comparison rogue3/rogue36.doc @ 0:527e2150eaf0

Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author edwarj4
date Tue, 13 Oct 2009 13:33:34 +0000
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10 A Guide to the Dungeons of Doom
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12 Michael C. Toy
13 Computer Systems Research Group
14 Department of Electrical Engineering and Computer Science
15 University of California
16 Berkeley, California 94720
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20 ABSTRACT
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22 Rogue is a visual CRT based fantasy game
23 which runs under the UNIX timesharing system.
24 This paper describes how to play rogue and gives a
25 few hints for those who might otherwise get lost
26 in the Dungeons of Doom.
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30 11 July 2006
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76 A Guide to the Dungeons of Doom
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78 Michael C. Toy
79 Computer Systems Research Group
80 Department of Electrical Engineering and Computer Science
81 University of California
82 Berkeley, California 94720
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85 1. Introduction
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87 You have just finished your years as a student at the
88 local fighter's guild. After much practice and sweat you
89 have finally completed your training and are ready to embark
90 upon a perilous adventure. As a test of your skills, the
91 local guildmasters have sent you into the Dungeons of Doom.
92 Your task is to return with the Amulet of Yendor. Your
93 reward for the completion of this task will be a full mem-
94 bership in the local guild. In addition, you are allowed to
95 keep all the loot you bring back from the dungeons.
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97 In preparation for your journey, you are given an
98 enchanted sword, taken from a dragon's hoard in the far off
99 Dark Mountains. You are also outfitted with elf-crafted
100 armor and given enough food to reach the dungeons. You say
101 goodbye to family and friends for what may be the last time
102 and head up the road.
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104 You set out on your way to the dungeons and after sev-
105 eral days of uneventful travel, you see the ancient ruins
106 that mark the entrance to the Dungeons of Doom. It is late
107 at night so you make camp at the entrance and spend the
108 night sleeping under the open skies. In the morning you
109 gather your sword, put on your armor, eat what is almost
110 your last food and enter the dungeons.
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112 2. What is going on here?
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114 You have just begun a game of rogue. Your goal is to
115 grab as much treasure as you can, find the Amulet of Yendor,
116 and get out of the Dungeons of Doom alive. On the screen, a
117 map of where you have been and what you have seen on the
118 current dungeon level is kept. As you explore more of the
119 level, it appears on the screen in front of you.
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121 Rogue differs from most computer fantasy games in that
122 it is screen oriented. Commands are all one or two
123 keystrokes and the results of your commands are displayed
124 graphically on the screen rather than being explained in
125 -----------
126 As opposed to pseudo English sentences.
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136 A Guide to the Dungeons of Doom
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139 words.
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141 Another major difference between rogue and other com-
142 puter fantasy games is that once you have solved all the
143 puzzles in a standard fantasy game, it has lost most of its
144 excitement and it ceases to be fun. Rogue on the other hand
145 generates a new dungeon every time you play it and even the
146 author finds it an entertaining and exciting game.
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148 3. What do all those things on the screen mean?
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150 In order to understand what is going on in rogue you
151 have to first get some grasp of what rogue is doing with the
152 screen. The rogue screen is intended to replace the "You
153 can see ..." descriptions of standard fantasy games. Here
154 is a sample of what a rogue screen might look like.
155 ---------------------
156 |...................+
157 |...@...........[...|
158 |........B..........|
159 |...................|
160 --------+------------
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163 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0
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165 3.1. The bottom line
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167 At the bottom line of the screen is a few pieces of
168 cryptic information, describing your current status. Here
169 is an explanation of what these things mean:
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171 Level This number indicates how deep you have gone in the
172 dungeon. It starts at one and goes up forever.
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174 Gold The number of gold pieces you have managed to find
175 and keep with you so far.
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177 Hp Your current and maximum hit points. Hit points
178 indicate how much damage you can take before you
179 die. The more you get hit in a fight, the lower
180 they get. You can regain hit points by resting. The
181 number in parentheses is the maximum number your hit
182 points can reach.
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184 Str Your current strength. This can be any integer less
185 than or equal to eighteen. The higher the number,
186 the stronger you are.
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188 Ac Your current armor class. This number indicates how
189 effective your armor is in stopping blows from
190 unfriendly creatures. The lower this number is, the
191 -----------
192 Or until you get killed or decide to quit.
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202 A Guide to the Dungeons of Doom
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205 more effective the armor.
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207 Exp These two numbers give your current experience level
208 and experience points. As you do things, you gain
209 experience points. At certain experience point
210 totals, you gain an experience level. The more
211 experienced you are, the better you are able to
212 fight and to withstand magical attacks.
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214 3.2. The top line
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216 The top line of the screen is reserved for printing
217 messages that describe things that are impossible to repre-
218 sent visually. If you see a "--More--" on the top line,
219 this means that rogue wants to print another message on the
220 screen, but it wants to make certain that you have read the
221 one that is there first. To read the next message, just
222 press a space.
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224 3.3. The rest of the screen
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226 The rest of the screen is the map of the level as you
227 have explored it so far. Each symbol on the screen repre-
228 sents something. Here is a list of what the various symbols
229 mean:
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231 @ This symbol represents you, the adventurer.
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233 -| These symbols represent the walls of rooms.
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235 + A door to/from a room.
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237 . The floor of a room.
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239 # The floor of a passage between rooms.
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241 * A pile or pot of gold.
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243 ) A weapon of some sort.
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245 ] A piece of armor.
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247 ! A flask containing a magic potion.
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249 ? A piece of paper, usually a magic scroll.
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251 ^ A trap, watch out for these.
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253 % The passage leading down to the next level.
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255 : A piece of food.
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257 A-Z The uppercase letters represent the various inhabi-
258 tants of the Dungeons of Doom. Watch out, they can be
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268 A Guide to the Dungeons of Doom
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271 mean.
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273 4. Commands
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275 Commands are given to rogue by pressing single letters.
276 Most commands can be preceded by a count to repeat them
277 (e.g. typing "10s" will do ten searches) The list of com-
278 mands is rather long, but it can be read at any time during
279 the game with the ? command. Here it is for reference, with
280 a short explanation of each command.
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282 ? The help command. Asks for a character to give help
283 on. If you type a "*", it will list all the commands,
284 otherwise it will explain what the character you typed
285 does.
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287 / This is the "What is that on the screen?" command. A
288 "/" followed by any character that you see on the
289 level, will tell you what that character is. For
290 instance, typing "/@" will tell you that the @ symbol
291 represents you, the player.
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293 h , H Move left. You move one space to the left. If you
294 use upper case h, you will continue to move left until
295 you run into something. This works for all movement
296 commands (e.g. "L" means run in direction "l")
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298 j Move down.
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300 k Move up.
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302 l Move right.
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304 y Move diagonally up and left.
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306 u Move diagonally up and right.
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308 b Move diagonally down and left.
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310 n Move diagonally down and right.
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312 f Find prefix. When followed by a direction it means to
313 continue moving in the specified direction until you
314 pass something interesting or run into a wall.
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316 t Throw an object. This is a prefix command. Follow it
317 with a direction and you throw an object in the speci-
318 fied direction. (e.g. type "th" to throw something
319 left.)
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321 > If you are standing over the passage down to the next
322 level, this command means to climb down.
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337 s Search for traps and secret doors. Examine each space
338 immediately adjacent to you for the existence of a
339 trap or secret door. There is a large chance that
340 even if there is something there, you won't find it so
341 you might have to search a while before you find some-
342 thing.
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344 (space) Rest. This is the "do nothing" command. This
345 is good for waiting and healing.
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347 i Inventory. List what you are carrying in your pack.
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349 I Selective inventory. Tells you what a single item in
350 your pack is.
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352 q Quaff. Drink one of the potions you are carrying.
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354 r Read. Read one of the scrolls in your pack.
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356 e Eat food. Take some food out of your pack and eat it.
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358 w Wield a weapon. Take a weapon out of your pack and
359 carry it. You must be wielding weapon to use it
360 (except to throw things). To fire an arrow, you must
361 wield the bow. You can only wield one weapon at a
362 time.
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364 W Wear armor. Take a piece of armor out of your pack
365 and put it on. You can only wear one suit of armor at
366 a time.
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368 T Take armor off. You can't remove armor that is
369 cursed. This takes extra time.
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371 d Drop an object. Take something out of your pack and
372 leave it lying on the floor. Only one object can