Mercurial > hg > early-roguelike
comparison xrogue/fight.c @ 236:7c1cb43f346e
XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
| author | John "Elwin" Edwards |
|---|---|
| date | Mon, 07 Mar 2016 20:44:01 -0500 |
| parents | f54901b9c39b |
| children | e1cd27c5464f |
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| 235:2dcf10d45d5b | 236:7c1cb43f346e |
|---|---|
| 562 if (!save(VS_MAGIC, &player, 0) && off(player, ISCLEAR)) { | 562 if (!save(VS_MAGIC, &player, 0) && off(player, ISCLEAR)) { |
| 563 msg("You feel disoriented."); | 563 msg("You feel disoriented."); |
| 564 if (find_slot(unconfuse)) | 564 if (find_slot(unconfuse)) |
| 565 lengthen(unconfuse, HUHDURATION); | 565 lengthen(unconfuse, HUHDURATION); |
| 566 else | 566 else |
| 567 fuse(unconfuse, (VOID *)NULL, HUHDURATION, AFTER); | 567 fuse(unconfuse, NULL, HUHDURATION, AFTER); |
| 568 turn_on(player, ISHUH); | 568 turn_on(player, ISHUH); |
| 569 } | 569 } |
| 570 else msg("You feel dizzy, but it quickly passes."); | 570 else msg("You feel dizzy, but it quickly passes."); |
| 571 } | 571 } |
| 572 /* Player or monster hits monster */ | 572 /* Player or monster hits monster */ |
