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Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
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1 <html> | |
2 <head> | |
3 <title></title> | |
4 </head> | |
5 <body> | |
6 | |
7 <h1 align=center><b>A Guide to the Dungeons of Doom</b></h1> | |
8 | |
9 <h2 align=center><i>Michael C. Toy</i></h2> | |
10 | |
11 <h3 align=center> | |
12 Computer Systems Research Group<br> | |
13 Department of Electrical Engineering and Computer Science<br> | |
14 University of California<br> | |
15 Berkeley, California 94720</h3> | |
16 | |
17 <h2 align=center><i>ABSTRACT</i></h2> | |
18 | |
19 <blockquote> | |
20 <blockquote> | |
21 <p align="justify"><font size="2">Rogue is a visual CRT based fantasy game which runs under the | |
22 UNIX timesharing system. This paper describes how to play rogue, and gives a few hints for | |
23 those who might otherwise get | |
24 lost in the Dungeons of Doom.</font></p> | |
25 </blockquote> | |
26 </blockquote> | |
27 | |
28 <h2 align="justify"><b>1. Introduction</b></h2> | |
29 | |
30 <p align="justify">You have just finished your years as a | |
31 student at the local fighter’s guild. After much | |
32 practice and sweat you have finally completed your training | |
33 and are ready to embark upon a perilous adventure. As a test | |
34 of your skills, the local guildmasters have sent you into | |
35 the Dungeons of Doom. Your task is to return with the Amulet | |
36 of Yendor. Your reward for the completion of this task will | |
37 be a full membership in the local guild. In addition, you | |
38 are allowed to keep all the loot you bring back from the | |
39 dungeons.</p> | |
40 | |
41 <p align="justify">In preparation for your journey, you are | |
42 given an enchanted sword, taken | |
43 from a dragon’s hoard in the far off Dark Mountains. | |
44 You are also outfitted with elf-crafted armor and given | |
45 enough food to reach the dungeons. You say goodbye to family | |
46 and friends for what may be the last time and head up the | |
47 road.</p> | |
48 | |
49 <p align="justify">You set out on your way to the dungeons and | |
50 after several days of uneventful travel, you see the | |
51 ancient ruins that mark the entrance to the Dungeons of | |
52 Doom. It is late at night so you make camp at the entrance | |
53 and spend the night sleeping under the open skies. In the | |
54 morning you gather your sword, put on your armor, eat what | |
55 is almost your last food and enter the | |
56 dungeons.</p> | |
57 | |
58 <h2 align="justify"><b>2. What is going on here?</b></h2> | |
59 | |
60 <p align="justify">You have just begun a game of rogue. Your | |
61 goal is to grab as much treasure as you can, find the Amulet | |
62 of Yendor, and get out of the Dungeons of Doom alive. On the | |
63 screen, a map of where you have been and what you have seen | |
64 on the current dungeon level is kept. As you explore more of | |
65 the level, it appears on the screen in front of | |
66 you.</p> | |
67 | |
68 <p align="justify">Rogue differs from most computer fantasy | |
69 games in that it is screen oriented. Commands are all one or | |
70 two keystrokes<sup>1 </sup>and the | |
71 results of your commands are displayed graphically on the | |
72 screen rather than being explained in words<sup>2</sup>.</p> | |
73 | |
74 <p align="justify">Another major difference between rogue and | |
75 other computer fantasy games is that once you have solved | |
76 all the puzzles in a standard fantasy game, it has lost most | |
77 of its excitement and it ceases to be fun. Rogue on the | |
78 other hand generates a new dungeon every time you play it | |
79 and even the author finds it an entertaining and exciting | |
80 game.</p> | |
81 | |
82 <h2 align="justify"><b>3. What do all those things on the screen mean?</b></h2> | |
83 | |
84 <p align="justify">In order to understand what is going on in | |
85 rogue you have to first get some grasp of what rogue is | |
86 doing with the screen. The rogue screen is intended to | |
87 replace the “You can see ...” descriptions of | |
88 standard fantasy games. Here is a sample of what a | |
89 rogue screen might look like.</p> | |
90 | |
91 <div align="center"><pre> | |
92 --------------------- | |
93 |...................+ | |
94 |...@...........[...| | |
95 |........B..........| | |
96 |...................| | |
97 --------+------------ | |
98 | |
99 Level: 1 Gold: 0 Hp: 12(12) Str: 16 Ac: 6 Exp: 1/0 | |
100 </pre></div> | |
101 | |
102 <h3 align="justify"><b>3.1. The bottom line</b></h3> | |
103 | |
104 <p align="justify">At the bottom line of the screen is a few | |
105 pieces of cryptic information describing your current | |
106 status. Here is an explanation of what these things | |
107 mean:</p> | |
108 | |
109 <table border="0" width="100%" id="table1" cellspacing="3" cellpadding="3"> | |
110 <tr> | |
111 <td><p align="justify">Level </p></td> | |
112 <td><p align="justify">This number indicates how deep you have gone in the | |
113 dungeon. It starts at one and goes up forever<sup>2</sup>.</p></td> | |
114 </tr> | |
115 <tr> | |
116 <td><p align="justify">Gold</p></td> | |
117 <td><p align="justify">The number of gold pieces you have managed to find | |
118 and keep with you so far.</td> | |
119 </tr> | |
120 <tr> | |
121 <td><p align="justify">Hp</p></td> | |
122 <td><p align="justify">Your current and maximum hit points. | |
123 Health points indicate how much damage you can take before | |
124 you die. The more you get hit in a fight, the lower they | |
125 get. You can regain health points by resting. The number in | |
126 parentheses is the maximum number your hit points can | |
127 reach.</p></td> | |
128 </tr> | |
129 <tr> | |
130 <td><p align="justify">Str</p></td> | |
131 <td><p align="justify">Your current strength. This can be any | |
132 integer less than or equal to eighteen. The higher the number, | |
133 the stronger you are.</td> | |
134 </tr> | |
135 <tr> | |
136 <td><p align="justify">Ac</p></td> | |
137 <td><p align="justify">Your current armor class. This number | |
138 indicates how effective your armor is in stopping blows from | |
139 unfriendly creatures. The lower this number is, the more | |
140 effective the armor.</p></td> | |
141 </tr> | |
142 <tr> | |
143 <td><p align="justify">Exp</p></td> | |
144 <td><p align="justify">These two numbers give your current experience | |
145 level and experience points. As you do things, you gain experience | |
146 points. At certain experience point totals, you gain an | |
147 experience level. The more experienced you are, the better | |
148 you are able to fight and to withstand magical attacks.</p></td> | |
149 </tr> | |
150 </table> | |
151 | |
152 <h3 align="justify"><b>3.2. The top line</b></h3> | |
153 | |
154 <p align="justify">The top line of the screen is reserved for | |
155 printing messages that describe things that are impossible | |
156 to represent visually. If you see a “--More--” | |
157 on the top line, this means that rogue wants to print | |
158 another message on the screen, but it wants to make certain | |
159 that you have read the one that is there first. To read the | |
160 next message, just type a space.</p> | |
161 | |
162 <h3 align="justify"><b>3.3. The rest of the screen</b></h3> | |
163 | |
164 <p align="justify">The rest of the screen is the map of the | |
165 level as you have explored it so far. Each symbol on the | |
166 screen represents something. Here is a list of what the | |
167 various symbols mean:</p> | |
168 | |
169 <table border="0" width="100%" id="table2" cellspacing="3" cellpadding="3"> | |
170 <tr> | |
171 <td>@</td> | |
172 <td><p align="justify">This symbol represents you, the adventurer.</p></td> | |
173 </tr> | |
174 <tr> | |
175 <td>- |</td> | |
176 <td><p align="justify">These symbols represent the walls of rooms.</p></td> | |
177 </tr> | |
178 <tr> | |
179 <td>+</td> | |
180 <td> | |
181 <p align="justify">A door to/from a room.</p></td> | |
182 </tr> | |
183 <tr> | |
184 <td>.</td> | |
185 <td><p align="justify">The floor of a room.</p></td> | |
186 </tr> | |
187 <tr> | |
188 <td>#</td> | |
189 <td><p align="justify">The floor of a passage between rooms.</p></td> | |
190 </tr> | |
191 <tr> | |
192 <td>*</td> | |
193 <td><p align="justify">A pile or pot of gold.</p></td> | |
194 </tr> | |
195 <tr> | |
196 <td>)</td> | |
197 <td><p align="justify">A weapon of some sort.</p></td> | |
198 </tr> | |
199 <tr> | |
200 <td>]</td> | |
201 <td><p align="justify">A piece of armor.</p></td> | |
202 </tr> | |
203 <tr> | |
204 <td>!</td> | |
205 <td><p align="justify">A flask containing a magic potion.</p></td> | |
206 </tr> | |
207 <tr> | |
208 <td>?</td> | |
209 <td><p align="justify">A piece of paper, usually a magic scroll.</p></td> | |
210 </tr> | |
211 <tr> | |
212 <td>^</td> | |
213 <td><p align="justify">A trap, watch out for these.</p></td> | |
214 </tr> | |
215 <tr> | |
216 <td>%</td> | |
217 <td><p align="justify">The passage leading down to the next level.</p></td> | |
218 </tr> | |
219 <tr> | |
220 <td>:</td> | |
221 <td><p align="justify">A piece of food.</p></td> | |
222 </tr> | |
223 <tr> | |
224 <td>A-Z </td> | |
225 <td><p align="justify">The uppercase letters represent the various | |
226 inhabitants of the Dungeons of Doom. Watch out, they can be mean.</p></td> | |
227 </tr> | |
228 </table> | |
229 | |
230 <h2 align="justify"><b>4. Commands</b></h2> | |
231 | |
232 <p align="justify">Commands are given to rogue by pressing single letters. | |
233 Most commands can be preceded by a count to repeat them | |
234 (e.g. typing "10s" will do ten searches) The list | |
235 of commands is rather long, but it can be read at any time | |
236 during the game with the ? command. Here it is for | |
237 reference, with a short explanation of each command.</p> | |
238 | |
239 <div align="center"> | |
240 <table border="0" cellspacing="3" cellpadding="3" id="table3"> | |
241 <tr> | |
242 <td>?</td> | |
243 <td><p align="justify">The help command. Asks for a character to give help | |
244 on. If you type a "*", it will list all the commands, | |
245 otherwise it will explain what the character you typed | |
246 does.</p></td> | |
247 </tr> | |
248 <tr> | |
249 <td>/</td> | |
250 <td align="justify"><p>This is the "What is that on the screen?" | |
251 command. A "/" followed by any character that you | |
252 see on the level, will tell you what that character is. For | |
253 instance, typing "/@" will tell you that the @ | |
254 symbol represents you, the player.</p></td> | |
255 </tr> | |
256 <tr> | |
257 <td colspan="2">h, H</td> | |
258 </tr> | |
259 <tr> | |
260 <td> </td> | |
261 <td><p align="justify">Move left. You move one space to the left. If you use | |
262 upper case h, you will continue to move left until you run into something. | |
263 This works for all movement commands (e.g. "L" means run in direction | |
264 "l")</p></td> | |
265 </tr> | |
266 <tr> | |
267 <td>j</td> | |
268 <td><p align="justify">Move down.</p></td> | |
269 </tr> | |
270 <tr> | |
271 <td>k</td> | |
272 <td><p align="justify">Move up.</p></td> | |
273 </tr> | |
274 <tr> | |
275 <td>l</td> | |
276 <td><p align="justify">Move right.</p></td> | |
277 </tr> | |
278 <tr> | |
279 <td>y</td> | |
280 <td><p align="justify">Move diagonally up and left.</p></td> | |
281 </tr> | |
282 <tr> | |
283 <td>u</td> | |
284 <td><p align="justify">Move diagonally up and right.</p></td> | |
285 </tr> | |
286 <tr> | |
287 <td>b</td> | |
288 <td><p align="justify">Move diagonally down and left.</p></td> | |
289 </tr> | |
290 <tr> | |
291 <td>n</td> | |
292 <td><p align="justify">Move diagonally down and right.</p></td> | |
293 </tr> | |
294 <tr> | |
295 <td>t</td> | |
296 <td><p align="justify">Throw an object. This is a prefix command. When | |
297 followed with a direction it throws an object in the specified direction. | |
298 (e.g. type “th” to throw something to the left.)</p></td> | |
299 </tr> | |
300 <tr> | |
301 <td>f</td> | |
302 <td><p align="justify">Find prefix. When followed by a direction it means to | |
303 continue moving in the specified direction until you pass | |
304 something interesting or run into a wall.</p></td> | |
305 </tr> | |
306 <tr> | |
307 <td>t</td> | |
308 <td><p align="justify">Throw an object. This is a prefix command. Follow it | |
309 with a direction and you throw an object in the specified | |
310 direction. (e.g. type "th" to throw something | |
311 left.)</p></td> | |
312 </tr> | |
313 <tr> | |
314 <td>></td> | |
315 <td><p align="justify">If you are standing over the passage down to the next | |
316 level, this command means to climb down.</p></td> | |
317 </tr> | |
318 <tr> | |
319 <td>s</td> | |
320 <td><p align="justify">Search for traps and secret doors. Examine each space | |
321 immediately adjacent to you for the existence of a trap or | |
322 secret door. There is a large chance that even if there is | |
323 something there, you won’t find it so you might have | |
324 to search a while before you find something.</p></td> | |
325 </tr> | |
326 <tr> | |
327 <td> </td> | |
328 <td><p align="justify">(space) Rest. This is the "do nothing" | |
329 command. This is good for waiting and healing.</p></td> | |
330 </tr> | |
331 <tr> | |
332 <td align="left" valign="top"> | |
333 <p>i</td> | |
334 <td align="justify"> | |
335 <p>Inventory. List what you are carrying in your pack.</td> | |
336 </tr> | |
337 <tr> | |
338 <td>I</td> | |
339 <td><p align="justify">Selective inventory. Tells you what a single item in | |
340 your pack is.</p></td> | |
341 </tr> | |
342 <tr> | |
343 <td>q</td> | |
344 <td><p align="justify">Quaff. Drink one of the potions you are | |
345 carrying.</p></td> | |
346 </tr> | |
347 <tr> | |
348 <td>r</td> | |
349 <td><p align="justify">Read. Read one of the scrolls in your pack.</p></td> | |
350 </tr> | |
351 <tr> | |
352 <td>e</td> | |
353 <td><p align="justify">Eat food. Take some food out of your pack and eat | |
354 it.</p></td> | |
355 </tr> | |
356 <tr> | |
357 <td>w</td> | |
358 <td><p align="justify">Wield a weapon. Take a weapon out of your pack and | |
359 carry it. You must be wielding weapon to use it (except to throw | |
360 things). To fire an arrow, you must wield the bow. You can | |
361 only wield one weapon at a time.</p></td> | |
362 </tr> | |
363 <tr> | |
364 <td>W</td> | |
365 <td><p align="justify">Wear armor. Take a piece of armor out of your pack | |
366 and put it on. You can only wear one suit of armor at a time.</td> | |
367 </tr> | |
368 <tr> | |
369 <td>T</td> | |
370 <td><p align="justify">Take armor off. You can’t remove armor that is | |
371 cursed. This takes extra time.</p></td> | |
372 </tr> | |
373 <tr> | |
374 <td>d</td> | |
375 <td><p align="justify">Drop an object. Take something out of your pack and | |
376 leave it lying on the floor. Only one object can occupy each | |
377 space.</p></td> | |
378 </tr> | |
379 <tr> | |
380 <td>o</td> | |
381 <td><p align="justify">Examine and set options. This command is further | |
382 explained in the section on options.</p></td> | |
383 </tr> | |
384 <tr> | |
385 <td>^L</td> | |
386 <td><p align="justify">Redraws the screen. Useful if spurious messages or | |
387 transmission errors have messed up the display.</p></td> | |
388 </tr> | |
389 <tr> | |
390 <td>v</td> | |
391 <td><p align="justify">Prints the program version number.</p></td> | |
392 </tr> | |
393 <tr> | |
394 <td>Q</td> | |
395 <td><p align="justify">Quit. Leave the game.</p></td> | |
396 </tr> | |
397 <tr> | |
398 <td>R</td> | |
399 <td><p align="justify">Repeat last message. Useful when a message disappears | |
400 before you can read it.</p></td> | |
401 </tr> | |
402 <tr> | |
403 <td>S</td> | |
404 <td><p align="justify">Save the current game in a file. Caveat: Rogue | |
405 won’t let you start up a copy of a saved game, and it | |
406 removes the save file as soon as you start up a restored | |
407 game. This is to prevent people from saving a game just | |
408 before a dangerous position and then restarting it if they | |
409 die. To restore a saved game, give the file name as an | |
410 argument to rogue. As in % rogue36 save_file</p></td> | |
411 </tr> | |
412 </table> | |
413 </div> | |
414 | |
415 <h2 align="justify"><b>5. Dealing with objects</b></h2> | |
416 | |
417 <p align="justify">When you find something in the dungeon, it is common to | |
418 want to pick the object up. This is accomplished in rogue by | |
419 walking over the object. If you are carrying too many | |
420 things, the program will tell you and it won’t pick up | |
421 the object, otherwise it will add it to your pack and if the | |
422 notify option is set, tell you what you just picked up.</p> | |
423 | |
424 <p align="justify">Many of the commands that operate on objects must prompt | |
425 you to find out which object you want to use. If you change | |
426 your mind and don’t want to do that command after all, | |
427 just press an escape and the command will be aborted.</p> | |
428 | |
429 <h2 align="justify"><b>6. Light</b></h2> | |
430 | |
431 <p align="justify">Rooms in the dungeons are either lit or dark. If you | |
432 walk into a lit room, the entire room will be drawn on the | |
433 screen as soon as you enter. If you walk into a dark room, | |
434 it will only be displayed as you explore it. Upon leaving a | |
435 dark room, all objects inside the room which might move are | |
436 removed from the screen. In the darkness you can only see | |
437 one space in all directions around you.</p> | |
438 | |
439 <h2 align="justify"><b>7. Fighting</b></h2> | |
440 <p align="justify">If you see a monster and you wish to fight it, just | |
441 attempt to run into it. Many times a monster you find will | |
442 mind its own business unless you attack it. It is often the | |
443 case that discretion is the better part of valor.</p> | |
444 | |
445 <h2 align="justify">8<b>. Armor</b></h2> | |
446 | |
447 <p align="justify">There are various sorts of armor lying around in the | |
448 dungeon. Some of it is enchanted, some is cursed and some is | |
449 just normal. Different armor types have different armor | |
450 classes. The lower the armor class, the more protection the | |
451 armor affords against the blows of monsters. If a piece of | |
452 armor is enchanted or cursed, its armor class will be higher | |
453 or lower than normal. Here is a list of the various armor | |
454 types and their normal armor class.</p> | |
455 | |
456 <div align="center"> | |
457 <table border="1" cellspacing="3" cellpadding="3" id="table4" style="border-collapse: collapse"> | |
458 <tr> | |
459 <th><i>Type</i></th> | |
460 <th><i>Class</i></th> | |
461 </tr> | |
462 <tr> | |
463 <td>Leather armor</td> | |
464 <td align="center">8</td> | |
465 </tr> | |
466 <tr> | |
467 <td>Studded leather / Ring mail</td> | |
468 <td align="center">7</td> | |
469 </tr> | |
470 <tr> | |
471 <td>Scale mail </td> | |
472 <td align="center">6</td> | |
473 </tr> | |
474 <tr> | |
475 <td>Chain mail </td> | |
476 <td align="center">5</td> | |
477 </tr> | |
478 <tr> | |
479 <td>Banded mail / Splint mail</td> | |
480 <td align="center">4</td> | |
481 </tr> | |
482 <tr> | |
483 <td>Plate mail</td> | |
484 <td align="center">3</td> | |
485 </tr> | |
486 </table> | |
487 </div> | |
488 | |
489 <h2 align="justify">9<b>. Options</b></h2> | |
490 | |
491 <p align="justify">Due to variations in personal tastes and conceptions of | |
492 the way rogue should do things, there are a set of options | |
493 you can set that cause rogue to behave in various different | |
494 ways.</p> | |
495 | |
496 <h3 align="justify"><b>9.1 Setting the options</b></h3> | |
497 | |
498 <p align="justify">There are basically two ways to set the options. The | |
499 first is with the "o" command of rogue, the second | |
500 is with the ROGUEOPTS environment variable. On Version 6 | |
501 systems, there is no equivalent of the ROGUEOPTS | |
502 feature.</p> | |
503 | |
504 <h3 align="justify"><b>9.1.1. Using the "o" command</b></h3> | |
505 | |
506 <p align="justify">When you press "o" in rogue, it clears the | |
507 screen and displays the current settings for all the | |
508 options. It then places the cursor by the value of the first | |
509 option and waits for you to type. You can type a RETURN | |
510 which means to go to the next option, a "−" | |
511 which means to go to the previous option, an escape which | |
512 means to return to the game, or you can give the option a | |
513 value. For boolean options this merely involves pressing | |
514 "t" for true or "f" for false. For | |
515 string options, type the new value followed by a return.</p> | |
516 | |
517 <h3 align="justify">9<b>.1.2. Using the ROGUEOPTS variable</b></h3> | |
518 | |
519 <p align="justify">The ROGUEOPTS variable is a string containing a comma | |
520 separated list of initial values for the various options. | |
521 Boolean variables can be turned on by listing their name and | |
522 turned off by putting a "no" in front of the name. | |
523 Thus to set up an environment variable so that jump is on, | |
524 terse is off, the name is set to "Conan the | |
525 Barbarian" and the fruit is "mango", use the | |
526 command</p> | |
527 | |
528 <div align="justify"><pre> | |
529 % setenv ROGUEOPTS "jump,noterse,name=Conan the Barbarian,fruit=mango"<sup>3</sup> | |
530 </pre></div> | |
531 | |
532 <h3 align="justify"><b>9.2. Option list</b></h3> | |
533 | |
534 <p align="justify">Here is a list of the options and an explanation of what | |
535 each one is for. The default value for each is enclosed in | |
536 square brackets.</p> | |
537 | |
538 <p align="justify"><b>terse</b>[<i>noterse</i>]</p> | |
539 <blockquote> | |
540 <p align="justify"> | |
541 Useful for those who are tired of the sometimes lengthy | |
542 messages of rogue. This is a useful option for those on slow | |
543 terminals. This option defaults to on if your are on a slow | |
544 (under 1200 baud) terminal.</p> | |
545 </blockquote> | |
546 | |
547 <p align="justify"><b>jump</b>[<i>nojump</i>]</p> | |
548 <blockquote> | |
549 <p align="justify">If this option is set, running moves will not be | |
550 displayed until you reach the end of the move. This saves | |
551 considerable cpu time and display time. This option defaults | |
552 to on if you are using a slow terminal.</p> | |
553 </blockquote> | |
554 | |
555 <p align="justify"><b>step</b>[<i>nostep</i>]</p> | |
556 <blockquote> | |
557 <p align="justify">When step is set, lists of things, like inventories or | |
558 "*" responses to "Which item do you wish to | |
559 xxxx? " questions, are displayed one item at a time on | |
560 the top of the screen, rather than clearing the screen, | |
561 displaying the list, then re-displaying the dungeon | |
562 level.</p> | |
563 </blockquote> | |
564 | |
565 <p align="justify"><b>flush</b>[<i>noflush</i>]</p> | |
566 <blockquote> | |
567 <p align="justify">If flush is set, all typeahead is thrown away after each | |
568 round of battle. This is useful for those who type way ahead | |
569 and watch to their dismay as a Kobold kills them.</p> | |
570 </blockquote> | |
571 | |
572 <p align="justify"><b>askme</b>[<i>noaskme</i>]</p> | |
573 <blockquote> | |
574 <p align="justify">Upon reading a scroll or quaffing a potion which does | |
575 not automatically identify it upon use, rogue will ask you | |
576 what to name it so you can recognize it in the future.</p> | |
577 </blockquote> | |
578 | |
579 <p align="justify"><b>name</b> [account name]</p> | |
580 <blockquote> | |
581 <p align="justify">This is the name of your character. It is used if you | |
582 get on the top ten scorer’s list. It should be less | |
583 than eighty characters long.</p> | |
584 </blockquote> | |
585 | |
586 <p align="justify"><b>fruit</b>[<i>slime-mold</i>]</p> | |
587 <blockquote> | |
588 <p align="justify">This should hold the name of a fruit that you enjoy | |
589 eating. It is basically a whimsy that the program uses in a | |
590 couple of places.</p> | |
591 </blockquote> | |
592 | |
593 <p align="justify"><b>file</b>[<i>rogue.save</i>]</p> | |
594 <blockquote> | |
595 <p align="justify">The default file name for saving the game. If your phone | |
596 is hung up by accident, rogue will automatically save the | |
597 game in this file. The file name may contain the special | |
598 character "~" which expands to be your home | |
599 directory.</p> | |
600 </blockquote> | |
601 | |
602 <h2 align="justify"><br> | |
603 | |
604 <b>10. Acknowledgements</b></h2> | |
605 | |
606 <p align="justify">Rogue was originally conceived of by Glenn Wichman and | |
607 Michael Toy. The help of Ken Arnold in making the program | |
608 easier to use and putting the finishing touches on is | |
609 greatly appreciated. I would also like to thank Marty | |
610 McNary, Scott Nelson, Daniel Jensen, Kipp Hickman, Joe | |
611 Kalash, Steve Maurer, Bill Joy, Mark Horton and Jan Miller | |
612 for their ideas and assistance.</p> | |
613 | |
614 <table border="0" width="100%" cellspacing="3" cellpadding="0" id="table5"> | |
615 <tr> | |
616 <td align="center"><sup>1</sup></td> | |
617 <td>As opposed to pseudo English sentences.</td> | |
618 </tr> | |
619 <tr> | |
620 <td align="center"><sup>2</sup></td> | |
621 <td>Or until you get killed or decide to quit.</td> | |
622 </tr> | |
623 <tr> | |
624 <td align="center"><sup>3</sup> </td> | |
625 <td><p>For those of you who use the Bourne shell, the commands would be</p> | |
626 <pre> $ ROGUEOPTS="jump,noterse,name=Conan the Barbarian,fruit=mango" | |
627 $ export ROGUEOPTS</pre> | |
628 </td> | |
629 </tr> | |
630 </table> | |
631 | |
632 </body> | |
633 </html> |