Mercurial > hg > early-roguelike
comparison rogue3/monsters.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
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-1:000000000000 | 0:527e2150eaf0 |
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1 /* | |
2 * File with various monster functions in it | |
3 * | |
4 * @(#)monsters.c 3.18 (Berkeley) 6/15/81 | |
5 * | |
6 * Rogue: Exploring the Dungeons of Doom | |
7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
8 * All rights reserved. | |
9 * | |
10 * See the file LICENSE.TXT for full copyright and licensing information. | |
11 */ | |
12 | |
13 #include "curses.h" | |
14 #include "rogue.h" | |
15 #include <string.h> | |
16 #include <ctype.h> | |
17 | |
18 /* | |
19 * List of monsters in rough order of vorpalness | |
20 */ | |
21 char lvl_mons[27] = "KJBSHEAOZGLCRQNYTWFIXUMVDP"; | |
22 char wand_mons[27] = "KJBSH AOZG CRQ Y W IXU V "; | |
23 | |
24 /* | |
25 * randmonster: | |
26 * Pick a monster to show up. The lower the level, | |
27 * the meaner the monster. | |
28 */ | |
29 | |
30 int | |
31 randmonster(int wander) | |
32 { | |
33 int d; | |
34 char *mons; | |
35 | |
36 mons = wander ? wand_mons : lvl_mons; | |
37 do | |
38 { | |
39 d = level + (rnd(10) - 5); | |
40 if (d < 1) | |
41 d = rnd(5) + 1; | |
42 if (d > 26) | |
43 d = rnd(5) + 22; | |
44 } while (mons[--d] == ' '); | |
45 return mons[d]; | |
46 } | |
47 | |
48 /* | |
49 * new_monster: | |
50 * Pick a new monster and add it to the list | |
51 */ | |
52 | |
53 void | |
54 new_monster(struct linked_list *item, int type, coord *cp) | |
55 { | |
56 struct thing *tp; | |
57 struct monster *mp; | |
58 | |
59 attach(mlist, item); | |
60 tp = (struct thing *) ldata(item); | |
61 tp->t_type = type; | |
62 tp->t_pos = *cp; | |
63 tp->t_oldch = mvwinch(cw, cp->y, cp->x); | |
64 mvwaddch(mw, cp->y, cp->x, tp->t_type); | |
65 mp = &monsters[tp->t_type-'A']; | |
66 tp->t_stats.s_hpt = roll(mp->m_stats.s_lvl, 8); | |
67 tp->t_stats.s_lvl = mp->m_stats.s_lvl; | |
68 tp->t_stats.s_arm = mp->m_stats.s_arm; | |
69 strcpy(tp->t_stats.s_dmg,mp->m_stats.s_dmg); | |
70 tp->t_stats.s_exp = mp->m_stats.s_exp; | |
71 tp->t_stats.s_str.st_str = 10; | |
72 tp->t_flags = mp->m_flags; | |
73 tp->t_turn = TRUE; | |
74 tp->t_pack = NULL; | |
75 if (ISWEARING(R_AGGR)) | |
76 runto(cp, &hero); | |
77 if (type == 'M') | |
78 { | |
79 int mch = 0; | |
80 | |
81 if (tp->t_pack != NULL) | |
82 mch = ((struct object *) ldata(tp->t_pack))->o_type; | |
83 else | |
84 switch (rnd(level > 25 ? 9 : 8)) | |
85 { | |
86 case 0: mch = GOLD; | |
87 when 1: mch = POTION; | |
88 when 2: mch = SCROLL; | |
89 when 3: mch = STAIRS; | |
90 when 4: mch = WEAPON; | |
91 when 5: mch = ARMOR; | |
92 when 6: mch = RING; | |
93 when 7: mch = STICK; | |
94 when 8: mch = AMULET; | |
95 } | |
96 tp->t_disguise = mch; | |
97 } | |
98 } | |
99 | |
100 /* | |
101 * wanderer: | |
102 * A wandering monster has awakened and is headed for the player | |
103 */ | |
104 | |
105 void | |
106 wanderer() | |
107 { | |
108 int i, ch; | |
109 struct room *rp, *hr = roomin(&hero); | |
110 struct linked_list *item; | |
111 struct thing *tp; | |
112 coord cp; | |
113 | |
114 item = new_item(sizeof *tp); | |
115 do | |
116 { | |
117 i = rnd_room(); | |
118 if ((rp = &rooms[i]) == hr) | |
119 continue; | |
120 rnd_pos(rp, &cp); | |
121 if ((ch = mvwinch(stdscr, cp.y, cp.x)) == ERR) | |
122 { | |
123 debug("Routine wanderer: mvwinch failed to %d,%d", cp.y, cp.x); | |
124 if (wizard) | |
125 wait_for(cw,'\n'); | |
126 return; | |
127 } | |
128 } until(hr != rp && step_ok(ch)); | |
129 new_monster(item, randmonster(TRUE), &cp); | |
130 tp = (struct thing *) ldata(item); | |
131 tp->t_flags |= ISRUN; | |
132 tp->t_pos = cp; | |
133 tp->t_dest = &hero; | |
134 if (wizard) | |
135 msg("Started a wandering %s", monsters[tp->t_type-'A'].m_name); | |
136 } | |
137 | |
138 /* | |
139 * what to do when the hero steps next to a monster | |
140 */ | |
141 struct linked_list * | |
142 wake_monster(int y, int x) | |
143 { | |
144 struct thing *tp; | |
145 struct linked_list *it; | |
146 struct room *rp; | |
147 int ch; | |
148 | |
149 if ((it = find_mons(y, x)) == NULL) | |
150 { | |
151 fatal("Can't find monster in wake"); | |
152 return NULL; | |
153 } | |
154 | |
155 tp = (struct thing *) ldata(it); | |
156 ch = tp->t_type; | |
157 /* | |
158 * Every time he sees mean monster, it might start chasing him | |
159 */ | |
160 if (rnd(100) > 33 && on(*tp, ISMEAN) && off(*tp, ISHELD) | |
161 && !ISWEARING(R_STEALTH)) | |
162 { | |
163 tp->t_dest = &hero; | |
164 tp->t_flags |= ISRUN; | |
165 } | |
166 if (ch == 'U' && off(player, ISBLIND)) | |
167 { | |
168 rp = roomin(&hero); | |
169 if ((rp != NULL && !(rp->r_flags&ISDARK)) | |
170 || DISTANCE(y, x, hero.y, hero.x) < 3) | |
171 { | |
172 if (off(*tp, ISFOUND) && !save(VS_MAGIC)) | |
173 { | |
174 msg("The umber hulk's gaze has confused you."); | |
175 if (on(player, ISHUH)) | |
176 lengthen(unconfuse, rnd(20)+HUHDURATION); | |
177 else | |
178 fuse(unconfuse, 0, rnd(20)+HUHDURATION, AFTER); | |
179 player.t_flags |= ISHUH; | |
180 } | |
181 tp->t_flags |= ISFOUND; | |
182 } | |
183 } | |
184 /* | |
185 * Hide invisible monsters | |
186 */ | |
187 if (on(*tp, ISINVIS) && off(player, CANSEE)) | |
188 ch = mvwinch(stdscr, y, x); | |
189 /* | |
190 * Let greedy ones guard gold | |
191 */ | |
192 if (on(*tp, ISGREED) && off(*tp, ISRUN)) | |
193 { | |
194 rp = roomin(&hero); | |
195 | |
196 if (rp != NULL && rp->r_goldval) | |
197 { | |
198 tp->t_dest = &rp->r_gold; | |
199 tp->t_flags |= ISRUN; | |
200 } | |
201 } | |
202 | |
203 return it; | |
204 } | |
205 | |
206 void | |
207 genocide() | |
208 { | |
209 struct linked_list *ip; | |
210 struct thing *mp; | |
211 int c; | |
212 int i; | |
213 struct linked_list *nip; | |
214 | |
215 addmsg("Which monster"); | |
216 if (!terse) | |
217 addmsg(" do you wish to wipe out"); | |
218 msg("? "); | |
219 while (!isalpha(c = readchar(cw))) | |
220 if (c == ESCAPE) | |
221 return; | |
222 else | |
223 { | |
224 mpos = 0; | |
225 msg("Please specify a letter between 'A' and 'Z'"); | |
226 } | |
227 if (islower(c)) | |
228 c = toupper(c); | |
229 for (ip = mlist; ip; ip = nip) | |
230 { | |
231 mp = (struct thing *) ldata(ip); | |
232 nip = next(ip); | |
233 if (mp->t_type == c) | |
234 remove_monster(&mp->t_pos, ip); | |
235 } | |
236 for (i = 0; i < 26; i++) | |
237 if (lvl_mons[i] == c) | |
238 { | |
239 lvl_mons[i] = ' '; | |
240 wand_mons[i] = ' '; | |
241 break; | |
242 } | |
243 } |