Mercurial > hg > early-roguelike
comparison rogue3/rogue36.doc @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
| author | edwarj4 |
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| date | Tue, 13 Oct 2009 13:33:34 +0000 |
| parents | |
| children | b343f42c1f01 |
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| 10 A Guide to the Dungeons of Doom | |
| 11 | |
| 12 Michael C. Toy | |
| 13 Computer Systems Research Group | |
| 14 Department of Electrical Engineering and Computer Science | |
| 15 University of California | |
| 16 Berkeley, California 94720 | |
| 17 | |
| 18 | |
| 19 | |
| 20 ABSTRACT | |
| 21 | |
| 22 Rogue is a visual CRT based fantasy game | |
| 23 which runs under the UNIX timesharing system. | |
| 24 This paper describes how to play rogue and gives a | |
| 25 few hints for those who might otherwise get lost | |
| 26 in the Dungeons of Doom. | |
| 27 | |
| 28 | |
| 29 | |
| 30 11 July 2006 | |
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| 76 A Guide to the Dungeons of Doom | |
| 77 | |
| 78 Michael C. Toy | |
| 79 Computer Systems Research Group | |
| 80 Department of Electrical Engineering and Computer Science | |
| 81 University of California | |
| 82 Berkeley, California 94720 | |
| 83 | |
| 84 | |
| 85 1. Introduction | |
| 86 | |
| 87 You have just finished your years as a student at the | |
| 88 local fighter's guild. After much practice and sweat you | |
| 89 have finally completed your training and are ready to embark | |
| 90 upon a perilous adventure. As a test of your skills, the | |
| 91 local guildmasters have sent you into the Dungeons of Doom. | |
| 92 Your task is to return with the Amulet of Yendor. Your | |
| 93 reward for the completion of this task will be a full mem- | |
| 94 bership in the local guild. In addition, you are allowed to | |
| 95 keep all the loot you bring back from the dungeons. | |
| 96 | |
| 97 In preparation for your journey, you are given an | |
| 98 enchanted sword, taken from a dragon's hoard in the far off | |
| 99 Dark Mountains. You are also outfitted with elf-crafted | |
| 100 armor and given enough food to reach the dungeons. You say | |
| 101 goodbye to family and friends for what may be the last time | |
| 102 and head up the road. | |
| 103 | |
| 104 You set out on your way to the dungeons and after sev- | |
| 105 eral days of uneventful travel, you see the ancient ruins | |
| 106 that mark the entrance to the Dungeons of Doom. It is late | |
| 107 at night so you make camp at the entrance and spend the | |
| 108 night sleeping under the open skies. In the morning you | |
| 109 gather your sword, put on your armor, eat what is almost | |
| 110 your last food and enter the dungeons. | |
| 111 | |
| 112 2. What is going on here? | |
| 113 | |
| 114 You have just begun a game of rogue. Your goal is to | |
| 115 grab as much treasure as you can, find the Amulet of Yendor, | |
| 116 and get out of the Dungeons of Doom alive. On the screen, a | |
| 117 map of where you have been and what you have seen on the | |
| 118 current dungeon level is kept. As you explore more of the | |
| 119 level, it appears on the screen in front of you. | |
| 120 | |
| 121 Rogue differs from most computer fantasy games in that | |
| 122 it is screen oriented. Commands are all one or two | |
| 123 keystrokes and the results of your commands are displayed | |
| 124 graphically on the screen rather than being explained in | |
| 125 ----------- | |
| 126 As opposed to pseudo English sentences. | |
| 127 | |
| 128 | |
| 129 | |
| 130 - 1 - | |
| 131 | |
| 132 | |
| 133 | |
| 134 | |
| 135 | |
| 136 A Guide to the Dungeons of Doom | |
| 137 | |
| 138 | |
| 139 words. | |
| 140 | |
| 141 Another major difference between rogue and other com- | |
| 142 puter fantasy games is that once you have solved all the | |
| 143 puzzles in a standard fantasy game, it has lost most of its | |
| 144 excitement and it ceases to be fun. Rogue on the other hand | |
| 145 generates a new dungeon every time you play it and even the | |
| 146 author finds it an entertaining and exciting game. | |
| 147 | |
| 148 3. What do all those things on the screen mean? | |
| 149 | |
| 150 In order to understand what is going on in rogue you | |
| 151 have to first get some grasp of what rogue is doing with the | |
| 152 screen. The rogue screen is intended to replace the "You | |
| 153 can see ..." descriptions of standard fantasy games. Here | |
| 154 is a sample of what a rogue screen might look like. | |
| 155 --------------------- | |
| 156 |...................+ | |
| 157 |...@...........[...| | |
| 158 |........B..........| | |
| 159 |...................| | |
| 160 --------+------------ | |
| 161 | |
| 162 | |
| 163 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 | |
| 164 | |
| 165 3.1. The bottom line | |
| 166 | |
| 167 At the bottom line of the screen is a few pieces of | |
| 168 cryptic information, describing your current status. Here | |
| 169 is an explanation of what these things mean: | |
| 170 | |
| 171 Level This number indicates how deep you have gone in the | |
| 172 dungeon. It starts at one and goes up forever. | |
| 173 | |
| 174 Gold The number of gold pieces you have managed to find | |
| 175 and keep with you so far. | |
| 176 | |
| 177 Hp Your current and maximum hit points. Hit points | |
| 178 indicate how much damage you can take before you | |
| 179 die. The more you get hit in a fight, the lower | |
| 180 they get. You can regain hit points by resting. The | |
| 181 number in parentheses is the maximum number your hit | |
| 182 points can reach. | |
| 183 | |
| 184 Str Your current strength. This can be any integer less | |
| 185 than or equal to eighteen. The higher the number, | |
| 186 the stronger you are. | |
| 187 | |
| 188 Ac Your current armor class. This number indicates how | |
| 189 effective your armor is in stopping blows from | |
| 190 unfriendly creatures. The lower this number is, the | |
| 191 ----------- | |
| 192 Or until you get killed or decide to quit. | |
| 193 | |
| 194 | |
| 195 | |
| 196 - 2 - | |
| 197 | |
| 198 | |
| 199 | |
| 200 | |
| 201 | |
| 202 A Guide to the Dungeons of Doom | |
| 203 | |
| 204 | |
| 205 more effective the armor. | |
| 206 | |
| 207 Exp These two numbers give your current experience level | |
| 208 and experience points. As you do things, you gain | |
| 209 experience points. At certain experience point | |
| 210 totals, you gain an experience level. The more | |
| 211 experienced you are, the better you are able to | |
| 212 fight and to withstand magical attacks. | |
| 213 | |
| 214 3.2. The top line | |
| 215 | |
| 216 The top line of the screen is reserved for printing | |
| 217 messages that describe things that are impossible to repre- | |
| 218 sent visually. If you see a "--More--" on the top line, | |
| 219 this means that rogue wants to print another message on the | |
| 220 screen, but it wants to make certain that you have read the | |
| 221 one that is there first. To read the next message, just | |
| 222 press a space. | |
| 223 | |
| 224 3.3. The rest of the screen | |
| 225 | |
| 226 The rest of the screen is the map of the level as you | |
| 227 have explored it so far. Each symbol on the screen repre- | |
| 228 sents something. Here is a list of what the various symbols | |
| 229 mean: | |
| 230 | |
| 231 @ This symbol represents you, the adventurer. | |
| 232 | |
| 233 -| These symbols represent the walls of rooms. | |
| 234 | |
| 235 + A door to/from a room. | |
| 236 | |
| 237 . The floor of a room. | |
| 238 | |
| 239 # The floor of a passage between rooms. | |
| 240 | |
| 241 * A pile or pot of gold. | |
| 242 | |
| 243 ) A weapon of some sort. | |
| 244 | |
| 245 ] A piece of armor. | |
| 246 | |
| 247 ! A flask containing a magic potion. | |
| 248 | |
| 249 ? A piece of paper, usually a magic scroll. | |
| 250 | |
| 251 ^ A trap, watch out for these. | |
| 252 | |
| 253 % The passage leading down to the next level. | |
| 254 | |
| 255 : A piece of food. | |
| 256 | |
| 257 A-Z The uppercase letters represent the various inhabi- | |
| 258 tants of the Dungeons of Doom. Watch out, they can be | |
| 259 | |
| 260 | |
| 261 | |
| 262 - 3 - | |
| 263 | |
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| 265 | |
| 266 | |
| 267 | |
| 268 A Guide to the Dungeons of Doom | |
| 269 | |
| 270 | |
| 271 mean. | |
| 272 | |
| 273 4. Commands | |
| 274 | |
| 275 Commands are given to rogue by pressing single letters. | |
| 276 Most commands can be preceded by a count to repeat them | |
| 277 (e.g. typing "10s" will do ten searches) The list of com- | |
| 278 mands is rather long, but it can be read at any time during | |
| 279 the game with the ? command. Here it is for reference, with | |
| 280 a short explanation of each command. | |
| 281 | |
| 282 ? The help command. Asks for a character to give help | |
| 283 on. If you type a "*", it will list all the commands, | |
| 284 otherwise it will explain what the character you typed | |
| 285 does. | |
| 286 | |
| 287 / This is the "What is that on the screen?" command. A | |
| 288 "/" followed by any character that you see on the | |
| 289 level, will tell you what that character is. For | |
| 290 instance, typing "/@" will tell you that the @ symbol | |
| 291 represents you, the player. | |
| 292 | |
| 293 h , H Move left. You move one space to the left. If you | |
| 294 use upper case h, you will continue to move left until | |
| 295 you run into something. This works for all movement | |
| 296 commands (e.g. "L" means run in direction "l") | |
| 297 | |
| 298 j Move down. | |
| 299 | |
| 300 k Move up. | |
| 301 | |
| 302 l Move right. | |
| 303 | |
| 304 y Move diagonally up and left. | |
| 305 | |
| 306 u Move diagonally up and right. | |
| 307 | |
| 308 b Move diagonally down and left. | |
| 309 | |
| 310 n Move diagonally down and right. | |
| 311 | |
| 312 f Find prefix. When followed by a direction it means to | |
| 313 continue moving in the specified direction until you | |
| 314 pass something interesting or run into a wall. | |
| 315 | |
| 316 t Throw an object. This is a prefix command. Follow it | |
| 317 with a direction and you throw an object in the speci- | |
| 318 fied direction. (e.g. type "th" to throw something | |
| 319 left.) | |
| 320 | |
| 321 > If you are standing over the passage down to the next | |
| 322 level, this command means to climb down. | |
| 323 | |
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| 325 | |
| 326 | |
| 327 | |
| 328 - 4 - | |
| 329 | |
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| 334 A Guide to the Dungeons of Doom | |
| 335 | |
| 336 | |
| 337 s Search for traps and secret doors. Examine each space | |
| 338 immediately adjacent to you for the existence of a | |
| 339 trap or secret door. There is a large chance that | |
| 340 even if there is something there, you won't find it so | |
| 341 you might have to search a while before you find some- | |
| 342 thing. | |
| 343 | |
| 344 (space) Rest. This is the "do nothing" command. This | |
| 345 is good for waiting and healing. | |
| 346 | |
| 347 i Inventory. List what you are carrying in your pack. | |
| 348 | |
| 349 I Selective inventory. Tells you what a single item in | |
| 350 your pack is. | |
| 351 | |
| 352 q Quaff. Drink one of the potions you are carrying. | |
| 353 | |
| 354 r Read. Read one of the scrolls in your pack. | |
| 355 | |
| 356 e Eat food. Take some food out of your pack and eat it. | |
| 357 | |
| 358 w Wield a weapon. Take a weapon out of your pack and | |
| 359 carry it. You must be wielding weapon to use it | |
| 360 (except to throw things). To fire an arrow, you must | |
| 361 wield the bow. You can only wield one weapon at a | |
| 362 time. | |
| 363 | |
| 364 W Wear armor. Take a piece of armor out of your pack | |
| 365 and put it on. You can only wear one suit of armor at | |
| 366 a time. | |
| 367 | |
| 368 T Take armor off. You can't remove armor that is | |
| 369 cursed. This takes extra time. | |
| 370 | |
| 371 d Drop an object. Take something out of your pack and | |
| 372 leave it lying on the floor. Only one object can | |
