Mercurial > hg > early-roguelike
comparison rogue3/rogue.h @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
| author | edwarj4 |
|---|---|
| date | Tue, 13 Oct 2009 13:33:34 +0000 |
| parents | |
| children | b4856d4d4c4e |
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| -1:000000000000 | 0:527e2150eaf0 |
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| 1 /* | |
| 2 * Rogue definitions and variable declarations | |
| 3 * | |
| 4 * @(#)rogue.h 3.38 (Berkeley) 6/15/81 | |
| 5 * | |
| 6 * Rogue: Exploring the Dungeons of Doom | |
| 7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 8 * All rights reserved. | |
| 9 * | |
| 10 * See the file LICENSE.TXT for full copyright and licensing information. | |
| 11 */ | |
| 12 | |
| 13 #include "mdport.h" | |
| 14 | |
| 15 /* | |
| 16 * Maximum number of different things | |
| 17 */ | |
| 18 #define MAXROOMS 9 | |
| 19 #define MAXTHINGS 9 | |
| 20 #define MAXOBJ 9 | |
| 21 #define MAXPACK 23 | |
| 22 #define MAXTRAPS 10 | |
| 23 #define NUMTHINGS 7 /* number of types of things (scrolls, rings, etc.) */ | |
| 24 | |
| 25 /* | |
| 26 * return values for get functions | |
| 27 */ | |
| 28 #define NORM 0 /* normal exit */ | |
| 29 #define QUIT 1 /* quit option setting */ | |
| 30 #define MINUS 2 /* back up one option */ | |
| 31 | |
| 32 /* | |
| 33 * All the fun defines | |
| 34 */ | |
| 35 #define next(ptr) (*ptr).l_next | |
| 36 #define prev(ptr) (*ptr).l_prev | |
| 37 #define ldata(ptr) (*ptr).l_data | |
| 38 #define inroom(rp, cp) (\ | |
| 39 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \ | |
| 40 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y) | |
| 41 #define winat(y, x) (mvwinch(mw,y,x)==' '?mvwinch(stdscr,y,x):winch(mw)) | |
| 42 #define debug if (wizard) msg | |
| 43 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1) | |
| 44 #define unc(cp) (cp).y, (cp).x | |
| 45 #define cmov(xy) move((xy).y, (xy).x) | |
| 46 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) | |
| 47 #define OBJPTR(what) (struct object *)((*what).l_data) | |
| 48 #define THINGPTR(what) (struct thing *)((*what).l_data) | |
| 49 #define when break;case | |
| 50 #define otherwise break;default | |
| 51 #define until(expr) while(!(expr)) | |
| 52 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) | |
| 53 #define draw(window) wrefresh(window) | |
| 54 #define hero player.t_pos | |
| 55 #define pstats player.t_stats | |
| 56 #define pack player.t_pack | |
| 57 #define attach(a,b) _attach(&a,b) | |
| 58 #define detach(a,b) _detach(&a,b) | |
| 59 #define free_list(a) _free_list(&a) | |
| 60 #ifndef max | |
| 61 #define max(a, b) ((a) > (b) ? (a) : (b)) | |
| 62 #endif | |
| 63 #define on(thing, flag) (((thing).t_flags & flag) != 0) | |
| 64 #define off(thing, flag) (((thing).t_flags & flag) == 0) | |
| 65 #undef CTRL | |
| 66 #define CTRL(ch) (ch & 037) | |
| 67 #define ALLOC(x) malloc((unsigned int) x) | |
| 68 #define FREE(x) free((char *) x) | |
| 69 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) | |
| 70 #define GOLDCALC (rnd(50 + 10 * level) + 2) | |
| 71 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) | |
| 72 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) | |
| 73 #define newgrp() ++group | |
| 74 #define o_charges o_ac | |
| 75 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD) | |
| 76 | |
| 77 /* | |
| 78 * Things that appear on the screens | |
| 79 */ | |
| 80 #define PASSAGE '#' | |
| 81 #define DOOR '+' | |
| 82 #define FLOOR '.' | |
| 83 #define PLAYER '@' | |
| 84 #define TRAP '^' | |
| 85 #define TRAPDOOR '>' | |
| 86 #define ARROWTRAP '{' | |
| 87 #define SLEEPTRAP '$' | |
| 88 #define BEARTRAP '}' | |
| 89 #define TELTRAP '~' | |
| 90 #define DARTTRAP '`' | |
| 91 #define SECRETDOOR '&' | |
| 92 #define STAIRS '%' | |
| 93 #define GOLD '*' | |
| 94 #define POTION '!' | |
| 95 #define SCROLL '?' | |
| 96 #define MAGIC '$' | |
| 97 #define FOOD ':' | |
| 98 #define WEAPON ')' | |
| 99 #define ARMOR ']' | |
| 100 #define AMULET ',' | |
| 101 #define RING '=' | |
| 102 #define STICK '/' | |
| 103 #define CALLABLE -1 | |
| 104 | |
| 105 /* | |
| 106 * Various constants | |
| 107 */ | |
| 108 #define PASSWD "mTBellIQOsLNA" | |
| 109 #define BEARTIME 3 | |
| 110 #define SLEEPTIME 5 | |
| 111 #define HEALTIME 30 | |
| 112 #define HOLDTIME 2 | |
| 113 #define STPOS 0 | |
| 114 #define WANDERTIME 70 | |
| 115 #define BEFORE 1 | |
| 116 #define AFTER 2 | |
| 117 #define HUHDURATION 20 | |
| 118 #define SEEDURATION 850 | |
| 119 #define HUNGERTIME 1300 | |
| 120 #define MORETIME 150 | |
| 121 #define STOMACHSIZE 2000 | |
| 122 #define ESCAPE 27 | |
| 123 #define LEFT 0 | |
| 124 #define RIGHT 1 | |
| 125 #define BOLT_LENGTH 6 | |
| 126 | |
| 127 /* | |
| 128 * Save against things | |
| 129 */ | |
| 130 #define VS_POISON 00 | |
| 131 #define VS_PARALYZATION 00 | |
| 132 #define VS_DEATH 00 | |
| 133 #define VS_PETRIFICATION 01 | |
| 134 #define VS_BREATH 02 | |
| 135 #define VS_MAGIC 03 | |
| 136 | |
| 137 /* | |
| 138 * Various flag bits | |
| 139 */ | |
| 140 #define ISDARK 0000001 | |
| 141 #define ISCURSED 000001 | |
| 142 #define ISBLIND 0000001 | |
| 143 #define ISGONE 0000002 | |
| 144 #define ISKNOW 0000002 | |
| 145 #define ISRUN 0000004 | |
| 146 #define ISFOUND 0000010 | |
| 147 #define ISINVIS 0000020 | |
| 148 #define ISMEAN 0000040 | |
| 149 #define ISGREED 0000100 | |
| 150 #define ISBLOCK 0000200 | |
| 151 #define ISHELD 0000400 | |
| 152 #define ISHUH 0001000 | |
| 153 #define ISREGEN 0002000 | |
| 154 #define CANHUH 0004000 | |
| 155 #define CANSEE 0010000 | |
| 156 #define ISMISL 0020000 | |
| 157 #define ISCANC 0020000 | |
| 158 #define ISMANY 0040000 | |
| 159 #define ISSLOW 0040000 | |
| 160 #define ISHASTE 0100000 | |
| 161 | |
| 162 /* | |
| 163 * Potion types | |
| 164 */ | |
| 165 #define P_CONFUSE 0 | |
| 166 #define P_PARALYZE 1 | |
| 167 #define P_POISON 2 | |
| 168 #define P_STRENGTH 3 | |
| 169 #define P_SEEINVIS 4 | |
| 170 #define P_HEALING 5 | |
| 171 #define P_MFIND 6 | |
| 172 #define P_TFIND 7 | |
| 173 #define P_RAISE 8 | |
| 174 #define P_XHEAL 9 | |
| 175 #define P_HASTE 10 | |
| 176 #define P_RESTORE 11 | |
| 177 #define P_BLIND 12 | |
| 178 #define P_NOP 13 | |
| 179 #define MAXPOTIONS 14 | |
| 180 | |
| 181 /* | |
| 182 * Scroll types | |
| 183 */ | |
| 184 #define S_CONFUSE 0 | |
| 185 #define S_MAP 1 | |
| 186 #define S_LIGHT 2 | |
| 187 #define S_HOLD 3 | |
| 188 #define S_SLEEP 4 | |
| 189 #define S_ARMOR 5 | |
| 190 #define S_IDENT 6 | |
| 191 #define S_SCARE 7 | |
| 192 #define S_GFIND 8 | |
| 193 #define S_TELEP 9 | |
| 194 #define S_ENCH 10 | |
| 195 #define S_CREATE 11 | |
| 196 #define S_REMOVE 12 | |
| 197 #define S_AGGR 13 | |
| 198 #define S_NOP 14 | |
| 199 #define S_GENOCIDE 15 | |
| 200 #define MAXSCROLLS 16 | |
| 201 | |
| 202 /* | |
| 203 * Weapon types | |
| 204 */ | |
| 205 #define MACE 0 | |
| 206 #define SWORD 1 | |
| 207 #define BOW 2 | |
| 208 #define ARROW 3 | |
| 209 #define DAGGER 4 | |
| 210 #define ROCK 5 | |
| 211 #define TWOSWORD 6 | |
| 212 #define SLING 7 | |
| 213 #define DART 8 | |
| 214 #define CROSSBOW 9 | |
| 215 #define BOLT 10 | |
| 216 #define SPEAR 11 | |
| 217 #define MAXWEAPONS 12 | |
| 218 | |
| 219 /* | |
| 220 * Armor types | |
| 221 */ | |
| 222 #define LEATHER 0 | |
| 223 #define RING_MAIL 1 | |
| 224 #define STUDDED_LEATHER 2 | |
| 225 #define SCALE_MAIL 3 | |
| 226 #define CHAIN_MAIL 4 | |
| 227 #define SPLINT_MAIL 5 | |
| 228 #define BANDED_MAIL 6 | |
| 229 #define PLATE_MAIL 7 | |
| 230 #define MAXARMORS 8 | |
| 231 | |
| 232 /* | |
| 233 * Ring types | |
| 234 */ | |
| 235 #define R_PROTECT 0 | |
| 236 #define R_ADDSTR 1 | |
| 237 #define R_SUSTSTR 2 | |
| 238 #define R_SEARCH 3 | |
| 239 #define R_SEEINVIS 4 | |
| 240 #define R_NOP 5 | |
| 241 #define R_AGGR 6 | |
| 242 #define R_ADDHIT 7 | |
| 243 #define R_ADDDAM 8 | |
| 244 #define R_REGEN 9 | |
| 245 #define R_DIGEST 10 | |
| 246 #define R_TELEPORT 11 | |
| 247 #define R_STEALTH 12 | |
| 248 #define MAXRINGS 13 | |
| 249 | |
| 250 /* | |
| 251 * Rod/Wand/Staff types | |
| 252 */ | |
| 253 | |
| 254 #define WS_LIGHT 0 | |
| 255 #define WS_HIT 1 | |
| 256 #define WS_ELECT 2 | |
| 257 #define WS_FIRE 3 | |
| 258 #define WS_COLD 4 | |
| 259 #define WS_POLYMORPH 5 | |
| 260 #define WS_MISSILE 6 | |
| 261 #define WS_HASTE_M 7 | |
| 262 #define WS_SLOW_M 8 | |
| 263 #define WS_DRAIN 9 | |
| 264 #define WS_NOP 10 | |
| 265 #define WS_TELAWAY 11 | |
| 266 #define WS_TELTO 12 | |
| 267 #define WS_CANCEL 13 | |
| 268 #define MAXSTICKS 14 | |
| 269 | |
| 270 /* | |
| 271 * Now we define the structures and types | |
| 272 */ | |
| 273 | |
| 274 /* | |
| 275 * Help list | |
| 276 */ | |
| 277 | |
| 278 struct h_list { | |
| 279 int h_ch; | |
| 280 char *h_desc; | |
| 281 }; | |
| 282 | |
| 283 extern struct h_list helpstr[]; | |
| 284 | |
| 285 /* | |
| 286 * Coordinate data type | |
| 287 */ | |
| 288 typedef struct { | |
| 289 int x; | |
| 290 int y; | |
| 291 } coord; | |
| 292 | |
| 293 typedef struct { | |
| 294 int st_str; | |
| 295 int st_add; | |
| 296 } str_t; | |
| 297 | |
| 298 /* | |
| 299 * Linked list data type | |
| 300 */ | |
| 301 struct linked_list { | |
| 302 struct linked_list *l_next; | |
| 303 struct linked_list *l_prev; | |
| 304 char *l_data; /* Various structure pointers */ | |
| 305 }; | |
| 306 | |
| 307 /* | |
| 308 * Stuff about magic items | |
| 309 */ | |
| 310 | |
| 311 struct magic_item { | |
| 312 char mi_name[30]; | |
| 313 int mi_prob; | |
| 314 int mi_worth; | |
| 315 }; | |
| 316 | |
| 317 /* | |
| 318 * Room structure | |
| 319 */ | |
| 320 struct room { | |
| 321 coord r_pos; /* Upper left corner */ | |
| 322 coord r_max; /* Size of room */ | |
| 323 coord r_gold; /* Where the gold is */ | |
| 324 int r_goldval; /* How much the gold is worth */ | |
| 325 int r_flags; /* Info about the room */ | |
| 326 int r_nexits; /* Number of exits */ | |
| 327 coord r_exit[4]; /* Where the exits are */ | |
| 328 }; | |
| 329 | |
| 330 /* | |
| 331 * Array of all traps on this level | |
| 332 */ | |
| 333 struct trap { | |
| 334 coord tr_pos; /* Where trap is */ | |
| 335 int tr_type; /* What kind of trap */ | |
| 336 int tr_flags; /* Info about trap (i.e. ISFOUND) */ | |
| 337 }; | |
| 338 | |
| 339 extern struct trap traps[MAXTRAPS]; | |
| 340 | |
| 341 /* | |
| 342 * Structure describing a fighting being | |
| 343 */ | |
| 344 struct stats { | |
| 345 str_t s_str; /* Strength */ | |
| 346 int s_exp; /* Experience */ | |
| 347 int s_lvl; /* Level of mastery */ | |
| 348 int s_arm; /* Armor class */ | |
| 349 int s_hpt; /* Hit points */ | |
| 350 char s_dmg[30]; /* String describing damage done */ | |
| 351 }; | |
| 352 | |
| 353 /* | |
| 354 * Structure for monsters and player | |
| 355 */ | |
| 356 struct thing { | |
| 357 coord t_pos; /* Position */ | |
| 358 int t_turn; /* If slowed, is it a turn to move */ | |
| 359 int t_type; /* What it is */ | |
| 360 int t_disguise; /* What mimic looks like */ | |
| 361 int t_oldch; /* Character that was where it was */ | |
| 362 coord *t_dest; /* Where it is running to */ | |
| 363 int t_flags; /* State word */ | |
| 364 struct stats t_stats; /* Physical description */ | |
| 365 struct linked_list *t_pack; /* What the thing is carrying */ | |
| 366 int t_reserved; /* reserved for save/restore code */ | |
| 367 }; | |
| 368 | |
| 369 /* | |
| 370 * Array containing information on all the various types of mosnters | |
| 371 */ | |
| 372 struct monster { | |
| 373 char m_name[20]; /* What to call the monster */ | |
| 374 int m_carry; /* Probability of carrying something */ | |
| 375 int m_flags; /* Things about the monster */ | |
| 376 struct stats m_stats; /* Initial stats */ | |
| 377 }; | |
| 378 | |
| 379 /* | |
| 380 * Structure for a thing that the rogue can carry | |
| 381 */ | |
| 382 | |
| 383 struct object { | |
| 384 int o_type; /* What kind of object it is */ | |
| 385 coord o_pos; /* Where it lives on the screen */ | |
