Mercurial > hg > early-roguelike
comparison xrogue/main.c @ 236:7c1cb43f346e
XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
author | John "Elwin" Edwards |
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date | Mon, 07 Mar 2016 20:44:01 -0500 |
parents | f54901b9c39b |
children | 3d4252fa2ed3 |
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235:2dcf10d45d5b | 236:7c1cb43f346e |
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242 | 242 |
243 /* | 243 /* |
244 * Start up daemons and fuses | 244 * Start up daemons and fuses |
245 */ | 245 */ |
246 start_daemon(doctor, &player, AFTER); | 246 start_daemon(doctor, &player, AFTER); |
247 fuse(swander, (VOID *)NULL, WANDERTIME, AFTER); | 247 fuse(swander, NULL, WANDERTIME, AFTER); |
248 /* Give characters their innate abilities */ | 248 /* Give characters their innate abilities */ |
249 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) | 249 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
250 fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); | 250 fuse(spell_recovery, NULL, SPELLTIME, AFTER); |
251 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) | 251 if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) |
252 fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); | 252 fuse(chant_recovery, NULL, SPELLTIME, AFTER); |
253 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) | 253 if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) |
254 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); | 254 fuse(prayer_recovery, NULL, SPELLTIME, AFTER); |
255 start_daemon(stomach, (VOID *)NULL, AFTER); | 255 start_daemon(stomach, NULL, AFTER); |
256 if (player.t_ctype == C_THIEF || | 256 if (player.t_ctype == C_THIEF || |
257 player.t_ctype == C_ASSASSIN || | 257 player.t_ctype == C_ASSASSIN || |
258 player.t_ctype == C_MONK) | 258 player.t_ctype == C_MONK) |
259 start_daemon(trap_look, (VOID *)NULL, AFTER); | 259 start_daemon(trap_look, NULL, AFTER); |
260 | 260 |
261 /* Does this character have any special knowledge? */ | 261 /* Does this character have any special knowledge? */ |
262 switch (player.t_ctype) { | 262 switch (player.t_ctype) { |
263 case C_ASSASSIN: | 263 case C_ASSASSIN: |
264 /* Assassins automatically recognize poison */ | 264 /* Assassins automatically recognize poison */ |