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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
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children | b343f42c1f01 |
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10 A Guide to the Dungeons of Doom | |
11 | |
12 Michael C. Toy | |
13 Computer Systems Research Group | |
14 Department of Electrical Engineering and Computer Science | |
15 University of California | |
16 Berkeley, California 94720 | |
17 | |
18 | |
19 | |
20 ABSTRACT | |
21 | |
22 Rogue is a visual CRT based fantasy game | |
23 which runs under the UNIX timesharing system. | |
24 This paper describes how to play rogue and gives a | |
25 few hints for those who might otherwise get lost | |
26 in the Dungeons of Doom. | |
27 | |
28 | |
29 | |
30 11 July 2006 | |
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76 A Guide to the Dungeons of Doom | |
77 | |
78 Michael C. Toy | |
79 Computer Systems Research Group | |
80 Department of Electrical Engineering and Computer Science | |
81 University of California | |
82 Berkeley, California 94720 | |
83 | |
84 | |
85 1. Introduction | |
86 | |
87 You have just finished your years as a student at the | |
88 local fighter's guild. After much practice and sweat you | |
89 have finally completed your training and are ready to embark | |
90 upon a perilous adventure. As a test of your skills, the | |
91 local guildmasters have sent you into the Dungeons of Doom. | |
92 Your task is to return with the Amulet of Yendor. Your | |
93 reward for the completion of this task will be a full mem- | |
94 bership in the local guild. In addition, you are allowed to | |
95 keep all the loot you bring back from the dungeons. | |
96 | |
97 In preparation for your journey, you are given an | |
98 enchanted sword, taken from a dragon's hoard in the far off | |
99 Dark Mountains. You are also outfitted with elf-crafted | |
100 armor and given enough food to reach the dungeons. You say | |
101 goodbye to family and friends for what may be the last time | |
102 and head up the road. | |
103 | |
104 You set out on your way to the dungeons and after sev- | |
105 eral days of uneventful travel, you see the ancient ruins | |
106 that mark the entrance to the Dungeons of Doom. It is late | |
107 at night so you make camp at the entrance and spend the | |
108 night sleeping under the open skies. In the morning you | |
109 gather your sword, put on your armor, eat what is almost | |
110 your last food and enter the dungeons. | |
111 | |
112 2. What is going on here? | |
113 | |
114 You have just begun a game of rogue. Your goal is to | |
115 grab as much treasure as you can, find the Amulet of Yendor, | |
116 and get out of the Dungeons of Doom alive. On the screen, a | |
117 map of where you have been and what you have seen on the | |
118 current dungeon level is kept. As you explore more of the | |
119 level, it appears on the screen in front of you. | |
120 | |
121 Rogue differs from most computer fantasy games in that | |
122 it is screen oriented. Commands are all one or two | |
123 keystrokes and the results of your commands are displayed | |
124 graphically on the screen rather than being explained in | |
125 ----------- | |
126 As opposed to pseudo English sentences. | |
127 | |
128 | |
129 | |
130 - 1 - | |
131 | |
132 | |
133 | |
134 | |
135 | |
136 A Guide to the Dungeons of Doom | |
137 | |
138 | |
139 words. | |
140 | |
141 Another major difference between rogue and other com- | |
142 puter fantasy games is that once you have solved all the | |
143 puzzles in a standard fantasy game, it has lost most of its | |
144 excitement and it ceases to be fun. Rogue on the other hand | |
145 generates a new dungeon every time you play it and even the | |
146 author finds it an entertaining and exciting game. | |
147 | |
148 3. What do all those things on the screen mean? | |
149 | |
150 In order to understand what is going on in rogue you | |
151 have to first get some grasp of what rogue is doing with the | |
152 screen. The rogue screen is intended to replace the "You | |
153 can see ..." descriptions of standard fantasy games. Here | |
154 is a sample of what a rogue screen might look like. | |
155 --------------------- | |
156 |...................+ | |
157 |...@...........[...| | |
158 |........B..........| | |
159 |...................| | |
160 --------+------------ | |
161 | |
162 | |
163 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 | |
164 | |
165 3.1. The bottom line | |
166 | |
167 At the bottom line of the screen is a few pieces of | |
168 cryptic information, describing your current status. Here | |
169 is an explanation of what these things mean: | |
170 | |
171 Level This number indicates how deep you have gone in the | |
172 dungeon. It starts at one and goes up forever. | |
173 | |
174 Gold The number of gold pieces you have managed to find | |
175 and keep with you so far. | |
176 | |
177 Hp Your current and maximum hit points. Hit points | |
178 indicate how much damage you can take before you | |
179 die. The more you get hit in a fight, the lower | |
180 they get. You can regain hit points by resting. The | |
181 number in parentheses is the maximum number your hit | |
182 points can reach. | |
183 | |
184 Str Your current strength. This can be any integer less | |
185 than or equal to eighteen. The higher the number, | |
186 the stronger you are. | |
187 | |
188 Ac Your current armor class. This number indicates how | |
189 effective your armor is in stopping blows from | |
190 unfriendly creatures. The lower this number is, the | |
191 ----------- | |
192 Or until you get killed or decide to quit. | |
193 | |
194 | |
195 | |
196 - 2 - | |
197 | |
198 | |
199 | |
200 | |
201 | |
202 A Guide to the Dungeons of Doom | |
203 | |
204 | |
205 more effective the armor. | |
206 | |
207 Exp These two numbers give your current experience level | |
208 and experience points. As you do things, you gain | |
209 experience points. At certain experience point | |
210 totals, you gain an experience level. The more | |
211 experienced you are, the better you are able to | |
212 fight and to withstand magical attacks. | |
213 | |
214 3.2. The top line | |
215 | |
216 The top line of the screen is reserved for printing | |
217 messages that describe things that are impossible to repre- | |
218 sent visually. If you see a "--More--" on the top line, | |
219 this means that rogue wants to print another message on the | |
220 screen, but it wants to make certain that you have read the | |
221 one that is there first. To read the next message, just | |
222 press a space. | |
223 | |
224 3.3. The rest of the screen | |
225 | |
226 The rest of the screen is the map of the level as you | |
227 have explored it so far. Each symbol on the screen repre- | |
228 sents something. Here is a list of what the various symbols | |
229 mean: | |
230 | |
231 @ This symbol represents you, the adventurer. | |
232 | |
233 -| These symbols represent the walls of rooms. | |
234 | |
235 + A door to/from a room. | |
236 | |
237 . The floor of a room. | |
238 | |
239 # The floor of a passage between rooms. | |
240 | |
241 * A pile or pot of gold. | |
242 | |
243 ) A weapon of some sort. | |
244 | |
245 ] A piece of armor. | |
246 | |
247 ! A flask containing a magic potion. | |
248 | |
249 ? A piece of paper, usually a magic scroll. | |
250 | |
251 ^ A trap, watch out for these. | |
252 | |
253 % The passage leading down to the next level. | |
254 | |
255 : A piece of food. | |
256 | |
257 A-Z The uppercase letters represent the various inhabi- | |
258 tants of the Dungeons of Doom. Watch out, they can be | |
259 | |
260 | |
261 | |
262 - 3 - | |
263 | |
264 | |
265 | |
266 | |
267 | |
268 A Guide to the Dungeons of Doom | |
269 | |
270 | |
271 mean. | |
272 | |
273 4. Commands | |
274 | |
275 Commands are given to rogue by pressing single letters. | |
276 Most commands can be preceded by a count to repeat them | |
277 (e.g. typing "10s" will do ten searches) The list of com- | |
278 mands is rather long, but it can be read at any time during | |
279 the game with the ? command. Here it is for reference, with | |
280 a short explanation of each command. | |
281 | |
282 ? The help command. Asks for a character to give help | |
283 on. If you type a "*", it will list all the commands, | |
284 otherwise it will explain what the character you typed | |
285 does. | |
286 | |
287 / This is the "What is that on the screen?" command. A | |
288 "/" followed by any character that you see on the | |
289 level, will tell you what that character is. For | |
290 instance, typing "/@" will tell you that the @ symbol | |
291 represents you, the player. | |
292 | |
293 h , H Move left. You move one space to the left. If you | |
294 use upper case h, you will continue to move left until | |
295 you run into something. This works for all movement | |
296 commands (e.g. "L" means run in direction "l") | |
297 | |
298 j Move down. | |
299 | |
300 k Move up. | |
301 | |
302 l Move right. | |
303 | |
304 y Move diagonally up and left. | |
305 | |
306 u Move diagonally up and right. | |
307 | |
308 b Move diagonally down and left. | |
309 | |
310 n Move diagonally down and right. | |
311 | |
312 f Find prefix. When followed by a direction it means to | |
313 continue moving in the specified direction until you | |
314 pass something interesting or run into a wall. | |
315 | |
316 t Throw an object. This is a prefix command. Follow it | |
317 with a direction and you throw an object in the speci- | |
318 fied direction. (e.g. type "th" to throw something | |
319 left.) | |
320 | |
321 > If you are standing over the passage down to the next | |
322 level, this command means to climb down. | |
323 | |
324 | |
325 | |
326 | |
327 | |
328 - 4 - | |
329 | |
330 | |
331 | |
332 | |
333 | |
334 A Guide to the Dungeons of Doom | |
335 | |
336 | |
337 s Search for traps and secret doors. Examine each space | |
338 immediately adjacent to you for the existence of a | |
339 trap or secret door. There is a large chance that | |
340 even if there is something there, you won't find it so | |
341 you might have to search a while before you find some- | |
342 thing. | |
343 | |
344 (space) Rest. This is the "do nothing" command. This | |
345 is good for waiting and healing. | |
346 | |
347 i Inventory. List what you are carrying in your pack. | |
348 | |
349 I Selective inventory. Tells you what a single item in | |
350 your pack is. | |
351 | |
352 q Quaff. Drink one of the potions you are carrying. | |
353 | |
354 r Read. Read one of the scrolls in your pack. | |
355 | |
356 e Eat food. Take some food out of your pack and eat it. | |
357 | |
358 w Wield a weapon. Take a weapon out of your pack and | |
359 carry it. You must be wielding weapon to use it | |
360 (except to throw things). To fire an arrow, you must | |
361 wield the bow. You can only wield one weapon at a | |
362 time. | |
363 | |
364 W Wear armor. Take a piece of armor out of your pack | |
365 and put it on. You can only wear one suit of armor at | |
366 a time. | |
367 | |
368 T Take armor off. You can't remove armor that is | |
369 cursed. This takes extra time. | |
370 | |
371 d Drop an object. Take something out of your pack and | |
372 leave it lying on the floor. Only one object can | |