comparison rogue4/potions.c @ 227:696277507a2e

Rogue V4, V5: disable a cheat granting permanent monster detection. In these two games, a potion of monster detection turns on the player's SEEMONST flag. A fuse is set to call turn_see() to turn the flag back off. But the save and restore functions do not recognize turn_see() and fail to set the fuse up again. When restoring, Rogue V4 merely sets the fuse's function to NULL and leaves it burning. When it goes off, a segfault results. Rogue V5 clears all the fuse's fields, and the player retains the ability to see all monsters on the level. The save and restore code can now handle the fuse. The function used is a new wrapper, turn_see_off(), which should lead to less problems with daemons being multiple incompatible types. Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon and fuse slots when restoring a saved game.
author John "Elwin" Edwards
date Sat, 05 Mar 2016 12:10:20 -0500
parents 1b73a8641b37
children 3900f3cfe07d
comparison
equal deleted inserted replaced
226:b922f66acf4d 227:696277507a2e
75 p_know[P_STRENGTH] = TRUE; 75 p_know[P_STRENGTH] = TRUE;
76 chg_str(1); 76 chg_str(1);
77 msg("you feel stronger, now. What bulging muscles!"); 77 msg("you feel stronger, now. What bulging muscles!");
78 when P_MFIND: 78 when P_MFIND:
79 player.t_flags |= SEEMONST; 79 player.t_flags |= SEEMONST;
80 fuse(turn_see, TRUE, HUHDURATION, AFTER); 80 fuse(turn_see_off, TRUE, HUHDURATION, AFTER);
81 if (mlist == NULL) 81 if (mlist == NULL)
82 msg("you have a strange feeling for a moment"); 82 msg("you have a strange feeling for a moment");
83 else 83 else
84 p_know[P_MFIND] |= turn_see(FALSE); 84 p_know[P_MFIND] |= turn_see(FALSE);
85 when P_TFIND: 85 when P_TFIND:
254 player.t_flags &= ~SEEMONST; 254 player.t_flags &= ~SEEMONST;
255 else 255 else
256 player.t_flags |= SEEMONST; 256 player.t_flags |= SEEMONST;
257 return add_new; 257 return add_new;
258 } 258 }
259
260 /*
261 * A wrapper for turn_see(TRUE), to be used as a fuse.
262 */
263 void
264 turn_see_off(void)
265 {
266 turn_see(TRUE);
267 }