Mercurial > hg > early-roguelike
comparison rogue3/passages.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
parents | |
children | d9e44e18eeec |
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-1:000000000000 | 0:527e2150eaf0 |
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1 /* | |
2 * Draw the connecting passages | |
3 * | |
4 * @(#)passages.c 3.4 (Berkeley) 6/15/81 | |
5 * | |
6 * Rogue: Exploring the Dungeons of Doom | |
7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
8 * All rights reserved. | |
9 * | |
10 * See the file LICENSE.TXT for full copyright and licensing information. | |
11 */ | |
12 | |
13 #include <stdlib.h> | |
14 #include "curses.h" | |
15 #include "rogue.h" | |
16 | |
17 /* | |
18 * do_passages: | |
19 * Draw all the passages on a level. | |
20 */ | |
21 | |
22 void | |
23 do_passages() | |
24 { | |
25 struct rdes *r1, *r2; | |
26 int i, j; | |
27 int roomcount; | |
28 static struct rdes | |
29 { | |
30 bool conn[MAXROOMS]; /* possible to connect to room i? */ | |
31 bool isconn[MAXROOMS]; /* connection been made to room i? */ | |
32 bool ingraph; /* this room in graph already? */ | |
33 } rdes[MAXROOMS] = { | |
34 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
35 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
36 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
37 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
38 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
39 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
40 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
41 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
42 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
43 }; | |
44 | |
45 /* | |
46 * reinitialize room graph description | |
47 */ | |
48 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) | |
49 { | |
50 for (j = 0; j < MAXROOMS; j++) | |
51 r1->isconn[j] = FALSE; | |
52 r1->ingraph = FALSE; | |
53 } | |
54 | |
55 /* | |
56 * starting with one room, connect it to a random adjacent room and | |
57 * then pick a new room to start with. | |
58 */ | |
59 roomcount = 1; | |
60 r1 = &rdes[rnd(MAXROOMS)]; | |
61 r1->ingraph = TRUE; | |
62 do | |
63 { | |
64 /* | |
65 * find a room to connect with | |
66 */ | |
67 j = 0; | |
68 for (i = 0; i < MAXROOMS; i++) | |
69 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
70 r2 = &rdes[i]; | |
71 /* | |
72 * if no adjacent rooms are outside the graph, pick a new room | |
73 * to look from | |
74 */ | |
75 if (j == 0) | |
76 { | |
77 do | |
78 r1 = &rdes[rnd(MAXROOMS)]; | |
79 until (r1->ingraph); | |
80 } | |
81 /* | |
82 * otherwise, connect new room to the graph, and draw a tunnel | |
83 * to it | |
84 */ | |
85 else | |
86 { | |
87 r2->ingraph = TRUE; | |
88 i = (int)(r1 - rdes); | |
89 j = (int)(r2 - rdes); | |
90 conn(i, j); | |
91 r1->isconn[j] = TRUE; | |
92 r2->isconn[i] = TRUE; | |
93 roomcount++; | |
94 } | |
95 } while (roomcount < MAXROOMS); | |
96 | |
97 /* | |
98 * attempt to add passages to the graph a random number of times so | |
99 * that there isn't just one unique passage through it. | |
100 */ | |
101 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
102 { | |
103 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
104 /* | |
105 * find an adjacent room not already connected | |
106 */ | |
107 j = 0; | |
108 for (i = 0; i < MAXROOMS; i++) | |
109 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
110 r2 = &rdes[i]; | |
111 /* | |
112 * if there is one, connect it and look for the next added | |
113 * passage | |
114 */ | |
115 if (j != 0) | |
116 { | |
117 i = (int)(r1 - rdes); | |
118 j = (int)(r2 - rdes); | |
119 conn(i, j); | |
120 r1->isconn[j] = TRUE; | |
121 r2->isconn[i] = TRUE; | |
122 } | |
123 } | |
124 } | |
125 | |
126 /* | |
127 * conn: | |
128 * Draw a corridor from a room in a certain direction. | |
129 */ | |
130 | |
131 void | |
132 conn(int r1, int r2) | |
133 { | |
134 struct room *rpf, *rpt; | |
135 int rmt; | |
136 int distance, turn_spot, turn_distance; | |
137 int rm; | |
138 int direc; | |
139 coord pdelta, curr, turn_delta, spos, epos; | |
140 | |
141 if (r1 < r2) | |
142 { | |
143 rm = r1; | |
144 if (r1 + 1 == r2) | |
145 direc = 'r'; | |
146 else | |
147 direc = 'd'; | |
148 } | |
149 else | |
150 { | |
151 rm = r2; | |
152 if (r2 + 1 == r1) | |
153 direc = 'r'; | |
154 else | |
155 direc = 'd'; | |
156 } | |
157 rpf = &rooms[rm]; | |
158 /* | |
159 * Set up the movement variables, in two cases: | |
160 * first drawing one down. | |
161 */ | |
162 if (direc == 'd') | |
163 { | |
164 rmt = rm + 3; /* room # of dest */ | |
165 rpt = &rooms[rmt]; /* room pointer of dest */ | |
166 pdelta.x = 0; /* direction of move */ | |
167 pdelta.y = 1; | |
168 spos.x = rpf->r_pos.x; /* start of move */ | |
169 spos.y = rpf->r_pos.y; | |
170 epos.x = rpt->r_pos.x; /* end of move */ | |
171 epos.y = rpt->r_pos.y; | |
172 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
173 { | |
174 spos.x += rnd(rpf->r_max.x-2)+1; | |
175 spos.y += rpf->r_max.y-1; | |
176 } | |
177 if (!(rpt->r_flags & ISGONE)) | |
178 epos.x += rnd(rpt->r_max.x-2)+1; | |
179 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
180 turn_delta.y = 0; /* direction to turn */ | |
181 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
182 turn_distance = abs(spos.x - epos.x); /* how far to turn */ | |
183 turn_spot = rnd(distance-1) + 1; /* where turn starts */ | |
184 } | |
185 else if (direc == 'r') /* setup for moving right */ | |
186 { | |
187 rmt = rm + 1; | |
188 rpt = &rooms[rmt]; | |
189 pdelta.x = 1; | |
190 pdelta.y = 0; | |
191 spos.x = rpf->r_pos.x; | |
192 spos.y = rpf->r_pos.y; | |
193 epos.x = rpt->r_pos.x; | |
194 epos.y = rpt->r_pos.y; | |
195 if (!(rpf->r_flags & ISGONE)) | |
196 { | |
197 spos.x += rpf->r_max.x-1; | |
198 spos.y += rnd(rpf->r_max.y-2)+1; | |
199 } | |
200 if (!(rpt->r_flags & ISGONE)) | |
201 epos.y += rnd(rpt->r_max.y-2)+1; | |
202 distance = abs(spos.x - epos.x) - 1; | |
203 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
204 turn_delta.x = 0; | |
205 turn_distance = abs(spos.y - epos.y); | |
206 turn_spot = rnd(distance-1) + 1; | |
207 } | |
208 else | |
209 fatal("error in connection tables"); | |
210 /* | |
211 * Draw in the doors on either side of the passage or just put #'s | |
212 * if the rooms are gone. | |
213 */ | |
214 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); | |
215 else | |
216 { | |
217 cmov(spos); | |
218 addch('#'); | |
219 } | |
220 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); | |
221 else | |
222 { | |
223 cmov(epos); | |
224 addch('#'); | |
225 } | |
226 /* | |
227 * Get ready to move... | |
228 */ | |
229 curr.x = spos.x; | |
230 curr.y = spos.y; | |
231 while(distance) | |
232 { | |
233 /* | |
234 * Move to new position | |
235 */ | |
236 curr.x += pdelta.x; | |
237 curr.y += pdelta.y; | |
238 /* | |
239 * Check if we are at the turn place, if so do the turn | |
240 */ | |
241 if (distance == turn_spot && turn_distance > 0) | |
242 while(turn_distance--) | |
243 { | |
244 cmov(curr); | |
245 addch(PASSAGE); | |
246 curr.x += turn_delta.x; | |
247 curr.y += turn_delta.y; | |
248 } | |
249 /* | |
250 * Continue digging along | |
251 */ | |
252 cmov(curr); | |
253 addch(PASSAGE); | |
254 distance--; | |
255 } | |
256 curr.x += pdelta.x; | |
257 curr.y += pdelta.y; | |
258 if (!ce(curr, epos)) | |
259 msg("Warning, connectivity problem on this level."); | |
260 } | |
261 | |
262 /* | |
263 * Add a door or possibly a secret door | |
264 * also enters the door in the exits array of the room. | |
265 */ | |
266 | |
267 void | |
268 door(struct room *rm, coord *cp) | |
269 { | |
270 cmov(*cp); | |
271 addch( (rnd(10) < level - 1 && rnd(100) < 20 ? SECRETDOOR : DOOR) ); | |
272 rm->r_exit[rm->r_nexits++] = *cp; | |
273 } | |
274 | |
275 /* | |
276 * add_pass: | |
277 * add the passages to the current window (wizard command) | |
278 */ | |
279 | |
280 void | |
281 add_pass() | |
282 { | |
283 int y, x, ch; | |
284 | |
285 for (y = 1; y < LINES - 2; y++) | |
286 for (x = 0; x < COLS; x++) | |
287 if ((ch=mvinch(y, x)) == PASSAGE || ch == DOOR || ch == SECRETDOOR) | |
288 mvwaddch(cw, y, x, ch); | |
289 } |