Mercurial > hg > early-roguelike
comparison rogue3/rogue.h @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
parents | |
children | b4856d4d4c4e |
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-1:000000000000 | 0:527e2150eaf0 |
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1 /* | |
2 * Rogue definitions and variable declarations | |
3 * | |
4 * @(#)rogue.h 3.38 (Berkeley) 6/15/81 | |
5 * | |
6 * Rogue: Exploring the Dungeons of Doom | |
7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
8 * All rights reserved. | |
9 * | |
10 * See the file LICENSE.TXT for full copyright and licensing information. | |
11 */ | |
12 | |
13 #include "mdport.h" | |
14 | |
15 /* | |
16 * Maximum number of different things | |
17 */ | |
18 #define MAXROOMS 9 | |
19 #define MAXTHINGS 9 | |
20 #define MAXOBJ 9 | |
21 #define MAXPACK 23 | |
22 #define MAXTRAPS 10 | |
23 #define NUMTHINGS 7 /* number of types of things (scrolls, rings, etc.) */ | |
24 | |
25 /* | |
26 * return values for get functions | |
27 */ | |
28 #define NORM 0 /* normal exit */ | |
29 #define QUIT 1 /* quit option setting */ | |
30 #define MINUS 2 /* back up one option */ | |
31 | |
32 /* | |
33 * All the fun defines | |
34 */ | |
35 #define next(ptr) (*ptr).l_next | |
36 #define prev(ptr) (*ptr).l_prev | |
37 #define ldata(ptr) (*ptr).l_data | |
38 #define inroom(rp, cp) (\ | |
39 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \ | |
40 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y) | |
41 #define winat(y, x) (mvwinch(mw,y,x)==' '?mvwinch(stdscr,y,x):winch(mw)) | |
42 #define debug if (wizard) msg | |
43 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1) | |
44 #define unc(cp) (cp).y, (cp).x | |
45 #define cmov(xy) move((xy).y, (xy).x) | |
46 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) | |
47 #define OBJPTR(what) (struct object *)((*what).l_data) | |
48 #define THINGPTR(what) (struct thing *)((*what).l_data) | |
49 #define when break;case | |
50 #define otherwise break;default | |
51 #define until(expr) while(!(expr)) | |
52 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) | |
53 #define draw(window) wrefresh(window) | |
54 #define hero player.t_pos | |
55 #define pstats player.t_stats | |
56 #define pack player.t_pack | |
57 #define attach(a,b) _attach(&a,b) | |
58 #define detach(a,b) _detach(&a,b) | |
59 #define free_list(a) _free_list(&a) | |
60 #ifndef max | |
61 #define max(a, b) ((a) > (b) ? (a) : (b)) | |
62 #endif | |
63 #define on(thing, flag) (((thing).t_flags & flag) != 0) | |
64 #define off(thing, flag) (((thing).t_flags & flag) == 0) | |
65 #undef CTRL | |
66 #define CTRL(ch) (ch & 037) | |
67 #define ALLOC(x) malloc((unsigned int) x) | |
68 #define FREE(x) free((char *) x) | |
69 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) | |
70 #define GOLDCALC (rnd(50 + 10 * level) + 2) | |
71 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) | |
72 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) | |
73 #define newgrp() ++group | |
74 #define o_charges o_ac | |
75 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD) | |
76 | |
77 /* | |
78 * Things that appear on the screens | |
79 */ | |
80 #define PASSAGE '#' | |
81 #define DOOR '+' | |
82 #define FLOOR '.' | |
83 #define PLAYER '@' | |
84 #define TRAP '^' | |
85 #define TRAPDOOR '>' | |
86 #define ARROWTRAP '{' | |
87 #define SLEEPTRAP '$' | |
88 #define BEARTRAP '}' | |
89 #define TELTRAP '~' | |
90 #define DARTTRAP '`' | |
91 #define SECRETDOOR '&' | |
92 #define STAIRS '%' | |
93 #define GOLD '*' | |
94 #define POTION '!' | |
95 #define SCROLL '?' | |
96 #define MAGIC '$' | |
97 #define FOOD ':' | |
98 #define WEAPON ')' | |
99 #define ARMOR ']' | |
100 #define AMULET ',' | |
101 #define RING '=' | |
102 #define STICK '/' | |
103 #define CALLABLE -1 | |
104 | |
105 /* | |
106 * Various constants | |
107 */ | |
108 #define PASSWD "mTBellIQOsLNA" | |
109 #define BEARTIME 3 | |
110 #define SLEEPTIME 5 | |
111 #define HEALTIME 30 | |
112 #define HOLDTIME 2 | |
113 #define STPOS 0 | |
114 #define WANDERTIME 70 | |
115 #define BEFORE 1 | |
116 #define AFTER 2 | |
117 #define HUHDURATION 20 | |
118 #define SEEDURATION 850 | |
119 #define HUNGERTIME 1300 | |
120 #define MORETIME 150 | |
121 #define STOMACHSIZE 2000 | |
122 #define ESCAPE 27 | |
123 #define LEFT 0 | |
124 #define RIGHT 1 | |
125 #define BOLT_LENGTH 6 | |
126 | |
127 /* | |
128 * Save against things | |
129 */ | |
130 #define VS_POISON 00 | |
131 #define VS_PARALYZATION 00 | |
132 #define VS_DEATH 00 | |
133 #define VS_PETRIFICATION 01 | |
134 #define VS_BREATH 02 | |
135 #define VS_MAGIC 03 | |
136 | |
137 /* | |
138 * Various flag bits | |
139 */ | |
140 #define ISDARK 0000001 | |
141 #define ISCURSED 000001 | |
142 #define ISBLIND 0000001 | |
143 #define ISGONE 0000002 | |
144 #define ISKNOW 0000002 | |
145 #define ISRUN 0000004 | |
146 #define ISFOUND 0000010 | |
147 #define ISINVIS 0000020 | |
148 #define ISMEAN 0000040 | |
149 #define ISGREED 0000100 | |
150 #define ISBLOCK 0000200 | |
151 #define ISHELD 0000400 | |
152 #define ISHUH 0001000 | |
153 #define ISREGEN 0002000 | |
154 #define CANHUH 0004000 | |
155 #define CANSEE 0010000 | |
156 #define ISMISL 0020000 | |
157 #define ISCANC 0020000 | |
158 #define ISMANY 0040000 | |
159 #define ISSLOW 0040000 | |
160 #define ISHASTE 0100000 | |
161 | |
162 /* | |
163 * Potion types | |
164 */ | |
165 #define P_CONFUSE 0 | |
166 #define P_PARALYZE 1 | |
167 #define P_POISON 2 | |
168 #define P_STRENGTH 3 | |
169 #define P_SEEINVIS 4 | |
170 #define P_HEALING 5 | |
171 #define P_MFIND 6 | |
172 #define P_TFIND 7 | |
173 #define P_RAISE 8 | |
174 #define P_XHEAL 9 | |
175 #define P_HASTE 10 | |
176 #define P_RESTORE 11 | |
177 #define P_BLIND 12 | |
178 #define P_NOP 13 | |
179 #define MAXPOTIONS 14 | |
180 | |
181 /* | |
182 * Scroll types | |
183 */ | |
184 #define S_CONFUSE 0 | |
185 #define S_MAP 1 | |
186 #define S_LIGHT 2 | |
187 #define S_HOLD 3 | |
188 #define S_SLEEP 4 | |
189 #define S_ARMOR 5 | |
190 #define S_IDENT 6 | |
191 #define S_SCARE 7 | |
192 #define S_GFIND 8 | |
193 #define S_TELEP 9 | |
194 #define S_ENCH 10 | |
195 #define S_CREATE 11 | |
196 #define S_REMOVE 12 | |
197 #define S_AGGR 13 | |
198 #define S_NOP 14 | |
199 #define S_GENOCIDE 15 | |
200 #define MAXSCROLLS 16 | |
201 | |
202 /* | |
203 * Weapon types | |
204 */ | |
205 #define MACE 0 | |
206 #define SWORD 1 | |
207 #define BOW 2 | |
208 #define ARROW 3 | |
209 #define DAGGER 4 | |
210 #define ROCK 5 | |
211 #define TWOSWORD 6 | |
212 #define SLING 7 | |
213 #define DART 8 | |
214 #define CROSSBOW 9 | |
215 #define BOLT 10 | |
216 #define SPEAR 11 | |
217 #define MAXWEAPONS 12 | |
218 | |
219 /* | |
220 * Armor types | |
221 */ | |
222 #define LEATHER 0 | |
223 #define RING_MAIL 1 | |
224 #define STUDDED_LEATHER 2 | |
225 #define SCALE_MAIL 3 | |
226 #define CHAIN_MAIL 4 | |
227 #define SPLINT_MAIL 5 | |
228 #define BANDED_MAIL 6 | |
229 #define PLATE_MAIL 7 | |
230 #define MAXARMORS 8 | |
231 | |
232 /* | |
233 * Ring types | |
234 */ | |
235 #define R_PROTECT 0 | |
236 #define R_ADDSTR 1 | |
237 #define R_SUSTSTR 2 | |
238 #define R_SEARCH 3 | |
239 #define R_SEEINVIS 4 | |
240 #define R_NOP 5 | |
241 #define R_AGGR 6 | |
242 #define R_ADDHIT 7 | |
243 #define R_ADDDAM 8 | |
244 #define R_REGEN 9 | |
245 #define R_DIGEST 10 | |
246 #define R_TELEPORT 11 | |
247 #define R_STEALTH 12 | |
248 #define MAXRINGS 13 | |
249 | |
250 /* | |
251 * Rod/Wand/Staff types | |
252 */ | |
253 | |
254 #define WS_LIGHT 0 | |
255 #define WS_HIT 1 | |
256 #define WS_ELECT 2 | |
257 #define WS_FIRE 3 | |
258 #define WS_COLD 4 | |
259 #define WS_POLYMORPH 5 | |
260 #define WS_MISSILE 6 | |
261 #define WS_HASTE_M 7 | |
262 #define WS_SLOW_M 8 | |
263 #define WS_DRAIN 9 | |
264 #define WS_NOP 10 | |
265 #define WS_TELAWAY 11 | |
266 #define WS_TELTO 12 | |
267 #define WS_CANCEL 13 | |
268 #define MAXSTICKS 14 | |
269 | |
270 /* | |
271 * Now we define the structures and types | |
272 */ | |
273 | |
274 /* | |
275 * Help list | |
276 */ | |
277 | |
278 struct h_list { | |
279 int h_ch; | |
280 char *h_desc; | |
281 }; | |
282 | |
283 extern struct h_list helpstr[]; | |
284 | |
285 /* | |
286 * Coordinate data type | |
287 */ | |
288 typedef struct { | |
289 int x; | |
290 int y; | |
291 } coord; | |
292 | |
293 typedef struct { | |
294 int st_str; | |
295 int st_add; | |
296 } str_t; | |
297 | |
298 /* | |
299 * Linked list data type | |
300 */ | |
301 struct linked_list { | |
302 struct linked_list *l_next; | |
303 struct linked_list *l_prev; | |
304 char *l_data; /* Various structure pointers */ | |
305 }; | |
306 | |
307 /* | |
308 * Stuff about magic items | |
309 */ | |
310 | |
311 struct magic_item { | |
312 char mi_name[30]; | |
313 int mi_prob; | |
314 int mi_worth; | |
315 }; | |
316 | |
317 /* | |
318 * Room structure | |
319 */ | |
320 struct room { | |
321 coord r_pos; /* Upper left corner */ | |
322 coord r_max; /* Size of room */ | |
323 coord r_gold; /* Where the gold is */ | |
324 int r_goldval; /* How much the gold is worth */ | |
325 int r_flags; /* Info about the room */ | |
326 int r_nexits; /* Number of exits */ | |
327 coord r_exit[4]; /* Where the exits are */ | |
328 }; | |
329 | |
330 /* | |
331 * Array of all traps on this level | |
332 */ | |
333 struct trap { | |
334 coord tr_pos; /* Where trap is */ | |
335 int tr_type; /* What kind of trap */ | |
336 int tr_flags; /* Info about trap (i.e. ISFOUND) */ | |
337 }; | |
338 | |
339 extern struct trap traps[MAXTRAPS]; | |
340 | |
341 /* | |
342 * Structure describing a fighting being | |
343 */ | |
344 struct stats { | |
345 str_t s_str; /* Strength */ | |
346 int s_exp; /* Experience */ | |
347 int s_lvl; /* Level of mastery */ | |
348 int s_arm; /* Armor class */ | |
349 int s_hpt; /* Hit points */ | |
350 char s_dmg[30]; /* String describing damage done */ | |
351 }; | |
352 | |
353 /* | |
354 * Structure for monsters and player | |
355 */ | |
356 struct thing { | |
357 coord t_pos; /* Position */ | |
358 int t_turn; /* If slowed, is it a turn to move */ | |
359 int t_type; /* What it is */ | |
360 int t_disguise; /* What mimic looks like */ | |
361 int t_oldch; /* Character that was where it was */ | |
362 coord *t_dest; /* Where it is running to */ | |
363 int t_flags; /* State word */ | |
364 struct stats t_stats; /* Physical description */ | |
365 struct linked_list *t_pack; /* What the thing is carrying */ | |
366 int t_reserved; /* reserved for save/restore code */ | |
367 }; | |
368 | |
369 /* | |
370 * Array containing information on all the various types of mosnters | |
371 */ | |
372 struct monster { | |
373 char m_name[20]; /* What to call the monster */ | |
374 int m_carry; /* Probability of carrying something */ | |
375 int m_flags; /* Things about the monster */ | |
376 struct stats m_stats; /* Initial stats */ | |
377 }; | |
378 | |
379 /* | |
380 * Structure for a thing that the rogue can carry | |
381 */ | |
382 | |
383 struct object { | |
384 int o_type; /* What kind of object it is */ | |
385 coord o_pos; /* Where it lives on the screen */ | |