comparison rogue3/sticks.c @ 0:527e2150eaf0

Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author edwarj4
date Tue, 13 Oct 2009 13:33:34 +0000
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-1:000000000000 0:527e2150eaf0
1 /*
2 * Functions to implement the various sticks one might find
3 * while wandering around the dungeon.
4 *
5 * @(#)sticks.c 3.14 (Berkeley) 6/15/81
6 *
7 * Rogue: Exploring the Dungeons of Doom
8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
9 * All rights reserved.
10 *
11 * See the file LICENSE.TXT for full copyright and licensing information.
12 */
13
14 #include "curses.h"
15 #include <ctype.h>
16 #include <string.h>
17 #include "rogue.h"
18
19 void
20 fix_stick(struct object *cur)
21 {
22 if (strcmp(ws_type[cur->o_which], "staff") == 0)
23 strcpy(cur->o_damage,"2d3");
24 else
25 strcpy(cur->o_damage,"1d1");
26 strcpy(cur->o_hurldmg,"1d1");
27
28 cur->o_charges = 3 + rnd(5);
29 switch (cur->o_which)
30 {
31 case WS_HIT:
32 cur->o_hplus = 3;
33 cur->o_dplus = 3;
34 strcpy(cur->o_damage,"1d8");
35 when WS_LIGHT:
36 cur->o_charges = 10 + rnd(10);
37 }
38 }
39
40 void
41 do_zap(int gotdir)
42 {
43 struct linked_list *item;
44 struct object *obj;
45 struct room *rp;
46 struct thing *tp;
47 int y, x;
48
49 if ((item = get_item("zap with", STICK)) == NULL)
50 return;
51 obj = (struct object *) ldata(item);
52 if (obj->o_type != STICK)
53 {
54 msg("You can't zap with that!");
55 after = FALSE;
56 return;
57 }
58 if (obj->o_charges == 0)
59 {
60 msg("Nothing happens.");
61 return;
62 }
63 if (!gotdir)
64 do {
65 delta.y = rnd(3) - 1;
66 delta.x = rnd(3) - 1;
67 } while (delta.y == 0 && delta.x == 0);
68 switch (obj->o_which)
69 {
70 case WS_LIGHT:
71 /*
72 * Reddy Kilowat wand. Light up the room
73 */
74 ws_know[WS_LIGHT] = TRUE;
75 if ((rp = roomin(&hero)) == NULL)
76 msg("The corridor glows and then fades");
77 else
78 {
79 addmsg("The room is lit");
80 if (!terse)
81 addmsg(" by a shimmering blue light.");
82 endmsg();
83 rp->r_flags &= ~ISDARK;
84 /*
85 * Light the room and put the player back up
86 */
87 light(&hero);
88 mvwaddch(cw, hero.y, hero.x, PLAYER);
89 }
90 when WS_DRAIN:
91 /*
92 * Take away 1/2 of hero's hit points, then take it away
93 * evenly from the monsters in the room (or next to hero
94 * if he is in a passage)
95 */
96 if (pstats.s_hpt < 2)
97 {
98 msg("You are too weak to use it.");
99 return;
100 }
101 else if ((rp = roomin(&hero)) == NULL)
102 drain(hero.y-1, hero.y+1, hero.x-1, hero.x+1);
103 else
104 drain(rp->r_pos.y, rp->r_pos.y+rp->r_max.y,
105 rp->r_pos.x, rp->r_pos.x+rp->r_max.x);
106 when WS_POLYMORPH:
107 case WS_TELAWAY:
108 case WS_TELTO:
109 case WS_CANCEL:
110 {
111 int monster;
112 int oldch;
113 int rm;
114
115 y = hero.y;
116 x = hero.x;
117 while (step_ok(winat(y, x)))
118 {
119 y += delta.y;
120 x += delta.x;
121 }
122 if (isupper(monster = mvwinch(mw, y, x)))
123 {
124 int omonst = monster;
125
126 if (monster == 'F')
127 player.t_flags &= ~ISHELD;
128 item = find_mons(y, x);
129 tp = (struct thing *) ldata(item);
130 if (obj->o_which == WS_POLYMORPH)
131 {
132 detach(mlist, item);
133 oldch = tp->t_oldch;
134 delta.y = y;
135 delta.x = x;
136 new_monster(item, monster = rnd(26) + 'A', &delta);
137 if (!(tp->t_flags & ISRUN))
138 runto(&delta, &hero);
139 if (isupper(mvwinch(cw, y, x)))
140 mvwaddch(cw, y, x, monster);
141 tp->t_oldch = oldch;
142 ws_know[WS_POLYMORPH] |= (monster != omonst);
143 }
144 else if (obj->o_which == WS_CANCEL)
145 {
146 tp->t_flags |= ISCANC;
147 tp->t_flags &= ~ISINVIS;
148 }
149 else
150 {
151 if (obj->o_which == WS_TELAWAY)
152 {
153 do
154 {
155 rm = rnd_room();
156 rnd_pos(&rooms[rm], &tp->t_pos);
157 } until(winat(tp->t_pos.y, tp->t_pos.x) == FLOOR);
158 }
159 else
160 {
161 tp->t_pos.y = hero.y + delta.y;
162 tp->t_pos.x = hero.x + delta.x;
163 }
164 if (isupper(mvwinch(cw, y, x)))
165 mvwaddch(cw, y, x, tp->t_oldch);
166 tp->t_dest = &hero;
167 tp->t_flags |= ISRUN;
168 mvwaddch(mw, y, x, ' ');
169 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, monster);
170 if (tp->t_pos.y != y || tp->t_pos.x != x)
171 tp->t_oldch = mvwinch(cw, tp->t_pos.y, tp->t_pos.x);
172 }
173 }
174 }
175 when WS_MISSILE:
176 {
177 static struct object bolt =
178 {