Mercurial > hg > early-roguelike
comparison rogue3/passages.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
| author | edwarj4 |
|---|---|
| date | Tue, 13 Oct 2009 13:33:34 +0000 |
| parents | |
| children | d9e44e18eeec |
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| -1:000000000000 | 0:527e2150eaf0 |
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| 1 /* | |
| 2 * Draw the connecting passages | |
| 3 * | |
| 4 * @(#)passages.c 3.4 (Berkeley) 6/15/81 | |
| 5 * | |
| 6 * Rogue: Exploring the Dungeons of Doom | |
| 7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 11 */ | |
| 12 | |
| 13 #include <stdlib.h> | |
| 14 #include "curses.h" | |
| 15 #include "rogue.h" | |
| 16 | |
| 17 /* | |
| 18 * do_passages: | |
| 19 * Draw all the passages on a level. | |
| 20 */ | |
| 21 | |
| 22 void | |
| 23 do_passages() | |
| 24 { | |
| 25 struct rdes *r1, *r2; | |
| 26 int i, j; | |
| 27 int roomcount; | |
| 28 static struct rdes | |
| 29 { | |
| 30 bool conn[MAXROOMS]; /* possible to connect to room i? */ | |
| 31 bool isconn[MAXROOMS]; /* connection been made to room i? */ | |
| 32 bool ingraph; /* this room in graph already? */ | |
| 33 } rdes[MAXROOMS] = { | |
| 34 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 35 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 36 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 37 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 38 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 39 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 40 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 41 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 42 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, | |
| 43 }; | |
| 44 | |
| 45 /* | |
| 46 * reinitialize room graph description | |
| 47 */ | |
| 48 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) | |
| 49 { | |
| 50 for (j = 0; j < MAXROOMS; j++) | |
| 51 r1->isconn[j] = FALSE; | |
| 52 r1->ingraph = FALSE; | |
| 53 } | |
| 54 | |
| 55 /* | |
| 56 * starting with one room, connect it to a random adjacent room and | |
| 57 * then pick a new room to start with. | |
| 58 */ | |
| 59 roomcount = 1; | |
| 60 r1 = &rdes[rnd(MAXROOMS)]; | |
| 61 r1->ingraph = TRUE; | |
| 62 do | |
| 63 { | |
| 64 /* | |
| 65 * find a room to connect with | |
| 66 */ | |
| 67 j = 0; | |
| 68 for (i = 0; i < MAXROOMS; i++) | |
| 69 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) | |
| 70 r2 = &rdes[i]; | |
| 71 /* | |
| 72 * if no adjacent rooms are outside the graph, pick a new room | |
| 73 * to look from | |
| 74 */ | |
| 75 if (j == 0) | |
| 76 { | |
| 77 do | |
| 78 r1 = &rdes[rnd(MAXROOMS)]; | |
| 79 until (r1->ingraph); | |
| 80 } | |
| 81 /* | |
| 82 * otherwise, connect new room to the graph, and draw a tunnel | |
| 83 * to it | |
| 84 */ | |
| 85 else | |
| 86 { | |
| 87 r2->ingraph = TRUE; | |
| 88 i = (int)(r1 - rdes); | |
| 89 j = (int)(r2 - rdes); | |
| 90 conn(i, j); | |
| 91 r1->isconn[j] = TRUE; | |
| 92 r2->isconn[i] = TRUE; | |
| 93 roomcount++; | |
| 94 } | |
| 95 } while (roomcount < MAXROOMS); | |
| 96 | |
| 97 /* | |
| 98 * attempt to add passages to the graph a random number of times so | |
| 99 * that there isn't just one unique passage through it. | |
| 100 */ | |
| 101 for (roomcount = rnd(5); roomcount > 0; roomcount--) | |
| 102 { | |
| 103 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ | |
| 104 /* | |
| 105 * find an adjacent room not already connected | |
| 106 */ | |
| 107 j = 0; | |
| 108 for (i = 0; i < MAXROOMS; i++) | |
| 109 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) | |
| 110 r2 = &rdes[i]; | |
| 111 /* | |
| 112 * if there is one, connect it and look for the next added | |
| 113 * passage | |
| 114 */ | |
| 115 if (j != 0) | |
| 116 { | |
| 117 i = (int)(r1 - rdes); | |
| 118 j = (int)(r2 - rdes); | |
| 119 conn(i, j); | |
| 120 r1->isconn[j] = TRUE; | |
| 121 r2->isconn[i] = TRUE; | |
| 122 } | |
| 123 } | |
| 124 } | |
| 125 | |
| 126 /* | |
| 127 * conn: | |
| 128 * Draw a corridor from a room in a certain direction. | |
| 129 */ | |
| 130 | |
| 131 void | |
| 132 conn(int r1, int r2) | |
| 133 { | |
| 134 struct room *rpf, *rpt; | |
| 135 int rmt; | |
| 136 int distance, turn_spot, turn_distance; | |
| 137 int rm; | |
| 138 int direc; | |
| 139 coord pdelta, curr, turn_delta, spos, epos; | |
| 140 | |
| 141 if (r1 < r2) | |
| 142 { | |
| 143 rm = r1; | |
| 144 if (r1 + 1 == r2) | |
| 145 direc = 'r'; | |
| 146 else | |
| 147 direc = 'd'; | |
| 148 } | |
| 149 else | |
| 150 { | |
| 151 rm = r2; | |
| 152 if (r2 + 1 == r1) | |
| 153 direc = 'r'; | |
| 154 else | |
| 155 direc = 'd'; | |
| 156 } | |
| 157 rpf = &rooms[rm]; | |
| 158 /* | |
| 159 * Set up the movement variables, in two cases: | |
| 160 * first drawing one down. | |
| 161 */ | |
| 162 if (direc == 'd') | |
| 163 { | |
| 164 rmt = rm + 3; /* room # of dest */ | |
| 165 rpt = &rooms[rmt]; /* room pointer of dest */ | |
| 166 pdelta.x = 0; /* direction of move */ | |
| 167 pdelta.y = 1; | |
| 168 spos.x = rpf->r_pos.x; /* start of move */ | |
| 169 spos.y = rpf->r_pos.y; | |
| 170 epos.x = rpt->r_pos.x; /* end of move */ | |
| 171 epos.y = rpt->r_pos.y; | |
| 172 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ | |
| 173 { | |
| 174 spos.x += rnd(rpf->r_max.x-2)+1; | |
| 175 spos.y += rpf->r_max.y-1; | |
| 176 } | |
| 177 if (!(rpt->r_flags & ISGONE)) | |
| 178 epos.x += rnd(rpt->r_max.x-2)+1; | |
| 179 distance = abs(spos.y - epos.y) - 1; /* distance to move */ | |
| 180 turn_delta.y = 0; /* direction to turn */ | |
| 181 turn_delta.x = (spos.x < epos.x ? 1 : -1); | |
| 182 turn_distance = abs(spos.x - epos.x); /* how far to turn */ | |
| 183 turn_spot = rnd(distance-1) + 1; /* where turn starts */ | |
| 184 } | |
| 185 else if (direc == 'r') /* setup for moving right */ | |
| 186 { | |
| 187 rmt = rm + 1; | |
| 188 rpt = &rooms[rmt]; | |
| 189 pdelta.x = 1; | |
| 190 pdelta.y = 0; | |
| 191 spos.x = rpf->r_pos.x; | |
| 192 spos.y = rpf->r_pos.y; | |
| 193 epos.x = rpt->r_pos.x; | |
| 194 epos.y = rpt->r_pos.y; | |
| 195 if (!(rpf->r_flags & ISGONE)) | |
| 196 { | |
| 197 spos.x += rpf->r_max.x-1; | |
| 198 spos.y += rnd(rpf->r_max.y-2)+1; | |
| 199 } | |
| 200 if (!(rpt->r_flags & ISGONE)) | |
| 201 epos.y += rnd(rpt->r_max.y-2)+1; | |
| 202 distance = abs(spos.x - epos.x) - 1; | |
| 203 turn_delta.y = (spos.y < epos.y ? 1 : -1); | |
| 204 turn_delta.x = 0; | |
| 205 turn_distance = abs(spos.y - epos.y); | |
| 206 turn_spot = rnd(distance-1) + 1; | |
| 207 } | |
| 208 else | |
| 209 fatal("error in connection tables"); | |
| 210 /* | |
| 211 * Draw in the doors on either side of the passage or just put #'s | |
| 212 * if the rooms are gone. | |
| 213 */ | |
| 214 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); | |
| 215 else | |
| 216 { | |
| 217 cmov(spos); | |
| 218 addch('#'); | |
| 219 } | |
| 220 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); | |
| 221 else | |
| 222 { | |
| 223 cmov(epos); | |
| 224 addch('#'); | |
| 225 } | |
| 226 /* | |
| 227 * Get ready to move... | |
| 228 */ | |
| 229 curr.x = spos.x; | |
| 230 curr.y = spos.y; | |
| 231 while(distance) | |
| 232 { | |
| 233 /* | |
| 234 * Move to new position | |
| 235 */ | |
| 236 curr.x += pdelta.x; | |
| 237 curr.y += pdelta.y; | |
| 238 /* | |
| 239 * Check if we are at the turn place, if so do the turn | |
| 240 */ | |
| 241 if (distance == turn_spot && turn_distance > 0) | |
| 242 while(turn_distance--) | |
| 243 { | |
| 244 cmov(curr); | |
| 245 addch(PASSAGE); | |
| 246 curr.x += turn_delta.x; | |
| 247 curr.y += turn_delta.y; | |
| 248 } | |
| 249 /* | |
| 250 * Continue digging along | |
| 251 */ | |
| 252 cmov(curr); | |
| 253 addch(PASSAGE); | |
| 254 distance--; | |
| 255 } | |
| 256 curr.x += pdelta.x; | |
| 257 curr.y += pdelta.y; | |
| 258 if (!ce(curr, epos)) | |
| 259 msg("Warning, connectivity problem on this level."); | |
| 260 } | |
| 261 | |
| 262 /* | |
| 263 * Add a door or possibly a secret door | |
| 264 * also enters the door in the exits array of the room. | |
| 265 */ | |
| 266 | |
| 267 void | |
| 268 door(struct room *rm, coord *cp) | |
| 269 { | |
| 270 cmov(*cp); | |
| 271 addch( (rnd(10) < level - 1 && rnd(100) < 20 ? SECRETDOOR : DOOR) ); | |
| 272 rm->r_exit[rm->r_nexits++] = *cp; | |
| 273 } | |
| 274 | |
| 275 /* | |
| 276 * add_pass: | |
| 277 * add the passages to the current window (wizard command) | |
| 278 */ | |
| 279 | |
| 280 void | |
| 281 add_pass() | |
| 282 { | |
| 283 int y, x, ch; | |
| 284 | |
| 285 for (y = 1; y < LINES - 2; y++) | |
| 286 for (x = 0; x < COLS; x++) | |
| 287 if ((ch=mvinch(y, x)) == PASSAGE || ch == DOOR || ch == SECRETDOOR) | |
| 288 mvwaddch(cw, y, x, ch); | |
| 289 } |
