Mercurial > hg > early-roguelike
comparison rogue5/potions.c @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
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date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | f502bf60e6e4 |
children |
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226:b922f66acf4d | 227:696277507a2e |
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109 pot_info[P_STRENGTH].oi_know = TRUE; | 109 pot_info[P_STRENGTH].oi_know = TRUE; |
110 chg_str(1); | 110 chg_str(1); |
111 msg("you feel stronger, now. What bulging muscles!"); | 111 msg("you feel stronger, now. What bulging muscles!"); |
112 when P_MFIND: | 112 when P_MFIND: |
113 player.t_flags |= SEEMONST; | 113 player.t_flags |= SEEMONST; |
114 fuse((void(*)())turn_see, TRUE, HUHDURATION, AFTER); | 114 fuse(turn_see_off, TRUE, HUHDURATION, AFTER); |
115 if (!turn_see(FALSE)) | 115 if (!turn_see(FALSE)) |
116 msg("you have a %s feeling for a moment, then it passes", | 116 msg("you have a %s feeling for a moment, then it passes", |
117 choose_str("normal", "strange")); | 117 choose_str("normal", "strange")); |
118 when P_TFIND: | 118 when P_TFIND: |
119 /* | 119 /* |
304 player.t_flags |= SEEMONST; | 304 player.t_flags |= SEEMONST; |
305 return add_new; | 305 return add_new; |
306 } | 306 } |
307 | 307 |
308 /* | 308 /* |
309 * A wrapper for turn_see(TRUE), intended to be a fuse. | |
310 */ | |
311 void | |
312 turn_see_off(void) | |
313 { | |
314 turn_see(TRUE); | |
315 } | |
316 | |
317 /* | |
309 * seen_stairs: | 318 * seen_stairs: |
310 * Return TRUE if the player has seen the stairs | 319 * Return TRUE if the player has seen the stairs |
311 */ | 320 */ |
312 int | 321 int |
313 seen_stairs(void) | 322 seen_stairs(void) |