Mercurial > hg > early-roguelike
comparison rogue5/state.c @ 227:696277507a2e
Rogue V4, V5: disable a cheat granting permanent monster detection.
In these two games, a potion of monster detection turns on the player's
SEEMONST flag. A fuse is set to call turn_see() to turn the flag back
off. But the save and restore functions do not recognize turn_see() and
fail to set the fuse up again.
When restoring, Rogue V4 merely sets the fuse's function to NULL and
leaves it burning. When it goes off, a segfault results. Rogue V5
clears all the fuse's fields, and the player retains the ability to see
all monsters on the level.
The save and restore code can now handle the fuse. The function used is
a new wrapper, turn_see_off(), which should lead to less problems with
daemons being multiple incompatible types.
Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon
and fuse slots when restoring a saved game.
author | John "Elwin" Edwards |
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date | Sat, 05 Mar 2016 12:10:20 -0500 |
parents | d10fc4a065ac |
children | d08f19d529eb |
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226:b922f66acf4d | 227:696277507a2e |
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596 func = 7; | 596 func = 7; |
597 else if (dlist[i].d_func == unsee) | 597 else if (dlist[i].d_func == unsee) |
598 func = 8; | 598 func = 8; |
599 else if (dlist[i].d_func == sight) | 599 else if (dlist[i].d_func == sight) |
600 func = 9; | 600 func = 9; |
601 else if (dlist[i].d_func == turn_see_off) | |
602 func = 10; | |
601 else if (dlist[i].d_func == NULL) | 603 else if (dlist[i].d_func == NULL) |
602 func = 0; | 604 func = 0; |
603 else | 605 else |
604 func = -1; | 606 func = -1; |
605 | 607 |
654 case 7: dlist[i].d_func = unconfuse; | 656 case 7: dlist[i].d_func = unconfuse; |
655 break; | 657 break; |
656 case 8: dlist[i].d_func = unsee; | 658 case 8: dlist[i].d_func = unsee; |
657 break; | 659 break; |
658 case 9: dlist[i].d_func = sight; | 660 case 9: dlist[i].d_func = sight; |
661 break; | |
662 case 10: dlist[i].d_func = turn_see_off; | |
659 break; | 663 break; |
660 default:dlist[i].d_func = NULL; | 664 default:dlist[i].d_func = NULL; |
661 break; | 665 break; |
662 } | 666 } |
663 | 667 |