 142 when 'n' : do_move(1, 1); | |
| 143 when 'H' : do_run('h'); | |
| 144 when 'J' : do_run('j'); | |
| 145 when 'K' : do_run('k'); | |
| 146 when 'L' : do_run('l'); | |
| 147 when 'Y' : do_run('y'); | |
| 148 when 'U' : do_run('u'); | |
| 149 when 'B' : do_run('b'); | |
| 150 when 'N' : do_run('n'); | |
| 151 when 't': | |
| 152 if (!get_dir()) | |
| 153 after = FALSE; | |
| 154 else | |
| 155 missile(delta.y, delta.x); | |
| 156 when 'Q' : after = FALSE; quit(0); | |
| 157 when 'i' : after = FALSE; inventory(pack, 0); | |
| 158 when 'I' : after = FALSE; picky_inven(); | |
| 159 when 'd' : drop(); | |
| 160 when 'q' : quaff(); | |
| 161 when 'r' : read_scroll(); | |
| 162 when 'e' : eat(); | |
| 163 when 'w' : wield(); | |
| 164 when 'W' : wear(); | |
| 165 when 'T' : take_off(); | |
| 166 when 'P' : ring_on(); | |
| 167 when 'R' : ring_off(); | |
| 168 when 'o' : option(); | |
| 169 when 'c' : call(); | |
| 170 when '>' : after = FALSE; d_level(); | |
| 171 when '<' : after = FALSE; u_level(); | |
| 172 when '?' : after = FALSE; help(); | |
| 173 when '/' : after = FALSE; identify(); | |
| 174 when 's' : search(); | |
| 175 when 'z' : do_zap(FALSE); | |
| 176 when 'p': | |
| 177 if (get_dir()) | |
| 178 do_zap(TRUE); | |
| 179 else | |
| 180 after = FALSE; | |
| 181 when 'v' : msg("Rogue version %s. (mctesq was here)", release); | |
| 182 when CTRL('L') : after = FALSE; clearok(curscr,TRUE);draw(curscr); | |
| 183 when CTRL('R') : after = FALSE; msg(huh); | |
| 184 when 'S' : | |
| 185 after = FALSE; | |
| 186 if (save_game()) | |
| 187 { | |
| 188 wmove(cw, LINES-1, 0); | |
| 189 wclrtoeol(cw); | |
| 190 draw(cw); | |
| 191 endwin(); | |
| 192 exit(0); | |
| 193 } | |
| 194 when ' ' : ; /* Rest command */ | |
| 195 when CTRL('P') : | |
| 196 after = FALSE; | |
| 197 if (wizard) | |
| 198 { | |
| 199 wizard = FALSE; | |
| 200 msg("Not wizard any more"); | |
| 201 } | |
| 202 else | |
| 203 { | |
| 204 if (wizard = passwd()) | |
| 205 { | |
| 206 msg("You are suddenly as smart as Ken Arnold in dungeon #%d", dnum); | |
| 207 wizard = TRUE; | |
| 208 waswizard = TRUE; | |
| 209 } | |
| 210 else | |
| 211 msg("Sorry"); | |
| 212 } | |
| 213 when ESCAPE : /* Escape */ | |
| 214 door_stop = FALSE; | |
| 215 count = 0; | |
| 216 after = FALSE; | |
| 217 otherwise : | |
| 218 after = FALSE; | |
| 219 if (wizard) switch (ch) | |
| 220 { | |
| 221 case '@' : msg("@ %d,%d", hero.y, hero.x); | |
| 222 when 'C' : create_obj(); | |
| 223 when CTRL('I') : inventory(lvl_obj, 0); | |
| 224 when CTRL('W') : whatis(); | |
| 225 when CTRL('D') : level++; new_level(); | |
| 226 when CTRL('U') : level--; new_level(); | |
| 227 when CTRL('F') : show_win(stdscr, "--More (level map)--"); | |
| 228 when CTRL('X') : show_win(mw, "--More (monsters)--"); | |
| 229 when CTRL('T') : teleport(); | |
| 230 when CTRL('E') : msg("food left: %d", food_left); | |
| 231 when CTRL('A') : msg("%d things in your pack", inpack); | |
| 232 when CTRL('C') : add_pass(); | |
| 233 when CTRL('N') : | |
| 234 { | |
| 235 struct linked_list *item; | |
| 236 | |
| 237 if ((item = get_item("charge", STICK)) != NULL) | |
| 238 ((struct object *) ldata(item))->o_charges = 10000; | |
| 239 } | |
| 240 when CTRL('H') : | |
| 241 { | |
| 242 int i; | |
| 243 struct linked_list *item; | |
| 244 struct object *obj; | |
| 245 | |
| 246 for (i = 0; i < 9; i++) | |
| 247 raise_level(); | |
| 248 /* | |
| 249 * Give the rogue a sword (+1,+1) | |
| 250 */ | |
| 251 item = new_item(sizeof *obj); | |
| 252 obj = (struct object *) ldata(item); | |
| 253 obj->o_type = WEAPON; | |
| 254 obj->o_which = TWOSWORD; | |
| 255 init_weapon(obj, SWORD); | |
| 256 obj->o_hplus = 1; | |
| 257 obj->o_dplus = 1; | |
| 258 add_pack(item, TRUE); | |
| 259 cur_weapon = obj; | |
| 260 /* | |
| 261 * And his suit of armor | |
| 262 */ | |
| 263 item = new_item(sizeof *obj); | |
| 264 obj = (struct object *) ldata(item); | |
| 265 obj->o_type = ARMOR; | |
| 266 obj->o_which = PLATE_MAIL; | |
| 267 obj->o_ac = -5; | |
| 268 obj->o_flags |= ISKNOW; | |
| 269 cur_armor = obj; | |
| 270 add_pack(item, TRUE); | |
| 271 } | |
| 272 otherwise : | |
| 273 msg("Illegal command '%s'.", unctrl(ch)); | |
| 274 count = 0; | |
| 275 } | |
| 276 else | |
| 277 { | |
| 278 msg("Illegal command '%s'.", unctrl(ch)); | |
| 279 count = 0; | |
| 280 } | |
| 281 } | |
| 282 /* | |
| 283 * turn off flags if no longer needed | |
| 284 */ | |
| 285 if (!running) | |
| 286 door_stop = FALSE; | |
| 287 } | |
| 288 /* | |
| 289 * If he ran into something to take, let him pick it up. | |
| 290 */ | |
| 291 if (take != 0) | |
| 292 pick_up(take); | |
| 293 if (!running) | |
| 294 door_stop = FALSE; | |
| 295 if (!after) | |
| 296 ntimes++; | |
| 297 } | |
| 298 /* | |
| 299 * Kick off the rest if the daemons and fuses | |
| 300 */ | |
| 301 if (after) | |
| 302 { | |
| 303 look(FALSE); | |
| 304 do_daemons(AFTER); | |
| 305 do_fuses(AFTER); | |
| 306 if (ISRING(LEFT, R_SEARCH)) | |
| 307 search(); | |
| 308 else if (ISRING(LEFT, R_TELEPORT) && rnd(100) < 2) | |
| 309 teleport(); | |
| 310 if (ISRING(RIGHT, R_SEARCH)) | |
| 311 search(); | |
| 312 else if (ISRING(RIGHT, R_TELEPORT) && rnd(100) < 2) | |
| 313 teleport(); | |
| 314 } | |
| 315 } | |
| 316 | |
| 317 /* | |
| 318 * quit: | |
| 319 * Have player make certain, then exit. | |
| 320 */ | |
| 321 | |
| 322 void | |
| 323 quit(int p) | |
| 324 { | |
| 325 /* | |
| 326 * Reset the signal in case we got here via an interrupt | |
| 327 */ | |
| 328 if (signal(SIGINT, quit) != &quit) | |
| 329 mpos = 0; | |
| 330 msg("Really quit?"); | |
| 331 draw(cw); | |
| 332 if (readchar(cw) == 'y') | |
| 333 { | |
| 334 clear(); | |
| 335 move(LINES-1, 0); | |
| 336 draw(stdscr); | |
| 337 endwin(); | |
| 338 score(purse, 1, 0); | |
| 339 exit(0); | |
| 340 } | |
| 341 else | |
| 342 { | |
| 343 signal(SIGINT, quit); | |
| 344 wmove(cw, 0, 0); | |
| 345 wclrtoeol(cw); | |
| 346 status(); | |
| 347 draw(cw); | |
| 348 mpos = 0; | |
| 349 count = 0; | |
| 350 } | |
| 351 } | |
| 352 | |
| 353 /* | |
| 354 * search: | |
| 355 * Player gropes about him to find hidden things. | |
| 356 */ | |
| 357 | |
| 358 void | |
| 359 search() | |
| 360 { | |
| 361 int x, y; | |
| 362 int ch; | |
| 363 | |
| 364 /* | |
| 365 * Look all around the hero, if there is something hidden there, | |
| 366 * give him a chance to find it. If its found, display it. | |
| 367 */ | |
| 368 if (on(player, ISBLIND)) | |
| 369 return; | |
| 370 for (x = hero.x - 1; x <= hero.x + 1; x++) | |
| 371 for (y = hero.y - 1; y <= hero.y + 1; y++) | |
| 372 { | |
| 373 ch = winat(y, x); | |
| 374 switch (ch) | |
| 375 { | |
| 376 case SECRETDOOR: | |
| 377 if (rnd(100) < 20) { | |
| 378 mvaddch(y, x, DOOR); | |
| 379 count = 0; | |
| 380 } | |
| 381 break; | |
| 382 case TRAP: | |
| 383 { | |
| 384 struct trap *tp; | |
| 385 | |
| 386 if (mvwinch(cw, y, x) == TRAP) | |
