Mercurial > hg > early-roguelike
comparison rogue3/things.c @ 0:527e2150eaf0
Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Tue, 13 Oct 2009 13:33:34 +0000 |
parents | |
children | 0250220d8cdd |
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-1:000000000000 | 0:527e2150eaf0 |
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1 /* | |
2 * Contains functions for dealing with things like | |
3 * potions and scrolls | |
4 * | |
5 * @(#)things.c 3.37 (Berkeley) 6/15/81 | |
6 * | |
7 * Rogue: Exploring the Dungeons of Doom | |
8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
9 * All rights reserved. | |
10 * | |
11 * See the file LICENSE.TXT for full copyright and licensing information. | |
12 */ | |
13 | |
14 #include "curses.h" | |
15 #include <ctype.h> | |
16 #include <string.h> | |
17 #include "rogue.h" | |
18 | |
19 /* | |
20 * inv_name: | |
21 * return the name of something as it would appear in an | |
22 * inventory. | |
23 */ | |
24 char * | |
25 inv_name(struct object *obj, int drop) | |
26 { | |
27 char *pb; | |
28 | |
29 switch(obj->o_type) | |
30 { | |
31 case SCROLL: | |
32 if (obj->o_count == 1) | |
33 strcpy(prbuf, "A scroll "); | |
34 else | |
35 sprintf(prbuf, "%d scrolls ", obj->o_count); | |
36 pb = &prbuf[strlen(prbuf)]; | |
37 if (s_know[obj->o_which]) | |
38 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); | |
39 else if (s_guess[obj->o_which]) | |
40 sprintf(pb, "called %s", s_guess[obj->o_which]); | |
41 else | |
42 sprintf(pb, "titled '%s'", s_names[obj->o_which]); | |
43 when POTION: | |
44 if (obj->o_count == 1) | |
45 strcpy(prbuf, "A potion "); | |
46 else | |
47 sprintf(prbuf, "%d potions ", obj->o_count); | |
48 pb = &prbuf[strlen(prbuf)]; | |
49 if (p_know[obj->o_which]) | |
50 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name, | |
51 p_colors[obj->o_which]); | |
52 else if (p_guess[obj->o_which]) | |
53 sprintf(pb, "called %s(%s)", p_guess[obj->o_which], | |
54 p_colors[obj->o_which]); | |
55 else if (obj->o_count == 1) | |
56 sprintf(prbuf, "A%s %s potion", | |
57 vowelstr(p_colors[obj->o_which]), | |
58 p_colors[obj->o_which]); | |
59 else | |
60 sprintf(prbuf, "%d %s potions", obj->o_count, | |
61 p_colors[obj->o_which]); | |
62 when FOOD: | |
63 if (obj->o_which == 1) | |
64 if (obj->o_count == 1) | |
65 sprintf(prbuf, "A%s %s", vowelstr(fruit), fruit); | |
66 else | |
67 sprintf(prbuf, "%d %ss", obj->o_count, fruit); | |
68 else | |
69 if (obj->o_count == 1) | |
70 strcpy(prbuf, "Some food"); | |
71 else | |
72 sprintf(prbuf, "%d rations of food", obj->o_count); | |
73 when WEAPON: | |
74 if (obj->o_count > 1) | |
75 sprintf(prbuf, "%d ", obj->o_count); | |
76 else | |
77 strcpy(prbuf, "A "); | |
78 pb = &prbuf[strlen(prbuf)]; | |
79 if (obj->o_flags & ISKNOW) | |
80 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus), | |
81 w_names[obj->o_which]); | |
82 else | |
83 sprintf(pb, "%s", w_names[obj->o_which]); | |
84 if (obj->o_count > 1) | |
85 strcat(prbuf, "s"); | |
86 when ARMOR: | |
87 if (obj->o_flags & ISKNOW) | |
88 sprintf(prbuf, "%s %s", | |
89 num(a_class[obj->o_which] - obj->o_ac, 0), | |
90 a_names[obj->o_which]); | |
91 else | |
92 sprintf(prbuf, "%s", a_names[obj->o_which]); | |
93 when AMULET: | |
94 strcpy(prbuf, "The Amulet of Yendor"); | |
95 when STICK: | |
96 sprintf(prbuf, "A %s ", ws_type[obj->o_which]); | |
97 pb = &prbuf[strlen(prbuf)]; | |
98 if (ws_know[obj->o_which]) | |
99 sprintf(pb, "of %s%s(%s)", ws_magic[obj->o_which].mi_name, | |
100 charge_str(obj), ws_made[obj->o_which]); | |
101 else if (ws_guess[obj->o_which]) | |
102 sprintf(pb, "called %s(%s)", ws_guess[obj->o_which], | |
103 ws_made[obj->o_which]); | |
104 else | |
105 sprintf(&prbuf[2], "%s %s", ws_made[obj->o_which], | |
106 ws_type[obj->o_which]); | |
107 when RING: | |
108 if (r_know[obj->o_which]) | |
109 sprintf(prbuf, "A%s ring of %s(%s)", ring_num(obj), | |
110 r_magic[obj->o_which].mi_name, r_stones[obj->o_which]); | |
111 else if (r_guess[obj->o_which]) | |
112 sprintf(prbuf, "A ring called %s(%s)", | |
113 r_guess[obj->o_which], r_stones[obj->o_which]); | |
114 else | |
115 sprintf(prbuf, "A%s %s ring", vowelstr(r_stones[obj->o_which]), | |
116 r_stones[obj->o_which]); | |
117 otherwise: | |
118 debug("Picked up something funny"); | |
119 sprintf(prbuf, "Something bizarre %s", unctrl(obj->o_type)); | |
120 } | |
121 if (obj == cur_armor) | |
122 strcat(prbuf, " (being worn)"); | |
123 if (obj == cur_weapon) | |
124 strcat(prbuf, " (weapon in hand)"); | |
125 if (obj == cur_ring[LEFT]) | |
126 strcat(prbuf, " (on left hand)"); | |
127 else if (obj == cur_ring[RIGHT]) | |
128 strcat(prbuf, " (on right hand)"); | |
129 if (drop && isupper(prbuf[0])) | |
130 prbuf[0] = tolower(prbuf[0]); | |
131 else if (!drop && islower(*prbuf)) | |
132 *prbuf = toupper(*prbuf); | |
133 if (!drop) | |
134 strcat(prbuf, "."); | |
135 return prbuf; | |
136 } | |
137 | |
138 /* | |
139 * money: | |
140 * Add to characters purse | |
141 */ | |
142 void | |
143 money() | |
144 { | |
145 struct room *rp; | |
146 | |
147 for (rp = rooms; rp <= &rooms[MAXROOMS-1]; rp++) | |
148 if (ce(hero, rp->r_gold)) | |
149 { | |
150 if (notify) | |
151 { | |
152 if (!terse) | |
153 addmsg("You found "); | |
154 msg("%d gold pieces.", rp->r_goldval); | |
155 } | |
156 purse += rp->r_goldval; | |
157 rp->r_goldval = 0; | |
158 cmov(rp->r_gold); | |
159 addch(FLOOR); | |
160 return; | |
161 } | |
162 msg("That gold must have been counterfeit"); | |
163 } | |
164 | |
165 /* | |
166 * drop: | |
167 * put something down | |
168 */ | |
169 void | |
170 drop() | |
171 { | |
172 int ch; | |
173 struct linked_list *obj, *nobj; | |
174 struct object *op; | |
175 | |
176 ch = mvwinch(stdscr, hero.y, hero.x); | |
177 if (ch != FLOOR && ch != PASSAGE) | |
178 { | |
179 msg("There is something there already"); | |
180 return; | |
181 } | |
182 if ((obj = get_item("drop", 0)) == NULL) | |
183 return; | |
184 op = (struct object *) ldata(obj); | |
185 if (!dropcheck(op)) | |
186 return; | |
187 /* | |
188 * Take it out of the pack | |
189 */ | |
190 if (op->o_count >= 2 && op->o_type != WEAPON) | |
191 { | |
192 nobj = new_item(sizeof *op); | |
193 op->o_count--; | |
194 op = (struct object *) ldata(nobj); | |
195 *op = *((struct object *) ldata(obj)); | |
196 op->o_count = 1; | |
197 obj = nobj; | |