Mercurial > hg > early-roguelike
comparison xrogue/rogue.h @ 142:6b5fbd7c3ece
Merge arogue7 and xrogue trees.
| author | John "Elwin" Edwards |
|---|---|
| date | Tue, 12 May 2015 21:39:39 -0400 |
| parents | dd137c35c3b1 |
| children | aac28331e71d |
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| 132:66b0263af424 | 142:6b5fbd7c3ece |
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| 1 /* | |
| 2 rogue.h - Rogue definitions and variable declarations | |
| 3 | |
| 4 XRogue: Expeditions into the Dungeons of Doom | |
| 5 Copyright (C) 1991 Robert Pietkivitch | |
| 6 All rights reserved. | |
| 7 | |
| 8 Based on "Advanced Rogue" | |
| 9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
| 10 All rights reserved. | |
| 11 | |
| 12 Based on "Rogue: Exploring the Dungeons of Doom" | |
| 13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
| 14 All rights reserved. | |
| 15 | |
| 16 See the file LICENSE.TXT for full copyright and licensing information. | |
| 17 */ | |
| 18 | |
| 19 /* | |
| 20 * some compiler don't handle void pointers well so | |
| 21 */ | |
| 22 #include <assert.h> | |
| 23 #define reg register | |
| 24 #define VOID long | |
| 25 #undef lines | |
| 26 #define ENCREAD encread | |
| 27 #define ENCWRITE encwrite | |
| 28 #undef SCROLL /* UNIX/370 defines SCROLL for some bizarre reason */ | |
| 29 #define exfork fork /* Standard fork with no paging available */ | |
| 30 | |
| 31 /* | |
| 32 * Maximum number of different things | |
| 33 */ | |
| 34 | |
| 35 #define MINCOLS 70 | |
| 36 #define MINLINES 22 | |
| 37 #define MAXROOMS 9 | |
| 38 #define MAXTHINGS 9 | |
| 39 #define MAXOBJ 9 | |
| 40 #define MAXSTATS 74 /* max total of all stats at startup */ | |
| 41 #define MAXPACK 27 /* max number of items in pack */ | |
| 42 #define MAXDOUBLE 14 /* max number of times exppts is doubled */ | |
| 43 #define MAXCONTENTS 20 /* max number of things beaker/book can hold */ | |
| 44 #define MAXENCHANT 30 /* max number of enchantments on an item */ | |
| 45 #define MAXTREAS 25 /* number monsters/treasure in treasure room */ | |
| 46 #define MAXTRAPS 20 /* max number of traps that may be on level */ | |
| 47 #define MAXTRPTRY 15 /* attempts/level allowed for setting traps */ | |
| 48 #define MAXDOORS 4 /* maximum doors to a room */ | |
| 49 #define MAXCHANTS 16 /* maximum number of chants for a druid */ | |
| 50 #define MAXPRAYERS 16 /* maximum number of prayers for cleric */ | |
| 51 #define MAXSPELLS 16 /* maximum number of spells for magician */ | |
| 52 #define MAXQUILL 14 /* scrolls the Quill of Nagrom can write */ | |
| 53 #define QUILLCHARGES 300 /* max num of charges in the Quill of Nagrom */ | |
| 54 #define NUM_CNAMES 26 /* number of names per character level */ | |
| 55 #define NUMMONST 211 /* current number of monsters */ | |
| 56 #define NUMUNIQUE 60 /* number of UNIQUEs (minus jacaranda) */ | |
| 57 #define NUMDINOS 30 /* number of dinosaurs (for OUTSIDE level) */ | |
| 58 #define NLEVMONS 3 /* number of new monsters per level */ | |
| 59 #define NUMSCORE 20 /* number of entries in score file */ | |
| 60 #define HARDER 40 /* at this level start making things harder */ | |
| 61 #define LINELEN 256 /* characters in a buffer */ | |
| 62 #define JUG_EMPTY -1 /* signifys that the alchemy jug is empty */ | |
| 63 #define MAXPURCH (pstats.s_charisma/3) /* num of purchases at t.post */ | |
| 64 #define MAXATT 50 /* charactor's attribute maximum number */ | |
| 65 | |
| 66 /* Movement penalties */ | |
| 67 #define BACKPENALTY 3 | |
| 68 #define SHOTPENALTY 2 /* In line of sight of missile */ | |
| 69 #define DOORPENALTY 1 /* Moving out of current room */ | |
| 70 | |
| 71 /* | |
| 72 * these defines are used in calls to get_item() to signify what | |
| 73 * it is we want | |
| 74 */ | |
| 75 | |
| 76 #define ALL -1 | |
| 77 #define WEARABLE -2 | |
| 78 #define CALLABLE -3 | |
| 79 #define WIELDABLE -4 | |
| 80 #define USEABLE -5 | |
| 81 #define IDENTABLE -6 | |
| 82 #define REMOVABLE -7 | |
| 83 #define PROTECTABLE -8 | |
| 84 #define ZAPPABLE -9 | |
| 85 #define READABLE -10 | |
| 86 #define QUAFFABLE -11 | |
| 87 | |
| 88 /* | |
| 89 * stuff to do with encumberance | |
| 90 */ | |
| 91 | |
| 92 #define NORMENCB 1400 /* normal encumberance */ | |
| 93 #define F_SATIATED 0 /* player's stomach is very full */ | |
| 94 #define F_OKAY 1 /* have plenty of food in stomach */ | |
| 95 #define F_HUNGRY 2 /* player is hungry */ | |
| 96 #define F_WEAK 3 /* weak from lack of food */ | |
| 97 #define F_FAINT 4 /* fainting from lack of food */ | |
| 98 | |
| 99 /* | |
| 100 * actions a player/monster will take | |
| 101 */ | |
| 102 | |
| 103 #define A_MOVE 0200 /* normal movement */ | |
| 104 #define A_FREEZE 0201 /* frozen in place */ | |
| 105 #define A_ATTACK 0202 /* trying to hit */ | |
| 106 #define A_SELL 0203 /* trying to sell goods */ | |
| 107 #define A_NIL 0204 /* not doing anything */ | |
| 108 #define A_BREATHE 0205 /* breathing */ | |
| 109 #define A_MISSILE 0206 /* Firing magic missiles */ | |
| 110 #define A_SONIC 0207 /* Sounding a sonic blast */ | |
| 111 #define A_SUMMON 0210 /* Summoning help */ | |
| 112 #define A_USERELIC 0211 /* Monster uses a relic */ | |
| 113 #define A_SLOW 0212 /* monster slows the player */ | |
| 114 #define A_ZAP 0213 /* monster shoots a wand */ | |
| 115 #define A_PICKUP 0214 /* player is picking something up */ | |
| 116 #define A_USEWAND 0215 /* monster is shooting a wand */ | |
| 117 #define A_THROW 't' | |
| 118 #define C_CAST 'C' | |
| 119 #define C_COUNT '*' | |
| 120 #define C_DIP 'D' | |
| 121 #define C_DROP 'd' | |
| 122 #define C_EAT 'e' | |
| 123 #define C_PRAY 'p' | |
| 124 #define C_CHANT 'c' | |
| 125 #define C_QUAFF 'q' | |
| 126 #define C_READ 'r' | |
| 127 #define C_SEARCH 's' | |
| 128 #define C_SETTRAP '^' | |
| 129 #define C_TAKEOFF 'T' | |
| 130 #define C_USE CTRL('U') | |
| 131 #define C_WEAR 'W' | |
| 132 #define C_WIELD 'w' | |
| 133 #define C_ZAP 'z' | |
| 134 | |
| 135 /* Possible ways for the hero to move */ | |
| 136 | |
| 137 #define H_TELEPORT 0 | |
| 138 | |
| 139 /* | |
| 140 * return values for get functions | |
| 141 */ | |
| 142 | |
| 143 #define NORM 0 /* normal exit */ | |
| 144 #define QUIT 1 /* quit option setting */ | |
| 145 #define MINUS 2 /* back up one option */ | |
| 146 | |
| 147 /* | |
| 148 * The character types | |
| 149 */ | |
| 150 | |
| 151 #define C_FIGHTER 0 | |
| 152 #define C_RANGER 1 | |
| 153 #define C_PALADIN 2 | |
| 154 #define C_MAGICIAN 3 | |
| 155 #define C_CLERIC 4 | |
| 156 #define C_THIEF 5 | |
| 157 #define C_ASSASSIN 6 | |
| 158 #define C_DRUID 7 | |
| 159 #define C_MONK 8 | |
| 160 #define C_MONSTER 9 | |
| 161 #define NUM_CHARTYPES 10 | |
| 162 | |
| 163 /* | |
| 164 * define the ability types | |
| 165 */ | |
| 166 | |
| 167 #define A_INTELLIGENCE 0 | |
| 168 #define A_STRENGTH 1 | |
| 169 #define A_WISDOM 2 | |
| 170 #define A_DEXTERITY 3 | |
| 171 #define A_CONSTITUTION 4 | |
| 172 #define A_CHARISMA 5 | |
| 173 #define NUMABILITIES 6 | |
| 174 | |
| 175 /* | |
| 176 * values for games end | |
| 177 */ | |
| 178 | |
| 179 #define UPDATE -2 | |
| 180 #define SCOREIT -1 | |
| 181 #define KILLED 0 | |
| 182 #define CHICKEN 1 | |
| 183 #define WINNER 2 | |
| 184 | |
| 185 /* | |
| 186 * definitions for function step_ok: | |
| 187 * MONSTOK indicates it is OK to step on a monster -- it | |
| 188 * is only OK when stepping diagonally AROUND a monster; | |
| 189 * it is also OK if the stepper is a friendly monster and | |
| 190 * is in a fighting mood. | |
| 191 */ | |
| 192 | |
| 193 #define MONSTOK 1 | |
| 194 #define NOMONST 2 | |
| 195 #define FIGHTOK 3 | |
| 196 | |
| 197 /* | |
| 198 * used for ring stuff | |
| 199 */ | |
| 200 | |
| 201 #define LEFT_1 0 | |
| 202 #define LEFT_2 1 | |
| 203 #define LEFT_3 2 | |
| 204 #define LEFT_4 3 | |
| 205 #define RIGHT_1 4 | |
| 206 #define RIGHT_2 5 | |
| 207 #define RIGHT_3 6 | |
| 208 #define RIGHT_4 7 | |
| 209 #define NUM_FINGERS 8 | |
| 210 | |
| 211 /* | |
| 212 * used for micellaneous magic (MM) stuff | |
| 213 */ | |
| 214 | |
| 215 #define WEAR_BOOTS 0 | |
| 216 #define WEAR_BRACERS 1 | |
| 217 #define WEAR_CLOAK 2 | |
| 218 #define WEAR_GAUNTLET 3 | |
| 219 #define WEAR_JEWEL 4 | |
| 220 #define WEAR_NECKLACE 5 | |
| 221 #define NUM_MM 6 | |
| 222 | |
| 223 /* | |
| 224 How to exit flags: | |
| 225 */ | |
| 226 | |
| 227 #define EXIT_CLS 1 /* Clear screen first */ | |
| 228 #define EXIT_ENDWIN 2 /* Shutdown Curses */ | |
| 229 | |
| 230 | |
| 231 /* | |
| 232 * All the fun defines | |
| 233 */ | |
| 234 | |
| 235 #define next(ptr) (*ptr).l_next | |
| 236 #define prev(ptr) (*ptr).l_prev | |
| 237 #define ldata(ptr) (*ptr).l_data | |
| 238 #define inroom(rp, cp) (\ | |
| 239 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \ | |
| 240 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y) | |
| 241 #define winat(y, x) (mvwinch(mw, y, x)==' '?mvwinch(stdscr, y, x):winch(mw)) | |
| 242 #define debug if (wizard) msg | |
| 243 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1) | |
| 244 #define unc(cp) (cp).y, (cp).x | |
| 245 #define cmov(xy) move((xy).y, (xy).x) | |
| 246 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) | |
| 247 #define OBJPTR(what) (struct object *)((*what).l_data) | |
| 248 #define THINGPTR(what) (struct thing *)((*what).l_data) | |
| 249 #define DOORPTR(what) (coord *)((*what).l_data) | |
| 250 #define when break;case | |
| 251 #define otherwise break;default | |
| 252 #define until(expr) while(!(expr)) | |
| 253 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) | |
| 254 #define draw(window) wrefresh(window) | |
| 255 #define newfont(window) if (funfont) wattron(window, A_ALTCHARSET); | |
| 256 #define nofont(window) if (funfont) wattroff(window, A_ALTCHARSET); | |
| 257 #define hero player.t_pos | |
| 258 #define pstats player.t_stats | |
| 259 #define max_stats player.maxstats | |
| 260 #define pack player.t_pack | |
| 261 #define attach(a, b) _attach(&a, b) | |
| 262 #define detach(a, b) _detach(&a, b) | |
| 263 #define o_free_list(a) _o_free_list(&a) | |
| 264 #define r_free_list(a) _r_free_list(&a) | |
| 265 #define t_free_list(a) _t_free_list(&a) | |
| 266 #undef min | |
| 267 #undef max | |
| 268 #define max(a, b) ((a) > (b) ? (a) : (b)) | |
| 269 #define min(a, b) ((a) < (b) ? (a) : (b)) | |
| 270 #define on(thing, flag) \ | |
| 271 (((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] & flag) != 0) | |
| 272 #define off(thing, flag) \ | |
| 273 (((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] & flag) == 0) | |
| 274 #define turn_on(thing, flag) \ | |
| 275 ((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] |= (flag & ~FLAGMASK)) | |
| 276 #define turn_off(thing, flag) \ | |
| 277 ((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] &= ~flag) | |
| 278 | |
| 279 /* define the control character */ | |
| 280 | |
| 281 #undef CTRL | |
| 282 #define CTRL(ch) (ch & 037) | |
| 283 | |
| 284 #define ALLOC(x) malloc((unsigned int) x) | |
| 285 #define FREE(x) free((char *) x) | |
| 286 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) | |
| 287 #define EQUAL(a, b) (strcmp(a, b) == 0) | |
| 288 #define GOLDCALC (rnd(50 + 10 * level) + 2) | |
| 289 #define ISRING(h, r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) | |
| 290 #define ISWEARING(r) (ISRING(LEFT_1, r) || ISRING(LEFT_2, r) ||\ | |
| 291 ISRING(LEFT_3, r) || ISRING(LEFT_4, r) ||\ | |
| 292 ISRING(RIGHT_1, r) || ISRING(RIGHT_2, r) ||\ | |
| 293 ISRING(RIGHT_3, r) || ISRING(RIGHT_4, r)) | |
| 294 #define newgrp() ++group | |
| 295 #define o_charges o_ac | |
| 296 #define o_kind o_ac | |
| 297 #define ISMULT(type) (type == FOOD) | |
| 298 #define isrock(ch) ((ch == WALL) || (ch == HORZWALL) || (ch == VERTWALL) || (ch == SECRETDOOR)) | |
| 299 #define is_stealth(tp) \ | |
| 300 (rnd(25) < (tp)->t_stats.s_dext || (tp == &player && ISWEARING(R_STEALTH))) | |
| 301 | |
| 302 #define has_light(rp) (((rp)->r_flags & HASFIRE) || ISWEARING(R_LIGHT)) | |
| 303 | |
| 304 #define mi_wght mi_worth | |
| 305 #define mi_food mi_curse | |
| 306 | |
| 307 /* | |
| 308 * Ways to die | |
| 309 */ | |
| 310 | |
| 311 #define D_PETRIFY -1 | |
| 312 #define D_ARROW -2 | |
| 313 #define D_DART -3 | |
| 314 #define D_POISON -4 | |
| 315 #define D_BOLT -5 | |
| 316 #define D_SUFFOCATION -6 | |
| 317 #define D_POTION -7 | |
| 318 #define D_INFESTATION -8 | |
| 319 #define D_DROWN -9 | |
| 320 #define D_ROT -10 | |
| 321 #define D_CONSTITUTION -11 | |
| 322 #define D_STRENGTH -12 | |
| 323 #define D_SIGNAL -13 | |
| 324 #define D_CHOKE -14 | |
| 325 #define D_STRANGLE -15 | |
| 326 #define D_FALL -16 | |
| 327 #define D_RELIC -17 | |
| 328 #define D_STARVATION -18 | |
| 329 #define D_FOOD_CHOKE -19 | |
| 330 #define D_SCROLL -20 | |
| 331 #define D_FRIGHT -21 | |
| 332 #define D_CRYSTAL -22 | |
| 333 #define D_CARD -23 | |
| 334 #define DEATHNUM 23 /* number of ways to die */ | |
| 335 | |
| 336 /* | |
| 337 * Things that appear on the screens | |
| 338 */ | |
| 339 | |
| 340 #define WALL ' ' | |
| 341 #define PASSAGE '#' | |
| 342 #define DOOR '+' | |
| 343 #define FLOOR '.' | |
| 344 #define HORZWALL '-' | |
| 345 #define VERTWALL '|' | |
| 346 #define VPLAYER '@' | |
| 347 #define IPLAYER '_' | |
| 348 #define POST '^' | |
| 349 #define TRAPDOOR '>' | |
| 350 #define ARROWTRAP '{' | |
| 351 #define SLEEPTRAP '$' | |
| 352 #define BEARTRAP '}' | |
| 353 #define TELTRAP '~' | |
| 354 #define DARTTRAP '`' | |
| 355 #define WORMHOLE '<' | |
| 356 #define POOL '"' | |
| 357 #define MAZETRAP '\'' | |
| 358 #define SECRETDOOR '&' | |
| 359 #define STAIRS '%' | |
| 360 #define GOLD '*' | |
| 361 #define POTION '!' | |
| 362 #define SCROLL '?' | |
