Mercurial > hg > early-roguelike
comparison rogue4/rogue.h @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
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date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | 1b73a8641b37 |
children | b67b99f6c92b |
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226:b922f66acf4d | 227:696277507a2e |
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612 void take_off(void); | 612 void take_off(void); |
613 int teleport(void); | 613 int teleport(void); |
614 void total_winner(void); | 614 void total_winner(void); |
615 char *tr_name(char type); | 615 char *tr_name(char type); |
616 bool turn_see(bool turn_off); | 616 bool turn_see(bool turn_off); |
617 void turn_see_off(void); | |
617 void unconfuse(void); | 618 void unconfuse(void); |
618 char *unctrol(char ch); | 619 char *unctrol(char ch); |
619 void unlock_sc(void); | 620 void unlock_sc(void); |
620 void unsee(void); | 621 void unsee(void); |
621 char *vowelstr(char *str); | 622 char *vowelstr(char *str); |