Mercurial > hg > early-roguelike
comparison rogue3/rogue36.cat @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
parents | |
children | 38acf3eb27e6 |
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1 ROGUE(6) ROGUE(6) | |
2 | |
3 | |
4 | |
5 NAME | |
6 rogue - Exploring The Dungeons of Doom | |
7 | |
8 SYNOPSIS | |
9 rogue [ save_file ] | |
10 | |
11 DESCRIPTION | |
12 Rogue is a computer fantasy game with a new twist. It is crt oriented | |
13 and the object of the game is to survive the attacks of various mon- | |
14 sters and get a lot of gold, rather than the puzzle solving orientation | |
15 of most computer fantasy games. | |
16 | |
17 To get started you really only need to know two commands. The command | |
18 ? will give you a list of the available commands and the command / | |
19 will identify the things you see on the screen. | |
20 | |
21 To win the game (as opposed to merely playing to beat other people high | |
22 scores) you must locate the Amulet of Yendor which is somewhere below | |
23 the 20th level of the dungeon and get it out. Nobody has achieved this | |
24 yet and if somebody does, they will probably go down in history as a | |
25 hero among heros. | |
26 | |
27 When the game ends, either by your death, when you quit, or if you (by | |
28 some miracle) manage to win, rogue will give you alist of the top-ten | |
29 scorers. The scoring is based entirely upon how much gold you get. | |
30 There is a 10% penalty for getting yourself killed. | |
31 | |
32 For more detailed directions, read the document A Guide to the Dungeons | |
33 of Doom. | |
34 | |
35 FILES | |
36 rogue36.scr Score file | |
37 ~/rogue36.sav Default save file | |
38 | |
39 SEE ALSO | |
40 Michael C. Toy, A Guide to the Dungeons of Doom | |
41 | |
42 BUGS | |
43 Probably infinite. Currently known bugs are: Sometimes you are still | |
44 hungry even after you eat food and sometimes you get a monster on the | |
45 screen in reverse video which may or may not cause a core dump. | |
46 | |
47 COPYRIGHT | |
48 Rogue: Exploring the Dungeons of Doom | |
49 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
50 All rights reserved. | |
51 | |
52 | |
53 | |
54 3rd Berkeley Distribution ROGUE(6) |