Mercurial > hg > early-roguelike
comparison arogue7/rogue.c @ 310:827441d05b3e
Advanced Rogue family: fix some potential buffer overflows.
Some code for determining the score file location assumed that PATH_MAX
would be less than 1024, which cannot be guaranteed.
Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file
name enlarged. UltraRogue never called the functions, so the code has
been deleted instead.
| author | John "Elwin" Edwards |
|---|---|
| date | Mon, 03 May 2021 19:05:37 -0400 |
| parents | 0250220d8cdd |
| children |
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| 309:11aeff9acc07 | 310:827441d05b3e |
|---|---|
| 11 * | 11 * |
| 12 * See the file LICENSE.TXT for full copyright and licensing information. | 12 * See the file LICENSE.TXT for full copyright and licensing information. |
| 13 */ | 13 */ |
| 14 | 14 |
| 15 #include <ctype.h> | 15 #include <ctype.h> |
| 16 #include <limits.h> | |
| 16 #include "curses.h" | 17 #include "curses.h" |
| 17 #include "rogue.h" | 18 #include "rogue.h" |
| 18 #ifdef PC7300 | 19 #ifdef PC7300 |
| 19 #include <sys/window.h> | 20 #include <sys/window.h> |
| 20 #endif | 21 #endif |
| 100 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ | 101 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ |
| 101 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ | 102 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ |
| 102 char *m_guess[MAXMM]; /* Players guess at what MM is */ | 103 char *m_guess[MAXMM]; /* Players guess at what MM is */ |
| 103 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ | 104 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ |
| 104 char file_name[LINELEN]; /* Save file name */ | 105 char file_name[LINELEN]; /* Save file name */ |
| 105 char score_file[LINELEN]; /* Score file name */ | 106 char score_file[PATH_MAX]; /* Score file name */ |
| 106 char home[LINELEN]; /* User's home directory */ | 107 char home[LINELEN]; /* User's home directory */ |
| 107 WINDOW *cw; /* Window that the player sees */ | 108 WINDOW *cw; /* Window that the player sees */ |
| 108 WINDOW *hw; /* Used for the help command */ | 109 WINDOW *hw; /* Used for the help command */ |
| 109 WINDOW *mw; /* Used to store monsters */ | 110 WINDOW *mw; /* Used to store monsters */ |
| 110 WINDOW *msgw; /* Used to display messages */ | 111 WINDOW *msgw; /* Used to display messages */ |
