Mercurial > hg > early-roguelike
comparison rogue3/pack.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
| author | edwarj4 |
|---|---|
| date | Tue, 13 Oct 2009 13:33:34 +0000 |
| parents | |
| children | d9e44e18eeec |
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| -1:000000000000 | 0:527e2150eaf0 |
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| 1 /* | |
| 2 * Routines to deal with the pack | |
| 3 * | |
| 4 * @(#)pack.c 3.6 (Berkeley) 6/15/81 | |
| 5 * | |
| 6 * Rogue: Exploring the Dungeons of Doom | |
| 7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 11 */ | |
| 12 | |
| 13 #include "curses.h" | |
| 14 #include <ctype.h> | |
| 15 #include "rogue.h" | |
| 16 | |
| 17 /* | |
| 18 * add_pack: | |
| 19 * Pick up an object and add it to the pack. If the argument is non-null | |
| 20 * use it as the linked_list pointer instead of gettting it off the ground. | |
| 21 */ | |
| 22 void | |
| 23 add_pack(struct linked_list *item, int silent) | |
| 24 { | |
| 25 struct linked_list *ip, *lp; | |
| 26 struct object *obj, *op; | |
| 27 int exact, from_floor; | |
| 28 | |
| 29 if (item == NULL) | |
| 30 { | |
| 31 from_floor = TRUE; | |
| 32 if ((item = find_obj(hero.y, hero.x)) == NULL) | |
| 33 return; | |
| 34 } | |
| 35 else | |
| 36 from_floor = FALSE; | |
| 37 obj = (struct object *) ldata(item); | |
| 38 /* | |
| 39 * Link it into the pack. Search the pack for a object of similar type | |
| 40 * if there isn't one, stuff it at the beginning, if there is, look for one | |
| 41 * that is exactly the same and just increment the count if there is. | |
| 42 * it that. Food is always put at the beginning for ease of access, but | |
| 43 * is not ordered so that you can't tell good food from bad. First check | |
| 44 * to see if there is something in thr same group and if there is then | |
| 45 * increment the count. | |
| 46 */ | |
| 47 if (obj->o_group) | |
| 48 { | |
| 49 for (ip = pack; ip != NULL; ip = next(ip)) | |
| 50 { | |
| 51 op = (struct object *) ldata(ip); | |
| 52 if (op->o_group == obj->o_group) | |
| 53 { | |
| 54 /* | |
| 55 * Put it in the pack and notify the user | |
| 56 */ | |
| 57 op->o_count++; | |
| 58 if (from_floor) | |
| 59 { | |
| 60 detach(lvl_obj, item); | |
| 61 mvaddch(hero.y, hero.x, | |
| 62 (roomin(&hero) == NULL ? PASSAGE : FLOOR)); | |
| 63 } | |
| 64 discard(item); | |
| 65 item = ip; | |
| 66 goto picked_up; | |
| 67 } | |
| 68 } | |
| 69 } | |
| 70 /* | |
| 71 * Check if there is room | |
| 72 */ | |
| 73 if (inpack == MAXPACK-1) | |
| 74 { | |
| 75 msg("You can't carry anything else."); | |
| 76 return; | |
| 77 } | |
| 78 /* | |
| 79 * Check for and deal with scare monster scrolls | |
| 80 */ | |
| 81 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) | |
| 82 if (obj->o_flags & ISFOUND) | |
| 83 { | |
| 84 msg("The scroll turns to dust as you pick it up."); | |
| 85 detach(lvl_obj, item); | |
| 86 mvaddch(hero.y, hero.x, FLOOR); | |
| 87 return; | |
| 88 } | |
| 89 else | |
| 90 obj->o_flags |= ISFOUND; | |
| 91 | |
| 92 inpack++; | |
| 93 if (from_floor) | |
| 94 { | |
| 95 detach(lvl_obj, item); | |
| 96 mvaddch(hero.y, hero.x, (roomin(&hero) == NULL ? PASSAGE : FLOOR)); | |
| 97 } | |
| 98 /* | |
| 99 * Search for an object of the same type | |
| 100 */ | |
| 101 exact = FALSE; | |
| 102 for (ip = pack; ip != NULL; ip = next(ip)) | |
| 103 { | |
| 104 op = (struct object *) ldata(ip); | |
| 105 if (obj->o_type == op->o_type) | |
| 106 break; | |
| 107 } | |
| 108 if (ip == NULL) | |
| 109 { | |
| 110 /* | |
| 111 * Put it at the end of the pack since it is a new type | |
| 112 */ | |
| 113 for (ip = pack; ip != NULL; ip = next(ip)) | |
| 114 { | |
| 115 op = (struct object *) ldata(ip); | |
| 116 if (op->o_type != FOOD) | |
| 117 break; | |
| 118 lp = ip; | |
| 119 } | |
| 120 } | |
| 121 else | |
| 122 { | |
| 123 /* | |
| 124 * Search for an object which is exactly the same | |
| 125 */ | |
| 126 while (ip != NULL && op->o_type == obj->o_type) | |
| 127 { | |
| 128 if (op->o_which == obj->o_which) | |
| 129 { | |
| 130 exact = TRUE; | |
| 131 break; | |
| 132 } | |
| 133 lp = ip; | |
| 134 if ((ip = next(ip)) == NULL) | |
| 135 break; | |
| 136 op = (struct object *) ldata(ip); | |
| 137 } | |
| 138 } | |
| 139 if (ip == NULL) | |
| 140 { | |
| 141 /* | |
| 142 * Didn't find an exact match, just stick it here | |
| 143 */ | |
| 144 if (pack == NULL) | |
| 145 pack = item; | |
| 146 else | |
| 147 { | |
| 148 lp->l_next = item; | |
| 149 item->l_prev = lp; | |
| 150 item->l_next = NULL; | |
| 151 } | |
| 152 } | |
| 153 else | |
| 154 { | |
| 155 /* | |
| 156 * If we found an exact match. If it is a potion, food, or a | |
| 157 * scroll, increase the count, otherwise put it with its clones. | |
| 158 */ | |
| 159 if (exact && ISMULT(obj->o_type)) | |
| 160 { | |
| 161 op->o_count++; | |
| 162 discard(item); | |
| 163 item = ip; | |
| 164 goto picked_up; | |
| 165 } | |
| 166 if ((item->l_prev = prev(ip)) != NULL) | |
| 167 item->l_prev->l_next = item; | |
| 168 else | |
| 169 pack = item; | |
| 170 item->l_next = ip; | |
| 171 ip->l_prev = item; | |
| 172 } | |
| 173 picked_up: | |
| 174 /* | |
| 175 * Notify the user | |
| 176 */ | |
| 177 obj = (struct object *) ldata(item); | |
| 178 if (notify && !silent) | |
| 179 { | |
| 180 if (!terse) | |
| 181 addmsg("You now have "); | |
| 182 msg("%s (%c)", inv_name(obj, !terse), pack_char(obj)); | |
| 183 } | |
| 184 if (obj->o_type == AMULET) | |
| 185 amulet = TRUE; | |
| 186 } | |
| 187 | |
| 188 /* | |
| 189 * inventory: | |
| 190 * list what is in the pack | |
| 191 */ | |
| 192 int | |
| 193 inventory(struct linked_list *list, int type) | |
| 194 { | |
| 195 struct object *obj; | |
| 196 int ch; | |
| 197 int n_objs; | |
| 198 char inv_temp[80]; | |
| 199 | |
| 200 n_objs = 0; | |
| 201 for (ch = 'a'; list != NULL; ch++, list = next(list)) | |
| 202 { | |
| 203 obj = (struct object *) ldata(list); | |
| 204 if (type && type != obj->o_type && !(type == CALLABLE && | |
| 205 (obj->o_type == SCROLL || obj->o_type == POTION || | |
| 206 obj->o_type == RING || obj->o_type == STICK))) | |
| 207 continue; | |
| 208 switch (n_objs++) | |
| 209 { | |
| 210 /* | |
| 211 * For the first thing in the inventory, just save the string | |
| 212 * in case there is only one. | |
| 213 */ | |
| 214 case 0: | |
| 215 sprintf(inv_temp, "%c) %s", ch, inv_name(obj, FALSE)); | |
| 216 break; | |
| 217 /* | |
| 218 * If there is more than one, clear the screen, print the | |
| 219 * saved message and fall through to ... | |
| 220 */ | |
| 221 case 1: | |
| 222 if (slow_invent) | |
| 223 msg(inv_temp); | |
| 224 else | |
| 225 { | |
| 226 wclear(hw); | |
| 227 waddstr(hw, inv_temp); | |
| 228 waddch(hw, '\n'); | |
| 229 } | |
| 230 /* | |
| 231 * Print the line for this object | |
| 232 */ | |
| 233 default: | |
| 234 if (slow_invent) | |
| 235 msg("%c) %s", ch, inv_name(obj, FALSE)); | |
| 236 else | |
| 237 wprintw(hw, "%c) %s\n", ch, inv_name(obj, FALSE)); | |
| 238 } | |
| 239 } | |
| 240 if (n_objs == 0) | |
| 241 { | |
| 242 if (terse) | |
| 243 msg(type == 0 ? "Empty handed." : | |
| 244 "Nothing appropriate"); | |
| 245 else | |
| 246 msg(type == 0 ? "You are empty handed." : | |
| 247 "You don't have anything appropriate"); | |
| 248 return FALSE; | |
| 249 } | |
| 250 if (n_objs == 1) | |
| 251 { | |
| 252 msg(inv_temp); | |
| 253 return TRUE; | |
| 254 } | |
| 255 if (!slow_invent) | |
| 256 { | |
| 257 mvwaddstr(hw, LINES-1, 0, "--Press space to continue--"); | |
| 258 draw(hw); | |
| 259 wait_for(hw,' '); | |
| 260 clearok(cw, TRUE); | |
| 261 touchwin(cw); | |
| 262 } | |
| 263 return TRUE; | |
| 264 } | |
| 265 | |
| 266 /* | |
| 267 * pick_up: | |
| 268 * Add something to characters pack. | |
| 269 */ | |
| 270 void | |
| 271 pick_up(int ch) | |
| 272 { | |
| 273 switch(ch) | |
| 274 { | |
| 275 case GOLD: | |
| 276 money(); | |
| 277 break; | |
| 278 default: | |
| 279 debug("Where did you pick that up???"); | |
| 280 case ARMOR: | |
| 281 case POTION: | |
| 282 case FOOD: | |
| 283 case WEAPON: | |
| 284 case SCROLL: | |
| 285 case AMULET: | |
| 286 case RING: | |
| 287 case STICK: | |
| 288 add_pack(NULL, FALSE); | |
| 289 break; | |
| 290 } | |
| 291 } | |
| 292 | |
| 293 /* | |
| 294 * picky_inven: | |
| 295 * Allow player to inventory a single item | |
| 296 */ | |
| 297 void | |
| 298 picky_inven() | |
| 299 { | |
| 300 struct linked_list *item; | |
| 301 int ch, mch; | |
| 302 | |
| 303 if (pack == NULL) | |
| 304 msg("You aren't carrying anything"); | |
| 305 else if (next(pack) == NULL) | |
| 306 msg("a) %s", inv_name((struct object *) ldata(pack), FALSE)); | |
| 307 else | |
| 308 { | |
| 309 msg(terse ? "Item: " : "Which item do you wish to inventory: "); | |
| 310 mpos = 0; | |
| 311 if ((mch = readchar(cw)) == ESCAPE) | |
| 312 { | |
| 313 msg(""); | |
| 314 return; | |
| 315 } | |
| 316 for (ch = 'a', item = pack; item != NULL; item = next(item), ch++) | |
| 317 if (ch == mch) | |
| 318 { | |
| 319 msg("%c) %s",ch,inv_name((struct object *) ldata(item), FALSE)); | |
| 320 return; | |
| 321 } | |
| 322 if (!terse) | |
| 323 msg("'%s' not in pack", unctrl(mch)); | |
| 324 msg("Range is 'a' to '%c'", --ch); | |
| 325 } | |
| 326 } | |
| 327 | |
| 328 /* | |
| 329 * get_item: | |
| 330 * pick something out of a pack for a purpose | |
| 331 */ | |
| 332 struct linked_list * | |
| 333 get_item(char *purpose, int type) | |
| 334 { | |
| 335 struct linked_list *obj; | |
| 336 int ch, och; | |
| 337 | |
| 338 if (pack == NULL) | |
| 339 msg("You aren't carrying anything."); | |
| 340 else | |
| 341 { | |
| 342 for (;;) | |
| 343 { | |
| 344 if (!terse) | |
| 345 addmsg("Which object do you want to "); | |
| 346 addmsg(purpose); | |
| 347 if (terse) | |
| 348 addmsg(" what"); | |
| 349 msg("? (* for list): "); | |
| 350 ch = readchar(cw); | |
| 351 mpos = 0; | |
| 352 /* | |
| 353 * Give the poor player a chance to abort the command | |
| 354 */ | |
| 355 if (ch == ESCAPE || ch == CTRL('G')) | |
| 356 { | |
| 357 after = FALSE; | |
| 358 msg(""); | |
| 359 return NULL; | |
| 360 } | |
| 361 if (ch == '*') | |
| 362 { | |
| 363 mpos = 0; | |
| 364 if (inventory(pack, type) == 0) | |
| 365 { | |
| 366 after = FALSE; | |
| 367 return NULL; | |
| 368 } | |
| 369 continue; | |
| 370 } | |
| 371 for (obj = pack, och = 'a'; obj != NULL; obj = next(obj), och++) | |
| 372 if (ch == och) | |
| 373 break; | |
| 374 if (obj == NULL) | |
| 375 { | |
| 376 msg("Please specify a letter between 'a' and '%c'", och-1); | |
| 377 continue; | |
| 378 } | |
| 379 else | |
| 380 return obj; | |
| 381 } | |
| 382 } | |
| 383 return NULL; | |
| 384 } | |
| 385 | |
| 386 int | |
| 387 pack_char(struct object *obj) |
