Mercurial > hg > early-roguelike
comparison xrogue/pack.c @ 236:7c1cb43f346e
XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
| author | John "Elwin" Edwards |
|---|---|
| date | Mon, 07 Mar 2016 20:44:01 -0500 |
| parents | f54901b9c39b |
| children | e1cd27c5464f |
comparison
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| 235:2dcf10d45d5b | 236:7c1cb43f346e |
|---|---|
| 257 switch (obj->o_which) { | 257 switch (obj->o_which) { |
| 258 /* the ankh of Heil gives you prayers */ | 258 /* the ankh of Heil gives you prayers */ |
| 259 case HEIL_ANKH: | 259 case HEIL_ANKH: |
| 260 msg("The ankh welds itself into your hand. "); | 260 msg("The ankh welds itself into your hand. "); |
| 261 if (player.t_ctype != C_CLERIC && player.t_ctype != C_PALADIN) | 261 if (player.t_ctype != C_CLERIC && player.t_ctype != C_PALADIN) |
| 262 fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); | 262 fuse(prayer_recovery, NULL, SPELLTIME, AFTER); |
| 263 /* start a fuse to change player into a paladin */ | 263 /* start a fuse to change player into a paladin */ |
| 264 if (quest_item != HEIL_ANKH) { | 264 if (quest_item != HEIL_ANKH) { |
| 265 msg("You hear a strange, distant hypnotic calling... "); | 265 msg("You hear a strange, distant hypnotic calling... "); |
| 266 if (player.t_ctype != C_PALADIN && obj->o_which ==HEIL_ANKH) | 266 if (player.t_ctype != C_PALADIN && obj->o_which ==HEIL_ANKH) |
| 267 fuse(changeclass, &paladin, roll(8, 8), AFTER); | 267 fuse(changeclass, &paladin, roll(8, 8), AFTER); |
| 334 if (player.t_ctype != C_ASSASSIN && obj->o_which == EYE_VECNA) | 334 if (player.t_ctype != C_ASSASSIN && obj->o_which == EYE_VECNA) |
| 335 fuse(changeclass, &assassin, roll(8, 8), AFTER); | 335 fuse(changeclass, &assassin, roll(8, 8), AFTER); |
| 336 } | 336 } |
| 337 | 337 |
| 338 when QUILL_NAGROM: | 338 when QUILL_NAGROM: |
| 339 fuse(quill_charge,(VOID *)NULL, 8, AFTER); | 339 fuse(quill_charge, NULL, 8, AFTER); |
| 340 /* start a fuse to change player into a druid */ | 340 /* start a fuse to change player into a druid */ |
| 341 if (quest_item != QUILL_NAGROM) { | 341 if (quest_item != QUILL_NAGROM) { |
| 342 msg("You begin to see things differently... "); | 342 msg("You begin to see things differently... "); |
| 343 if (player.t_ctype != C_DRUID && obj->o_which == QUILL_NAGROM) | 343 if (player.t_ctype != C_DRUID && obj->o_which == QUILL_NAGROM) |
| 344 fuse(changeclass, &druid, roll(8, 8), AFTER); | 344 fuse(changeclass, &druid, roll(8, 8), AFTER); |
