comparison xrogue/fight.c @ 236:7c1cb43f346e

XRogue: get rid of VOID as an alias for long. Maybe some compilers in 1986 didn't handle void pointers well, but they are no longer a concern.
author John "Elwin" Edwards
date Mon, 07 Mar 2016 20:44:01 -0500
parents f54901b9c39b
children e1cd27c5464f
comparison
equal deleted inserted replaced
235:2dcf10d45d5b 236:7c1cb43f346e
562 if (!save(VS_MAGIC, &player, 0) && off(player, ISCLEAR)) { 562 if (!save(VS_MAGIC, &player, 0) && off(player, ISCLEAR)) {
563 msg("You feel disoriented."); 563 msg("You feel disoriented.");
564 if (find_slot(unconfuse)) 564 if (find_slot(unconfuse))
565 lengthen(unconfuse, HUHDURATION); 565 lengthen(unconfuse, HUHDURATION);
566 else 566 else
567 fuse(unconfuse, (VOID *)NULL, HUHDURATION, AFTER); 567 fuse(unconfuse, NULL, HUHDURATION, AFTER);
568 turn_on(player, ISHUH); 568 turn_on(player, ISHUH);
569 } 569 }
570 else msg("You feel dizzy, but it quickly passes."); 570 else msg("You feel dizzy, but it quickly passes.");
571 } 571 }
572 /* Player or monster hits monster */ 572 /* Player or monster hits monster */